Difference between revisions of "Vitoc Vector"

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name=Vitoc Vector, Level 1
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{{MissionLinks}}{{NPCTableCSS}}__NOTOC__
__NOTOC__{{survival copy}}
 
  
====Vitoc Vector - The Pickup (1 of 4)====
+
Vitoc Vector is a 4 part mission chain issued by Distribution division Agents. The chain consists of a Courier and 3 Encounter missions.
Mission type: Courier<br>
 
  
====Vitoc Vector - Earning Their Trust (2 of 4)====
+
== Vitoc Vector - The Pickup (1 of 4) ==
Faction: Angel Cartel<br>
+
{{Missiondetails
Mission type: Encounter<br>
+
|Level= 1
Space type: unknown w/o gates<br>
+
|Type= Courier
Damage dealt: exp(43%), kin(39%), therm(17%)<br>
+
|Objective= Pickup and deliver 1x Small Warded Container (5{{m3}})
Extras: None<br>
+
|Faction1=  
Web/scramble: None<br>
+
|EWAR=  
Recommended damage dealing: exp<br>
+
|ShipSizeLimit=
 +
|Rewards= 1x Civilian Relic Analyzer
 +
|StandingLoss=
 +
|Extra=
 +
}}
 +
{{MissionBriefing
 +
|Well, some good, some… Heh. Just kidding. No, folks are saying good things about you.
  
Bring the hacked data chip to your agent.
+
Anyway, listen, I have a lead on a Vitoc shipment not far from here. I've arranged a buy, but I need someone to make the pick-up under the radar. We've arranged for special packaging that will keep the authorities from being able to scan the stuff in your hold, since the stuff is normally highly illegal around here, so you don't need to worry about that.  
Make sure you fit out the Civilian Codebreaker that your agent gave you before you leave the station. You may have to run it for a few cycles before you find anything on the wrecked ship.
 
  
===Single Pocket===
+
<Pilot>, this could provide the breakthrough our researchers need. Can I trust you to handle it?
Approach the "Wrecked Science Vessel" which is 33km from Warp In. It's a "Spawn Container" and You have to hack it to get the mission item "Data Chip".
+
}}
There were 16 Veldspar roids.
+
Keep the Civilian Relic Analyzer. You might need it for part 2
 +
{{MessageBox|The Vitoc Method 
 +
|The Vitoc Method is fundamental to the Amarr slave market. The Method has two key components: a deadly, highly toxic drug with a seemingly viral ability to mutate, and its carefully-guarded antidote: Vitoc. The subject infected with the chemically engineered virus will suffer an agonizing death without regular doses of Vitoc; his daily dose, however, will react with the toxin to bring him several hours of euphoria in addition to keeping the virus inert for a short time.
 +
|collapsed= yes}}
  
Group 1:<br>
+
== Vitoc Vector - Earning Their Trust (2 of 4) ==
This group is appearing when You are 3km away from the "Wrecked Science Vessel".
+
{{Missiondetails
Immediate Aggro.
+
|Level= 1
Distance: 19km<br>
+
|Type= Encounter / Hacking
2x Frigates (1x Gistior Defacer, 1x Gistior Shatterer)<br>
+
|Objective= Bring the hacked data chip to your agent.
 +
|Faction1= Angel Cartel
 +
|EWAR=
 +
|ShipSizeLimit=
 +
|Rewards=
 +
|StandingLoss=
 +
|Extra= Use Relic Analyzer
 +
}}
 +
{{MissionBriefing
 +
|Well, I've got a job you can do to prove it. We're always looking for information. After the last job you ran, I think I can trust you with something a little more sensitive.
  
====Vitoc Vector - Mounting a Defense (3 of 4)====
+
I just got a tip that there's a wrecked Amarrian science vessel nearby that is likely to contain something useful; apparently it was here on some kind of "goodwill incentive program" devised by some clown in CONCORD, but the ship was jumped by Brutor Tribe radicals before it landed in station. Heh. Stupid CONCORD, and pathetic Amarrians ― no doubt they were using this program to scout for slave-ship raids anyway.
Faction: Ammatar Mandate<br>
 
Mission type: Encounter<br>
 
Space type: unknown with gates<br>
 
Damage dealt: EM(38%), kin(31%), therm(31%)<br>
 
Extras: None<br>
 
Web/scramble: None<br>
 
Recommended damage dealing: EM or therm<br>
 
  
Destroy all the Ammatar attackers.
+
Point is, though, that I need you to get in there and hack it; take whatever data you can from it before the pirates rip the whole thing to pieces for salvage. This is more important to us than you can understand right now. Matari lives may well be at stake here.
 +
}}
  
===Pocket 1===
+
Fit either the Civilian Relic Analyzer from part 1 or use a regular Relic Analyzer.
8 Veldspar roids present.
+
Approach the "Wrecked Science Vessel" which is 33km from warp in. It's a "Spawn Container" and You have to [[Hacking|hack]] it to get the mission item "Data Chip".
Group appearance is triggered by time.
 
Acceleration Gate seems not to be locked.
 
  
Group 1:<br>
+
{{NPCTableHead}}
Aggro on Warp-in.
+
{{NPCTableRow|Hackable||Wrecked Science Vessel|cargo= Mission objective Data Chip|note= Need to be hacked}}
Distance: 53-54km from Warp-in.<br>
+
|}
4x Frigates (Ammatar Navy Executioner)<br>
 
  
Group 2:<br>
+
About 10 seconds after grabbing the Data Chip a group of defenders show up.
Aggro on Warp-in.
+
{{NPCTableHead}}
Distance: 53-54km from Warp-in.<br>
+
{{NPCTableRow|Destroyer|2|Gistior Shatterer/Defacer}}
3x Frigates (Ammatar Navy Scout)<br>
+
|}
  
Group 3:<br>
+
== Vitoc Vector - Mounting a Defense (3 of 4) ==
Aggro on Warp-in.
+
{{Missiondetails
Distance: 53km from Warp-in.<br>
+
|Name=
3x Frigates (Ammatar Navy Inquisitor)<br>
+
|Level= 1
 +
|Type= Encounter
 +
|Objective= Destroy all the Ammatar attackers.
 +
|Faction1= Ammatar
 +
|EWAR=
 +
|ShipSizeLimit= Cruiser
 +
|Rewards=
 +
|StandingLoss=
 +
}}
 +
{{MissionBriefing
 +
|One of our research stations ― the very one where I sent the information from that science vessel you hacked for us ― has been compromised, and we believe that the Amarr and their allies, the traitorous, mongrel Nefantar, will attempt to destroy it. As you know, we Minmatar have many small research stations scattered throughout space to better avoid Amarr detection, but as a result, our resources are necessarily splintered.  
  
===Pocket 2===
+
The loss of this research station would be a tremendous setback to us. We need you to get in there and defend the station, for I can't be sure I can mobilize local military forces in time. The Amarrians will go to any lengths to prevent us from reverse-engineering a treatment that could invalidate the Vitoc Method. If we can make it costly enough for them, though, they may just be forced to give up on this station, with it being so deep in our sovereignty.
No aggro on Warp In.
+
}}
 +
{{MessageBox|The [[Nefantar Tribe|Nefantar]]
 +
|The Nefantar go by many names, but Ammatar is the most common ― though their former Minmatar brethren sometimes refer to them as “the Lost Tribe” in pity, but more often “the Fawning” or “the Yoked” in scorn. The Nefantar have left behind their tribal heritage and taken up many (but not all) aspects of the Amarrian religion, a movement that has resulted in a unique blend of cultures.  
  
Group 1:<br>
+
The Ammatar Mandate and the Minmatar Republic have been locked in a state of cold war for years now; since the Vindication Wars, there hasn't been a large-scale battle between them, mainly due to former Prime Minister Karin Midular's diplomatic efforts. However, after Midular's passing, the animosity between the two peoples cannot be denied.  
Distance: 40-41km from Warp-in.<br>
 
2x Frigates (Ammatar Navy Inquisitor)<br>
 
  
Group 2:<br>
+
The old, traditionally aristocratic bloodlines of the Nefantar see themselves as the rightful rulers of all the Matar tribes; for their part, most Minmatar hold little more than bitter animosity toward the tribe that long ago betrayed its cousins, and a widespread hatred of the Ammatar is still common among all other Matari.  
Distance: 56-61km from Warp-in.<br>
+
|collapsed= yes}}
5x frigates (Ammatar Navy Executioner)<br>
 
  
Group 3:<br>
+
=== Warp-In ===
Distance: 56-61km from Warp-in.<br>
+
Group appearance is triggered by time.
5x frigates (Ammatar Navy Executioner)<br>
 
  
Group 4:<br>
+
'''Blitz''': Forget all ships, go straight for the gate.
This Group is appearing if Group 1 is killed.
 
1x frigates (Ammatar Navy Inquisitor)<br>
 
  
Group 5:<br>
+
{{NPCTableHead}}
This Group is appearing if Group 2 is killed.
+
{{NPCTableRow|Structure|4|Minmatar Bunker}}
3x frigates (Ammatar Navy Executioner)<br>
+
{{NPCTableRow|Acceleration Gate||Acceleration Gate|note= Not locked}}
 +
|}
 +
{{NPCTableHead|Wave 1 50km}}
 +
{{NPCTableRow|Frigate|3-4|Ammatar Navy Executioner/Inquisitor|drop= Ammatar Navy Midshipman Insignia I/III}}
 +
|}
 +
{{NPCTableHead|Wave 2}}
 +
{{NPCTableRow|Frigate|2-3|Ammatar Navy Executioner/Inquisitor|drop= Ammatar Navy Midshipman Insignia I/III}}
 +
|}
 +
{{NPCTableHead|Wave 3}}
 +
{{NPCTableRow|Frigate|3|Ammatar Navy Scout|drop= Ammatar Navy Midshipman Insignia II}}
 +
|}
 +
{{NPCTableHead|Wave 4}}
 +
{{NPCTableRow|Frigate|2|Ammatar Navy Inquisitor|drop= Ammatar Navy Midshipman Insignia III}}
 +
|}
  
Group 6:<br>
+
=== Pocket ===
This Group is appearing if Group 5 is killed.
+
No aggro on Warp In.
6x frigates (Ammatar Navy Executioner)<br>
+
{{NPCTableHead|Forces on grid}}
If this Group is killed, You get aggro from all remaining groups.
+
{{NPCTableSeparator|Group A 40km W}}
 +
{{NPCTableRow|Frigate|2|Ammatar Navy Inquisitor|drop= Ammatar Navy Midshipman Insignia III|trigger= Last ship: Reinforcement A}}
 +
{{NPCTableSeparator|Group B 56km N}}
 +
{{NPCTableRow|Frigate|5|Ammatar Navy Executioner|drop= Ammatar Navy Midshipman Insignia I}}
 +
{{NPCTableSeparator|Group C 60km NNE}}
 +
{{NPCTableRow|Frigate|5|Ammatar Navy Executioner|drop= Ammatar Navy Midshipman Insignia I|trigger= Last ship: Reinforcement C1}}
 +
|}
 +
{{NPCTableHead|Reinforcement A}}
 +
{{NPCTableRow|Frigate|1|Ammatar Navy Inquisitor|drop= Ammatar Navy Midshipman Insignia III}}
 +
|}
  
====Vitoc Vector - A Terrible Thing (4 of 4)====
+
{{NPCTableHead|Reinforcement C1}}
Faction: Ammar Empire<br>
+
{{NPCTableRow|Frigate|3|Ammatar Navy Executioner|drop= Ammatar Navy Midshipman Insignia I|trigger= Last ship: Reinforcement C2}}
Mission type: Encounter<br>
+
|}
Space type: unknown with gates<br>
+
{{NPCTableHead|Reinforcement C2}}
Damage dealt: EM(52%), therm(48%)<br>
+
{{NPCTableRow|Frigate|3|Ammatar Navy Executioner|drop= Ammatar Navy Midshipman Insignia I|trigger= Last ship: Aggro from al remaining ships}}
Extras: None<br>
+
|}
Web/scramble: None<br>
+
Destruction of this group triggers aggro from all remaining ships.
Recommended damage dealing: EM<br>
 
  
Destroy the Amarr Breeding Facility and return the enslaved Matari to your agent.
+
== Vitoc Vector - A Terrible Thing (4 of 4) ==
 +
{{Missiondetails
 +
|Level= 1
 +
|Type= Encounter
 +
|Objective= Destroy the Amarr Breeding Facility and return the enslaved Matari to your agent. 32x Breeder Slave (48 {{m3}})
 +
|Faction1= Amarr Empire
 +
|EWAR=
 +
|ShipSizeLimit= Cruiser
 +
|Rewards=
 +
|StandingLoss= For destroying breeding facility {{Co|red|0.24}} to Ammar Empire
 +
|Extra=
 +
}}
 +
{{MissionBriefing
 +
|We have tracked down an Amarr "breeding facility." <Pilot>, I was held in one of these places once, when I was young, and it is only thanks to the efforts of one such as yourself that I find myself a free person today. They're hellholes.  
  
===Pocket 1===
+
You will find only women and children there; the boys are shipped elsewhere before they turn nine. Most of these facilities don't even bother with Vitoc; they prefer cheaper, more primitive methods of control. After all, the work is hardly complicated: Where humane restraints don't work, brute force and fear often will.  
6 Veldspar roids here.
 
All Groups aggro immediately on appearance.
 
  
Group 1:<br>
+
Destroy this place. Rescue as many Matari as you can, but be certain that even those who die are better off.
Distance: 13-17km from Warp-in.<br>
+
}}
8x Frigates (3x Imperial Disciple, 5x Imperial Haran)<br>
+
{{MessageBox|Amarr Breeding Facilities – Even Death Is Better
 +
|This type of breeding facility produces Minmatar children ready to assume their place as servants to the Amarr; rumors abound that the slaves in these places hail from other races as well, including even fallen Amarr who are sent here rather than to penal colonies.  
  
Group 2:<br>
+
Brood slaves are held within breeder colonies for the sole purpose of increasing a slaver's stock. Discarded when they have outlived their usefulness, these poor souls have a terribly short life expectancy, although that fact might be a blessing when one considers the misery of their existence.
Appears when Group 1 is killed
 
2x Cruiser (1x Imperial Mathura, 1x Imperial Muzakir)<br>
 
  
===Pocket 2===
+
Slavers who use such methods tend to be secretive about it, often anchoring their breeding centers in low-sec or unclaimed space; however profitable, these facilities are generally looked down upon even in polite Amarrian society (especially since the Doriam reforms).
12 Veldspar roids here.
+
|collapsed= yes}}
  
Group 1:<br>
+
To accomplish this mission destroy one or more of the 4 Ammarian Breeding Facilities, in pocket 2, until one of them drops Breeder Slaves. Bring them to the agent.
Aggro on Warp in.
+
Destroying Amarrian Breeding Facilities gives standing loss, so destroy only just enough to reach the objective.
Distance: 23-25km from Warp-in.<br>
 
5x Frigates (2x Imperial Forian, 3x Imperial Matendi)<br>
 
  
Group 2:<br>
+
=== Warp-in ===
Gives aggro when You approach the acceleration gate at around 11km.
+
All Groups aggro immediately on appearance.
1x Cruiser (Imperial Mathura)<br>
 
 
 
Group 3:<br>
 
Is appearing when Group 1 is killed. Aggro.
 
Distance: 22-24km from Warp-in.<br>
 
8x Frigates (3x Imperial Disciple, 5x Imperial Haran)<br>
 
 
 
Group 4:<br>
 
Is appearing when Group 2 is killed.
 
Distance: 22-24km from Warp-in.<br>
 
2x Frigates (Imperial Sixtus)<br>
 
  
===Pocket 3===
+
{{NPCTableHead|Structures}}
To accomplish this mission destroy one or more of the 4 Ammarian Breeding Facilities until one of them drops Breeder Slaves. Bring them to the agent.
+
{{NPCTableRow|Structure||Amarr Cathedral}}
 +
{{NPCTableRow|Structure||Amarr Chapel}}
 +
{{NPCTableRow|Structure||Amarr Lookout}}
 +
{{NPCTableRow|Structure||Occupied Amarr Bunker}}
 +
{{NPCTableRow|Structure||Amarr Tactical Unit}}
 +
{{NPCTableRow|Acceleration Gate||Acceleration Gate}}
 +
{{NPCTableRow|Asteroid|6|Veldspar}}
 +
|}
 +
{{NPCTableHead|Forces on grid}}
 +
{{NPCTableRow|Frigate|2|Imperial Paladin/Felix|drop= Imperial Navy Midshipman Insignia II|trigger= Last Ship: Reinforcement}}
 +
|}
 +
{{NPCTableHead|Reinforcement}}
 +
{{NPCTableRow|Cruiser|2|Imperial Mathura/Mazukir|drop= Imperial Navy Sergeant Major Insignia I}}
 +
|}
  
Group 1:<br>
+
=== Pocket 1 ===
Aggro on Warp in.
+
This pocket can have none, 1 or 2 Reinforcements
Distance: 23-25km from Warp-in.<br>
+
{{NPCTableHead|Structures}}
4x Frigates named "Guard Drones" (2x Scorpionfly Apis, 1x Dragonfly Apis, 1x Incubus Apis)<br>
+
{{NPCTableRow|Structure|2|Amarr Cathedral}}
 +
{{NPCTableRow|Structure|2|Amarr Chapel}}
 +
{{NPCTableRow|Structure|2|Amarr Lookout}}
 +
{{NPCTableRow|Acceleration Gate||Acceleration Gate}}
 +
{{NPCTableRow|Asteroid|12|Veldspar}}
 +
|}
 +
Group A aggros on warp in. Group B aggros when approaching the gate at around 11 km
 +
{{NPCTableHead|Forces on grid}}
 +
{{NPCTableSeparator|Group A 23km (2 ships)}}
 +
{{NPCTableRow|Frigate|0-2|Imperial Sixtus|drop= Imperial Navy Midshipman Insignia II|trigger= Lastship: Reinforcement A}}
 +
{{NPCTableRow|Frigate|0-2|Imperial Bahir|ewar= TD|drop= Imperial Navy Midshipman Insignia II}}
 +
{{NPCTableSeparator|Group B 39km}}
 +
{{NPCTableRow|Cruiser|1|Imperial Muzakir/Mathura|drop= Imperial Navy Sergeant Major Insignia I|trigger= Lastship: Reinforcement B}}
 +
|}
 +
{{NPCTableHead|Reinforcement A (Optional - 2 ships)}}
 +
{{NPCTableRow|Frigate|0-2|Imperial Matendi|drop= Imperial Navy Midshipman Insignia I}}
 +
{{NPCTableRow|Frigate|0-2|Imperial Forian|ewar= TD|drop= Imperial Navy Midshipman Insignia I}}
 +
|}
 +
{{NPCTableHead|Reinforcement B (Optional}}
 +
{{NPCTableRow|Frigate|2|Imperial Sixtus|drop= Imperial Navy Midshipman Insignia II}}
 +
|}
  
Group 2:<br>
+
=== Pocket 2 ===
5x Frigate (4x Imperial Matendi, 1x Imperial Forian)<br>
+
{{NPCTableHead|Structures}}
 +
{{NPCTableRow|Structure|4|Amarrian Breeding Facility|note= The right one drops cargo containers at destruction, containing the mission objective|drop= Mission Objective}}
 +
{{NPCTableRow|Structure|1|Starbase Silo|drop= Random Trade Goods}}
 +
|}
 +
{{NPCTableHead|Forces on grid}}
 +
{{NPCTableSeparator|Group A 37km NE}}
 +
{{NPCTableRow|Frigate|2|Imperial Paladin/Felix|drop= Imperial Navy Midshipman Insignia II}}
 +
{{NPCTableSeparator|Group B 33km E<br> After a slight delay}}
 +
{{NPCTableRow|Drone|2|Guard Drones|note= Renamed /Arachua/Asmodeus/... Apis}}
 +
{{NPCTableSeparator|Group C 51km SE<br>Aggros when destroying Breeding Facility}}
 +
{{NPCTableRow|Cruiser|1|Imperial Muzakir/Mathura|drop= Imperial Navy Sergeant Major Insignia I}}
 +
|}
  
Group 3:<br>
+
'''Tip:'''
Distance: 22-24km from Warp-in.<br>
+
* Mission Objective is 32 Breeder Slaves.
1x Cruiser (Imperial Muzakir)<br>
+
* One of the Breeding Facilities drops 2 containers on destruction, one with the Breeder Slaves and one with Slaves.
 +
** Be aware that Slaves are  Illegal Cargo in some factions space. When getting caught the Slaves will be confiscated, you will lose standing with that faction and you will be fined. the fine will be 4 till 10 times the estimated market value, depending on the faction.
  
'''Tip:'''<br><br>
+
{{Missionrelated}}
* Warning: Limit your enthusiasm. Trying to rescue more than the requested number of slaves may result in a HUGE fine.<br>
 
  
[[Category:Mission reports]]
+
[[Category:Distribution Missions]]

Latest revision as of 10:29, 4 October 2023


Vitoc Vector is a 4 part mission chain issued by Distribution division Agents. The chain consists of a Courier and 3 Encounter missions.

Vitoc Vector - The Pickup (1 of 4)

Level 1
Type Courier
Objective Pickup and deliver 1x Small Warded Container (5m3)
Rewards 1x Civilian Relic Analyzer
Mission briefing
Well, some good, some… Heh. Just kidding. No, folks are saying good things about you.

Anyway, listen, I have a lead on a Vitoc shipment not far from here. I've arranged a buy, but I need someone to make the pick-up under the radar. We've arranged for special packaging that will keep the authorities from being able to scan the stuff in your hold, since the stuff is normally highly illegal around here, so you don't need to worry about that.

<Pilot>, this could provide the breakthrough our researchers need. Can I trust you to handle it?

Keep the Civilian Relic Analyzer. You might need it for part 2

The Vitoc Method
The Vitoc Method is fundamental to the Amarr slave market. The Method has two key components: a deadly, highly toxic drug with a seemingly viral ability to mutate, and its carefully-guarded antidote: Vitoc. The subject infected with the chemically engineered virus will suffer an agonizing death without regular doses of Vitoc; his daily dose, however, will react with the toxin to bring him several hours of euphoria in addition to keeping the virus inert for a short time.

Vitoc Vector - Earning Their Trust (2 of 4)

Level 1
Type Encounter / Hacking
Objective Bring the hacked data chip to your agent.
Faction Angel Cartel
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Extra Use Relic Analyzer
Mission briefing
Well, I've got a job you can do to prove it. We're always looking for information. After the last job you ran, I think I can trust you with something a little more sensitive.

I just got a tip that there's a wrecked Amarrian science vessel nearby that is likely to contain something useful; apparently it was here on some kind of "goodwill incentive program" devised by some clown in CONCORD, but the ship was jumped by Brutor Tribe radicals before it landed in station. Heh. Stupid CONCORD, and pathetic Amarrians ― no doubt they were using this program to scout for slave-ship raids anyway.

Point is, though, that I need you to get in there and hack it; take whatever data you can from it before the pirates rip the whole thing to pieces for salvage. This is more important to us than you can understand right now. Matari lives may well be at stake here.

Fit either the Civilian Relic Analyzer from part 1 or use a regular Relic Analyzer. Approach the "Wrecked Science Vessel" which is 33km from warp in. It's a "Spawn Container" and You have to hack it to get the mission item "Data Chip".


WD EWAR L


Hackable Structure Wrecked Science Vessel Need to be hacked Mission objective Data Chip

About 10 seconds after grabbing the Data Chip a group of defenders show up.

WD EWAR L


Destroyer 2 x Destroyer Gistior Shatterer/Defacer

Vitoc Vector - Mounting a Defense (3 of 4)

Level 1
Type Encounter
Objective Destroy all the Ammatar attackers.
Faction Ammatar
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Ship size limit Cruiser
Mission briefing
One of our research stations ― the very one where I sent the information from that science vessel you hacked for us ― has been compromised, and we believe that the Amarr and their allies, the traitorous, mongrel Nefantar, will attempt to destroy it. As you know, we Minmatar have many small research stations scattered throughout space to better avoid Amarr detection, but as a result, our resources are necessarily splintered.

The loss of this research station would be a tremendous setback to us. We need you to get in there and defend the station, for I can't be sure I can mobilize local military forces in time. The Amarrians will go to any lengths to prevent us from reverse-engineering a treatment that could invalidate the Vitoc Method. If we can make it costly enough for them, though, they may just be forced to give up on this station, with it being so deep in our sovereignty.

The Nefantar
The Nefantar go by many names, but Ammatar is the most common ― though their former Minmatar brethren sometimes refer to them as “the Lost Tribe” in pity, but more often “the Fawning” or “the Yoked” in scorn. The Nefantar have left behind their tribal heritage and taken up many (but not all) aspects of the Amarrian religion, a movement that has resulted in a unique blend of cultures.

The Ammatar Mandate and the Minmatar Republic have been locked in a state of cold war for years now; since the Vindication Wars, there hasn't been a large-scale battle between them, mainly due to former Prime Minister Karin Midular's diplomatic efforts. However, after Midular's passing, the animosity between the two peoples cannot be denied.

The old, traditionally aristocratic bloodlines of the Nefantar see themselves as the rightful rulers of all the Matar tribes; for their part, most Minmatar hold little more than bitter animosity toward the tribe that long ago betrayed its cousins, and a widespread hatred of the Ammatar is still common among all other Matari.

Warp-In

Group appearance is triggered by time.

Blitz: Forget all ships, go straight for the gate.


WD EWAR L


Structure 4 x Minmatar Bunker
Acceleration Gate Acceleration Gate Not locked
Wave 1 50km
WD EWAR L


Frigate 3-4 x Frigate Ammatar Navy Executioner/Inquisitor Ammatar Navy Midshipman Insignia I/III
Wave 2
WD EWAR L


Frigate 2-3 x Frigate Ammatar Navy Executioner/Inquisitor Ammatar Navy Midshipman Insignia I/III
Wave 3
WD EWAR L


Frigate 3 x Frigate Ammatar Navy Scout Ammatar Navy Midshipman Insignia II
Wave 4
WD EWAR L


Frigate 2 x Frigate Ammatar Navy Inquisitor Ammatar Navy Midshipman Insignia III

Pocket

No aggro on Warp In.

Forces on grid
WD EWAR L
Group A 40km W
Frigate 2 x Frigate Ammatar Navy Inquisitor Last ship: Reinforcement A Ammatar Navy Midshipman Insignia III
Group B 56km N
Frigate 5 x Frigate Ammatar Navy Executioner Ammatar Navy Midshipman Insignia I
Group C 60km NNE
Frigate 5 x Frigate Ammatar Navy Executioner Last ship: Reinforcement C1 Ammatar Navy Midshipman Insignia I
Reinforcement A
WD EWAR L


Frigate 1 x Frigate Ammatar Navy Inquisitor Ammatar Navy Midshipman Insignia III


Reinforcement C1
WD EWAR L


Frigate 3 x Frigate Ammatar Navy Executioner Last ship: Reinforcement C2 Ammatar Navy Midshipman Insignia I
Reinforcement C2
WD EWAR L


Frigate 3 x Frigate Ammatar Navy Executioner Last ship: Aggro from al remaining ships Ammatar Navy Midshipman Insignia I

Destruction of this group triggers aggro from all remaining ships.

Vitoc Vector - A Terrible Thing (4 of 4)

Level 1
Type Encounter
Objective Destroy the Amarr Breeding Facility and return the enslaved Matari to your agent. 32x Breeder Slave (48 m3)
Faction Amarr Empire
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Ship size limit Cruiser
Standing loss For destroying breeding facility 0.24 to Ammar Empire
Mission briefing
We have tracked down an Amarr "breeding facility." <Pilot>, I was held in one of these places once, when I was young, and it is only thanks to the efforts of one such as yourself that I find myself a free person today. They're hellholes.

You will find only women and children there; the boys are shipped elsewhere before they turn nine. Most of these facilities don't even bother with Vitoc; they prefer cheaper, more primitive methods of control. After all, the work is hardly complicated: Where humane restraints don't work, brute force and fear often will.

Destroy this place. Rescue as many Matari as you can, but be certain that even those who die are better off.

Amarr Breeding Facilities – Even Death Is Better
This type of breeding facility produces Minmatar children ready to assume their place as servants to the Amarr; rumors abound that the slaves in these places hail from other races as well, including even fallen Amarr who are sent here rather than to penal colonies.

Brood slaves are held within breeder colonies for the sole purpose of increasing a slaver's stock. Discarded when they have outlived their usefulness, these poor souls have a terribly short life expectancy, although that fact might be a blessing when one considers the misery of their existence.

Slavers who use such methods tend to be secretive about it, often anchoring their breeding centers in low-sec or unclaimed space; however profitable, these facilities are generally looked down upon even in polite Amarrian society (especially since the Doriam reforms).

To accomplish this mission destroy one or more of the 4 Ammarian Breeding Facilities, in pocket 2, until one of them drops Breeder Slaves. Bring them to the agent. Destroying Amarrian Breeding Facilities gives standing loss, so destroy only just enough to reach the objective.

Warp-in

All Groups aggro immediately on appearance.


Structures
WD EWAR L


Structure Amarr Cathedral
Structure Amarr Chapel
Structure Amarr Lookout
Structure Occupied Amarr Bunker
Structure Amarr Tactical Unit
Acceleration Gate Acceleration Gate
Asteroid 6 x Veldspar
Forces on grid
WD EWAR L


Frigate 2 x Frigate Imperial Paladin/Felix Last Ship: Reinforcement Imperial Navy Midshipman Insignia II
Reinforcement
WD EWAR L


Cruiser 2 x Cruiser Imperial Mathura/Mazukir Imperial Navy Sergeant Major Insignia I

Pocket 1

This pocket can have none, 1 or 2 Reinforcements

Structures
WD EWAR L


Structure 2 x Amarr Cathedral
Structure 2 x Amarr Chapel
Structure 2 x Amarr Lookout
Acceleration Gate Acceleration Gate
Asteroid 12 x Veldspar

Group A aggros on warp in. Group B aggros when approaching the gate at around 11 km

Forces on grid
WD EWAR L
Group A 23km (2 ships)
Frigate 0-2 x Frigate Imperial Sixtus Lastship: Reinforcement A Imperial Navy Midshipman Insignia II
Frigate 0-2 x Frigate Imperial Bahir Tracking Disruptor Imperial Navy Midshipman Insignia II
Group B 39km
Cruiser 1 x Cruiser Imperial Muzakir/Mathura Lastship: Reinforcement B Imperial Navy Sergeant Major Insignia I
Reinforcement A (Optional - 2 ships)
WD EWAR L


Frigate 0-2 x Frigate Imperial Matendi Imperial Navy Midshipman Insignia I
Frigate 0-2 x Frigate Imperial Forian Tracking Disruptor Imperial Navy Midshipman Insignia I
Reinforcement B (Optional
WD EWAR L


Frigate 2 x Frigate Imperial Sixtus Imperial Navy Midshipman Insignia II

Pocket 2

Structures
WD EWAR L


Structure 4 x Amarrian Breeding Facility The right one drops cargo containers at destruction, containing the mission objective Mission Objective
Structure 1 x Starbase Silo Random Trade Goods
Forces on grid
WD EWAR L
Group A 37km NE
Frigate 2 x Frigate Imperial Paladin/Felix Imperial Navy Midshipman Insignia II
Group B 33km E
After a slight delay
Drone 2 x Drone Guard Drones Renamed /Arachua/Asmodeus/... Apis
Group C 51km SE
Aggros when destroying Breeding Facility
Cruiser 1 x Cruiser Imperial Muzakir/Mathura Imperial Navy Sergeant Major Insignia I

Tip:

  • Mission Objective is 32 Breeder Slaves.
  • One of the Breeding Facilities drops 2 containers on destruction, one with the Breeder Slaves and one with Slaves.
    • Be aware that Slaves are Illegal Cargo in some factions space. When getting caught the Slaves will be confiscated, you will lose standing with that faction and you will be fined. the fine will be 4 till 10 times the estimated market value, depending on the faction.