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Line 49: |
Line 49: |
| # [[Cowardly Commander]] | | # [[Cowardly Commander]] |
| | | |
− | =Chapter 2: Spiderweb Politics= | + | ==Chapter 2: Spiderweb Politics== |
− | Half the missions in this chapter are in the Nishah solar system, and only one is outside the Gebem constellation.
| |
| | | |
− | ==[[Aralin Jick (Mission)|Aralin Jick]]==
| + | Half of the missions in this chapter are in the Nishah solar system, and only one is outside the Gebem constellation. |
− | {|
| |
− | |-
| |
− | | valign="top" | [[Image:Aralin Jick.jpg|thumb|left|192px]]
| |
− | | valign="top" | '''Type:''' Courier
| |
| | | |
− | '''Destination:''' Nishah (4 jumps)
| + | ===Missions=== |
| | | |
− | '''Summary:''' Travel to Nishah, the second mission hub.
| + | # [[Aralin Jick (mission)|Aralin Jick]] |
− | |}
| + | # [[Longing Leman]] |
− | | + | # [[Languishing Lord]] |
− | ==[[Background Check]]==
| + | # [[Razing the Outpost]] |
− | {|
| + | # [[Ascending Nobles]] |
− | |-
| + | # [[Hunting the Hunter]] |
− | | valign="top" | [[Image:Amarr_epic_07.jpg|thumb|left|192px]]
| + | # [[Fate of a Madman]] |
− | | valign="top" | '''Type:''' Encounter (Sansha's Nation)
| |
− | | |
− | '''Summary:''' Destroy all enemy ships.
| |
− | | |
− | '''Tips:'''
| |
− | * Attacking each wave will trigger the next reinforcement.
| |
− | * It will help to destroy the waves in the order they spawn. If you form a fleet with yourself, you can tag waves of ships as they appear to keep track of them.
| |
− | |}
| |
− | | |
− | {{NPCTableHead|Initial Group}}
| |
− | {{NPCTableRow|Elite Cruiser|3|Centum Loyal Mutilator/Hellhound}}
| |
− | {{NPCTableRow|Battleship|2|Centus Dread Lord/Tyrant}}
| |
− | {{NPCTableFoot}}
| |
− | {{NPCTableHead|Wave 1}}
| |
− | {{NPCTableRow|Battlecruiser|2|Centatis Devil/Wraith}}
| |
− | {{NPCTableFoot}}
| |
− | {{NPCTableHead|Wave 2}}
| |
− | {{NPCTableRow|Elite Frigate|3|Centii Loyal Minion/Servant|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
| |
− | {{NPCTableFoot}}
| |
− | {{NPCTableHead|Wave 3}}
| |
− | {{NPCTableRow|Elite Cruiser|2|Centum Loyal Mutilator/Hellhound}}
| |
− | {{NPCTableRow|Battleship|3|Centus Tyrant}}
| |
− | {{NPCTableFoot}}
| |
− | {{NPCTableHead|Wave 4}}
| |
− | {{NPCTableRow|Battlecruiser|2|Centatis Devil/Wraith}}
| |
− | {{NPCTableFoot}}
| |
− | {{NPCTableHead|Wave 5}}
| |
− | {{NPCTableRow|Elite Frigate|1|Centii Loyal Servant/Minion|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
| |
− | {{NPCTableFoot}}
| |
− | {{NPCTableHead|Wave 6}}
| |
− | {{NPCTableRow|Elite Cruiser|2|Centum Loyal Torturer/Mutilator/Fiend}}
| |
− | {{NPCTableRow|Battleship|3|Centus Dread Lord/Tyrant}}
| |
− | {{NPCTableFoot}}
| |
− | The last ship destroyed in Wave 6 completes the mission objective.
| |
− | {{NPCTableHead|Wave 7}}
| |
− | {{NPCTableRow|Battlecruiser|2|Centatis Wraith/Devil}}
| |
− | {{NPCTableFoot}}
| |
− | {{NPCTableHead|Wave 8}}
| |
− | {{NPCTableRow|Elite Frigate|2|Centii Loyal Minion/Servant|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
| |
− | {{NPCTableFoot}}
| |
− | | |
− | ==[[Longing Leman]]==
| |
− | {|
| |
− | |-
| |
− | | valign="top" | [[Image:Amarr_epic_08.jpg|thumb|left|192px]]
| |
− | | valign="top" | '''Type:''' Encounter (Amarr Empire/No combat)
| |
− | | |
− | '''Summary:''' Retrieve the Communications Logs (0.1 m3)
| |
− | | |
− | '''Tips:'''
| |
− | * You will need a Data Analyzer module to hack the Encrypted Communications Array. The mission does not provide you with one, so you'll have to get one yourself.
| |
− | * This is not a combat mission. It is not necessary to destroy any NPC ships.
| |
− | |}
| |
− | | |
− | {{StructureTable|
| |
− | {{StructureTableRow|Hackable|1|Encrypted Communications Array|cargo=1 x Communications Logs}}
| |
− | }}
| |
− | {{NPCTableHead|Outpost Guards}}
| |
− | {{NPCTableRow|Fighter|5|Outpost Defender (Equite)}}
| |
− | {{NPCTableRow|Elite Frigate|4|Divine Imperial Imran/Sixtus|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
| |
− | {{NPCTableRow|Battlecruiser|6|Imperial Templar Phalanx}}
| |
− | {{NPCTableRow|Battleship|7|Imperial Templar Diviner/Judgement|ewar={{icon|td|24|Tracking disruption}}|ewar2={{icon|neut|24|Energy neutralizer}}}}
| |
− | {{NPCTableFoot}}
| |
− | | |
− | ==[[Languishing Lord]]==
| |
− | {|
| |
− | |-
| |
− | | valign="top" | [[Image:Amarr_epic_09.jpg|thumb|left|192px]]
| |
− | | valign="top" | '''Type:''' Encounter (Amarr Empire/No combat)
| |
− | | |
− | '''Summary:''' No combat.
| |
− | | |
− | '''Tips:'''
| |
− | *You'll be told to fly to a structure (about 20k away). Then you watch for a minute, and the mission completes. Do not engage any of the ships that appear.
| |
− | |}
| |
− | | |
− | {{StructureTable|
| |
− | {{StructureTableRow|Structure|1|Broken Metallic Crystal Asteroid}}
| |
− | {{StructureTableRow|Asteroid|30|Veldspar}}
| |
− | }}
| |
− | {{NPCTableHead|Initial Spawn}}
| |
− | {{NPCTableRow|Battleship|1|Lord Manik}}
| |
− | {{NPCTableRow|Battleship|1|Mercenary}}
| |
− | {{NPCTableFoot}}
| |
− | Mission objective is completed after Lord Manik and the mercenary leave the area.
| |
− | | |
− | ==[[Razing the Outpost]]==
| |
− | {|
| |
− | |-
| |
− | | valign="top" | [[Image:Amarr_epic_10.jpg|thumb|left|192px]]
| |
− | | valign="top" | '''Type:''' Encounter (Mercenaries - Mordu's Legion ships)
| |
− | | |
− | '''Summary:''' Destroy all enemy ships and The Outpost.
| |
− | | |
− | '''Tips:'''
| |
− | *Switch your tank to Kinetic/Thermal, and your damage to Kinetic (Thermal secondary) if possible.
| |
− | |}
| |
− | | |
− | ===Acceleration Gate Entrance===
| |
− | {{NPCTableHead}}
| |
− | {{NPCTableRow|Frigate|3|Mordus Bounty Hunter|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
| |
− | {{NPCTableRow|Cruiser|3|Mordus Lion}}
| |
− | {{NPCTableRow|Battleship|4|Mordus Gigamar/Phanti}}
| |
− | {{NPCTableRow|Sentry|3|Caldari Cruise Missile Battery|note=Scourge missiles (kinetic)}}
| |
− | {{NPCTableFoot}}
| |
− | | |
− | ===Room 1===
| |
− | {{NPCTableHead}}
| |
− | {{NPCTableRow|Cruiser|6|Mordus Puma/Leopard}}
| |
− | {{NPCTableRow|Battleship|4|Mordus Gigamar/Phanti/Mammoth}}
| |
− | {{NPCTableRow|Sentry|3|Caldari Cruise Missile Battery|note=Scourge missiles (kinetic)}}
| |
− | {{NPCTableFoot}}
| |
− | | |
− | ===Room 2===
| |
− | {{NPCTableHead|Initial Group}}
| |
− | {{NPCTableRow|Frigate|2|Mordus Bounty Hunter|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
| |
− | {{NPCTableRow|Cruiser|4|Mordus Bobcat}}
| |
− | {{NPCTableRow|Battleship|2|Mordus Gigamar|trigger=Last battleship destroyed triggers Wave 1}}
| |
− | {{NPCTableRow|Sentry|3|Caldari Heavy Missile Battery|note=Inferno missiles (thermal)}}
| |
− | {{NPCTableRow|Sentry|3|Caldari Cruise Missile Battery|note=Scourge missiles (kinetic)}}
| |
− | {{NPCTableFoot}}
| |
− | {{NPCTableHead|Wave 1}}
| |
− | {{NPCTableRow|Frigate|2|Mordus Bounty Hunter|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
| |
− | {{NPCTableRow|Cruiser|4|Mordus Leopard}}
| |
− | {{NPCTableRow|Battleship|4|Mordus Gigamar/Mammoth|trigger=Third battleship destroyed triggers Wave 2}}
| |
− | {{NPCTableFoot}}
| |
− | {{NPCTableHead|Wave 2}}
| |
− | {{NPCTableRow|Frigate|4|Mordus Bounty Hunter|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
| |
− | {{NPCTableRow|Cruiser|3|Mordus Lion}}
| |
− | {{NPCTableRow|Battleship|8|Mordus Gigamar/Phanti/Mammoth}}
| |
− | {{NPCTableFoot}}
| |
− | {{StructureTable|
| |
− | {{StructureTableRow|Structure|1|The Outpost|trigger=Destroying completes the mission objective|note=~53,000 HP}}
| |
− | }}
| |
− | | |
− | ==[[Ascending Nobles]]==
| |
− | {|
| |
− | |-
| |
− | | valign="top" | [[Image:Amarr_epic_11.jpg|thumb|left|192px]]
| |
− | | valign="top" | '''Type:''' Encounter (Mercenaries - Amarr ships)
| |
− | | |
− | '''Destination:''' Reteka (7 jumps)
| |
− | | |
− | '''Summary:''' Destroy enemy ships, then loot Mina Darabi near the Amarr Chapel.
| |
− | | |
− | '''Tips:'''
| |
− | * All spawns start approximately 80k from warp in.
| |
− | * The Veteran battleships do heavy damage if you let them get close (They orbit ~49k).
| |
− | |}
| |
− | | |
− | The last ship destroyed in each group will trigger the next wave.
| |
− | {{NPCTableHead|Initial Group}}
| |
− | {{NPCTableRow|Battleship|5|Independent Veteran Abaddon/Armageddon/Apocalypse}}
| |
− | {{NPCTableRow|Sentry|2|Amarr Light Missile Battery|note=Mjolnir missiles (EM)}}
| |
− | {{NPCTableRow|Sentry|2|Amarr Cruise Missile Battery|note=Mjolnir missiles (EM)}}
| |
− | {{NPCTableFoot}}
| |
− | {{NPCTableHead|Wave 1}}
| |
− | {{NPCTableRow|Cruiser|8|Independent Veteran Omen/Augoror/Maller/Arbitrator|ewar={{icon|td|24|Tracking disruption}}|ewar2={{icon|neut|24|Energy neutralizer - 25km range}}}}
| |
− | {{NPCTableFoot}}
| |
− | {{NPCTableHead|Wave 2}}
| |
− | {{NPCTableRow|Battleship|7|Independent Green-Crewed Abaddon/Armageddon/Apocalypse}}
| |
− | {{NPCTableFoot}}
| |
− | {{NPCTableHead|Wave 3}}
| |
− | {{NPCTableRow|Battleship|6|Independent Abaddon/Armageddon/Apocalypse|trigger=Last ship destroyed completes the mission objective}}
| |
− | {{NPCTableFoot}}
| |
− | {{StructureTable|
| |
− | {{StructureTableRow|Structure|1|Amarr Chapel}}
| |
− | }}
| |
− | Mina Darabi spawns near the Amarr Chapel.
| |
− | | |
− | ====Additional Spawn====
| |
− | If the mission is not completed within 30 minutes after Mina Darabi is collected, the following message will appear:
| |
− | {{MessageBox|Pop-up message:
| |
− | |I know salvaging is fun, but there are several hostile ships inbound. I suggest we retreat now. Mina Darabi is too valuable an informant to lose.}}
| |
− | Approximately 5-10 seconds after that message appears, a new battle group will spawn. There are no bounties and relatively poor salvage from this spawn.
| |
− | | |
− | {{NPCTableHead|Additional Spawn}}
| |
− | {{NPCTableRow|Elite Frigate|6|Independent Veteran Crucifier/Inquisitor|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
| |
− | {{NPCTableRow|Elite Cruiser|6|Independent Veteran Omen/Maller/Augoror|ewar={{icon|td|24|Tracking disruption}}|ewar2={{icon|neut|24|Energy neutralizer}}}}
| |
− | {{NPCTableRow|Elite Battleship|6|Independent Veteran Armageddon/Apocalypse/Abaddon|ewar={{icon|neut|24|Energy neutralizer}}}}
| |
− | {{NPCTableFoot}}
| |
− | This spawn is incredibly strong. It is suggested that pilots bring additional fleet members with logistics. Ships do not award bounties, but may drop faction tags and loot/salvage.
| |
− | | |
− | ==[[Hunting the Hunter]]==
| |
− | {|
| |
− | |-
| |
− | | valign="top" | [[Image:Amarr_epic_12.jpg|thumb|left|192px]]
| |
− | | valign="top" | '''Type:''' Encounter (Sansha's Nation)
| |
− | | |
− | '''Summary:''' Progress through the rooms and obtain 1 x Rahsa, Sansha Commander (1.0 m3).
| |
− | | |
− | |}
| |
− | | |
− | ===Acceleration Gate Entrance===
| |
− | {{NPCTableHead}}
| |
− | {{NPCTableRow|Elite Cruiser|6|Centum Loyal Fiend/Hellhound}}
| |
− | {{NPCTableRow|Battleship|3|Centus Dark Lord/Dread Lord}}
| |
− | {{NPCTableRow|Sentry|6|Sansha Heavy Missile Battery|note=Mjolnir missiles (EM)}}
| |
− | {{NPCTableFoot}}
| |
− | | |
− | ===Room 1===
| |
− | {{NPCTableHead|Initial Group}}
| |
− | {{NPCTableRow|Sentry|1|Sansha Energy Neutralizer I|ewar={{icon|neut|24|Energy neutralizer = 100km range}}}}
| |
− | {{NPCTableRow|Sentry|2|Sansha Sentry III}}
| |
− | {{NPCTableRow|Elite Frigate|2|Centii Loyal Savage/Slavehunter|ewar={{icon|td|24|Tracking disruption}}}}
| |
− | {{NPCTableRow|Elite Cruiser|3|Centum Loyal Mutilator/Torturer}}
| |
− | {{NPCTableRow|Battlecruiser|4|Centatis Devil/Daemon|trigger=Last ship destroyed triggers Wave 1}}
| |
− | {{NPCTableRow|Battleship|4|Centus Tyrant/Dread Lord|trigger=Last ship destroyed triggers Wave 2}}
| |
− | {{NPCTableRow|Battleship|3|Centus Beast Lord/Savage Lord/Overlord|ewar={{icon|td|24|Tracking disruption}}}}
| |
− | {{NPCTableFoot}}
| |
− | {{NPCTableHead|Wave 1}}
| |
− | {{NPCTableRow|Elite Cruiser|3|Centum Loyal Execrator/Slaughterer|ewar={{icon|td|24|Tracking disruption}}}}
| |
− | {{NPCTableFoot}}
| |
− | {{NPCTableHead|Wave 2}}
| |
− | {{NPCTableRow|Elite Frigate|3|Centii Loyal Plague/Butcher}}
| |
− | {{NPCTableRow|Battleship|Centus Beast Lord/Plague Lord|ewar={{icon|td|24|Tracking disruption}}}}
| |
− | {{NPCTableFoot}}
| |
− | {{StructureTable|
| |
− | {{StructureTableRow|Accl Gate|1|Acceleration Gate|note=Locked - Requires Rahsa's Security Card}}
| |
− | {{StructureTableRow|Structure|1|Sansha Battletower|note=Destroying unlocks the Acceleration Gate}}
| |
− | }}
| |
− | | |
− | ===Room 2===
| |
− | On warp in, you will receive a message from Rahsa:
| |
− | {{MessageBox|Message from Rahsa:
| |
− | |A Deal: Well, you're quite the formidable one, aren't you? I have a proposal for you. When you report back to your agent, tell him that you've destroyed my forces, and that I should be executed. Yes, I'm a capsuleer too, but he doesn't need to know that. Do this and I'll make sure you get introduced to one of my friends. The Nation treats its friends well.}}
| |
− | | |
− | {{NPCTableHead}}
| |
− | {{NPCTableRow|Battleship|1|Rahsa's Battleship|cargo=1 x Rahsa, Sansha Commander}}
| |
− | {{NPCTableFoot}}
| |
− | {{StructureTable|
| |
− | {{StructureTableRow|Structure|1|Rahsa's Habitation Module|cargo=Basic trade goods}}
| |
− | }}
| |
− | Destroying Rahsa's Battleship completes the mission objective.
| |
− | | |
− | ==[[Fate of a Madman]]==
| |
− | {|
| |
− | |-
| |
− | | valign="top" | [[Image:Aralin Jick.jpg|thumb|left|192px]]
| |
− | | valign="top" | '''Type:''' Branch
| |
− | | |
− | '''Summary:''' You must choose your path.
| |
− | *Choose ''Interrogation: Catching the Scent'' to work for the Amarr Empire. This guide follows this choice.
| |
− | *Choose ''Silence Rahsa: The Nation's Path'' to work for Sansha's Nation.
| |
− | |}
| |
| | | |
| =Chapter 3: The Old Guard (Amarr Empire Path)= | | =Chapter 3: The Old Guard (Amarr Empire Path)= |
"For over a century the mighty Amarr Empire has been at an uneasy peace with the enigmatic Sansha's Nation. But the Sansha are pushing further into Amarr space without warning or explanation. Ministry of Internal Order agent Kandus Sandar enlists you to be his primary investigator, to uncover plots and annihilate threats as only a capsuleer can."
Requirements
To start the Amarr Epic Arc you must have standings of 5.0 or higher with the Ministry of Internal Order corporation or the Amarr Empire faction. In addition to being comfortable with level 4 missions, you should have the Hacking skill trained and bring a Data Analyzer module.
Rewards
During this Epic Mission Arc you will decide whether to work for the Amarr Empire or for Sansha's Nation. The Amarr Empire will award you
- +10% Amarr Empire faction standing (12.5% at Social V)
- 1 x Imperial Navy Modified 'Noble' Implant
Sansha's Nation will award you
- +10% Sansha's Nation faction standing (12.5% at Social V)
- 1 x Sansha Modified 'Gnome' Implant
After you complete the arc, be sure to check that you have received the faction standing increase, because there have been many cases of people not receiving the increase. If your standing has not changed, file a petition. It may help to include a link to CCP Dropbear's post in the old forums.
Enemies
You will face mostly Sansha's Nation and Amarr Empire ships, so you should tank your ship approximately equally against EM and Thermal damage, and ideally you would do EM damage (Thermal secondary). Some of the battleships' missiles do Kinetic damage, but this is relatively insignificant. In one mission you will encounter Mercenaries in Mordus ships and should refit for Kinetic/Thermal resistance and damage for that mission.
Most frigates you encounter are able to web and warp scramble, but this behavior is inconsistent. Many of the cruisers and battleships and a few of the frigates have tracking disruption, and you should expect to encounter this in every combat mission. Also, in some of the missions there is neuting, but anything serious should be mentioned in the summaries below.
Rewards are listed using Negotiation III, but even so bonuses will vary.
This is meant to be a guide, not a comprehensive reference. See EVE-Survival's Epic Arc Mission Reports and Jowan Datloran's Epic Arc Guides for more. Also EVElopedia (mirror of original site).
The following people have posted some comments on their personal experience and/or fittings on their user pages:
Beginning the Arc
Right to Rule is started by speaking with Karde Romu. You can accept remotely so no need to go to the MIO Agent beacon in the Kor-Azor Prime system, one jump out of Amarr. ("Beacons" and "Agents in Space" must be visible on the overview.)
|
|
Chapter 1: Interference
This chapter takes place in the Nimedaz constellation. Remember that most missions can be completed - and the next accepted - remotely, minimizing travel time.
Missions
- Late Reports
- The Outclassed Outpost
- Raging Sansha
- Cowardly Commander
Chapter 2: Spiderweb Politics
Half of the missions in this chapter are in the Nishah solar system, and only one is outside the Gebem constellation.
Missions
- Aralin Jick
- Longing Leman
- Languishing Lord
- Razing the Outpost
- Ascending Nobles
- Hunting the Hunter
- Fate of a Madman
Chapter 3: The Old Guard (Amarr Empire Path)
|
Type: Encounter (Sansha's Nation)
Summary: Destroy all enemy ships and loot 1 Sansha Command Signal Receiver (1.0 m3)
Tips:
- To control incoming dps, kill all ships in the initial group except for one cruiser and one battleship, then eliminate all cruiser waves before eliminating the battleship waves.
|
Initial Group
Template:NPCTableFootWave 1
Template:NPCTableFootWave 2
Template:NPCTableFootWave 3
Template:NPCTableFoot
The last ship destroyed flags the mission objective completed. The Sansha Command Signal Receiver will spawn in a container next to the last ship destroyed.
|
WD
|
EWAR
|
L
|
|
2 x Elite Cruiser Centum Loyal Fiend
|
|
|
|
|
3 x Battleship Centus Tyrant
|
|
|
|
|
Type: Encounter (Mercenaries - Amarr ships)
Destination: Shaha (13 jumps)
Summary: Place the Homemade Sansha Beacon (1.0 m3) in the Linked Broadcast Array Hub, and destroy the ships that spawn.
Tips:
- There is no standing loss for destroying ships in this mission.
|
Template:StructureTable
Placing the Homemade Sansha Beacon into the Linked Broadcast Array Hub will spawn the Rescue Group.
Rescue Group
Template:NPCTableFoot
Destroying the last ship flags the mission as completed.
|
Type: Encounter (no combat)
Destination: about 13 jumps, back closer to Nishah
If you get a lowsec destination, there's no combat so you can travel in a shuttle.
- Destinations Seen: Masanuh, Jeni, Khafis, Annad, Fensi, Danyana, Saloti
Note: If the route from Mission 15 to Mission 16 takes you through or near the Palas system, it may save time to leave your combat ship in Palas and continue to the Mission 16 destination in a shuttle or rookie ship.
Summary: Travel to destination, and watch the explosion.
|
Template:StructureTable
|
Type: Courier
Destination: Palas (about 6 jumps)
Summary: Travel - no cargo.
|
|
Type: Encounter (Sansha's Nation)
Summary: Engage in combat, and meet one of several conditions to rout the enemy.
Tips:
- Incoming damage is low, but the Neutralizer Sentry has a lot of HP and neuts pretty effectively. If you have an active tank and your dps isn't really high, consider fitting a cap booster so you'll be able to warp out if your capacitor is drained.
- Destroying the last ship of a particular hull group (e.g. frigate, cruiser, etc.) will spawn a duplicate group. This will repeat a specific number of times.
|
Initial Group
Template:NPCTableFoot
The Sentry Group will spawn several seconds after warp-in.
Sentry Group
Template:NPCTableFoot
Mission is flagged as completed, and all remaining ships despawn, when any one of the following conditions are met:
- Amarr Energy Neutralizer Sentry III destroyed
- All Amarr Cruise Missile Batteries destroyed
- Amarr Stasis Tower destroyed
- Battleship destroyed
- Either chain respawn destroyed
|
Type: Encounter (Sansha's Nation)
Destination: Choga (4 jumps)
Reward: 1x Imperial Navy Modified 'Noble' Implant
Summary: Progress through the rooms, and destroy Harkan's Behemoth.
|
Acceleration Gate Entrance
Template:NPCTableFootRoom 1
|
WD
|
EWAR
|
L
|
|
2 x Elite Cruiser Centum Loyal Hellhound/Fiend
|
|
|
|
|
2 x Battlecruiser Centatis Devil/Centatis Wraith
|
|
|
|
Template:NPCTableFootRoom 2
Initial Group
Template:NPCTableFoot
Wave 1 spawns 30-60 seconds after warp-in.
Wave 1
Template:NPCTableFootRoom 3
Initial Group
Template:NPCTableFoot
Attacking the battleship will trigger the Chain Groups to spawn:
- 1st Chain Group is triggered when the initial Battleship receives any damage.
- 2nd Chain Group is triggered when the initial Battleship reaches ~10% shield.
- 3rd Chain Group is triggered when the initial Battleship reaches ~10% armor.
- 4th Chain Group is triggered when the initial Battleship is destroyed.
Chain Group 1
Template:NPCTableFoot
Attacking any ship in Chain Group 1 triggers Chain Group 2.
Chain Group 2
Template:NPCTableFootRoom 4
The Chain Groups are triggered when any ship in the initial group (other than Harkan's Behemoth) is attacked.
Initial Group
|
WD
|
EWAR
|
L
|
|
1-2 x Elite Cruiser Centum Loyal Hellhound/Torturer
|
|
|
|
|
1-2 x Battlecruiser Centatis Daemon/Behemoth
|
|
|
|
Template:NPCTableFoot
Wave 1 is triggered by attacking Harkan's Behemoth.
Wave 1
Template:NPCTableFoot
Wave 2 is triggered when Harkan's Behemoth begins taking armor damage.
Wave 2
Template:NPCTableFoot
Wave 3 is triggered when Harkan's Behemoth is destroyed.
Wave 3
Template:NPCTableFoot
The Chain Groups will repeat for a total of 14 waves. Attacking any ship in Chain Group 3 will trigger Chain Group 1.
Chain Group 1
Template:NPCTableFootChain Group 2
|
WD
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EWAR
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L
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3 x Battlecruiser Centus Daemon/Behemoth
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Destroying Harkan's Behemoth flags the mission objective as completed.
External Links/Guides
EVE-Survival
EVElopedia (mirror of original site)
Jowan Datloran's Epic Arc Guides