Difference between revisions of "Serpentis Yard"
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{{Complex|Serpentis Yard}} | {{Complex|Serpentis Yard}} | ||
− | + | '''Serpentis Yard''' is a class 5 [[Combat sites#Combat Anomalies|combat anomaly]] found in low security space. | |
+ | ==Combat details== | ||
All ships spawn at 0 on the site. Each successive wave is triggered by killing the last ship in the previous wave. | All ships spawn at 0 on the site. Each successive wave is triggered by killing the last ship in the previous wave. | ||
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==Type 1: Silos== | ==Type 1: Silos== | ||
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3 X Cruisers ( Corelum ) <br> | 3 X Cruisers ( Corelum ) <br> | ||
− | =Escalation= | + | ==Escalation== |
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This site can escalate to [[Serpentis Logistical Outpost]] | This site can escalate to [[Serpentis Logistical Outpost]] | ||
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{{Combat Anomalies|Serpentis}} | {{Combat Anomalies|Serpentis}} | ||
− | [[Category: | + | |
+ | [[Category:Combat Anomalies]] |
Revision as of 17:25, 13 June 2017
The reason is: Needs proper formatting.
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Serpentis Yard is a class 5 combat anomaly found in low security space.
Combat details
All ships spawn at 0 on the site. Each successive wave is triggered by killing the last ship in the previous wave.
Type 1: Silos
Also has 30x Veldspar Asteroids
Initial Spawn
4x Destroyers (Corelior)
4x Cruisers (Corelum)
Second Wave
1x Heavy Missile Tower
2-3x Cruisers (Corelum)
3x Battlecruisers (Corelatis)
Third Wave
2x Frigates (Coreli)
2x Cruisers (Corelum)
Fourth Wave
2x Cruisers (Corelum) - Damps
Fifth Wave
2x Cruisers (Corelum)
1x Battleships (Core)
Type 2: Shipyard
Initial Spawn
3 X Cruisers ( Corelum )
2 X Heavy Missile Batteries
Second Wave
4 X Cruisers ( Corelum ), Damping
Third Wave
2 X Frigates ( Coreli )
3 X Cruisers ( Corelum )
Fourth Wave
4 X Destroyers ( Corelior )
3 X Cruisers ( Corelum )
Fifth Wave
2 X Destroyers ( Corelior )
3 X Cruisers ( Corelum )
Escalation
This site can escalate to Serpentis Logistical Outpost