Planetary Interaction at the NSC

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Tyrannis03Small.jpg
Planetary Interaction
Introduction to PI

Planetary Interaction 101
Creating a PI Alt
Planetary Interaction Skills

The Basics

Planets
Planetary Commodities
Planetary buildings
Setting up a planetary colony

Advanced

Identifying valuable planets
Colony management

E-Uni Campuses

Planetary Interaction at the NSC

Other Resources

Third-party tools


Contents

Why you should do PI

Main article: Planetary Interaction

Planetary Interaction is a very simple way to generate passive income in EVE with very little investment of both skills and ISK. There are a number of different ways to go about PI but in short, it is the process of setting up a robotic factory on a planet that will extract different resources depending on the type of planet and then manufacturer something out of those which we can sell on the market. PI products are used in a variety of activities across EVE including T2 production, Fuel production, Citadel components and even that Nanite Paste (that you should be carrying) is produced through PI.

The number of resources available on a planet scales by two factors.

  • The Security Status of a System will affect how abundant resources are on a planet. The lower the Security Status, the more resources there are.
  • The amount of factories operating on a planet will reduce the amount of resources you have access to as the resources will be spread between everyone. The more people using that planet, the less it will make for you.

These two factors lead to the myth that PI just isn't worth the hassle. That myth comes from people who try to do PI in HiSec. In HiSec, you begin with planets that already have poor resources due to the high Security Status even before you have the unwashed masses sucking each planet dry for anything and everything, so the profit that you make is often really low. NullSec is different because the planets are rich in resources and the local traffic is very low, meaning we can easily turn a great profit for very little effort. Depending on the markets, very simple P0>P2 extraction planets can generate between 3-5M ISK a day. If you are running 5 planets, that is roughly 15-25M ISK or a fully fit T1 Cruiser, per day, for free.

With that in mind, why would anyone not want to do PI in NullSec if they are already living there? You should know that your return will depend on the markets, how often you micromanage your setup and how efficient your planets are. Your millage will vary!

Recommended Skills

Main article: Creating a Planetary Interaction Alt

These are the recommended skills for successfully conducting PI at the NSC. You will only need the recommended skills, however the advanced skills are definitely worth the train in the long run. The recommended PI skills will allow you to build 5 P0>P2 planets in the NSC backpocket, while the advanced PI skills will allow for a 6th planet, and the required upgraded Command Center, that can be used for a P4 production planet. The recommended ship skills will allow you to fly the standard E-UNI WH/NullSec Epithal fit. The Epithal is the preferred PI industrial due it's unique planetary commodities cargo hold. The advanced ship skills will increase the survivability of the Epithal and the amount of PI materials that it can carry.

Icon container large.png Recommended PI Skills Icon ship.png Recommended Ship skills Icon container large green.png Advanced PI Skills Icon ship dark.png Advanced Ship Skills
~ 12 days and 22 hours ~ 6 days and 1 hour ~ 40 days and 8 hours ~ 9 days and 14 hours

Remote Sensing III
Planetology IV
Advanced Planetology III
Command Center Upgrade IV
Interplanetary Consolidation IV

Cloaking III
Gallente Industrial I
Shield Upgrades IV
Tactical Shield Manipulation IV

Command Center Upgrade V
Interplanetary Consolidation V

Acceleration Control III
Evasive Maneuvering IV
Gallente Industrial IV
High Speed Maneuvering IIII
Navigation IV
Spaceship Command IV

The Epithal

Main article: Epithal
Logo faction gallente federation.png
Epithal.jpg
The Epithal is a specialist Gallente Industrial Ship, similar to the Miasmos, with a unique cargo bay that can hold very large amounts of planetary commodities.

Logo faction gallente federation clean.png At Gallente Industrial IV, the Planetary Goods Bay can hold 63,000 m³.
Cloak.png It can use the MWD+Cloak trick to travel in relative saftey.
Icon money.png Ship and Fittings cost approximately 17M ISK, you can make that back in two days with NullSec PI.

Fitted cheaply and with only basic skills needed to fly it, it makes for the perfect PI hauler in NullSec. The one issue with the Epithal is that it's regular cargo hold is not big enough to carry a Planetary Command Center, therefore you will need another Industrial ship for this. Use an unfit Industrial from the Corp Hangers for this, and return it once you have deployed the Command Centers.

NullSec PI Hauler
Epithal: NullSec PI Hauler
EFT
[Epithal, NullSec PI Hauler]
Improved Cloaking Device II

Adaptive Invulnerability Field II
EM Ward Field II
Medium Shield Extender II
50MN Y-T8 Compact Microwarpdrive

Nanofiber Internal Structure II
Warp Core Stabilizer I
Warp Core Stabilizer I
Warp Core Stabilizer I

Medium Low Friction Nozzle Joints I
Medium Ancillary Current Router I
Medium Core Defense Field Extender I



Core Scanner Probe I x8

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Fitting template mid slots label.png
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Fitting template low slots label.png
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10998_64.png
10998_64.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
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FITTING DIFFICULTY
EVE VERSION
YC118 1.0
ALPHA CAN USE
UNSET
EFT
FLEET-UP
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Relevant information:
  • Warp speed 3 AU/s warp speed.
    Align time 9 sec align time
    Effective hit points 8,604 effective hit points @ All 5.
    Cargo capacity 550+67,500 m3 cargo capacity @ All 5


What to Manufacture?

Main article: Planetary Commodities

Now that we have the required skills and an Epithal for moving our goods around, we need to choose what to produce with our PI planets. When it comes to what to produce, there is no single right or wrong answer. The markets and the demand for certain goods do change, however there are three broadbrush groups of PI commodities that do turn a solid profit.

Gallente fuel block.png Coolant, Enriched Uranium, Mechanical Parts, Oxygen and Robotics are all use to produce Fuel Blocks and are therefore always in constant demand. This means they also sell well locally and there is not the requirement to ship them to Jita. For those who want to go the extra mile, there is also an Ice Belt in AK-QBU which gives the remaining materials needed to produce Oxygen Fuel Blocks.
Silicate glass.png Microfiber Shielding, Polyaramids and Silicate Glass are all P2 products that cannot be manufactured on a single planet. They require P1 materials to be imported from a separate planet. As the majority of players want minimal involvement with PI once setup, these are generally under produced and therefore can bring excellent margins for players willing to put in the extra effort.
Structure market network.png All the P4 commodities are required for the production of Citadels and Engineering Complexes and therefore are always in demand and bring a solid return. They do require the use of a P2>P4 or a P1+P2>P4 factory planet to manufacture, which again requires more effort than the average capsuleer is willing to put into PI.

To make the most money from PI, you should look at both at the local market and the Jita market and compare what items are selling fast with the items are selling for more ISK. If you find something that is both quick selling and for a higher than normal amount, that is the product to manufacture.

Where to Manufacture?

This maps shows how local systems link together to form the NSC Syndicate backpocket. The deeper into the pocket you go, the safer you will be. Safer does not mean safe, however.
It is recommended that you do not do Planetary Interaction within PC9-AY. You are free to do so if you choose to, however be advised that large numbers of neutrals visit the system to poke the NSC into fighting. There is a higher certainty that you will die. Horribly.
Main article: Good Planets

One of, if not the most dangerous places to be in NullSec, is on a Gate. Where possible, it is better to limit all your PI production to one system and ideally a system that also has a Station or a Citadel blue to the Uni. The tables below show all the planets and systems within the NSC backpocket and also what PI commodities can be produced completed within each system. One other factor to be aware of is the further into the pocket you go, the safer you should be due to the increased warning of Neutrals entering PC9-AY. Again, you are never safe in NullSec and should not get complacent. Neutrals do log off in the backpocket and there are often wormholes that bring visitors. Always pay attention to local and dock up/go safe if you see anyone not blue.

T22-QI

  • T22-QI IV - Moon 8 - Trust Partners Warehouse
  • T22-QI V - Moon 14 - Intaki Syndicate Academy
  • T22-QI VI - Moon 6 - Intaki Syndicate Academy
  • T22-QI VI - Moon 9 - Intaki Space Police Testing Facility (NSC Industry hub)
  • T22-QI VI - Moon 12 - Intaki Syndicate Academy
  • T22-QI VI - Moon 13 - Trust Partners Warehouse
T22-QI - Planets
PlasmaLarge.png BarrenLarge.png OceanicLarge.png GasLarge.png GasLarge.png GasLarge.png OceanicLarge.png IceLarge.png

T22-QI I
Plasma
Radius 4480 Km

T22-QI II
Barren
Radius 3940 Km

T22-QI III
Oceanic
Radius 10050 Km

T22-QI IV
Gas
Radius 39140 Km

T22-QI V
Gas
Radius 34010 Km

T22-QI VI
Gas
Radius 65380 Km

T22-QI VII
Barren
Radius 5280 Km

T22-QI VIII
Ice
Radius 12100 Km

T22-QI - Planetary Resources and Products
Heavy metal.png Resources - P0 Electrolytes.png Basic - P1 Transmitter.png Refined - P2 Nuclear reactors.png Specialized - P3 Nano-factory.png Advanced - P4

Aqueous Liquids
Base Metals
Carbon Compounds
Complex Organisms
Heavy Metals
Ionic Solutions
Micro Organisms
Noble Gas
Noble Metals
Non-CS Crystals
Planktic Colonies
Reactive Gas
Suspended Plasma

Bacteria
Biofuels
Biomass
Chiral Structures
Electrolytes
Oxidizing Compound
Oxygen
Plasmoids
Precious Metals
Proteins
Reactive Metals
Toxic Metals
Water

Biocells
Construction Blocks
Consumer Electronics
Coolant
Enriched Uranium
Fertilizer
Gen. Enhanced Livestock
Livestock
Mechanical Parts
Nanites
Oxides
Rocket Fuel
Super Conductors
Supertensile Plastics
Synthetic Oil
Test Cultures
Transmitter
Viral Agent
Water-Cooled CPU

Biotech Research Reports
Condensates
Cryoprotectant Solution
Gel-Matrix Biopaste
Guidance Systems
Robotics
Supercomputers
Synthetic Synapses
Transcranial Microcontrollers
Ukomi Super Conductors
Vaccines

Organic Mortar Applicators
Recursive Computing Module
Wetware Mainframe

X-PYH5

  • Astrahus - Perihelion (Peridexic Effect)
X-PYH5 - Planets
LavaLarge.png TemperateLarge.png BarrenLarge.png GasLarge.png GasLarge.png OceanicLarge.png

X-PYH5 I
Lava
Radius 2520 Km

X-PYH5 II
Temperate
Radius 4490 Km

X-PYH5 III
Barren
Radius 4760 Km

X-PYH5 IV
Gas
Radius 35390 Km

X-PYH5 V
Gas
Radius 24370 Km

X-PYH5 VI
Oceanic
Radius 4290 Km

X-PYH5 - Planetary Resources and Products
Heavy metal.png Resources - P0 Electrolytes.png Basic - P1 Transmitter.png Refined - P2 Nuclear reactors.png Specialized - P3 Nano-factory.png Advanced - P4

Aqueous Liquids
Autotrophs
Base Metals
Carbon Compounds
Complex Organisms
Felsic Magma
Heavy Metals
Ionic Solutions
Micro Organisms
Noble Gas
Noble Metals
Non-CS Crystals
Planktic Colonies
Reactive Gas
Suspended Plasma

Bacteria
Biofuels
Biomass
Chiral Structures
Electrolytes
Industrial Fibers
Oxidizing Compound
Oxygen
Plasmoids
Precious Metals
Proteins
Reactive Metals
Silicon
Toxic Metals
Water

Biocells
Construction Blocks
Consumer Electronics
Coolant
Enriched Uranium
Fertilizer
Gen. Enhanced Livestock
Livestock
Mechanical Parts
Microfiber Shielding
Miniature Electronics
Nanites
Oxides
Polyaramids
Polytextiles
Rocket Fuel
Silicate Glass
Super Conductors
Supertensile Plastics
Synthetic Oil
Test Cultures
Transmitter
Viral Agent
Water-Cooled CPU

Biotech Research Reports
Camera Drones
Condensates
Cryoprotectant Solution
Data Chips
Gel-Matrix Biopaste
Guidance Systems
Hazmat Detection Systems
Hermetic Membranes
High-Tech Transmitters
Industrial Explosives
Neocoms
Nuclear Reactors
Planetary Vehicles
Robotics
Smartfab Units
Supercomputers
Synthetic Synapses
Transcranial Microcontrollers
Ukomi Super Conductors
Vaccines

Broadcast Node
Integrity Response Drones
Nano-Factory
Organic Mortar Applicators
Recursive Computing Module
Self-Harmonizing Power Core
Sterile Conduits
Wetware Mainframe

ZN0-SR

  • ZN0-SR III - Intaki Bank Depository
  • ZN0-SR V - Moon 7 - Intanki Bank Depository
  • ZN0-SR VI - Moon 4 - Intaki Space Police Assembly Plant
ZN0-SR - Planets
BarrenLarge.png BarrenLarge.png StormLarge.png TemperateLarge.png GasLarge.png GasLarge.png GasLarge.png IceLarge.png

ZN0-SR I
Barren
Radius 2290 Km

ZN0-SR II
Barren
Radius 4650 Km

ZN0-SR III
Storm
Radius 7090 Km

ZN0-SR IV
Temperate
Radius 7990 Km

ZN0-SR V
Gas
Radius 22860 Km

ZN0-SR VI
Gas
Radius 27180 Km

ZN0-SR VII
Gas
Radius 23850 Km

ZN0-SR VIII
Ice
Radius 6740 Km

ZN0-SR - Planetary Resources and Products
Heavy metal.png Resources - P0 Electrolytes.png Basic - P1 Transmitter.png Refined - P2 Nuclear reactors.png Specialized - P3 Nano-factory.png Advanced - P4

Aqueous Liquids
Autotrophs
Base Metals
Carbon Compounds
Complex Organisms
Heavy Metals
Ionic Solutions
Micro Organisms
Noble Gas
Noble Metals
Planktic Colonies
Reactive Gas
Suspended Plasma

Bacteria
Biofuels
Biomass
Electrolytes
Industrial Fibers
Oxidizing Compound
Oxygen
Plasmoids
Precious Metals
Proteins
Reactive Metals
Toxic Metals
Water

Biocells
Construction Blocks
Coolant
Enriched Uranium
Fertilizer
Gen. Enhanced Livestock
Livestock
Mechanical Parts
Nanites
Oxides
Polyaramids
Polytextiles
Rocket Fuel
Super Conductors
Supertensile Plastics
Synthetic Oil
Test Cultures
Viral Agent
Water-Cooled CPU

Biotech Research Reports
Condensates
Cryoprotectant Solution
Gel-Matrix Biopaste
Hermetic Membranes
Industrial Explosives
Synthetic Synapses
Transcranial Microcontrollers
Ukomi Super Conductors
Vaccines

Nano-Factory

5-DSFH

  • Astrahus - Fishbowl (Ice Dalak Conglomerate)
5-DSFH - Planets
StormLarge.png BarrenLarge.png LavaLarge.png BarrenLarge.png TemperateLarge.png GasLarge.png GasLarge.png GasLarge.png IceLarge.png

5-DSFH I
Storm
Radius 3900 Km

5-DSFH II
Barren
Radius 6050 Km

5-DSFH III
Lava
Radius 4250 Km

5-DSFH IV
Barren
Radius 6590 Km

5-DSFH V
Temperate
Radius 4850 Km

5-DSFH VI
Gas
Radius 18960 Km

5-DSFH VII
Gas
Radius 22990 Km

5-DSFH VIII
Gas
Radius 47030 Km

5-DSFH IX
Ice
Radius 22110 Km

5-DSFH - Planetary Resources and Products
Heavy metal.png Resources - P0 Electrolytes.png Basic - P1 Transmitter.png Refined - P2 Nuclear reactors.png Specialized - P3 Nano-factory.png Advanced - P4

Aqueous Liquids
Autotrophs
Base Metals
Carbon Compounds
Complex Organisms
Felsic Magma
Heavy Metals
Ionic Solutions
Micro Organisms
Noble Gas
Noble Metals
Non-CS Crystals
Planktic Colonies
Reactive Gas
Suspended Plasma

Bacteria
Biofuels
Biomass
Chiral Structures
Electrolytes
Industrial Fibers
Oxidizing Compound
Oxygen
Plasmoids
Precious Metals
Proteins
Reactive Metals
Silicon
Toxic Metals
Water

Biocells
Construction Blocks
Consumer Electronics
Coolant
Enriched Uranium
Fertilizer
Gen. Enhanced Livestock
Livestock
Mechanical Parts
Microfiber Shielding
Miniature Electronics
Nanites
Oxides
Polyaramids
Polytextiles
Rocket Fuel
Silicate Glass
Super Conductors
Supertensile Plastics
Synthetic Oil
Test Cultures
Transmitter
Viral Agent
Water-Cooled CPU

Biotech Research Reports
Camera Drones
Condensates
Cryoprotectant Solution
Data Chips
Gel-Matrix Biopaste
Guidance Systems
Hazmat Detection Systems
Hermetic Membranes
High-Tech Transmitters
Industrial Explosives
Neocoms
Nuclear Reactors
Planetary Vehicles
Robotics
Smartfab Units
Supercomputers
Synthetic Synapses
Transcranial Microcontrollers
Ukomi Super Conductors
Vaccines

Broadcast Node
Integrity Response Drones
Nano-Factory
Organic Mortar Applicators
Recursive Computing Module
Self-Harmonizing Power Core
Sterile Conduits
Wetware Mainframe

AK-QBU

  • Astrahus - The Fridge (Peridexic Effect)
AK-QBU - Planets
BarrenLarge.png LavaLarge.png BarrenLarge.png BarrenLarge.png StormLarge.png TemperateLarge.png PlasmaLarge.png BarrenLarge.png

AK-QBU I
Barren
Radius 2410 Km

AK-QBU II
Lava
Radius 3320 Km

AK-QBU III
Barren
Radius 3930 Km

AK-QBU IV
Barren
Radius 5640 Km

AK-QBU V
Storm
Radius 5440 Km

AK-QBU VI
Temperate
Radius 5430 Km

AK-QBU VII
Plasma
Radius 2810 Km

AK-QBU VIII
Barren
Radius 11140 Km

AK-QBU - Planetary Resources and Products
Heavy metal.png Resources - P0 Electrolytes.png Basic - P1 Transmitter.png Refined - P2 Nuclear reactors.png Specialized - P3 Nano-factory.png Advanced - P4

Aqueous Liquids
Autotrophs
Base Metals
Carbon Compounds
Complex Organisms
Felsic Magma
Heavy Metals
Ionic Solutions
Micro Organisms
Noble Gas
Noble Metals
Non-CS Crystals
Suspended Plasma

Bacteria
Biofuels
Chiral Structures
Electrolytes
Industrial Fibers
Oxygen
Plasmoids
Precious Metals
Proteins
Reactive Metals
Silicon
Toxic Metals
Water

Biocells
Construction Blocks
Consumer Electronics
Coolant
Enriched Uranium
Fertilizer
Livestock
Mechanical Parts
Microfiber Shielding
Miniature Electronics
Nanites
Polytextiles
Rocket Fuel
Super Conductors
Synthetic Oil
Test Cultures
Transmitter
Water-Cooled CPU

Biotech Research Reports
Cryoprotectant Solution
Guidance Systems
Industrial Explosives
Nuclear Reactors
Robotics
Smartfab Units
Supercomputers
Transcranial Microcontrollers
Ukomi Super Conductors

Nano-Factory
Wetware Mainframe

How to Manufacture

Main article: Colony Management

One Planet P0>P2 - Commander Center Upgrades IV

The most common setup used by people to make passive PI income with minimal effort will be the product of P2 commodities on a single planet, with Command Centers IV trained. At maximum efficiency, each planet will be able to produce 240 P2 commodities in a 24hr period.

  • Use the scanner to highlight the two highest density areas of resources on the planet. Use the scan slider until you only have one white spot left. This will be the highest density resource spot.

Nsc pi 1.pngNsc pi 2.png

  • Drop the Command Center somewhere roughly between the two. It doesn't need to be exact, the only use the Command Center has in this setup is to center the camera when we open Planet Mode. When you are happy with it's position, hit submit.

Nsc pi 3.png

  • Open up the Command Center, upgrade it to level IV and hit submit again.

Nsc pi 4.png

  • Place a Extractor Control Unit on the boundary of the first resource hotspot.

Nsc pi 5.png

  • Do the same on the second resource hotspot.

Nsc pi 6.png

  • Place a Launch Pad in the center between the two Extractor Control Units.

Nsc pi 7.png

  • Place 1 Advanced Industrial Facility, 2 Basic Industrial Facilities and 1 Storage Facility, in that order, in a line towards the first Extractor Control Unit.

Nsc pi 8.png

  • Do the same in the other direction, towards the second Extractor Control Unit. Once you are happy with the layout, hit submit.

Nsc pi 9.png

  • Using Planetary Links, link each part of your factory together in one long line. There is no need to link the Commander Center.

Nsc pi 11.png

  • Install the correct Schematics for the commodities that you wish to build in each Industrial Facility. Basic Industrial Facilities produce P1 while Advance Industrial Facilities produce P2.

Nsc pi 10.png

  • Open up the Extractor Control Unit. What we need to achieve here is a program output higher than 12,000 Units per hour to achieve maximum efficiency. You longer that you set the Extraction Area Size (This is the amount of time that the planet will run for) the less the per hour output will be. The more Extractor Head Units that you use, the higher the per hour output will be. Do this for both Extractor Control Units, making sure you are extracting the required P0 resource. Play around here, see what works, but generally 4 Extractor Heads and a 1 day Extraction Area Size should be more than enough to achieve maximum efficiency in NullSec. Always try to aim for as much as you can per hour though, as this will leave a surplus supply of P0 resources in your Storage Facilities that will allow the planet to continue to produce P2 if you are a couple of hours late to reset it, or just forget entirely.

Nsc pi 12.png

  • Now is the tricky bit. We need to create routes to ensure that our products flow correctly between the various Industry Facilities and and up as P2 commodities in our Launchpad. Unfortunately this cannot really be shown with images.
    • Route each P0 resource from the Extractor Control Unit to the closest Storage Facility
    • Route each P0 from the Storage Facilities to the two Basic Industrial Facility that require that product (You should have already installed the correct Schematics for the Basic Industrial Facilities earlier)
    • Route the output P1 material from all Basic Industrial Facilities to the Launchpad
    • Route one of each type of P1 material in the Launchpad (You will see four listed if done right, two of each P1) to both Advanced Industrial Facilities
    • Route the P2 output from both Advanced Industrial Facilities back to the launch pad
Nsc pi 14.png Nsc pi 13.png
  • Hit submit one last time to turn the whole process on. If you wait a few hours, you can check your Launchpad to see if there is a nice pile of P2 commodities there. If you did, the Planet is set up correctly. The only interaction that you need to have with the whole setup is to re-start the Extractor Control Units to ensure that you maintain that magic number of 12,000 Units per Day.

One Planet P0>P2 - Commander Center Upgrades V

We will assume that, after setting up the above 5 times, that by the time someone has trained Commander Center Upgrades V that they have a solid understanding of how the process works. Command Center Upgrades V allows us to add 2 additional Basic Industry Facilities and 1 addition Advanced Industrial Facility. This will increase the productivity of the Planet by 33%. To achieve maximum efficiency, the Extractor Control Units will need to be running at 18,000 Units per Hour to keep up with the increased demand. You will likely need to drop to 3 Extractor Heads on one resource to have enough space to fit the Advanced Industrial Facility. With some re-positioning of the Extractor Control Units closer to the main site, you can free up some fitting space by reducing the lengths of the links between the Extractor Control Units and the Storage Facility, which should allow you to place that fourths Extractor Head back out. It takes a little effort to get the positing right and can be fiddly, but at an increase of 33% is definitely is worth it to get it right.

  • Place the two addition Basic Industrial Facility first, then the Advanced Industrial Facility so that the P0 resources do not run into the transit limit between structures.

Nsc pi 15.png

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