This guide provides general information and recommendations for T1 ships of a single player faction.
For more advanced and in-depth information on specific ships refer to the new ship index. This guide simply gathers the characteristics and overview of racial lineups in an easy to browse format for the very new player.
Rookie Ship
The rookie ship is the first ship you start with. If you are Gallente, it will be a Velator. A new rookie ship is given whenever you dock at a station where you do not have any ships.
≡ Frigate: INFORMATION
Rookie Ship
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Traits: Special Abilities: 10% bonus to hybrid turret damage 20% bonus to drone hitpoints, damage and mining yield 15% bonus to Remote Sensor Dampener effectiveness. 15% bonus to Armor Repairer effectiveness
The Velator class frigate is one of the older vessel types in the Gallente fleet. It was first deployed on the market as a fast passenger craft but the extra passenger quarters were later modified into weapon hardpoints as the newer models came to be used for small-scale security and military duties. The Velator is still a very solid mining and trading vessel.
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[Velator, Tutorials]
75mm Gatling Rail I
75mm Gatling Rail I
Cap Recharger I
Small Armor Repairer I
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75mm Gatling Rail I
75mm Gatling Rail I
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Cap Recharger I
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Small Armor Repairer I
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| D R O N E S & C H A R G E S |
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C H A R G E S |
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Antimatter Charge S
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Eve University Wiki / Recommended Skills & Notes
R E C O M M E N D E D S K I L L S
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Gallente Frigate II
Energy Grid Upgrades II
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Hull Upgrades I
Repair Systems I
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Small Hybrid Turret II
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Frigate
Frigates are small, fast ships, used often for PvE in level 1 missions. They are also used for tackling and electronic warfare roles in PvP.
≡ Frigate: INFORMATION
Attack Frigate
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Traits: Gallente Frigate skill bonus per level: 10% bonus to Small Hybrid Turret falloff 5% bonus to Small Hybrid Turret damage
Role bonus: 80% reduction in Propulsion Jamming systems activation cost
The Atron is a hard nugget with an advanced power conduit system, but little space for cargo. Although it is a good harvester when it comes to mining, its main ability is as a combat vessel.
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The Atron is the Gallente attack frigate. In August 2012, it was updated to add additional slots and given an activation cost reduction for propulsion jammers. It can serve as a level 1 mission runner until Gallente Frigate III is trained for the Incursus and Destroyers I for the Catalyst.
Atron, Mission Basic (Pre August 2012)
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[Atron, Mission Basic (Pre August 2012)]
75mm Gatling Rail I
75mm Gatling Rail I
1MN Afterburner I
Cap Recharger I
Damage Control I
Small Armor Repairer I
[empty rig slot]
[empty rig slot]
[empty rig slot]
Hobgoblin I x1
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75mm Gatling Rail I
75mm Gatling Rail I
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1MN Afterburner I
Cap Recharger I
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Damage Control I
Small Armor Repairer I
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[empty rig slot]
[empty rig slot]
[empty rig slot]
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| D R O N E S & C H A R G E S |
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Hobgoblin I x1
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C H A R G E S |
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Antimatter Charge S
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Eve University Wiki / Recommended Skills & Notes
R E C O M M E N D E D S K I L L S
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Afterburner I
Drones I
Energy Grid Upgrades II
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Gallente Frigate II
Hull Upgrades I
Repair Systems I
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Scout Drone Operation I
Small Hybrid Turret II
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≡ Frigate: INFORMATION
Exploration
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Traits: Gallente Frigate skill bonus per level: 7.5% increase to scan strength of probes 5% bonus to Codebreaker, Analyzer and Salvager cycle time
The Imicus is a slow but hard-shelled frigate, ideal for any type of scouting activity. Used by merchant, miner and combat groups, the Imicus is usually relied upon as the operation's eyes and ears when traversing low security sectors.
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Imicus, Exploration Basic
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[Imicus, Exploration Basic]
Core Probe Launcher I
Prototype Cloaking Device I
1MN MicroWarpdrive I
Cap Recharger I
Warp Core Stabilizer I
Nanofiber Internal Structure I
Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I
[empty rig slot]
Hobgoblin I x3
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Core Probe Launcher I
Prototype Cloaking Device I
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1MN MicroWarpdrive I
Cap Recharger I
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Warp Core Stabilizer I
Nanofiber Internal Structure I
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Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I
[empty rig slot]
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| D R O N E S & C H A R G E S |
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Hobgoblin I x3
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C H A R G E S |
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Core Scanner Probe I
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Eve University Wiki / Recommended Skills & Notes
R E C O M M E N D E D S K I L L S
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Acceleration Control I
Afterburner III
Gallente Frigate IV
Astrometric Acquisition III
Astrometric Pinpointing III
Astrometric Rangefinding III
Astrometrics IV
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Cloaking I
Drones III
Electronics IV
Energy Grid Upgrades II
Energy Management II
Energy Systems Operation II
Evasive Maneuvering I
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High Speed Maneuvering III
Hull Upgrades I
Jury Rigging I
Mechanic III
Scout Drone Operation I
Warp Drive Operation II
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- Use Sisters Core Scanner Probes for better scan results if you can afford them.
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≡ Frigate: INFORMATION
Close Range Brawler
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Traits: Gallente Frigate skill bonus per level: 7.5% bonus to Armor Repairer effectiveness 5% bonus to Small Hybrid Turret damage
The Incursus may be found both spearheading and bulwarking Gallente military operations. Its speed makes it excellent for skirmishing duties, while its resilience helps it outlast its opponents on the battlefield. Incursus-class ships move together in groups and can quickly and effectively gang up on ships many times their size and overwhelm them. In recent years the Incursus has increasingly found its way into the hands of pirates, who love its aggressive appearance.
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The Incursus is the typical PvE and PvP frigate for Gallente players. It is faster and has a better scan resolution than the Tristan, which makes it better for tackling in PvP. It is also the only Gallente frigate with 3 turret slots. Turret fitted Incursus may deal more damage than a Tristan depending on missile skills.
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[Incursus, Mission Basic]
125mm Railgun I
125mm Railgun I
125mm Railgun I
1MN Afterburner I
Cap Recharger I
Cap Recharger I
Damage Control I
Small Armor Repairer I
[empty rig slot]
[empty rig slot]
[empty rig slot]
Hobgoblin I x1
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125mm Railgun I
125mm Railgun I
125mm Railgun I
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1MN Afterburner I
Cap Recharger I
Cap Recharger I
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Damage Control I
Small Armor Repairer I
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[empty rig slot]
[empty rig slot]
[empty rig slot]
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| D R O N E S & C H A R G E S |
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Hobgoblin I x1
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C H A R G E S |
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Antimatter Charge S
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Eve University Wiki / Recommended Skills & Notes
R E C O M M E N D E D S K I L L S
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Acceleration Control I
Afterburner II
Controlled Bursts II
Drones I
Energy Grid Upgrades II
Energy Management II
Energy Systems Operation II
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Evasive Maneuvering I
Gallente Frigate III
Gunnery III
Hull Upgrades II
Mechanic II
Motion Prediction II
Rapid Firing II
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Repair Systems II
Scout Drone Operation I
Sharpshooter II
Small Hybrid Turret III
Targeting II
Weapon Upgrades I
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Incursus, PvP Tackler Basic
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[Incursus, PvP Tackler Basic]
75mm Gatling Rail I
75mm Gatling Rail I
[empty high slot]
1MN MicroWarpdrive I
Stasis Webifier I
Warp Disruptor I
Damage Control I
Overdrive Injector System I
[empty rig slot]
[empty rig slot]
[empty rig slot]
Warrior I x1
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75mm Gatling Rail I
75mm Gatling Rail I
[empty high slot]
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1MN MicroWarpdrive I
Stasis Webifier I
Warp Disruptor I
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Damage Control I
Overdrive Injector System I
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[empty rig slot]
[empty rig slot]
[empty rig slot]
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| D R O N E S & C H A R G E S |
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Warrior I x1
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C H A R G E S |
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Lead Charge S
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Eve University Wiki / Recommended Skills & Notes
R E C O M M E N D E D S K I L L S
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Acceleration Control III
Afterburner III
Combat Drone Operation III
Controlled Bursts III
Drones III
Energy Management III
Energy Systems Operation III
Evasive Maneuvering III
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Gallente Frigate III
Gunnery III
High Speed Maneuvering III
Hull Upgrades III
Mechanic III
Motion Prediction III
Propulsion Jamming III
Rapid Firing III
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Scout Drone Operation III
Sharpshooter III
Signature Analysis III
Small Hybrid Turret III
Targeting III
Weapon Upgrades I
Warp Drive Operation III
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- With Electronics IV it is possible to fit a third 75mm Gatling Rail I.
- The theory behind using 75mm Gatling Rails is that they are projectile weapons and do not consume capacitor like the hybrid turrets do.
- Weapon Upgrades I allows the fitting of three named variants of 75mm railguns (for example the '75mm Carbide Railgun I'), with Electronics skill still at level III.
- Like other frigates, the Incursus is at risk of being popped quickly by smartbomb fitted battleships. Range should be maintained over 7,500m from battleships unless they are seen shooting from gun ports or missile launcher bays.
- Dealing damage is not a tackler's priority, and cap should not be wasted on guns if it is needed to maintain tackle in prolonged encounters.
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≡ Frigate: INFORMATION
Electronic Warfare
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Traits: Gallente Frigate skill bonus per level: 7.5% bonus to Remote Sensor Dampener effectiveness 10% reduction to Remote Sensor Dampeners' capacitor need
The Maulus is a high-tech vessel, specialized for electronic warfare. It is particularly valued in fleet warfare due to its optimization for sensor dampening technology.
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The Maulus is an electronic warfare frigate, specialized in dampening. Its low locking range makes it ineffective at range damping snipers. However, it can resolution damp effectively with the help of ECM in the fleet.
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[Maulus, PvP Damp Basic]
125mm Railgun I
125mm Railgun I
[empty high slot]
1MN Afterburner I
Remote Sensor Dampener I
Remote Sensor Dampener I
[empty mid slot]
Damage Control I
Signal Amplifier I
[empty low slot]
[empty rig slot]
[empty rig slot]
[empty rig slot]
Warrior I x2
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125mm Railgun I
125mm Railgun I
[empty high slot]
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1MN Afterburner I
Remote Sensor Dampener I
Remote Sensor Dampener I
[empty mid slot]
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Damage Control I
Signal Amplifier I
[empty low slot]
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[empty rig slot]
[empty rig slot]
[empty rig slot]
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| D R O N E S & C H A R G E S |
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Warrior I x2
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C H A R G E S |
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Lead Charge S
Scan Resolution Dampening
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Eve University Wiki / Recommended Skills & Notes
R E C O M M E N D E D S K I L L S
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Acceleration Control II
Afterburner III
Combat Drone Operation III
Controlled Bursts III
Drones III
Electronics IV
Electronics Upgrades I
Electronic Warfare III
Energy Emission Systems I
Energy Management III
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Energy Systems Operation III
Evasive Maneuvering II
Frequency Modulation III
Fuel Conservation III
Gallente Frigate IV
Gunnery III
Hull Upgrades III
Long Distance Jamming III
Long Range Targeting III
Mechanic III
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Motion Prediction III
Navigation III
Rapid Firing III
Scout Drone Operation III
Sensor Linking III
Sharpshooter III
Signature Analysis III
Small Hybrid Turret III
Targeting III
Warp Drive Operation III
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- The afterburner should only be used to get out of smartbomb range, or to go to optimal orbit in a defensive gate camp. Running the afterburner while damping will cap out the ship shortly.
- Like other frigates, the Maulus is at risk of being popped quickly by smartbomb fitted battleships. Range should be maintained over 7,500m from battleships unless they are seen shooting from gun ports or missile launcher bays.
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[Maulus, PvP Damp Fleet]
75mm Prototype Gauss Gun
75mm Prototype Gauss Gun
[empty high slot]
Phased Muon Sensor Disruptor
Phased Muon Sensor Disruptor
F-90 Positional Sensor Subroutines
Experimental 1MN Afterburner
Damage Control II
200mm Reinforced Rolled Tungston Plates
Energised Adaptive Nano Membrane II
Small Ionic Field Projector I
Small Inverted Signal Field Projector I
Small Particle Dispersion Projector I
Warrior II x2
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75mm Prototype Gauss Gun
75mm Prototype Gauss Gun
[empty high slot]
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Phased Muon Sensor Disruptor
Phased Muon Sensor Disruptor
F-90 Positional Sensor Subroutines
Experimental 1MN Afterburner
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Damage Control II
200mm Reinforced Rolled Tungston Plates
Energised Adaptive Nano Membrane II
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Small Ionic Field Projector I
Small Inverted Signal Field Projector I
Small Particle Dispersion Projector I
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| D R O N E S & C H A R G E S |
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Warrior II x2
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C H A R G E S |
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Iron Charge S
Scan Resolution Script, Range Script and Scan Strength Script
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Eve University Wiki / Recommended Skills & Notes
R E C O M M E N D E D S K I L L S
- The afterburner should only be used to get out of smartbomb range, or to go to optimal orbit in a defensive gate camp. Running the afterburner while damping will cap out the ship shortly.
- Like other frigates, the Maulus is at risk of being popped quickly by smartbomb fitted battleships. Range should be maintained over 7,500m from battleships unless they are seen shooting from gun ports or missile launcher bays.
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≡ Frigate: INFORMATION
Logistics
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Traits: Gallente Frigate skill bonus per level: 10% bonus to Remote Armor Repair System repair amount 10% reduction in Remote Armor Repair System capacitor use
Role Bonus: 500% bonus to range of remote armor repair systems
The Navitas had been a solid mining vessel that had seen wide use by independent excavators, along with being one of the best ships available for budding traders and even for much-maligned scavengers. After its redesign, its long-range scanners and sturdy outer shell gave way entirely for remote repairing capabilities, moving the Navitas away from the calming buzz of mining lasers and into the roar of battle.
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The Navitas is the Gallente logistics frigate.
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Traits: Gallente Frigate skill bonus per level: 7.5% bonus to Small Hybrid Turret tracking speed 10% bonus to Drone tracking and hitpoints
Often nicknamed The Fat Man this nimble little frigate is mainly used by the Federation in escort duties or on short-range patrols. The Tristan has been very popular throughout Gallente space for years because of its versatility. It is rather expensive, but buyers will definitely get their money's worth, as the Tristan is one of the more powerful frigates available on the market.
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The Tristan is an excellent PvP frigate. It is also slower and has less scan resolution than the Incursus, making it slightly worse for a dedicated tackling role in fleets.
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[Tristan, PvP Small Gang]
Light Ion Blaster I
Light Ion Blaster I
Small Energy Neutralizer I (?)
1MN Afterburner I
Stasis Webifier I
Warp Scrambler I
Damage Control I
Small Armor Repairer I
Explosive Plating I
[empty rig slot]
[empty rig slot]
[empty rig slot]
Warrior I x1
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Light Ion Blaster I
Light Ion Blaster I
Small Energy Neutralizer I (?)
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1MN Afterburner I
Stasis Webifier I
Warp Scrambler I
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Damage Control I
Small Armor Repairer I
Explosive Plating I
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[empty rig slot]
[empty rig slot]
[empty rig slot]
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| D R O N E S & C H A R G E S |
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Warrior I x1
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C H A R G E S |
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Antimatter Charge S
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Eve University Wiki / Recommended Skills & Notes
R E C O M M E N D E D S K I L L S
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Acceleration Control III
Afterburner III
Combat Drone Operation III
Controlled Bursts III
Drones III
Electronics IV
Energy Emission Systems I
Energy Management III
Energy Systems Operation III
Engineering III
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Evasive Maneuvering III
Fuel Conservation III
Gallente Frigate IV
Gunnery III
Hull Upgrades III
Mechanic III
Motion Prediction III
Navigation III
Repair Systems III
Science II
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Scout Drone Operation III
Sharpshooter III
Signature Analysis III
Small Hybrid Turret III
Targeting III
Weapon Upgrades III
Warp Drive Operation III
Propulsion Jamming III
Rapid Firing III
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- This fit is made to speed tank, orbiting at close range. It is useful in limited circumstances in larger fleets due to having an afterburner and warp scrambler, instead of MWD and disruptor.
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Destroyer
Destroyers are ships slightly larger than frigates. They use the same sized modules as frigates, and they have more high slots. They are often used in PvE for level 1 missions, and as salvaging ships for pilots that have not yet acquired a Noctis.
≡ Destroyer: INFORMATION
Droneboat
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Traits: Destroyers skill bonus per level: 10% bonus to drone damage and hitpoints per level 10% bonus to small hybrid turret tracking per level
Role bonus: 25% bonus to drone microwarpdrive speed
The Algos, as is wont with the Gallente, relies on swiftness of action - preferably at a respectable distance - to accomplish its goals. In this it reflects well-honed Gallente values, which include taking independent action without taking forever to wait for a committee decision, and also doing so, if at all possible, in a fashion that allows for a nice, safe buffer for immediate retreat; because theory is one thing, and practice is sometimes quite another.
As such, the Algos focuses on being able to hit its targets in rapid-fire fashion, with guns that fire fast and drones that race through space with destruction in mind.
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Introduced with the Retribution expansion, the Algos differentiates itself from the Catalyst most notably through the spacious drone bay, available drone bandwidth, drone-based bonuses, and longer targeting range.
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[Algos, PvE Shield]
75mm Compressed Coil Gun I
75mm Compressed Coil Gun I
75mm Compressed Coil Gun I
75mm Compressed Coil Gun I
75mm Compressed Coil Gun I
Small 'Arup' Remote Bulwark Reconstruction
Experimental 1MN Afterburner I
Medium Azeotropic Ward Salubrity I
Adaptive Invulnerability Field I
Drone Damage Amplifier I
Drone Damage Amplifier I
Micro Auxiliary Power Core I
[empty rig slot]
[empty rig slot]
[empty rig slot]
Hobgoblin I x5
Hammerhead I x5
Salvage Drone x3
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75mm Compressed Coil Gun I
75mm Compressed Coil Gun I
75mm Compressed Coil Gun I
75mm Compressed Coil Gun I
75mm Compressed Coil Gun I
Small 'Arup' Remote Bulwark Reconstruction
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Experimental 1MN Afterburner I
Medium Azeotropic Ward Salubrity I
Adaptive Invulnerability Field I
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Drone Damage Amplifier I
Drone Damage Amplifier I
Micro Auxiliary Power Core I
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[empty rig slot]
[empty rig slot]
[empty rig slot]
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| D R O N E S & C H A R G E S |
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Hobgoblin I x5
Hammerhead I x5
Salvage Drone x3
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C H A R G E S |
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Antimatter Charge S
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Eve University Wiki / Recommended Skills & Notes
R E C O M M E N D E D S K I L L S
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Acceleration Control I
Afterburner II
Controlled Bursts II
Destroyers II-III
Drones III-IV
Energy Grid Upgrades II
Energy Management II
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Energy Systems Operation II
Engineering III-IV
Evasive Maneuvering I
Gallente Frigate III
Gunnery III
Mechanic III
Motion Prediction II
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Rapid Firing II
Sharpshooter II
Shield Management II
Shield Upgrades I
Small Hybrid Turret III
Tactical Shield Manipulation I
Targeting II
Weapon Upgrades II
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- Fit three Small Core Defense Field Purger I rigs if you can afford it (requires Mechanic III, Jury Rigging III and Shield Rigging I).
- Train up Weapon Upgrades IV as soon as possible so you can use Drone Damage Amplifier II (essential for drone boats). Slot that in in place of the MAPC.
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Traits: Destroyer skill bonus per level: 10% Bonus to Small Hybrid Turret tracking speed 10% bonus to Small Hybrid Turret falloff
Role Bonuses: 50% bonus to optimal range for small hybrid turrets
Ideally suited for both skirmish warfare and fleet support, the Catalyst is touted as one of the best anti-frigate platforms out there. Faced with its top-of-the-line tracking equipment, not many can argue.
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[Catalyst, Mission Basic]
125mm Railgun I
125mm Railgun I
125mm Railgun I
125mm Railgun I
125mm Railgun I
125mm Railgun I
125mm Railgun I
125mm Railgun I
1MN Afterburner I
Cap Recharger I
Damage Control I
Small Armor Repairer I
Micro Auxiliary Power Core I
[empty rig slot]
[empty rig slot]
[empty rig slot]
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125mm Railgun I
125mm Railgun I
125mm Railgun I
125mm Railgun I
125mm Railgun I
125mm Railgun I
125mm Railgun I
125mm Railgun I
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1MN Afterburner I
Cap Recharger I
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Damage Control I
Small Armor Repairer I
Micro Auxiliary Power Core I
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[empty rig slot]
[empty rig slot]
[empty rig slot]
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| D R O N E S & C H A R G E S |
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[no drones]
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C H A R G E S |
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Antimatter Charge S
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Eve University Wiki / Recommended Skills & Notes
R E C O M M E N D E D S K I L L S
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Acceleration Control I
Afterburner II
Controlled Bursts II
Destroyers I
Energy Grid Upgrades II
Energy Management II
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Energy Systems Operation II
Evasive Maneuvering I
Gallente Frigate III
Gunnery III
Hull Upgrades II
Mechanic II
Motion Prediction II
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Rapid Firing II
Repair Systems II
Sharpshooter II
Small Hybrid Turret III
Targeting II
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- Fit three Small Capacitor Control Circuit I rigs if you can afford it (requires Jury Rigging I and Mechanic III).
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Catalyst, Epic Arc Dagan Killer
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[Catalyst, Epic Arc Dagan Killer]
Limited Light Ion Blaster I
Limited Light Ion Blaster I
Limited Light Ion Blaster I
Limited Light Ion Blaster I
Limited Light Ion Blaster I
Limited Light Ion Blaster I
Limited Light Ion Blaster I
Limited Light Ion Blaster I
Experimental 1MN Afterburner I
Fixed Parallel Link-Capacitor I
Small Inefficient Armor Repair Unit
Linear Flux Stabilizer I
Micro Auxiliary Power Core I
Small Capacitor Control Circuit I
Small Capacitor Control Circuit I
Small Capacitor Control Circuit I
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Limited Light Ion Blaster I
Limited Light Ion Blaster I
Limited Light Ion Blaster I
Limited Light Ion Blaster I
Limited Light Ion Blaster I
Limited Light Ion Blaster I
Limited Light Ion Blaster I
Limited Light Ion Blaster I
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Experimental 1MN Afterburner I
Fixed Parallel Link-Capacitor I
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Small Inefficient Armor Repair Unit
Linear Flux Stabilizer I
Micro Auxiliary Power Core I
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Small Capacitor Control Circuit I
Small Capacitor Control Circuit I
Small Capacitor Control Circuit I
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| D R O N E S & C H A R G E S |
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[no drones]
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C H A R G E S |
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Antimatter Charge S
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Eve University Wiki / Recommended Skills & Notes
R E C O M M E N D E D S K I L L S
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Controlled Bursts II
Destroyers II
Energy Grid Upgrades II
Energy Management II
Energy Systems Operation II
Evasive Maneuvering I
Gallente Frigate III
Gunnery III
Hull Upgrades II
Mechanic II
Motion Prediction II
Rapid Firing II
Small Hybrid Turret III
Sharpshooter II
Targeting II
Weapon Upgrades I
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- This fitting with recommended skills should break Dagan's tank within a few minutes.
- While orbiting at 500m, Dagan's guns should not be able to track the Catalyst. If your own guns have difficulty tracking at full speed, reduce speed to 75%.
- This fitting should also work well against Kristan Parthus.
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[Catalyst, Salvaging Boat]
Small Tractor Beam I
Small Tractor Beam I
Small Tractor Beam I
Small Tractor Beam I
Salvager I
Salvager I
Salvager I
Salvager I
1MN MicroWarpdrive I
Cap Recharger I
Capacitor Power Relay I
Capacitor Power Relay I
Co-Processor I
Small Salvage Tackle I
Small Salvage Tackle I
Small Salvage Tackle I
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Small Tractor Beam I
Small Tractor Beam I
Small Tractor Beam I
Small Tractor Beam I
Salvager I
Salvager I
Salvager I
Salvager I
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1MN MicroWarpdrive I
Cap Recharger I
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Capacitor Power Relay I
Capacitor Power Relay I
Co-Processor I
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Small Salvage Tackle I
Small Salvage Tackle I
Small Salvage Tackle I
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| D R O N E S & C H A R G E S |
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[no drones]
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C H A R G E S |
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Eve University Wiki / Recommended Skills & Notes
R E C O M M E N D E D S K I L L S
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Acceleration Control II
Afterburner III
Armor Rigging II
Destroyers I
Electronics IV
Electronics Upgrades I
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Energy Grid Upgrades II
Energy Management II
Energy Systems Operation II
Evasive Maneuvering II
Gallente Frigate III
High Speed Maneuvering III
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Jury Rigging III
Mechanic III
Navigation III
Salvaging III
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- The low slots on a salvaging boat can vary. The co-processor is only needed if you lack cpu, Electronics IV will give enough cpu to fit a third Capacitor Power Relay I. The capacitor power relays help running the modules for longer periods of time, especially if cap skills are low. Cargo expanders can be of use in missions with many wrecks to loot. Even with cargo expanders, a destroyer will often run out of cargo space in level 4 missions.
- Rigs are optional, they are very expensive for most newbies.
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Cruiser
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Traits: Gallente Cruiser skill bonus per level: 7.5% bonus to Remote Sensor Dampener effectiveness 10% bonus to Remote Sensor Dampener optimal range and falloff
The Celestis cruiser is a versatile ship which can be employed in a myriad of roles, making it handy for small corporations with a limited number of ships. True to Gallente style the Celestis is especially deadly in close quarters combat due to its advanced targeting systems.
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The Celestis is the Gallente EW cruiser. Damps have a poor optimal, and even in falloff, it has difficulty applying damps at typical sniper range. Although it can do well with range damping against mid-range snipers up to 100 km or so. Resolution damping is made much more useful with ECM on the field as well.
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[Celestis, PvP Damp Basic]
Small Energy Neutralizer I
Small Energy Neutralizer I
Drone Link Augmentor I
Drone Link Augmentor I
10MN MicroWarpdrive I
Remote Sensor Dampener I
Remote Sensor Dampener I
Remote Sensor Dampener I
Remote Sensor Dampener I
Damage Control I
800mm Reinforced Steel Plates I
Signal Amplifier I
[empty rig slot]
[empty rig slot]
[empty rig slot]
Hornet EC-300 x2
Vespa EC-600 x3
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Small Energy Neutralizer I
Small Energy Neutralizer I
Drone Link Augmentor I
Drone Link Augmentor I
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10MN MicroWarpdrive I
Remote Sensor Dampener I
Remote Sensor Dampener I
Remote Sensor Dampener I
Remote Sensor Dampener I
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Damage Control I
800mm Reinforced Steel Plates I
Signal Amplifier I
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[empty rig slot]
[empty rig slot]
[empty rig slot]
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| D R O N E S & C H A R G E S |
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Hornet EC-300 x2
Vespa EC-600 x3
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C H A R G E S |
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Scan Resolution Dampening
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Eve University Wiki / Recommended Skills & Notes
R E C O M M E N D E D S K I L L S
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Acceleration Control III
Afterburner III
Drones V
Drone Navigation III
Electronics IV
Electronics Upgrade I
Electronic Warfare IV
Electronic Warfare Drone Interfacing III
Energy Emission Systems III
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Energy Management III
Energy Systems Operation III
Evasive Maneuvering III
Frequency Modulation III
Gallente Cruiser IV
High Speed Maneuvering III
Hull Upgrades III
Long Distance Jamming III
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Long Range Targeting III
Mechanic III
Navigation III
Scout Drone Operation IV
Sensor Linking III
Signature Analysis III
Targeting III
Warp Drive Operation III
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- The neuts on this version are purely defensive if some small ship decides to tackle the Celestis and orbits close.
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≡ Cruiser: INFORMATION
Logistics
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Traits: Gallente Cruiser skill bonus per level: 12.5% bonus to Remote Armor Repair System repair amount 5% reduction in Remote Armor Repair System capacitor use
Role Bonus: 1000% bonus to Remote Armor Repair System range 100% bonus to Logistic Drone repair amount
The Exequror was a heavy cargo cruiser originally strong enough to defend itself against raiding frigates, though it lacked prowess in heavier combat situations. After its redesign, it had some of that bulk - and, necessarily, some of that strength - yanked out and replaced with the capability to help others in heavy combat situations, in particular those who needed armor repairs.
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The Exequror is the Gallente logistics cruiser. It is not often used in PvP. It has a cargo bay bonus which can make it useful as a hauler for players on trial accounts who cannot train industrial ships. An Exequror fitted with Expanded Cargohold in low slots can haul over 1000 m3 in its cargo bay.
| This article is a candidate for deletion.
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Traits: Gallente Cruiser skill bonus per level: 5% bonus to Medium Hybrid Turret damage 7.5% bonus to Medium Hybrid Turret tracking speed
The Thorax-class cruiser is the latest combat ship commissioned by the Federation. While the Thorax is a very effective ship at any range, typical of modern Gallente design philosophy it is most effective when working at extreme close range where its blasters and hordes of combat drones tear through even the toughest of enemies.
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The Thorax is the first ship newbie pilots should look at to fill a damage dealing role in PvP fleets. Its bonus to MWD cap and high DPS potential make it an excellent heavy tackler.
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[Thorax, PvP Shield Basic]
Heavy Ion Blaster I
Heavy Ion Blaster I
Heavy Ion Blaster I
Heavy Ion Blaster I
Heavy Ion Blaster I
10MN MicroWarpdrive I
Large Shield Extender I
Warp Scrambler I
Damage Control I
Magnetic Field Stabilizer I
Magnetic Field Stabilizer I
Tracking Enhancer I
Tracking Enhancer I
[empty rig slot]
[empty rig slot]
[empty rig slot]
Hammerhead I x5
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Heavy Ion Blaster I
Heavy Ion Blaster I
Heavy Ion Blaster I
Heavy Ion Blaster I
Heavy Ion Blaster I
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10MN MicroWarpdrive I
Large Shield Extender I
Warp Scrambler I
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Damage Control I
Magnetic Field Stabilizer I
Magnetic Field Stabilizer I
Tracking Enhancer I
Tracking Enhancer I
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[empty rig slot]
[empty rig slot]
[empty rig slot]
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| D R O N E S & C H A R G E S |
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Hammerhead I x5
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C H A R G E S |
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Caldari Navy Antimatter Charge M
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Eve University Wiki / Recommended Skills & Notes
R E C O M M E N D E D S K I L L S
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Acceleration Control III
Afterburner III
Combat Drone Operation III
Controlled Bursts III
Drone Interfacing III
Drone Navigation III
Drone Sharpshooting III
Drones V
Electronics IV
Energy Management III
Energy Systems Operation III
Engineering IV
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Evasive Maneuvering III
Gallente Cruiser IV
Gallente Frigate IV
Gunnery V
High Speed Maneuvering III
Hull Upgrades III
Mechanic III
Medium Hybrid Turret IV
Motion Prediction III
Navigation III
Propulsion Jamming III
Rapid Firing III
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Scout Drone Operation III
Sharpshooter III
Shield Management III
Shield Upgrades III
Signature Analysis III
Small Hybrid Turret III
Surgical Strike III
Targeting III
Trajectory Analysis III
Warp Drive Operation III
Weapon Upgrades III
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- Faction ammo is not required, but the benefit to DPS is substantial. A full load of Caldari Navy Antimatter Charge M (600 rounds total, 120 rounds per gun) costs around 600,000 ISK. More rounds are rarely needed, but having 2000 additional standard antimatter rounds in case of ratting or long engagements is recommended.
- This training plan should take 1 month or so to complete, although this will vary a lot with implants and neural remap.
- With the recommended skill list, EFT calculates DPS at 313 and EHP at 13,481. Cap stable with MWD inactive. New pilots looking to get into the Thorax early should aim for 300 dps with faction antimatter and 10k EHP minimum.
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Traits: Gallente Cruiser skill bonus per level: 5% bonus to Medium Hybrid Turret damage 10% bonus to drone hitpoints, damage and mining yield
The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks.
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The Vexor, like the Myrmidon and Dominix, is a drone boat. The vexor is an excellent mission ship, and it can also be a good PvP ship. For low skill pilots, it is usually easier to get DPS out of the Thorax, even with more skills in drones than gunnery.
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[Vexor, Mission Basic]
Dual 150mm Railgun I
Dual 150mm Railgun I
Dual 150mm Railgun I
Dual 150mm Railgun I
Experimental 10MN Afterburner I
Cap Recharger II
Cap Recharger II
Cap Recharger II
Medium Armor Repairer II
Prototype Armor Kinetic Hardener I
Prototype Armor Thermic Hardener I
Drone Damage Amplifier I
Capacitor Power Relay II
[empty rig slot]
[empty rig slot]
[empty rig slot]
Hammerhead I x5
Hobgoblin I x5
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Dual 150mm Railgun I
Dual 150mm Railgun I
Dual 150mm Railgun I
Dual 150mm Railgun I
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Experimental 10MN Afterburner I
Cap Recharger II
Cap Recharger II
Cap Recharger II
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Medium Armor Repairer II
Prototype Armor Kinetic Hardener I
Prototype Armor Thermic Hardener I
Drone Damage Amplifier I
Capacitor Power Relay II
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[empty rig slot]
[empty rig slot]
[empty rig slot]
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| D R O N E S & C H A R G E S |
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Hammerhead I x5
Hobgoblin I x5
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C H A R G E S |
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Iridium Charge M OR
Lead Charge M
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Eve University Wiki / Recommended Skills & Notes
R E C O M M E N D E D S K I L L S
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Acceleration Control II
Afterburner III
Combat Drone Operation II
Controlled Bursts II
Drones V
Drone Durability II
Drone Interfacing III
Drone Navigation III
Drone Sharpshooting II
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Energy Grid Upgrades IV
Energy Management III
Energy Systems Operation III
Fuel Conservation III
Gallente Cruiser III
Gunnery III
Hull Upgrades II
Mechanic III
Medium Hybrid Turret III
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Motion Prediction II
Rapid Firing II
Repair Systems IV
Scout Drone Operation III
Sharpshooter II
Small Hybrid Turret III
Targeting III
Weapon Upgrades II
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- The example fitting has drones and hardeners fitted for Serpentis rats.
- Drones IV is the minimum amount of drones recommended to start running level 2 missions in a Vexor.
- This recommended skill plan should take approximately three weeks to complete. The Vexor can be piloted earlier to get into level 2 missions, after about one week, depending on how the character was skilled and the player's ability to pilot the ship effectively using proper kiting techniques in difficult missions.
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[Vexor, PvP Armor Basic]
Heavy Electron Blaster I
Heavy Electron Blaster I
Heavy Electron Blaster I
Heavy Electron Blaster I
Experimental 10MN Microwarpdrive I
Warp Scrambler I
Stasis Webifier I
Stasis Webifier I
Damage Control I
Energized Adaptive Nano Membrane I
Energized Adaptive Nano Membrane I
800mm Reinforced Steel Plates I
Drone Damage Amplifier I
[empty rig slot]
[empty rig slot]
[empty rig slot]
Hammerhead I x5
Warrior I x5
Hornet EC-300 x5
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Heavy Electron Blaster I
Heavy Electron Blaster I
Heavy Electron Blaster I
Heavy Electron Blaster I
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Experimental 10MN Microwarpdrive I
Warp Scrambler I
Stasis Webifier I
Stasis Webifier I
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Damage Control I
Energized Adaptive Nano Membrane I
Energized Adaptive Nano Membrane I
800mm Reinforced Steel Plates I
Drone Damage Amplifier I
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[empty rig slot]
[empty rig slot]
[empty rig slot]
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| D R O N E S & C H A R G E S |
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Hammerhead I x5
Warrior I x5
Hornet EC-300 x5
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C H A R G E S |
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Caldari Navy Antimatter Charge M
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Eve University Wiki / Recommended Skills & Notes
R E C O M M E N D E D S K I L L S
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Acceleration Control III
Afterburner III
Controlled Bursts III
Combat Drone Operation III
Drone Navigation III
Drones V
Drone Interfacing III
Drone Sharpshooting III
Electronics IV
Electronic Warfare IV
Electronic Warfare Drone Interfacing II
Energy Emission Systems III
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Energy Management III
Energy Systems Operation III
Evasive Maneuvering III
Gallente Cruiser IV
Gallente Frigate IV
Gunnery V
High Speed Maneuvering III
Hull Upgrades III
Mechanic III
Medium Hybrid Turret IV
Motion Prediction III
Navigation III
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Propulsion Jamming III
Rapid Firing III
Scout Drone Operation III
Sharpshooter III
Signature Analysis III
Small Hybrid Turret III
Surgical Strike III
Targeting III
Trajectory Analysis III
Warp Drive Operation III
Weapon Upgrades I
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- The Hornet EC-300 can be handy to disengage from fights, but are completely optional. If you don't wish to train up Electronic Warfare and Electronic Warfare Drone Interfacing to use them, you can replace them by hobgoblins instead to have some spare light drones.
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Battlecruiser
≡ Battlecruiser: INFORMATION
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Traits: Battlecruisers skill bonus per level: 10% bonus to Medium Hybrid Turret damage 7.5% bonus to Armor Repairer effectiveness
Role Bonus: Can fit Warfare Link modules
One of the most ferocious war vessels to ever spring from Gallente starship design, the Brutix is a behemoth in every sense of the word. When this hard-hitting monster appears, the battlefield takes notice.
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The Brutix is renowned for its high DPS potential in PvP. It is also a popular suicide gank ship.
Although Gallente ships are usually better armor tanked, the Brutix benefits from a shield tank in several areas. Low slots can be dedicated to gank modules to increase DPS. The shield tank Brutix also has the advantage of being faster than an armor tank, which means it can get into the short blaster range sooner.
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[Brutix, PvP Shield]
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Experimental 10MN MicroWarpdrive I
Adaptive Invulnerability Field II
Large Shield Extender II
Warp Scrambler II
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Anti-EM Screen Reinforcer I
Hammerhead II x5
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Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
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Experimental 10MN MicroWarpdrive I
Adaptive Invulnerability Field II
Large Shield Extender II
Warp Scrambler II
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Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
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Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Anti-EM Screen Reinforcer I
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| D R O N E S & C H A R G E S |
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Hammerhead II x5
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C H A R G E S |
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Caldari Navy Antimatter Charge M
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Eve University Wiki / Recommended Skills & Notes
R E C O M M E N D E D S K I L L S
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Acceleration Control III
Afterburner III
Battlecruisers IV
Combat Drone Operation IV
Controlled Bursts III
Drone Durability III
Drone Interfacing IV
Drone Navigation III
Drone Sharpshooting III
Drones V
Electronics IV
Energy Management IV
Energy Systems Operation IV
Engineering V
Evasive Maneuvering III
Gallente Cruiser III
Gallente Drone Specialization III
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Gallente Frigate IV
Gunnery V
High Speed Maneuvering IV
Hull Upgrades IV
Jury Rigging III
Long Range Targeting III
Mechanic V
Medium Blaster Specialization IV
Medium Hybrid Turret V
Motion Prediction IV
Nanite Interfacing III
Nanite Operation III
Navigation IV
Propulsion Jamming III
Rapid Firing IV
Science IV
Scout Drone Operation V
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Sharpshooter IV
Shield Management IV
Shield Rigging III
Shield Upgrades IV
Signature Analysis III
Small Blaster Specialization IV
Small Hybrid Turret V
Spaceship Command IV
Surgical Strike III
Tactical Shield Manipulation IV
Targeting IV
Thermodynamics IV
Trajectory Analysis III
Warp Drive Operation III
Weapon Upgrades IV
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- This version deals around 691 DPS and has 50k EHP with recommended skills.
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[Brutix, PvP Armor]
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II
Experimental 10MN MicroWarpdrive I
Conjunctive Magnetometric ECCM Scanning Array I
Stasis Webifier II
Warp Scrambler II
Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Magnetic Field Stabilizer II
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Hammerhead II x5
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Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II
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Experimental 10MN MicroWarpdrive I
Conjunctive Magnetometric ECCM Scanning Array I
Stasis Webifier II
Warp Scrambler II
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Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Magnetic Field Stabilizer II
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Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
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| D R O N E S & C H A R G E S |
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Hammerhead II x5
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C H A R G E S |
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Caldari Navy Antimatter Charge M
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Eve University Wiki / Recommended Skills & Notes
R E C O M M E N D E D S K I L L S
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Acceleration Control IV
Afterburner III
Armor Rigging III
Battlecruisers IV
Combat Drone Operation IV
Controlled Bursts III
Drone Durability III
Drone Interfacing IV
Drone Navigation IV
Drone Sharpshooting IV
Drones V
EM Armor Compensation III
Electronic Warfare I
Energy Management IV
Energy Systems Operation IV
Engineering V
Evasive Maneuvering IV
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Explosive Armor Compensation III
Gallente Cruiser III
Gallente Drone Specialization II
Gallente Frigate IV
Gunnery V
High Speed Maneuvering IV
Hull Upgrades V
Jury Rigging III
Kinetic Armor Compensation III
Mechanic V
Medium Blaster Specialization IV
Medium Hybrid Turret V
Motion Prediction IV
Nanite Interfacing III
Nanite Operation III
Navigation IV
Propulsion Jamming IV
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Rapid Firing IV
Science IV
Scout Drone Operation V
Sharpshooter IV
Shield Management III
Signature Analysis IV
Small Blaster Specialization IV
Small Hybrid Turret V
Spaceship Command IV
Surgical Strike III
Targeting IV
Thermic Armor Compensation III
Thermodynamics IV
Trajectory Analysis III
Warp Drive Operation III
Weapon Upgrades IV
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- This fitting has 67k EHP and 520 DPS with recommended skills.
- Pilots with tracking disruption and EW support skills trained may wish to fit a tracking disruptor instead of the ECCM.
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≡ Battlecruiser: INFORMATION
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Traits: Battlecruisers skill bonus per level: 10% bonus to drone hitpoints and damage dealt by drones 7.5% bonus to Armor Repairer effectiveness
Role Bonus: Can fit Warfare Link modules
Worried that their hot-shot pilots would burn brightly in their eagerness to engage the enemy, the Federation Navy created a ship that encourages caution over foolhardiness. A hardier version of its counterpart, the Myrmidon is a ship designed to persist in battle. Its numerous medium and high slots allow it to slowly bulldoze its way through the opposition, while its massive drone space ensures that no enemy is left unscathed.
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The Myrmidon is the typical level 3 missioning ship. It can fit a passive shield tank like the Drake, but most Gallente players will focus on armor tanking skills, and its armor repair bonus make it an excellent armor tanker.
The Myrmidon can also be an excellent PvP ship, though the damage potential is less than the Brutix with most fittings. The myrm is sometimes used in PvP with dual or triple reps. The most DPS from drones is with 2x Ogres, 2x Hammerheads, and 1x Hobgoblin due to the unusual 75 mb drone bandwidth. However, Ogres may have difficulty tracking targets smaller than battleships, and travel time can also be an issue depending on the initial engagement range. Pilots without T2 ogres may wish to use hammerheads, valkyries, warriors, and ec-300 drones in their drone bay instead.
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[Myrmidon, Mission Basic]
200mm 'Scout' Accelerator Cannon
200mm 'Scout' Accelerator Cannon
200mm 'Scout' Accelerator Cannon
200mm 'Scout' Accelerator Cannon
200mm 'Scout' Accelerator Cannon
200mm 'Scout' Accelerator Cannon
10MN Afterburner II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Medium Armor Repairer II
Medium Armor Repairer II
Armor Thermic Hardener II
Armor Thermic Hardener II
Armor Kinetic Hardener II
Armor Kinetic Hardener II
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Warrior II x5
Valkyrie II x5
Hobgoblin II x5
Hammerhead II x5
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200mm 'Scout' Accelerator Cannon
200mm 'Scout' Accelerator Cannon
200mm 'Scout' Accelerator Cannon
200mm 'Scout' Accelerator Cannon
200mm 'Scout' Accelerator Cannon
200mm 'Scout' Accelerator Cannon
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10MN Afterburner II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
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Medium Armor Repairer II
Medium Armor Repairer II
Armor Thermic Hardener II
Armor Thermic Hardener II
Armor Kinetic Hardener II
Armor Kinetic Hardener II
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Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
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| D R O N E S & C H A R G E S |
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Warrior II x5
Valkyrie II x5
Hobgoblin II x5
Hammerhead II x5
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C H A R G E S |
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Antimatter Charge M
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Eve University Wiki / Recommended Skills & Notes
R E C O M M E N D E D S K I L L S
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Acceleration Control III
Afterburner IV
Armor Rigging III
Battlecruisers IV
Combat Drone Operation IV
Controlled Bursts III
Drone Durability II
Drone Interfacing IV
Drone Navigation IV
Drone Sharpshooting III
Drones V
EM Armor Compensation III
Energy Grid Upgrades IV
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Energy Management III
Energy Systems Operation IV
Engineering IV
Explosive Armor Compensation III
Fuel Conservation III
Gallente Cruiser III
Gallente Frigate IV
Gallente Drone Specialization II
Gunnery III
Hull Upgrades V
Jury Rigging III
Kinetic Armor Compensation III
Long Range Targeting III
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Mechanics IV
Medium Hybrid Turret III
Minmatar Drone Specialization II
Motion Prediction III
Rapid Firing III
Repair Systems IV
Scout Drone Operation V
Sharpshooter III
Small Hybrid Turret III
Spaceship Command IV
Targeting III
Target Painting III
Thermic Armor Compensation III
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- The example fitting has hardeners fitted for Serpentis rats.
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[Myrmidon, PvP Shield]
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Experimental 10MN MicroWarpdrive I
Large Shield Extender II
Adaptive Invulnerability Field II
Large Shield Extender II
Warp Scrambler II
Damage Control II
Tracking Enhancer II
Tracking Enhancer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Nanofiber Internal Structure II
Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Hammerhead II x5
Warrior II x5
Ogre II x2
Hammerhead II x2
Hobgoblin II x1
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Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
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Experimental 10MN MicroWarpdrive I
Large Shield Extender II
Adaptive Invulnerability Field II
Large Shield Extender II
Warp Scrambler II
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Damage Control II
Tracking Enhancer II
Tracking Enhancer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Nanofiber Internal Structure II
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Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
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| D R O N E S & C H A R G E S |
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Hammerhead II x5
Warrior II x5
Ogre II x2
Hammerhead II x2
Hobgoblin II x1
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C H A R G E S |
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Caldari Navy Antimatter Charge M
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Eve University Wiki / Recommended Skills & Notes
R E C O M M E N D E D S K I L L S
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Acceleration Control III
Afterburner III
Battlecruisers IV
Combat Drone Operation IV
Drone Durability III
Drone Interfacing IV
Drone Navigation IV
Drone Sharpshooting IV
Drones V
Electronic Warfare IV
Electronic Warfare Drone Interfacing III
Electronics V
Energy Management IV
Energy Systems Operation IV
Engineering V
Evasive Maneuvering III
Gallente Cruiser III
Gallente Drone Specialization IV
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Gallente Frigate IV
Gunnery V
Heavy Drone Operation V
High Speed Maneuvering IV
Hull Upgrades IV
Jury Rigging III
Mechanics IV
Medium Blaster Specialization IV
Medium Hybrid Turret V
Minmatar Drone Specialization III
Motion Prediction IV
Nanite Interfacing III
Nanite Operation III
Navigation IV
Propulsion Jamming III
Rapid Firing IV
Science IV
Scout Drone Operation V
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Sharpshooter IV
Shield Rigging III
Shield Management IV
Shield Operation III
Shield Upgrades IV
Signature Analysis III
Small Blaster Specialization IV
Small Hybrid Turret V
Spaceship Command IV
Surgical Strike IV
Tactical Shield Manipulation IV
Targeting IV
Thermodynamics IV
Trajectory Analysis IV
Warp Drive Operation III
Weapon Upgrades IV
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- This fit has 56k EHP with recommended skills. DPS with 2x Ogres, 2x Hammerheads, and 1x Hobgoblin is 625. DPS with 5x Hammerheads is 557.
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Myrmidon, PvP Armor Buffer
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[Myrmidon, PvP Armor Buffer]
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II
Experimental 10MN MicroWarpdrive I
Conjunctive Magnetometric ECCM Scanning Array I
Medium Electrochemical Capacitor Booster I
X5 Prototype I Engine Enervator
Warp Scrambler II
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
1600mm Reinforced Rolled Tungsten Plates I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Hammerhead II x5
Warrior II x5
Ogre II x2
Hammerhead II x2
Hobgoblin II x1
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Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II
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Experimental 10MN MicroWarpdrive I
Conjunctive Magnetometric ECCM Scanning Array I
Medium Electrochemical Capacitor Booster I
X5 Prototype I Engine Enervator
Warp Scrambler II
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Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
1600mm Reinforced Rolled Tungsten Plates I
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Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
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| D R O N E S & C H A R G E S |
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Hammerhead II x5
Warrior II x5
Ogre II x2
Hammerhead II x2
Hobgoblin II x1
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C H A R G E S |
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Caldari Navy Antimatter Charge M
Cap Booster 800
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Eve University Wiki / Recommended Skills & Notes
R E C O M M E N D E D S K I L L S
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Acceleration Control III
Afterburner III
Armor Rigging III
Battlecruisers IV
Combat Drone Operation IV
Drone Durability III
Drone Interfacing IV
Drone Navigation IV
Drone Sharpshooting IV
Drones V
Electronic Warfare IV
Electronic Warfare Drone Interfacing III
Electronics IV
EM Armor Compensation III
Energy Management IV
Energy Systems Operation IV
Engineering V
Evasive Maneuvering III
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Explosive Armor Compensation III
Gallente Cruiser III
Gallente Drone Specialization IV
Gallente Frigate IV
Gunnery V
Heavy Drone Operation V
High Speed Maneuvering IV
Hull Upgrades V
Jury Rigging III
Kinetic Armor Compensation III
Mechanics V
Medium Blaster Specialization IV
Medium Hybrid Turret V
Minmatar Drone Specialization III
Motion Prediction IV
Nanite Interfacing III
Nanite Operation III
Navigation IV
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Propulsion Jamming III
Rapid Firing IV
Science IV
Scout Drone Operation V
Sharpshooter IV
Signature Analysis III
Small Blaster Specialization IV
Small Hybrid Turret V
Spaceship Command IV
Surgical Strike III
Targeting IV
Thermic Armor Compensation III
Thermodynamics IV
Trajectory Analysis IV
Warp Drive Operation III
Weapon Upgrades IV
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- This fit has 68k EHP with recommended skills. DPS with 2x Ogres, 2x Hammerheads, and 1x Hobgoblin is 601. DPS with 5x Hammerheads is 532.
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Myrmidon, PvP Armor Dual Rep
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[Myrmidon, PvP Armor Dual Rep]
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
Experimental 10MN MicroWarpdrive I
Medium Capacitor Booster II
Medium Capacitor Booster II
Stasis Webifier II
Warp Scrambler II
Damage Control II
Armor Explosive Hardener II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Medium Armor Repairer II
Medium Armor Repairer II
Medium Nanobot Accelerator I
Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Warrior II x5
Hobgoblin II x1
Hammerhead II x2
Ogre II x2
Hammerhead II x5
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220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
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Experimental 10MN MicroWarpdrive I
Medium Capacitor Booster II
Medium Capacitor Booster II
Stasis Webifier II
Warp Scrambler II
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Damage Control II
Armor Explosive Hardener II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Medium Armor Repairer II
Medium Armor Repairer II
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Medium Nanobot Accelerator I
Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
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| D R O N E S & C H A R G E S |
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Warrior II x5
Hobgoblin II x1
Hammerhead II x2
Ogre II x2
Hammerhead II x5
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C H A R G E S |
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Republic Fleet EMP M
Cap Booster 800
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Eve University Wiki / Recommended Skills & Notes
R E C O M M E N D E D S K I L L S
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Acceleration Control III
Advanced Weapon Upgrades IV
Afterburner III
Armor Rigging III
Battlecruisers V
Combat Drone Operation IV
Drone Durability III
Drone Interfacing IV
Drone Navigation IV
Drone Sharpshooting IV
Drones V
Electronic Warfare IV
Electronic Warfare Drone Interfacing III
Electronics IV
EM Armor Compensation IV
Energy Management V
Energy Systems Operation V
Engineering V
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Evasive Maneuvering III
Explosive Armor Compensation IV
Gallente Cruiser III
Gallente Drone Specialization IV
Gallente Frigate IV
Gunnery V
Heavy Drone Operation V
High Speed Maneuvering IV
Hull Upgrades V
Jury Rigging III
Kinetic Armor Compensation IV
Mechanics V
Medium Autocannon Specialization IV
Medium Projectile Turret V
Minmatar Drone Specialization III
Motion Prediction IV
Nanite Interfacing III
Nanite Operation III
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Navigation IV
Propulsion Jamming IV
Rapid Firing IV
Repair Systems V
Science IV
Scout Drone Operation V
Sharpshooter IV
Signature Analysis III
Small Autocannon Specialization IV
Small Projectile Turret V
Spaceship Command IV
Surgical Strike III
Targeting IV
Thermic Armor Compensation IV
Thermodynamics IV
Trajectory Analysis IV
Warp Drive Operation III
Weapon Upgrades V
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- This fit needs the skills Battlecruisers V and Repair Systems V to make full use of the active tanking in PvP.
- The explosive hardener can be switched to kinetic if you expect to fight drakes or other ships that are heavy on kinetic damage.
- An active tanking myrm can also by fitted with triple reps. To do this, change the hardener to another repair module, downgrade the cap boosters to meta 4, and downgrade the guns to dual 180mm autocannons.
- Solo myrms will sometimes fit ECCM to counter ECM modules and drones. The hardener and one of the cap boosters can be switched to Warded Magnetometric Backup Cluster I and Conjunctive Magnetometric ECCM Scanning Array I.
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≡ Battlecruiser: INFORMATION
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Traits: Battlecruisers skill bonus per level: 5% bonus to Large Hybrid Turret damage 7.5% bonus to Large Hybrid Turret tracking speed
Role Bonus: 95% reduction in the powergrid need of Large Hybrid Turrets 50% reduction in the CPU need of Large Hybrid Turrets 50% reduction in the capacitor need of Large Hybrid Turrets
The Talos began in YC 110 as a R&D concept by ORE. Conceived as a patrol craft for mining operations in lawless space, the Talos would have been abandoned completely were it not adopted by the Black Eagles, a black-ops branch of the Gallente government. The Black Eagles stripped the Talos of non-essential systems and bolted on battleship-class weapons, creating a quick-strike craft ideal for guerilla action.
The Talos remained a military secret until YC 113, when it was introduced into wider circulation as a third tier battlecruiser. Today the Talos is manufactured by Duvolle Labs, who modified the original ORE designs to bring it in line with Gallente standards.
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The Talos is the Gallente Attack Battlecruiser.
Battleship
≡ Battleship: INFORMATION
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Gallente Battleship Skill Bonus: 5% bonus to Large Hybrid Turret damage and 10% bonus to drone hitpoints and damage per skill level.
The Dominix is one of the old warhorses dating back to the Gallente-Caldari War. While no longer regarded as the king of the hill, it is by no means obsolete. Its formidable hulk and powerful weapons batteries means that anyone not in the largest and latest battleships will regret ever locking horns with it.
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The mission Dominix fits are cap stable with Energy Management IV, Energy Systems Operation IV, Controlled Bursts III, and Fuel Conservation III (for the afterburner version). The single LAR tank version should be used in easier missions and the dual LAR in harder missions. Although as your skills increase and you become more familiar with L4 missions, you may want to set up some mission-specific fitting variants. Some people prefer heavy drones, other prefer sentries. Try both and upgrade whichever you prefer to Tech 2. If you use sentries, you should consider fitting some Omnidirectional Tracking Links in mid slots.
Dominix, Mission Dual LAR
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[Dominix, Mission Dual LAR]
Dual 250mm Prototype I Gauss Gun
Dual 250mm Prototype I Gauss Gun
Dual 250mm Prototype I Gauss Gun
Dual 250mm Prototype I Gauss Gun
Dual 250mm Prototype I Gauss Gun
Drone Link Augmentor I
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Large Armor Repairer II
Large Armor Repairer II
Armor Kinetic Hardener II
Armor Explosive Hardener II
Armor Explosive Hardener II
Damage Control II
Energized Adaptive Nano Membrane II
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Warrior II x5
Valkyrie II x5
Berserker I x5
Bouncer I x5
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Dual 250mm Prototype I Gauss Gun
Dual 250mm Prototype I Gauss Gun
Dual 250mm Prototype I Gauss Gun
Dual 250mm Prototype I Gauss Gun
Dual 250mm Prototype I Gauss Gun
Drone Link Augmentor I
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Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
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Large Armor Repairer II
Large Armor Repairer II
Armor Kinetic Hardener II
Armor Explosive Hardener II
Armor Explosive Hardener II
Damage Control II
Energized Adaptive Nano Membrane II
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Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
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| D R O N E S & C H A R G E S |
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Warrior II x5
Valkyrie II x5
Berserker I x5
Bouncer I x5
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C H A R G E S |
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Antimatter Charge L
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Eve University Wiki / Recommended Skills & Notes
R E C O M M E N D E D S K I L L S
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Acceleration Control III
Afterburner IV
Combat Drone Operation IV
Controlled Bursts III
Drone Durability III
Drone Interfacing IV
Drone Navigation IV
Drone Sharpshooting IV
Drones V
Electronics IV
EM Armor Compensation III
Energy Grid Upgrades III
Energy Management IV
Energy Systems Operation IV
Engineering V
Evasive Maneuvering III
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Explosive Armor Compensation III
Fuel Conservation III
Gallente Battleship IV
Gallente Cruiser IV
Gallente Drone Specialization II
Gallente Frigate IV
Gunnery V
Heavy Drone Operation IV
Hull Upgrades V
Jury Rigging I
Kinetic Armor Compensation III
Large Hybrid Turret IV
Long Range Targeting III
Mechanic V
Medium Hybrid Turret III
Minmatar Drone Specialization II
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Motion Prediction IV
Navigation IV
Rapid Firing IV
Repair Systems IV
Scout Drone Operation V
Sentry Drone Interfacing IV
Sharpshooter IV
Signature Analysis III
Small Hybrid Turret III
Spaceship Command IV
Surgical Strike III
Targeting IV
Thermic Armor Compensation III
Trajectory Analysis III
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- The example fitting has drones and hardeners fitted for Angel Cartel rats.
- The Damage Control can be changed to a third hardener (explosive or thermal, as some angel missions have more thermal damage than others), or to an EANM (if you have high armor compensation skills), or a tracking enhancer to help your guns track close-orbiting ships and to reach those who stay further away more easily (as the lack of AB makes range control difficult).
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Dominix, Mission Single LAR
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[Dominix, Mission Single LAR]
Dual 250mm Prototype I Gauss Gun
Dual 250mm Prototype I Gauss Gun
Dual 250mm Prototype I Gauss Gun
Dual 250mm Prototype I Gauss Gun
Dual 250mm Prototype I Gauss Gun
Drone Link Augmentor I
100MN Afterburner II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Large Armor Repairer II
Energized Adaptive Nano Membrane II
Armor Kinetic Hardener II
Armor Explosive Hardener II
Armor Explosive Hardener II
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Warrior II x5
Valkyrie II x5
Berserker I x5
Bouncer I x5
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Dual 250mm Prototype I Gauss Gun
Dual 250mm Prototype I Gauss Gun
Dual 250mm Prototype I Gauss Gun
Dual 250mm Prototype I Gauss Gun
Dual 250mm Prototype I Gauss Gun
Drone Link Augmentor I
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100MN Afterburner II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
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Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Large Armor Repairer II
Energized Adaptive Nano Membrane II
Armor Kinetic Hardener II
Armor Explosive Hardener II
Armor Explosive Hardener II
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Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
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| D R O N E S & C H A R G E S |
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Warrior II x5
Valkyrie II x5
Berserker I x5
Bouncer I x5
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C H A R G E S |
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Antimatter Charge L
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Eve University Wiki / Recommended Skills & Notes
R E C O M M E N D E D S K I L L S
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Acceleration Control III
Afterburner IV
Combat Drone Operation IV
Controlled Bursts III
Drone Durability III
Drone Interfacing IV
Drone Navigation IV
Drone Sharpshooting IV
Drones V
Electronics IV
EM Armor Compensation III
Energy Grid Upgrades III
Energy Management IV
Energy Systems Operation IV
Engineering V
Evasive Maneuvering III
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Explosive Armor Compensation III
Fuel Conservation III
Gallente Battleship IV
Gallente Cruiser IV
Gallente Drone Specialization II
Gallente Frigate IV
Gunnery V
Heavy Drone Operation IV
Hull Upgrades V
Jury Rigging I
Kinetic Armor Compensation III
Large Hybrid Turret IV
Long Range Targeting III
Mechanic V
Medium Hybrid Turret III
Minmatar Drone Specialization II
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Motion Prediction IV
Navigation IV
Rapid Firing IV
Repair Systems IV
Scout Drone Operation V
Sentry Drone Interfacing IV
Sharpshooter IV
Signature Analysis III
Small Hybrid Turret III
Spaceship Command IV
Surgical Strike III
Targeting IV
Thermic Armor Compensation III
Trajectory Analysis III
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- The example fitting has drones and hardeners fitted for Angel Cartel rats.
- The afterburner is used to get close to antimatter optimal range, since some rat battleships are faster than a dominix with no propulsion module. It also helps keep angular velocity low to avoid tracking problems.
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[Dominix, PvP Neut]
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Medium Energy Neutralizer II
Medium Energy Neutralizer II
Medium Energy Neutralizer II
Prototype 100MN MicroWarpdrive I
Heavy Electrochemical Capacitor Booster I
Heavy Electrochemical Capacitor Booster I
Stasis Webifier II
Warp Disruptor II
Damage Control II
Reactor Control Unit I
Armor Explosive Hardener II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I
Warrior II x5
Hammerhead II x5
Ogre II x5
Bouncer II x5
Vespa EC-600 x5
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Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Medium Energy Neutralizer II
Medium Energy Neutralizer II
Medium Energy Neutralizer II
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Prototype 100MN MicroWarpdrive I
Heavy Electrochemical Capacitor Booster I
Heavy Electrochemical Capacitor Booster I
Stasis Webifier II
Warp Disruptor II
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Damage Control II
Reactor Control Unit I
Armor Explosive Hardener II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
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Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I
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| D R O N E S & C H A R G E S |
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Warrior II x5
Hammerhead II x5
Ogre II x5
Bouncer II x5
Vespa EC-600 x5
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C H A R G E S |
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Cap Booster 800
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Eve University Wiki / Recommended Skills & Notes
R E C O M M E N D E D S K I L L S
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Acceleration Control IV
Afterburner III
Armor Rigging III
Combat Drone Operation IV
Drone Durability III
Drone Interfacing V
Drone Navigation V
Drone Sharpshooting IV
Drones V
Electronic Warfare IV
Electronic Warfare Drone Interfacing III
Electronics IV
EM Armor Compensation IV
Energy Emission Systems IV
Energy Grid Upgrades II
Energy Management IV
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Energy Systems Operation IV
Engineering V
Evasive Maneuvering IV
Explosive Armor Compensation IV
Gallente Battleship IV
Gallente Cruiser IV
Gallente Drone Specialization IV
Gallente Frigate IV
Heavy Drone Operation V
High Speed Maneuvering IV
Hull Upgrades V
Jury Rigging III
Kinetic Armor Compensation IV
Long Range Targeting IV
Mechanic V
Minmatar Drone Specialization IV
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Nanite Interfacing III
Nanite Operation III
Navigation IV
Propulsion Jamming IV
Science IV
Scout Drone Operation V
Sentry Drone Interfacing V
Shield Management IV
Signature Analysis IV
Spaceship Command IV
Targeting IV
Thermic Armor Compensation IV
Thermodynamics IV
Warp Drive Operation III
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≡ Battleship: INFORMATION
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Gallente Battleship Skill Bonus: 5% bonus to Large Hybrid Turret damage and 7.5% bonus to armor repair amount of armor repair systems per level.
Recognizing the necessity for a blaster platform to round out their high-end arsenal, the Federation Navy brought in top-level talent to work on the Hyperion. The result: one of the most lethal and versatile gunboats ever to take to the dark skies.
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The Hyperion is unloved by many. In battleship fleets, remote repping is far superior, making the local rep bonus pointless. For Uni operations, it might act as a decent bait ship during lowsec patrols for pilots with too much ISK on their hands.
Hyperion, PvP Electro Hype
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[Hyperion, PvP Electro Hype]
Electron Blaster Cannon II
Electron Blaster Cannon II
Electron Blaster Cannon II
Electron Blaster Cannon II
Electron Blaster Cannon II
Electron Blaster Cannon II
Electron Blaster Cannon II
Heavy Unstable Power Fluctuator I
Prototype 100MN MicroWarpdrive I
Stasis Webifier II
Warp Scrambler II
Heavy Electrochemical Capacitor Booster I
Heavy Electrochemical Capacitor Booster I
Large Armor Repairer II
Large Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II
Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I
Large Nanobot Accelerator I
Warrior II x5
Hammerhead II x5
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Electron Blaster Cannon II
Electron Blaster Cannon II
Electron Blaster Cannon II
Electron Blaster Cannon II
Electron Blaster Cannon II
Electron Blaster Cannon II
Electron Blaster Cannon II
Heavy Unstable Power Fluctuator I
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Prototype 100MN MicroWarpdrive I
Stasis Webifier II
Warp Scrambler II
Heavy Electrochemical Capacitor Booster I
Heavy Electrochemical Capacitor Booster I
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Large Armor Repairer II
Large Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II
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Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I
Large Nanobot Accelerator I
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| D R O N E S & C H A R G E S |
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Warrior II x5
Hammerhead II x5
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C H A R G E S |
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Caldari Navy Antimatter Charge L
Cap Booster 800
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Eve University Wiki / Recommended Skills & Notes
R E C O M M E N D E D S K I L L S
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Acceleration Control IV
Advanced Weapon Upgrades V
Afterburner III
Armor Rigging III
Combat Drone Operation IV
Controlled Bursts IV
Drone Durability III
Drone Interfacing IV
Drone Navigation IV
Drone Sharpshooting IV
Drones V
Electronic Warfare IV
Electronic Warfare Drone Interfacing III
Electronics V
EM Armor Compensation IV
Energy Emission Systems IV
Energy Management V
Energy Systems Operation V
Engineering V
Evasive Maneuvering IV
Explosive Armor Compensation IV
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Gallente Battleship V
Gallente Cruiser IV
Gallente Drone Specialization IV
Gallente Frigate IV
Gunnery V
Heavy Drone Operation V
High Speed Maneuvering IV
Hull Upgrades V
Jury Rigging III
Kinetic Armor Compensation IV
Large Blaster Specialization IV
Large Hybrid Turret V
Long Range Targeting IV
Mechanic V
Medium Blaster Specialization IV
Medium Hybrid Turret V
Minmatar Drone Specialization IV
Motion Prediction V
Nanite Interfacing III
Nanite Operation III
Navigation IV
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Propulsion Jamming IV
Rapid Firing IV
Repair Systems V
Science IV
Scout Drone Operation V
Sharpshooter IV
Shield Management IV
Signature Analysis IV
Small Blaster Specialization IV
Small Hybrid Turret V
Spaceship Command IV
Surgical Strike IV
Targeting IV
Thermic Armor Compensation IV
Thermodynamics IV
Trajectory Analysis IV
Warp Drive Operation III
Weapon Upgrades V
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- This fit needs the skills Gallente Battleship V and Repair Systems V to make full use of the active tanking in PvP.
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Hyperion, PvP Neutron Hype
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[Hyperion, PvP Neutron Hype]
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Prototype 100MN MicroWarpdrive I
Stasis Webifier II
Warp Disruptor II
Sensor Booster II
Heavy Capacitor Booster II
Magnetic Field Stabilizer II
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II
Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I
Hornet EC-300 x5
Hammerhead II x5
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Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
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Prototype 100MN MicroWarpdrive I
Stasis Webifier II
Warp Disruptor II
Sensor Booster II
Heavy Capacitor Booster II
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Magnetic Field Stabilizer II
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II
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Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I
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| D R O N E S & C H A R G E S |
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Hornet EC-300 x5
Hammerhead II x5
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C H A R G E S |
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Caldari Navy Antimatter Charge L
Cap Booster 800
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Eve University Wiki / Recommended Skills & Notes
R E C O M M E N D E D S K I L L S
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Acceleration Control IV
Advanced Weapon Upgrades V
Afterburner III
Armor Rigging III
Combat Drone Operation IV
Controlled Bursts IV
Drone Durability III
Drone Interfacing IV
Drone Navigation IV
Drone Sharpshooting IV
Drones V
Electronic Warfare IV
Electronic Warfare Drone Interfacing III
Electronics V
EM Armor Compensation IV
Energy Emission Systems IV
Energy Management V
Energy Systems Operation V
Engineering V
Evasive Maneuvering IV
Explosive Armor Compensation IV
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Gallente Battleship IV
Gallente Cruiser IV
Gallente Drone Specialization IV
Gallente Frigate IV
Gunnery V
Heavy Drone Operation V
High Speed Maneuvering IV
Hull Upgrades V
Jury Rigging III
Kinetic Armor Compensation IV
Large Blaster Specialization IV
Large Hybrid Turret V
Long Range Targeting IV
Mechanic V
Medium Blaster Specialization IV
Medium Hybrid Turret V
Minmatar Drone Specialization IV
Motion Prediction V
Nanite Interfacing III
Nanite Operation III
Navigation IV
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Propulsion Jamming IV
Rapid Firing IV
Repair Systems IV
Science IV
Scout Drone Operation IV
Sharpshooter IV
Shield Management IV
Signature Analysis IV
Small Blaster Specialization IV
Small Hybrid Turret V
Spaceship Command IV
Surgical Strike IV
Targeting V
Thermic Armor Compensation IV
Thermodynamics IV
Trajectory Analysis IV
Warp Drive Operation IV
Weapon Upgrades V
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- This is an extremely tight fit. You do not need to have all level 5 to fit it however. Guns can be switched out to meta 4 neutrons to free up some room. This fit works after the hybrid turret rebuff.
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≡ Battleship: INFORMATION
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Gallente Battleship Skill Bonus: 5% bonus to Large Hybrid Turret damage and 7.5% bonus to Large Hybrid Turret tracking speed per level.
The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there.
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The Megathron is one of the best player vs. player ships available to the Gallente. With his high amount of high slots and low slots, it can fit a sporty tank while dealing out a relatively high amount of DPS. Common setups for the Megathron include "Blaster"-throns and "Sniper"-throns, the former being a close range blaster fitted ship while the latter being a railgun fitted long range ship.
Megathron, PvP Blasterthron RR
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[Megathron, PvP Blasterthron RR]
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Large 'Solace' I Remote Bulwark Reconstruction
Prototype 100MN MicroWarpdrive I
Heavy Electrochemical Capacitor Booster I
Conjunctive Magnetometric ECCM Scanning Array I
Faint Epsilon Warp Scrambler I
Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Adaptive Nano Plating II
Energized Adaptive Nano Membrane II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I
Ogre II x5
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Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Large 'Solace' I Remote Bulwark Reconstruction
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Prototype 100MN MicroWarpdrive I
Heavy Electrochemical Capacitor Booster I
Conjunctive Magnetometric ECCM Scanning Array I
Faint Epsilon Warp Scrambler I
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Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Adaptive Nano Plating II
Energized Adaptive Nano Membrane II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
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Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I
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| D R O N E S & C H A R G E S |
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Ogre II x5
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C H A R G E S |
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Caldari Navy Antimatter Charge L
Cap Booster 800
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Eve University Wiki / Recommended Skills & Notes
R E C O M M E N D E D S K I L L S
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Acceleration Control IV
Advanced Weapon Upgrades IV
Afterburner III
Armor Rigging III
Combat Drone Operation IV
Controlled Bursts IV
Drone Durability III
Drone Interfacing IV
Drone Navigation IV
Drone Sharpshooting IV
Drones V
Electronic Warfare IV
Electronic Warfare Drone Interfacing III
Electronics V
EM Armor Compensation IV
Energy Management IV
Energy Systems Operation IV
Engineering V
Evasive Maneuvering IV
Explosive Armor Compensation IV
Gallente Battleship IV
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Gallente Cruiser IV
Gallente Drone Specialization IV
Gallente Frigate IV
Gunnery V
Heavy Drone Operation V
High Speed Maneuvering IV
Hull Upgrades V
Jury Rigging III
Kinetic Armor Compensation IV
Large Blaster Specialization IV
Large Hybrid Turret V
Long Range Targeting IV
Mechanic V
Medium Blaster Specialization IV
Medium Hybrid Turret V
Minmatar Drone Specialization IV
Motion Prediction V
Nanite Interfacing III
Nanite Operation III
Navigation IV
Propulsion Jamming IV
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Rapid Firing IV
Remote Armor Repair Systems IV
Repair Systems II
Science IV
Scout Drone Operation V
Sharpshooter IV
Shield Management IV
Signature Analysis IV
Small Blaster Specialization IV
Small Hybrid Turret V
Spaceship Command IV
Surgical Strike IV
Targeting IV
Thermic Armor Compensation IV
Thermodynamics IV
Trajectory Analysis IV
Warp Drive Operation III
Weapon Upgrades V
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- Requires a 3% powergrid implant (slot 6) and a 3% turret cpu implant (slot 10). Without PG4 and KZA1000 implants or with insufficient powergrid skills, one or two of the blasters can be switched to ion. With Advanced Weapon Upgrades V, this fit requires a PG2 1% powergrid implant.
- With recommended skills, this fitting has 113k EHP and 1007 DPS.
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Megathron, PvP Sniperthron
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[Megathron, PvP Sniperthron]
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
[empty high slot]
Prototype 100MN MicroWarpdrive I
Sensor Booster II
Sensor Booster II
Tracking Computer II
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Adaptive Nano Plating II
Adaptive Nano Plating II
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I
Bouncer II x5
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425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
[empty high slot]
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Prototype 100MN MicroWarpdrive I
Sensor Booster II
Sensor Booster II
Tracking Computer II
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Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Adaptive Nano Plating II
Adaptive Nano Plating II
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
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Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I
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| D R O N E S & C H A R G E S |
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Bouncer II x5
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C H A R G E S |
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Spike L
Targeting Range
Optimal Range
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Eve University Wiki / Recommended Skills & Notes
R E C O M M E N D E D S K I L L S
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Industrial
The Iteron line of ships, from I to V, are the Gallente T1 Industrial haulers. The Iteron V when rigged is the T1 industrial ship with the largest cargo capacity, although for most players and Iteron I or III will suffice.
T1 industrials are useful to transport large amounts of cargo, but they are vulnerable to suicide ganks in highsec, and piracy in lowsec. For war time hauling, a hauling alt is recommended. See the Creating an Alt Hauler article for more information.
≡ Industrial: INFORMATION
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Gallente Industrial Skill Bonus: 5% Bonus Cargo Capacity and Max Velocity per skill level
The Iteron-class cargo tugger is fast and reliable and there are many versions of it. It is equally popular among civilians and militaries alike as it's cheap and can be fitted in myriad different ways, allowing it to be used to freight almost anything. It is, however, quite vulnerable and needs to be protected while in unfriendly territories.
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≡ Industrial: INFORMATION
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Gallente Industrial Skill Bonus: 5% Bonus Cargo Capacity and Max Velocity per skill level
The Iteron-class cargo tugger is fast and reliable and there are many versions of it. It is equally popular among civilians and militaries alike as it's cheap and can be fitted in myriad different ways, allowing it to be used to freight almost anything. It is, however, quite vulnerable and needs to be protected while in unfriendly territories.
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≡ Industrial: INFORMATION
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Gallente Industrial Skill Bonus: 5% Bonus Cargo Capacity and Max Velocity per skill level
The Iteron-class cargo tugger is fast and reliable and there are many versions of it. It is equally popular among civilians and militaries alike as it's cheap and can be fitted in myriad different ways, allowing it to be used to freight almost anything. It is, however, quite vulnerable and needs to be protected while in unfriendly territories.
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[Iteron Mark III, Hauler]
[empty high slot]
[empty high slot]
Medium Shield Extender II
Medium Shield Extender II
Medium Shield Extender II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Medium Cargohold Optimization I
Medium Cargohold Optimization I
Medium Cargohold Optimization I
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[empty high slot]
[empty high slot]
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Medium Shield Extender II
Medium Shield Extender II
Medium Shield Extender II
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Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
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Medium Cargohold Optimization I
Medium Cargohold Optimization I
Medium Cargohold Optimization I
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| D R O N E S & C H A R G E S |
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C H A R G E S |
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Eve University Wiki / Recommended Skills & Notes
R E C O M M E N D E D S K I L L S
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Astronautics Rigging I
Evasive Maneuvering III
Gallente Frigate III
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Gallente Industrial III
Hull Upgrades IV
Jury Rigging III
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Mechanic IV
Shield Management IV
Shield Upgrades IV
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- With recommended skills this fit has 8,099 EHP and can carry up to 17,672 m3.
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≡ Industrial: INFORMATION
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Gallente Industrial Skill Bonus: 5% Bonus Cargo Capacity and Max Velocity per skill level
The Iteron-class cargo tugger is fast and reliable and there are many versions of it. It is equally popular among civilians and militaries alike as it's cheap and can be fitted in myriad different ways, allowing it to be used to freight almost anything. It is, however, quite vulnerable and needs to be protected while in unfriendly territories.
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≡ Industrial: INFORMATION
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Gallente Industrial Skill Bonus: 5% Bonus Cargo Capacity and Max Velocity per skill level
The Iteron-class cargo tugger is fast and reliable and there are many versions of it. It is equally popular among civilians and militaries alike as it's cheap and can be fitted in myriad different ways, allowing it to be used to freight almost anything. It is, however, quite vulnerable and needs to be protected while in unfriendly territories.
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Ammunition, Range, and Kiting
You should carry 3 types of ammo during missions, and switch when required. By default, close range (antimatter or plutonium) ammo should be used. If you are taking too much damage at close range, switch to medium range (lead or thorium) or long (iron or tungsten) range ammo and fire from further away. Guns can suffer from tracking issues, so it is recommend to use the 'keep at range' option instead of the 'orbit' option. With the amount of enemies in missions, orbiting is less likely to mitigate the total incoming damage from rats. Even close to optimal, when orbiting and using close range ammo, guns will often have difficulty tracking enemies. Enemies should be kept close to optimal with the 'keep at range' option, this should keep angular velocity low to avoid suffering from tracking issues, and as long as enemies are within optimal there will be no reduction in damage from range.
Antimatter requires the most cap, has the shortest range, and does the most damage. Lead requires the least cap, has no range modifier, and does middling damage. Iron has the longest range, and the least damage.
To find out your optimal with ammo, load ammo in your guns, then right click and show info. The optimal displayed in the attributes will be adjusted for ammo and skills. Or better yet, use EFT and import your character skills to see all of your ship's stats.
For PvP, faction antimatter and null (blasters) or spike (rails) are usually used. Javelin (rails) has half the optimal of antimatter, better tracking, and similar DPS. Void (blasters) has slightly better DPS than faction antimatter, and better optimal, worse falloff, worse tracking, and worse cap consumption. Void can be useful in some circumstances, especially if the target has multiple webs applied to it. It is often better to keep at range close to your optimal in PvP to avoid tracking problems. Orbiting can cause tracking problems, except with small ships orbiting large ships due to the higher signature radius making shots hit the target easily.
When using a battleship that requires cap boosters, it is recommended to keep a medium standard container in the cargo hold. This will provide extra space, which is handy for switching out ammo types and picking up loot after a fight. Always make sure you have the required space for one full load of ammo in the cargo hold, otherwise switching ammo will be difficult.
Tech and Meta Levels
These fittings were made mostly using Tech 1 Meta 0 modules for frigates and cruisers, and meta 4 and Tech 2 for larger ships. Higher Meta items up to meta 4 will often be easier to fit. Tech 2 is Meta 5, and usually harder to fit. Meta 3 and 4 are usually expensive, often more expensive than Tech 2. Meta 1 and 2 modules will often be less expensive than Meta 0, due to low demand and high supply on the market. Sometimes meta 4 is cheaper and better than Tech 2, like for ECCM modules. Some meta 4 modules are nearly always used instead of the T2 version, because the T2 having worse attributes and being harder to fit, like for armor plates.
In PvP, frigates and cruisers are often not worth fitting expensive modules on for low skill point or inexperienced pilots. Tech 1 Meta 0 modules are provided freely by the university. Once pilots have the skill points, a certain amount of combat experience, and enough ISK to replace bigger ships, they should consider moving to a battlecruiser with T2 fittings.
Pilots without T2 guns fitting a BC for PvP should probably avoid the overpriced meta 3 and 4 guns. Some of the meta 3 and 4 medium waepons are reasonably priced, but many are not, and will only make your ship into a loot piƱata for the enemy when it is destroyed, for very little increase in effective dps. It is recommended to get T2 guns before getting into BC, BS, or any T2 damage dealing ships for PvP.
Meta 4 guns are recommended on some of these PvE ships, as many gallente pilots in their early careers will focus sooner on T2 drones than T2 guns. Some Meta 4 guns are reasonably priced, others are hideously expensive. If you can't afford to lose expensive Meta 4 guns, downgrade them to meta 3 or 2 instead.
Meta level can be checked in the 'show info' window under the attributes tab. Items without a meta level displayed in the attributes tab are meta 0. Meta level can also be displayed in a ship or station hangar when the items are displayed in list mode. To add the Meta column, right-click the header and select 'show meta lvl'.
Drones
Small drones should be used against frigate sized enemies, medium drones should be used against cruiser sized enemies, and heavy drones should be used against battleship sized enemies. Sentries are mostly meant for battleship sized enemies, but if smaller enemies are far enough that tracking and signature radius isn't an issue, they can deal relatively well those.
Amarr drones are not recommended; due to their low damage multiplier, they are rarely useful. Even against rats who's lowest resistance is EM damage, they can be outperformed by Gallente drones. However, the Amarr curator sentry drones can be good to use against rats with a low EM resist (depending on range and tracking). Gallente drones have the highest damage multiplier, and thermal damage is the best or second best damage to deal against many rat types. It is strongly recommended to fit the best drone types to match rat weaknesses.
- Caldari scout drones: Guristas, Mordu's Legion, Mercenaries, Serpentis
- Gallente scout drones: Blood Raiders, Sansha's Nation, Rogue Drones
- Minmatar scout drones: Angel Cartel
Some of these factions have ships with variable resists in different ship sizes. It is advised to check the two lowest resist options and compare drone damage reports. NPC Damage Types
Drone aggro should be watched. When arriving in a mission room, aggro should be acquired by approaching enemies and shooting them with guns. If a new wave of enemies arrives and the drones catch aggro, they should be recalled to the drone bay, and released only when the enemies have targeted your ship. Under normal circumstances, you should never lose drones when using proper aggro management with rats. Some missions have particular aggro rules that can lead to drones getting shot, check Eve Survival mission reports for details.
Keyboard shortcuts are recommended for drone management. Drones need to be initially launched manually from the drone window, but shortcuts can be set for attack and return to drone bay commands.
In PvP, Gallente and Minmatar scout drones are used almost exclusively. Gallente drones for their damage potential, Minmatar drones for their speed and explosive damage which armor tankers will not always patch. Explosive damage is also better than thermal against a wider range of T2 ships that have augmented resists. Amarr drones are sometimes used in PvP to gank mission runners and ratters that have a weak EM hole. For sentries, bouncers are popular for their damage type and range.
In general, it is better to keep drones in passive mode. In missions and wormholes, drones on active can trigger a new wave earlier than desired. In PvP, drones on active mode can lead to having an aggression timer when it is not wanted and being unable to dock or jump through a gate.
See Drones and Using Drones for more advice on drone selection and deployment.
Related Links
- Basic Skills and Support Skills Training support skills is the first step in flying a ship well. Read up on support skills here.
- Fitting Guidelines Some general guidelines for fitting ships.
- Fitting Modules and Rigs Guide A list of rigs and module types with short descriptions.
- Full T2 Tank Having a full T2 tank is a requirement for many ships during wartime in the Uni. If you fly anything other than a T1 frigate, destroyer, or cruiser, make sure you have the required skills and recommended support skills for the type of tank you use.
- NPC Damage Types and NPC Ship Attributes To see which resists to use and damage type to deal against NPC rats.
- Creating an Alt Hauler Having an alt hauler can be essential to be able to make shopping trips during wartime.
- Failheap Challenge The new incarnation of Scrapheap Challenge. A good place for experienced pilots to find fittings, and many threads also had tactic discussions on how to use them.