Difference between revisions of "Blood Hub"
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− | == | + | {{CMBSiteInfo |
− | + | |name=Blood Hub | |
+ | |type=anomaly | ||
+ | |rating=Class 8 | ||
+ | |location=Low, Null | ||
+ | |ship limit=Unrestricted | ||
+ | |faction=Blood Raiders | ||
+ | |signature strength=N/A | ||
+ | }} | ||
+ | The Blood Hub is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Blood Raiders]] infested regions. The site is easily done with sniper Battleship T2 fit. | ||
− | The site is an | + | ==Walkthough== |
+ | The site consists of single ungated area. Warping to beacon for close range would require a very good tank to handle the swarm’s incoming damage. Using a propulsion module or a Micro Jump Drive is recommended. With the initial group and 3 triggered spawns, the site totals of 27 ships. | ||
+ | {{Expected NPC | ||
+ | | TotalExpFrigates = 3 | ||
+ | | TotalExpDestroyers = 3 - 4 | ||
+ | | TotalExpCruisers = 3 - 4 | ||
+ | | TotalExpBattlecruisers = 6 - 8 | ||
+ | | TotalExpBattleships = 9 - 14 | ||
+ | | TotalExpCapitals = | ||
+ | | TotalExpSentries = 4 | ||
+ | }} | ||
+ | {{MessageBox | ||
+ | |On warp in: | ||
+ | | The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains while they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region. | ||
+ | }} | ||
− | + | [[image:blood_hub_pretty_picture.png|text-top|300px|thumb|The site is an open Deadspace pocket, one may warp to preferred distance.]] | |
− | + | {{NPCTableHead|Initial Defenders}} | |
− | + | {{NPCTableRow|Frigate|2 - 3|Elder Corpii Engraver / Diviner}} | |
− | + | {{NPCTableRow|Battleship|2|Corpus Monsignor / Cardinal}} | |
− | + | {{NPCTableRow|Sentry|4|Tower Sentry Blood Raider II}} | |
− | + | |} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | {{NPCTableHead|1st Reinforcement Spawn}} | |
− | + | {{NPCTableRow|Elite Cruiser|3 - 4|Elder Corpum Shadow Sage / Arch Sage / Dark Priest}} | |
− | + | {{NPCTableRow|Battleship|3 - 4|Corpus Patriarch / Pope}} | |
+ | |} | ||
− | + | {{NPCTableHead|2nd Reinforcement Spawn}} | |
− | + | {{NPCTableRow|Destroyer|3 - 4|Corpior Templar / Cleric / Devoter}} | |
− | + | {{NPCTableRow|Battlecruiser|3 - 4|Corpatis Exorcist / Phantom}} | |
+ | {{NPCTableRow|Battleship|3 - 4|Corpus Pope}} | ||
+ | |} | ||
− | + | {{NPCTableHead|3rd Reinforcement Spawn (23- 28km)}} | |
− | + | {{NPCTableRow|Battlecruiser|3 - 4|Corpatis Fanatic / Exorcist}} | |
− | + | {{NPCTableRow|Battleship|2 - 4|Corpus Pope / Patriarch}} | |
+ | {{NPCTableSeparator|Possible Rare Spawn}} | ||
+ | {{NPCTableRow|Commander Battleship|1|Dark Blood Apostle|cargo=Possible Faction charges, modules or tags}} | ||
+ | |} | ||
− | + | ==Escalation== | |
+ | The anomaly can escalate to [[Blood Raider Prison Camp]]. | ||
==Rewards== | ==Rewards== | ||
− | + | The site rewards 9 million in bounties and the possible commander can drop faction modules, implants or blueprints. | |
+ | == See also == | ||
+ | {{Combat Anomalies|Blood}} | ||
− | + | [[Category:Combat Anomalies]] | |
− | [[Category: |
Latest revision as of 04:56, 2 October 2022
Blood Hub | |
---|---|
Type | Combat Anomaly |
Rating | Class 8 |
Found in | Low, Null |
Max ship size | Unrestricted |
Faction | Blood Raiders |
Best damage to deal | EM Th |
Damage to resist | EM Th |
Sig. strength | N/A |
The Blood Hub is a combat anomaly found in Blood Raiders infested regions. The site is easily done with sniper Battleship T2 fit.
Walkthough
The site consists of single ungated area. Warping to beacon for close range would require a very good tank to handle the swarm’s incoming damage. Using a propulsion module or a Micro Jump Drive is recommended. With the initial group and 3 triggered spawns, the site totals of 27 ships.
Enemy Type | Count |
---|---|
Frigates | 3 |
Destroyers | 3 - 4 |
Cruiser | 3 - 4 |
Battlecruisers | 6 - 8 |
Battleships | 9 - 14 |
Sentries | 4 |
On warp in: |
---|
The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains while they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region. |
Initial Defenders
WD | EWAR | L
| ||
---|---|---|---|---|
2 - 3 x Frigate Elder Corpii Engraver / Diviner | ||||
2 x Battleship Corpus Monsignor / Cardinal | ||||
4 x Sentry Tower Sentry Blood Raider II |
1st Reinforcement Spawn
WD | EWAR | L
| ||
---|---|---|---|---|
3 - 4 x Elite Cruiser Elder Corpum Shadow Sage / Arch Sage / Dark Priest | ||||
3 - 4 x Battleship Corpus Patriarch / Pope |
2nd Reinforcement Spawn
WD | EWAR | L
| ||
---|---|---|---|---|
3 - 4 x Destroyer Corpior Templar / Cleric / Devoter | ||||
3 - 4 x Battlecruiser Corpatis Exorcist / Phantom | ||||
3 - 4 x Battleship Corpus Pope |
3rd Reinforcement Spawn (23- 28km)
WD | EWAR | L
| ||
---|---|---|---|---|
3 - 4 x Battlecruiser Corpatis Fanatic / Exorcist | ||||
2 - 4 x Battleship Corpus Pope / Patriarch | ||||
Possible Rare Spawn | ||||
1 x Commander Battleship Dark Blood Apostle |
Escalation
The anomaly can escalate to Blood Raider Prison Camp.
Rewards
The site rewards 9 million in bounties and the possible commander can drop faction modules, implants or blueprints.