Difference between revisions of "Starting skills"
From EVE University Wiki
(updated based on in-game testing last month) |
m (Update for April 2022 Version 20.04. Change <Racial> Industrial to <Racial> Hauler.) |
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− | |{{sk|Caldari | + | |{{sk|Caldari Hauler|I}} |
− | |{{sk|Gallente | + | |{{sk|Gallente Hauler|I}} |
− | |{{sk|Minmatar | + | |{{sk|Minmatar Hauler|I}} |
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|{{sk|Amarr Frigate|I}} | |{{sk|Amarr Frigate|I}} |
Revision as of 17:13, 5 April 2022
Skills |
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Skills by category |
New characters in EVE start with around 400k skill points with the following skill levels trained. This represents a considerable increase to the past, when (before the Vanguard expansion in September 2015) characters started with around 55k skill points. The higher level of starting skills allows brand-new characters to access a wider range of activities in EVE from the start.
Amarr | Caldari | Gallente | Minmatar |
---|---|---|---|
386,739 | 377,462 | 386,739 | 384,410 |
Common Skills
- Armor (See Tanking below.)
- Drones
- Electronic Systems
- Engineering
- Gunnery (See Ship and Gunnery Skills below.)
- Missiles
- Navigation
- Neural Enhancement
- Production
- Resource Processing
- Scanning
- Science
- Shield (See Tanking below.)
- Spaceship Command (See Ship and Gunnery Skills below.)
- Targeting
- Trade