Difference between revisions of "Starting skills"

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(updated based on in-game testing last month)
m (Update for April 2022 Version 20.04. Change <Racial> Industrial to <Racial> Hauler.)
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!Minmatar
 
!Minmatar
 
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|{{sk|Amarr Industrial|I}}
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|{{sk|Amarr Hauler|I}}
|{{sk|Caldari Industrial|I}}
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|{{sk|Caldari Hauler|I}}
|{{sk|Gallente Industrial|I}}
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|{{sk|Gallente Hauler|I}}
|{{sk|Minmatar Industrial|I}}
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|{{sk|Minmatar Hauler|I}}
 
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|{{sk|Amarr Frigate|I}}
 
|{{sk|Amarr Frigate|I}}

Revision as of 17:13, 5 April 2022

New characters in EVE start with around 400k skill points with the following skill levels trained. This represents a considerable increase to the past, when (before the Vanguard expansion in September 2015) characters started with around 55k skill points. The higher level of starting skills allows brand-new characters to access a wider range of activities in EVE from the start.

Starting skill points
Amarr Caldari Gallente Minmatar
386,739 377,462 386,739 384,410

Common Skills

Racial Differences

Ship and Gunnery Skills

Amarr Caldari Gallente Minmatar
Amarr Hauler I Caldari Hauler I Gallente Hauler I Minmatar Hauler I
Amarr Frigate I Caldari Frigate I Gallente Frigate I Minmatar Frigate I
Controlled Bursts II Controlled Bursts II Controlled Bursts II Controlled Bursts I
Small Energy Turret I Small Hybrid Turret I Small Hybrid Turret I Small Projectile Turret I

Tanking

Amarr, Gallente, Minmatar Caldari
Hull Upgrades III Hull Upgrades II
Mechanics III Mechanics II
Shield Management I Shield Management II
Shield Upgrades I Shield Upgrades II
Tactical Shield Manipulation I Tactical Shield Manipulation II