Difference between revisions of "Angel Extravaganza (Level 3)"

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name=Angel Extravaganza, Level 3
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{{NPCTableCSS}}{{hatnote|This article details the Level 3 variant of this mission. For other level variants, see [[Angel Extravaganza|Angel Extravaganza (disambiguation)]].}}
__NOTOC__{{survival copy}}
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{{MissionLinks}}
  
Faction: Angel Cartel<br>
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'''Angel Extravaganza''' is a mission involving combat against the [[Angel Cartel]].
Mission type: Encounter<br>
 
Space type: Deadspace<br>
 
Damage dealt: Exp, Kin, (Exp, Therm in bonus pocket)<br>
 
Extras: Drone aggro from respawns<br>
 
Web/scramble: Angel Viper, Angel Webifier, Spider Drone<br>
 
Recommended damage dealing: Exp, Kin<br>
 
Recommended ships: Dominix, Drake, Myrmidon, Hurricane<br>
 
Video: [[http://youtu.be/e4bfSSJqw00 Cerberus]], http://youtu.be/TfVUUoEUHdc<br>
 
  
Groups are now triggered spawns, usually the highest value singleton. Drones will get aggro from new spawns. Waves auto aggro you and/or drones.
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{{Missiondetails
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|Faction=Angel Cartel
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|Type=Encounter
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|DamageToDeal={{Damagetype|ex|kin}}
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|DamageToResist={{Damagetype|ex|kin|th}}
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|WebPoint=Angel Viper/Webifier, Spider Drone, Arch Gistii Ambusher/Raider
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|ShipSizeLimit=?
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|ShipSuggestion={{sh|Dominix}}, {{sh|Drake}}, {{sh|Myrmidon}}, {{sh|Hurricane}}, {{sh|Cerberus}}
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}}
  
No hostiles at initial gate
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==Details==
  
'''Blitz:'''<br>
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Except where noted otherwise, all hostile NPCs will auto-aggro on spawn or warp-in. Drones will receive aggro from newly-spawned waves. The ship that triggers the next wave on destruction is usually the ship with the highest bounty.
Destroy all structures before destroying the first wave unlocks the gates without any further waves. This works for Pockets 1 to 4.
 
Bring an afterburner as some structures are 80+ km from warpin.
 
Mission is completed after the named BC and the two Spider Drones in Pocket 5 are destroyed.
 
  
===Pocket 1===
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The majority of the explosive damage noted in the mission details is found in the bonus pocket.
  
Wave 1:<br>
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A clear video using a {{sh|Cerberus}} can be found [http://youtu.be/e4bfSSJqw00 here].
75-80km
 
4x Cruisers (Gistum Breaker/Defeater/Liquidator/Marauder) Trigger for Wave 2 when killed is highest bounty <br>
 
  
Wave 2:<br>
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===Pocket 1===
15-20km
 
4x Destroyers (Gistior Defiler/Seizer)<br>
 
1x Cruiser (Gistum Depredator/Predator) Trigger for Wave 3 when killed<br>
 
  
Wave 3:<br>
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{{NPCTableHead|Hostile NPCs}}
45-65km
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{{NPCTableSeparator|Wave 1, 75-80km}}
1x Elite Frigate (Angel Viper/Webifier) web/scram<br>
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{{NPCTableRow|Cruiser|4|Gistum Breaker/Defeater/Liquidator/Marauder|trigger=Highest bounty triggers Wave 2 when destroyed}}
2x Cruisers (Gistum Centurion/Phalanx)<br>
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{{NPCTableSeparator|Wave 2, 15-20km}}
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{{NPCTableRow|Destroyer|4|Gistior Defiler/Seizer}}
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{{NPCTableRow|Cruiser|1|Gistum Depredator/Predator|trigger=Triggers Wave 3 when destroyed}}
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{{NPCTableSeparator|Wave 3, 45-65km}}
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{{NPCTableRow|Elite Frigate|1|Angel Viper/Webifier|point=yes|ewar=Web}}
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{{NPCTableRow|Cruiser|2|Gistum Centurion/Phalanx}}
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|}
  
'''Blitz:'''<br>
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{{StructureTable|
Destroy the Angel Cartel Structure and Small Refinery before killing the trigger and there will be no wave 2 and 3 spawned
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{{StructureTableRow|Structure|1|Angel Cartel Structure|destructible=yes}}
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{{StructureTableRow|Structure|1|Small Refinery|destructible=yes}}
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}}
  
'''Structures:'''<br>
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If the Angel Cartel Structure and Small Refinery are destroyed before the first trigger, Wave 2 and Wave 3 will not spawn.
No loot
 
  
 
===Pocket 2===
 
===Pocket 2===
  
Wave 1:<br>
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{{NPCTableHead|Initial Hostiles}}
2 groups
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{{NPCTableSeparator|Group 1, 55-75km}}
'''Group 1:'''<br>
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{{NPCTableRow|Sentry|3|Angel Light Missile Battery|cargo=Chance to drop missiles}}
55-75km
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{{NPCTableSeparator|Group 2, 40km}}
3x Angel Light Missile Battery<br>
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{{NPCTableRow|Cruiser|3|Gistum Breaker/Defeater/Liquidator/Marauder|trigger=Highest bounty triggers Wave 1 when destroyed}}
'''Group 2:'''<br>
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|}
40km
 
3x Cruisers (Gistum Breaker/Defeater/Liquidator/Marauder) Trigger for wave 2 when killed is highest bounty <br>
 
 
 
Wave 2:<br>
 
70-80km
 
2x Elite Frigates (Angel Viper/Webifier) web/scram<br>
 
2x Cruisers (Gistum Depredator/Marauder/Predator) Trigger for Wave 3 when killed is highest bounty <br>
 
  
Wave 3:<br>
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{{NPCTableHead|Reinforcements}}
35-50km
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{{NPCTableSeparator|Wave 1, 70-80km}}
2x Frigates (Gistii Hunter/Impaler)<br>
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{{NPCTableRow|Elite Frigate|2|Angel Viper/Webifier|point=yes|ewar=Web}}
2x Battlecruisers (Gistatis Legionnaire/Primus)<br>
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{{NPCTableRow|Cruiser|2|Gistum Depredator/Marauder/Predator|trigger=Highest bounty triggers Wave 2 when destroyed}}
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{{NPCTableSeparator|Wave 2, 35-50km}}
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{{NPCTableRow|Frigate|2|Gistii Hunter/Impaler}}
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{{NPCTableRow|Battlecruiser|2|Gistatis Legionnaire/Primus}}
  
'''Blitz:'''<br>
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{{StructureTable|
Destroy the casino before killing the trigger and there will be no wave 3 spawned
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{{StructureTableRow|Structure|1|Casino|destructible=yes|cargo=Two random commodities}}
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}}
  
'''Structures:'''<br>
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If the casino is destroyed before the trigger, Wave 2 will not spawn.
Missile Batteries may drop missiles
 
Casino drops two random commodities (40km)
 
  
 
===Pocket 3===
 
===Pocket 3===
  
Wave 1:<br>
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{{NPCTableHead|Hostile NPCs}}
45km
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{{NPCTableSeparator|Wave 1, 45km}}
1x Cruiser (Gistum Depredator/Predator)<br>
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{{NPCTableRow|Cruiser|1|Gistum Depredator/Predator}}
1x Battlecruiser (Gistatis Tribuni/Praefectus) Trigger for Wave 2 when killed<br>
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{{NPCTableRow|Battlecruiser|1|Gistatis Tribuni/Praefectus|trigger=Triggers Wave 2 when destroyed}}
Wave 2:<br>
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{{NPCTableSeparator|Wave 2, 28-37km}}
28-37km
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{{NPCTableRow|Elite Frigate|2|Angel Viper/Webifier|point=yes|ewar=Web}}
2x Elite Frigates (Angel Viper/Webifier) web/scram<br>
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{{NPCTableRow|Cruiser|2|Gistum Liquidator/Marauder}}
2x Cruisers (Gistum Liquidator/Marauder)<br>
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|}
  
'''Structures:'''<br>
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{{StructureTable|
Angel Bunker and Storage Silo may drop random ammo
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{{StructureTableRow|Structure|1|Angel Bunker|destructible=yes|cargo=Chance to drop random ammo}}
 +
{{StructureTableRow|Structure|1|Storage Silo|destructible=yes|cargo=Chance to drop random ammo}}
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}}
  
 
===Pocket 4===
 
===Pocket 4===
Cruiser doesn't aggro unless it or the Towers are attacked, but may aggro drones. Will follow the drones and attack them but will head back to initial position if drones are back in drone bay without attacking you even if very close.
 
  
Group 1:<br>
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Group 3 (the single cruiser) does not aggro unless it or the sentry towers are attacked, but it may aggro drones. If drones are targeted, it will follow the drones and attack them, but will head back to its initial position if the drones are returned to the drone bay, even if it is very close to a player ship.
auto aggro
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2-17km
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{{NPCTableHead|Hostile NPCs}}
3x Sentry Angel Tower I<br>
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{{NPCTableSeparator|Group 1, 2-17km}}
Group 2:<br>
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{{NPCTableRow|Sentry|3|Angel Tower I}}
auto aggro
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{{NPCTableSeparator|Group 2, 27-39km}}
27-39km
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{{NPCTableRow|Sentry|2|Angel Tower II}}
2x Sentry Angel Tower II<br>
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{{NPCTableSeparator|Group 3, 75-80km}}
Group 3:<br>
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{{NPCTableRow|Cruiser|1|Gistum Crusher/Smasher|ewar=TP}}
75-80km
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|}
1x Cruiser (Gistum Crusher/Smasher)*Painting*<br>
 
  
'''Structures:'''<br>
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{{StructureTable|
Angel Harvester drops two random commodities
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{{StructureTableRow|Structure|1|Angel Harvester|destructible=yes|cargo=Two random commodities}}
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}}
  
 
===Pocket 5===
 
===Pocket 5===
  
Wave 1:<br>
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{{NPCTableHead|Initial Hostiles, 20-30km}}
20-30km
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{{NPCTableRow|Frigate|2|Gistii Hunter/Impaler}}
2x Frigates (Gistii Hunter/Impaler) <br>
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{{NPCTableRow|Cruiser|2|Gistum Liquidator/Marauder/Phalanx|trigger=Highest bounty triggers Wave 1 when destroyed}}
2x Cruisers (Gistum Liquidator/Marauder/Phalanx) Trigger for Wave 2 when killed is Higher Bounty<br>
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|}
 
 
Wave 2:<br>
 
2 groups
 
'''Group 1:'''<br>
 
60-65km
 
3x Cruisers (Gistum Centurion/Phalanx)<br>
 
'''Group 2:'''<br>
 
95-100km
 
1x Destroyer (Gistior Seizer/Trasher)<br>
 
1x Battlecruiser (Gistatis Primus/Tribuni) Trigger for Wave 3 when killed<br>
 
 
 
Wave 3:<br>
 
95-100km
 
3x Destroyers (Gistior Defiler/Haunter)<br>
 
1x Battlecruiser (Gistatis Praefectus/Tribuni) Trigger for Wave 4 when killed<br>
 
  
Wave 4:<br>
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{{NPCTableHead|Wave 1}}
60-65km
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{{NPCTableSeparator|Group 1, 60-65km}}
2x Elite Frigates (Angel Viper/Webifier) web/scram<br>
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{{NPCTableRow|Cruiser|3|Gistum Centurion/Phalanx}}
1x Battlecruiser (Gistatis Primus/Legionnaire) Trigger for Wave 5 when killed<br>
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{{NPCTableSeparator|Group 2, 95-100km}}
 +
{{NPCTableRow|Destroyer|1|Gistior Seizer/Trasher}}
 +
{{NPCTableRow|Battlecruiser|1|Gistatis Primus/Tribuni|trigger=Triggers Wave 2 when destroyed}}
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|}
  
Wave 5:<br>
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{{NPCTableHead|Wave 2, 95-100}}
125-140km
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{{NPCTableRow|Destroyer|3|Gistior Defiler/Haunter}}
2x Spider Drones web/scram<br>
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{{NPCTableRow|Battlecruiser|1|Gistatis Praefectus/Tribuni|trigger=Triggers Wave 3 when destroyed}}
1x Named Battlecruiser (Terzam Tazzon)<br>
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|}
  
'''Structures:'''<br>
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{{NPCTableHead|Wave 3, 60-65km}}
No loot
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{{NPCTableRow|Elite Frigate|2|Angel Viper/Webifier|point=yes|ewar=Web}}
Total Bounty around 2.8 mil
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{{NPCTableRow|Battlecruiser|1|Gistatis Primus/Legionnaire|trigger=Triggers Wave 4 when destroyed}}
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|}
  
===Bonus Pocket (optional)===
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{{NPCTableHead|Wave 4, 125-140km}}
Needs Angel Palladium tag to enter, not consumed.
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{{NPCTableRow|Drone|2|Spider Drone|point=yes|ewar=Web}}
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{{NPCTableRow|Commander Battlecruiser|1|Terzam Tazzon}}
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|}
  
You warp in roughly 75-90km from the rats, which all aggro immediately except for the sentry, presumably because it's out of range. Angel Vipers/Webifier close in pretty fast, other frigs are a little slower. There are no triggers or respawns reported.
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The mission is marked complete upon destruction of Wave 4.
  
1x Tower Sentry Angel III<br>
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===Bonus Pocket===
4x Elite Frigates (Angel Viper/Webifier) web/scram<br>
 
2x Elite Frigates (Arch Gistii Ambusher/Raider) web/scram<br>
 
4x Battleships (Gist Nephilim/Saint/Warlord) target painting<br>
 
  
'''Structures:'''<br>
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'''It is not necessary to clear the bonus pocket to complete the mission.'''
Battlestation drops loot. Be prepared to shoot a long time. (The loot can be generic and unimpressive, and generally not worth it. At 200dps it will take about ten minutes. The explosion, on the other hand, is gigantic.)
 
  
Terzam's Stash drops random generic loot as well (possible Domination Faction Mod)
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To activate the acceleration gate, the player ship must have an Angel Palladium Tag in its cargo hold. The tag is not consumed.
  
'''Loot:'''<br>
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{{NPCTableHead|Hostile NPCs, 70-90km}}
Loot: 5.3 up to 11.7 mil ISK<br>
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{{NPCTableRow|Sentry|1|Angel Tower III}}
Bounties: 5.3 up to 8.4 mil ISK<br>
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{{NPCTableRow|Elite Frigate|4|Angel Viper/Webifier|point=yes|ewar=Web}}
Salvage: 1.9 up to 2.5 mil ISK<br>
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{{NPCTableRow|Elite Frigate|2|Arch Gistii Ambusher/Raider|point=yes|ewar=Web}}
 +
{{NPCTableRow|Battleship|4|Gist Nephilim/Saint/Warlord|ewar=TP}}
 +
|}
  
'''Tip:'''<br>
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{{StructureTable|
Watch out for heavy webbing/scrambling in the bonus stage.
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{{StructureTableRow|Station|1|Angel Battlestation|destructible=yes|cargo=Generic loot}}
Saint uses Bane torpedoes [explo.] AND some shorter range [45 km?] weapon with thermal damage.
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{{StructureTableRow|Container|1|Terzam's Stash|shinycargo=Generic loot, possible Domination faction module}}
Nephilim does a fair amount of explosive damage using Bane torpedoes
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}}
Warlord does a fair amount of explosive damage using Bane torpedoes
 
  
 
[[Category:Mission reports]]
 
[[Category:Mission reports]]

Revision as of 04:16, 16 January 2018

This article details the Level 3 variant of this mission. For other level variants, see Angel Extravaganza (disambiguation).


Angel Extravaganza is a mission involving combat against the Angel Cartel.


Type Encounter
Faction Angel Cartel
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage KinThermal damage Th
Warp disruption Angel Viper/Webifier, Spider Drone, Arch Gistii Ambusher/Raider
Ship size limit ?
Ship suggestion GallenteDominix, CaldariDrake, GallenteMyrmidon, MinmatarHurricane, CaldariCerberus


Details

Except where noted otherwise, all hostile NPCs will auto-aggro on spawn or warp-in. Drones will receive aggro from newly-spawned waves. The ship that triggers the next wave on destruction is usually the ship with the highest bounty.

The majority of the explosive damage noted in the mission details is found in the bonus pocket.

A clear video using a CaldariCerberus can be found here.

Pocket 1

Hostile NPCs
WD EWAR L
Wave 1, 75-80km
Cruiser 4 x Cruiser Gistum Breaker/Defeater/Liquidator/Marauder Highest bounty triggers Wave 2 when destroyed
Wave 2, 15-20km
Destroyer 4 x Destroyer Gistior Defiler/Seizer
Cruiser 1 x Cruiser Gistum Depredator/Predator Triggers Wave 3 when destroyed
Wave 3, 45-65km
Elite Frigate 1 x Elite Frigate Angel Viper/Webifier Warp Disruptor Stasis Webifier
Cruiser 2 x Cruiser Gistum Centurion/Phalanx

Template:StructureTable

If the Angel Cartel Structure and Small Refinery are destroyed before the first trigger, Wave 2 and Wave 3 will not spawn.

Pocket 2

Initial Hostiles
WD EWAR L
Group 1, 55-75km
Sentry 3 x Sentry Angel Light Missile Battery Chance to drop missiles
Group 2, 40km
Cruiser 3 x Cruiser Gistum Breaker/Defeater/Liquidator/Marauder Highest bounty triggers Wave 1 when destroyed


Reinforcements
Template:StructureTable If the casino is destroyed before the trigger, Wave 2 will not spawn.

Pocket 3

Hostile NPCs
WD EWAR L
Wave 1, 70-80km
Elite Frigate 2 x Elite Frigate Angel Viper/Webifier Warp Disruptor Stasis Webifier
Cruiser 2 x Cruiser Gistum Depredator/Marauder/Predator Highest bounty triggers Wave 2 when destroyed
Wave 2, 35-50km
Frigate 2 x Frigate Gistii Hunter/Impaler
Battlecruiser 2 x Battlecruiser Gistatis Legionnaire/Primus
WD EWAR L
Wave 1, 45km
Cruiser 1 x Cruiser Gistum Depredator/Predator
Battlecruiser 1 x Battlecruiser Gistatis Tribuni/Praefectus Triggers Wave 2 when destroyed
Wave 2, 28-37km
Elite Frigate 2 x Elite Frigate Angel Viper/Webifier Warp Disruptor Stasis Webifier
Cruiser 2 x Cruiser Gistum Liquidator/Marauder

Template:StructureTable

Pocket 4

Group 3 (the single cruiser) does not aggro unless it or the sentry towers are attacked, but it may aggro drones. If drones are targeted, it will follow the drones and attack them, but will head back to its initial position if the drones are returned to the drone bay, even if it is very close to a player ship.


Hostile NPCs
WD EWAR L
Group 1, 2-17km
Sentry 3 x Sentry Angel Tower I
Group 2, 27-39km
Sentry 2 x Sentry Angel Tower II
Group 3, 75-80km
Cruiser 1 x Cruiser Gistum Crusher/Smasher Target Painter

Template:StructureTable

Pocket 5

Initial Hostiles, 20-30km
WD EWAR L


Frigate 2 x Frigate Gistii Hunter/Impaler
Cruiser 2 x Cruiser Gistum Liquidator/Marauder/Phalanx Highest bounty triggers Wave 1 when destroyed


Wave 1
WD EWAR L
Group 1, 60-65km
Cruiser 3 x Cruiser Gistum Centurion/Phalanx
Group 2, 95-100km
Destroyer 1 x Destroyer Gistior Seizer/Trasher
Battlecruiser 1 x Battlecruiser Gistatis Primus/Tribuni Triggers Wave 2 when destroyed


Wave 2, 95-100
WD EWAR L


Destroyer 3 x Destroyer Gistior Defiler/Haunter
Battlecruiser 1 x Battlecruiser Gistatis Praefectus/Tribuni Triggers Wave 3 when destroyed


Wave 3, 60-65km
WD EWAR L


Elite Frigate 2 x Elite Frigate Angel Viper/Webifier Warp Disruptor Stasis Webifier
Battlecruiser 1 x Battlecruiser Gistatis Primus/Legionnaire Triggers Wave 4 when destroyed


Wave 4, 125-140km
WD EWAR L


Drone 2 x Drone Spider Drone Warp Disruptor Stasis Webifier
Commander Battlecruiser 1 x Commander Battlecruiser Terzam Tazzon

The mission is marked complete upon destruction of Wave 4.

Bonus Pocket

It is not necessary to clear the bonus pocket to complete the mission.

To activate the acceleration gate, the player ship must have an Angel Palladium Tag in its cargo hold. The tag is not consumed.


Hostile NPCs, 70-90km
WD EWAR L


Sentry 1 x Sentry Angel Tower III
Elite Frigate 4 x Elite Frigate Angel Viper/Webifier Warp Disruptor Stasis Webifier
Elite Frigate 2 x Elite Frigate Arch Gistii Ambusher/Raider Warp Disruptor Stasis Webifier
Battleship 4 x Battleship Gist Nephilim/Saint/Warlord Target Painter

Template:StructureTable