(Redirected from Structure Missile Systems)
| Skills |
|---|
| Skills by category |
Overview
This skill category contains skills involving the anchoring and utilization of deployable structures of all sizes, from player-owned starbases to citadels. These skills also allow the control of starbase and citadel weapon systems.
| Skill (Multiplier) | Purpose | Alpha Limit |
|---|---|---|
| Anchoring (3x) | Base skill required to anchor objects in space. | ◼▨▨▨▨ |
| Mercenary Den Management (8x) | Allows operation of 1 MD per level | ▨▨▨▨▨ |
| Starbase Defense Management (7x) | Allows control of POS weapon systems. | ▨▨▨▨▨ |
| Structure Doomsday Operation (2x) | Skill at using structure doomsday weapons. | ▨▨▨▨▨ |
| Structure Electronic Systems (2x) | Skill at using structure support modules. | ▨▨▨▨▨ |
| Structure Engineering Systems (2x) | Skill at using structure support modules. | ▨▨▨▨▨ |
| Structure Missile Systems (2x) | Skill at using structure missile weapons. | ▨▨▨▨▨ |
Skill Details
Anchoring
Skill at anchoring deployables.
| 3x | |
| 75k ISK | |
| I | |
| None | |
| Anchoring: Customs Office Gantry, Secure Containers, Assembly Arrays, Ship Maintenance Array, Reprocessing Arrays, Compression Array, Laboratories, Drug Lab, System Scanning Array, Mobile Micro Jump Unit, Cynosural System Jammer, Tech 1 and Faction POS Weapon Batteries; | |
| Anchoring: Reactor Arrays, Tech 1 and Faction Mobile Small Warp Disruptors, Small Mobile Siphon Units, Encounter Surveillance Systems | |
| Anchoring: Mobile Small Warp Disruptor II, Tech 1 and Faction Mobile Medium Warp Disruptors, Tech 1 and Faction POS ECM Batteries, Mobile Cynosural Inhibitor, Mobile Scan Inhibitor | |
| Anchoring: Mobile Medium Warp Disruptor II, Tech 1 and Faction Mobile Large Warp Disruptors; | |
| Anchoring: Mobile Large Warp Disruptor II; |
Mercenary Den Management
Skill at using Mercenary Dens. Allows control of one structure per level, up to a maximum of five. Mercenary Dens must be places within 10km of a temperate planet's Skyhook.
| 8x | |
| TBD ISK | |
| Alpha pilot can not train this skill. | |
| Anchoring III, Criminal Connections III |
Starbase Defense Management
Skill at using starbase weapon systems. Allows control of one array per level. Arrays must be placed outside of the forcefield to be controlled.
| 7x | |
| 1M ISK | |
| Alpha pilot can not train this skill. | |
| Anchoring IV |
Structure Doomsday Operation
Specialization in operating Citadel doomsday weapons. 2% reduction in Arcing Vorton Projector duration per level.
| 2x | |
| 5M ISK | |
| Alpha pilot can not train this skill. | |
| Science I; Anchoring I |
Structure Electronic Systems
Basic operation of structure electronic modules. 3% reduction in capacitor consumption of all structure electronic warfare and tackle modules per level.
| 2x | |
| 5M ISK | |
| Alpha pilot can not train this skill. | |
| CPU Management I; Anchoring I |
Structure Engineering Systems
Basic operation of structure engineering modules. 2% reduction in capacitor consumption of all structure energy neutralizers and point defense batteries per level.
| 2x | |
| 5M ISK | |
| Alpha pilot can not train this skill. | |
| Power Grid Management I; Anchoring I |
Structure Missile Systems
Basic operation of structure missile launchers. 2% bonus to all structure missile and guided bomb damage per level.
| 2x | |
| 5M ISK | |
| Alpha pilot can not train this skill. | |
| Missile Launcher Operation I; Anchoring I |