Difference between revisions of "The Ploy: Gallente Path"

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{{ThePloyPath
'''The Ploy: Gallente Path''' is a guide to completing The Ploy for those who have high Gallente [[NPC standings#Faction Standing| Faction Standing]].
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| empire = Gallente
 +
| start gallente connections iv standing = 3.67
 +
| start gallente connections v standing = 3.09
 +
| start caldari connections iv standing = 1.60
 +
| start caldari connections v standing = 0.97
 +
| start minmatar connections iv standing = 3.67
 +
| start minmatar connections v standing = 3.10
 +
| start amarr connections iv standing = 1.00
 +
| start amarr connections v standing = 0.38
 +
| step one gallente connections iv standing = 4.29
 +
| step one gallente connections v standing = 3.93
 +
| step one caldari connections iv standing = 2.19
 +
| step one caldari connections v standing = 1.79
 +
| step one minmatar connections iv standing = 4.29
 +
| step one minmatar connections v standing = 3.93
 +
| step one amarr connections iv standing = 1.58
 +
| step one amarr connections v standing = 1.17
 +
| step two note = Avoid destroying Amarr ships during the [[Church Of The Obsidian]] Epic Arc Mission. The Ploy assumes you will lose no more than 0.004 Amarr Faction Standing during the whole Epic Arc.
 +
| step three gallente connections iv standing = 4.11
 +
| step three gallente connections v standing = 3.81
 +
| step three caldari connections iv standing = 3.27
 +
| step three caldari connections v standing = 2.93
 +
| step three minmatar connections iv standing = 4.11
 +
| step three minmatar connections v standing = 3.82
 +
| step three amarr connections iv standing = 2.62
 +
| step three amarr connections v standing = 2.26
 +
| step four note = Avoid destroying Gallente ships in Penumbra.
 +
}}
  
You can follow the Gallente Path only if you have enough [[NPC standings#Skills|Unmodified Standing]]:
 
{| class="wikitable" style="text-align:center;"
 
|-
 
!style="background-color:#222222;width: 130px;" | Required<br />Standing<br />
 
!style="background-color:#222222;width: 130px;" | {{sk|Connections|IV|icon=yes}}
 
!style="background-color:#222222;width: 130px;" | {{sk|Connections|V|icon=yes}}
 
|-
 
!style="background-color:#222222;" |  Gallente
 
| 3.74
 
| 3.17
 
|-
 
!style="background-color:#222222;" |  Caldari
 
| 1.55
 
| 0.93
 
|-
 
!style="background-color:#222222;" |  Minmatar
 
| 3.60
 
| 3.03
 
|-
 
!style="background-color:#222222;" |  Amarr
 
| 1.09
 
| 0.46
 
|}
 
 
EVE Online displays only Effective Faction Standings. To help you calculate the Unmodified Faction Standings use [[User:Chris Halsky|Chris Halsky]]'s [https://docs.google.com/spreadsheets/d/1-H30NZjdxuHW8KXeIUiTF2DoQTziTsL346c7dPL7_cM/edit?usp=sharing Sheet] to calculate the required Standings from Effective Faction Standings.
 
 
== Step 0: Deviating from the Path ==
 
 
You can skip '''Step 1: Career Agents''' and proceed to '''Step 2: First and second Epic Arc''' if you have the required Unmodified Standings:
 
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;"
 
|- style="background-color:#222;"
 
!style="background-color:#222222;width: 130px;" | Required<br />Standing
 
!style="background-color:#222222;width: 130px;" | {{sk|Connections|IV|icon=yes}}<br />{{sk|Connections|V|icon=yes}}
 
|-
 
| style="background-color:#222;" | Gallente
 
| style="font-weight:normal;" | 4.33
 
|-
 
| style="background-color:#222;" | Caldari
 
| style="font-weight:normal;" | 2.16
 
|-
 
| style="background-color:#222;" | Minmatar
 
| style="font-weight:normal;" | 4.25
 
|-
 
| style="background-color:#222;" | Amarr
 
| style="font-weight:normal;" | 1.65
 
|}
 
 
You can skip '''Step 3: Re-balance Standings''' and proceed to '''Step 2: Third, forth and fifth Epic Arc''' if you have the required Unmodified Standings:
 
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;"
 
|- style="background-color:#222;"
 
!style="background-color:#222222;width: 130px;" | Required<br />Standing
 
!style="background-color:#222222;width: 130px;" | {{sk|Connections|IV|icon=yes}}<br />{{sk|Connections|V|icon=yes}}
 
|-
 
| style="background-color:#222;" | Gallente
 
| style="font-weight:normal;" | 4.15
 
|-
 
| style="background-color:#222;" | Caldari
 
| style="font-weight:normal;" | 3.25
 
|-
 
| style="background-color:#222;" | Minmatar
 
| style="font-weight:normal;" | 4.08
 
|-
 
| style="background-color:#222;" | Amarr
 
| style="font-weight:normal;" | 2.68
 
|}
 
 
You can also use Sheet (link it) to check if your standings are good enough to start Epic Arcs - they are marked as "Milestone 1" and "Milestone 2" in 'Simulator' sheet. If during Step 3 you achieve standings higher than Milestone 1, you can proceed to first Epic Arc. Similiar with Step 5 and Milestone 2.
 
 
== Step 1: Career Agents ==
 
 
Complete any two out of three [[Career Agents|Career Agent]] Mission chains for each Empire in the following order:
 
# Caldari
 
# Amarr
 
# Caldari
 
# Amarr
 
# Gallente
 
# Minmatar
 
# Gallente
 
# Minmatar
 
 
Do this to keep both Caldari and Amarr Faction Standing high while at the same time reaching 5.0 Faction Standing with both Gallente and Minmatar so you can start their [[Epic arcs|Epic Arcs]].
 
 
== Step 2: First and second Epic Arc ==
 
 
Do you have the
 
Run the
 
 
With {{sk|Connections|V|icon=yes}} and 3.81 Unmodified Standings or {{sk|Connections|V|icon=yes}} and 4.10 Unmodified Standings you are able to start Gallente and Minmatar Epic Arcs. Run them both, while avoiding faction standing losses (Minmatar has unavoidable standing loss of 0.004 with Amarr, it's included in Ploy calculations<!--
 
 
This bracket is swapped with brackets in point 6 for Caldari/Amarr
 
 
-->). This will raise Gallente and Minmatar to 4.75 - which allows us to lower them in next step, while gaining standings for Caldari and Amarr.
 
 
== Step 3: Re-balance Standings ==
 
 
This is the tedious step. Right now storyline missions give very small net standings gains, they only shift them around. What you need to achieve are (minimum) the following standings:<br><br>
 
 
Gallente - 3.81<br>
 
Minmatar - 3.81<br>
 
Caldari - 3.00<br>
 
Amarr - 2.30<br>
 
<br>
 
To get to that point, you need to run 7 Storyline missions with 1% reward - faster storylines to farm come from L2 Distro missions. Simply run L2 distro missions for Major and Minor enemy factions, either swapping them every couple of missions, or start with Major enemy and run it until Chosen faction drops to 3.96. If you choose corps required for Step 6 - it will shorten whole process<br>
 
Another option are L3 Security missions - there is one missions chain ([New Frontiers]) and one Storyline mission chain ([Kidnappers Strike]) with very good standings rewards.<br><br>
 
With this step Gallente and Minmatar are complete - you should have effective standings for both above 5.0.
 
 
* Step 3: Re-balance Standings -  You can replace Storyline missions with Career agents, COSMOS or Datacenters - important thing is to achieve desired standings at the end of this step.
 
 
== Step 4: Third, forth and fifth Epic Arc ==
 
 
To Close the gap for two remaining factions, you need:<br>
 
* Caldari - run faction Epic Arc
 
* Amarr - run faction Epic Arc, then SoE Epic Arc - the order is important if you started with minimum standings!
 
 
In both of these arcs, avoid standings losses with other Empires (Caldari Arc has 2 missions with Gallente ships, avoid destroying them).
 
 
<noinclude>
 
{{ThePloyNav}}
 
 
[[Category:Factions]]
 
[[Category:Factions]]
</noinclude>
 

Latest revision as of 13:48, 9 October 2022

The Ploy: Gallente Path is a guide to completing The Ploy for those who have high Gallente Faction Standing.

You can follow the Gallente Path only if you have the required Unmodified Standings:

Required
Standing
Icon skillbook2.png Connections IV Icon skillbook2.png Connections V
Gallente 3.67 3.09
Caldari 1.60 0.97
Minmatar 3.67 3.10
Amarr 1.00 0.38

EVE Online displays only Effective Standings. Chris Halsky's Sheet will suggest which Path you should take based on your current Standings.

Step 1: Career Agents

You need to achieve at least the following Unmodified Standings:

Required
Standing
Icon skillbook2.png Connections IV Icon skillbook2.png Connections V
Gallente 4.29 3.93
Caldari 2.19 1.79
Minmatar 4.29 3.93
Amarr 1.58 1.17

Complete any ten out of fifteen Career Agent Mission chains for each Empire in the following order:

  • 5 Caldari
  • 5 Amarr
  • 5 Caldari
  • 5 Amarr
  • 5 Gallente
  • 5 Minmatar
  • 5 Gallente
  • 5 Minmatar

Do this to keep both Caldari and Amarr Faction Standings high while also reaching 5.0 Faction Standing with both Gallente and Minmatar so you can start their Epic Arcs.

You can skip Step 1: Career Agents and proceed to Step 2: First and second Epic Arc if you have the required Unmodified Standings.

Step 2: First and second Epic Arc

Complete the Epic Arcs in the following order:

  1. Syndication
  2. Wildfire

Avoid destroying Amarr ships during the Church Of The Obsidian Epic Arc Mission. The Ploy assumes you will lose no more than 0.004 Amarr Faction Standing during the whole Epic Arc.

Step 3: Re-balance Standings

You need to achieve at least the following Unmodified Standings:

Required
Standing
Icon skillbook2.png Connections IV Icon skillbook2.png Connections V
Gallente 4.11 3.81
Caldari 3.27 2.93
Minmatar 4.11 3.82
Amarr 2.62 2.26

In addition, you will need 5.0 Effective Standing with:

  • Gallente
  • Minmatar
  • Caldari's Expert Distribution Corporation
  • Amarr's Ministry of Internal Order Corporation

To achieve the required Standings you need to complete seven Storyline Missions:

  • for Caldari Corporations for +1% Caldari Standing reward
  • for Amarr Corporations for +1% Amarr Standing reward

To generate the Storyline Missions you can run missions for Caldari's Expert Distribution and Amarr's Ministry of Internal Order Corporations. This will simultaneously increase your Corporation Standings and allow you to start the Caldari and Amarr Epic Arcs.

Instead of Storyline Missions you could do:

Step 4: Third, forth and fifth Epic Arc

Complete the Epic Arcs in the following order:

  1. Penumbra
  2. Right to Rule
  3. The Blood-Stained Stars in which you will side with Amarr

Avoid destroying Gallente ships in Penumbra.