Difference between revisions of "Skills:Neural Enhancement"
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(Update for Version 20.10 Uprising expansion, add "Elite Infomorph Psychology". Remove mult and price parameters the are not used anymore, replaced by {{GetSkillMult}} and {{GetSkillPrice}} templates.) |
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|{{sk|Cybernetics}} | |{{sk|Cybernetics}} | ||
|Enables use of more advanced [[Implants|implants]]. | |Enables use of more advanced [[Implants|implants]]. | ||
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+ | | {{Sk|Elite Infomorph Psychology}} | ||
+ | | | ||
|- | |- | ||
|{{sk|Infomorph Psychology}} | |{{sk|Infomorph Psychology}} | ||
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|skill=Advanced Infomorph Psychology | |skill=Advanced Infomorph Psychology | ||
|desc=Advanced training for those Capsuleers who want to push clone technology to its limits. Allows 1 additional jump clone per level. | |desc=Advanced training for those Capsuleers who want to push clone technology to its limits. Allows 1 additional jump clone per level. | ||
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|1=Charisma | |1=Charisma | ||
|2=Willpower | |2=Willpower | ||
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− | |||
|pre={{sk|Infomorph Psychology|V}} | |pre={{sk|Infomorph Psychology|V}} | ||
− | |notes= | + | |notes= Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet. |
}} | }} | ||
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|1=Intelligence | |1=Intelligence | ||
|2=Memory | |2=Memory | ||
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|pre={{sk|Science|I}} | |pre={{sk|Science|I}} | ||
|reqI=Synth Boosters; Standard Boosters; Antipharmakon Boosters; {{sk|Neurotoxin Control|icon=yes}} | |reqI=Synth Boosters; Standard Boosters; Antipharmakon Boosters; {{sk|Neurotoxin Control|icon=yes}} | ||
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|1=Intelligence | |1=Intelligence | ||
|2=Memory | |2=Memory | ||
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|pre={{sk|Science|V}}; {{sk|Capital Ships|III}} | |pre={{sk|Science|V}}; {{sk|Capital Ships|III}} | ||
|reqI=Clone Vat Bay I | |reqI=Clone Vat Bay I | ||
− | |notes= | + | |notes= |
}} | }} | ||
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|1=Intelligence | |1=Intelligence | ||
|2=Memory | |2=Memory | ||
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|pre={{sk|Science|III}} | |pre={{sk|Science|III}} | ||
|reqI=1%/2% Hardwirings; Limited Attribute Implants; Limited - Beta Attribute Implants; Basic Attribute Implants | |reqI=1%/2% Hardwirings; Limited Attribute Implants; Limited - Beta Attribute Implants; Basic Attribute Implants | ||
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|reqIV=5%/6% Hardwirings; Standard Attribute Implants; Tech 2 Epsilon Implants | |reqIV=5%/6% Hardwirings; Standard Attribute Implants; Tech 2 Epsilon Implants | ||
|reqV=6% Hardwirings; Improved Attribute Implants; Tech 2 Omega Implants; Mindlinks | |reqV=6% Hardwirings; Improved Attribute Implants; Tech 2 Omega Implants; Mindlinks | ||
− | |notes= | + | |notes= |
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | | skill = Elite Infomorph Psychology | ||
+ | | desc = Advanced training for those Capsuleers who want to push clone technology to its limits.<br><br> | ||
+ | Allows 1 additional jump clone per level. | ||
+ | | 1 = Charisma | ||
+ | | 2 = Willpower | ||
+ | | pre = {{Sk|Advanced Infomorph Psychology|V}} | ||
+ | | reqI = | ||
+ | | reqII = | ||
+ | | reqIII = | ||
+ | | reqIV = | ||
+ | | reqV = | ||
+ | | notes = Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet. | ||
}} | }} | ||
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|1=Charisma | |1=Charisma | ||
|2=Willpower | |2=Willpower | ||
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− | |||
|pre=none | |pre=none | ||
|reqI={{sk|Infomorph Synchronizing|icon=yes}} | |reqI={{sk|Infomorph Synchronizing|icon=yes}} | ||
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|reqIV=Entosis Link II | |reqIV=Entosis Link II | ||
|reqV={{sk|Advanced Infomorph Psychology|icon=yes}} | |reqV={{sk|Advanced Infomorph Psychology|icon=yes}} | ||
− | |notes= | + | |notes= |
}} | }} | ||
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|1=Charisma | |1=Charisma | ||
|2=Willpower | |2=Willpower | ||
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− | |||
|pre={{sk|Infomorph Psychology|I}} | |pre={{sk|Infomorph Psychology|I}} | ||
− | |notes=The unmodified cooldown timer between clone jumps is 24 hours, and training Infomorph Synchronizing to level V only reduces this to 19 hours, so this skill has limited importance unless your character needs to clone-jump very frequently. | + | |notes=The unmodified cooldown timer between clone jumps is 24 hours, and training Infomorph Synchronizing to level V only reduces this to 19 hours, so this skill has limited importance unless your character needs to clone-jump very frequently. |
}} | }} | ||
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|1=Intelligence | |1=Intelligence | ||
|2=Memory | |2=Memory | ||
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|pre={{sk|Science|IV}}; {{sk|Biology|}} | |pre={{sk|Science|IV}}; {{sk|Biology|}} | ||
|reqI={{sk|Neurotoxin Recovery|icon=yes}} | |reqI={{sk|Neurotoxin Recovery|icon=yes}} | ||
− | |notes=This skill is not seeded in NPC stations so prices will vary widely. You receive a 5% reduction of side effects per level. | + | |notes=This skill is not seeded in NPC stations so prices will vary widely. You receive a 5% reduction of side effects per level. |
}} | }} | ||
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|1=Intelligence | |1=Intelligence | ||
|2=Memory | |2=Memory | ||
− | |||
− | |||
|pre={{sk|Neurotoxin Control|I}} | |pre={{sk|Neurotoxin Control|I}} | ||
|notes=This skill is not seeded in NPC stations so prices will vary widely. You receive a 5% reduction of negative side effect chance per skill level. | |notes=This skill is not seeded in NPC stations so prices will vary widely. You receive a 5% reduction of negative side effect chance per skill level. |
Revision as of 18:38, 8 November 2022
Skills |
---|
Skills by category |
Overview
This contains all booster, jump clone and implant related skills.
Skill | Purpose |
---|---|
Advanced Infomorph Psychology | Increases maximum number of jump clones by 1 per level. Requires Infomorph Psychology V. |
Biology | 20% bonus per level to attribute booster duration. |
Cloning Facility Operation | Enables operation of Clone Vat Bay modules. |
Cybernetics | Enables use of more advanced implants. |
Elite Infomorph Psychology | |
Infomorph Psychology | Enables creation of jump clones. Increases maximum number of jump clones by 1 per level. |
Infomorph Synchronizing | Reduces minimum time between clone jumps by 1 hour per level. |
Neurotoxin Control | 5% reduction per level in side effects of combat boosters. |
Neurotoxin Recovery | 5% reduction per level in chance to experience side effects of combat boosters. |
Skill Details
Advanced Infomorph Psychology
Advanced training for those Capsuleers who want to push clone technology to its limits. Allows 1 additional jump clone per level.
Attributes: | |
Multiplier: | 5x |
Price: | 36M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Infomorph Psychology V |
Notes: | Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet. |
Biology
The science of life and of living organisms, and how chemicals affect them. 20% bonus to attribute booster duration per skill level.
Attributes: | |
Multiplier: | 1x |
Price: | 37.5k ISK |
Alpha max level: | III |
Prerequisites: | Science I |
I required for: | Synth Boosters; Standard Boosters; Antipharmakon Boosters; Neurotoxin Control |
II required for: | Improved Boosters; Nugoehuvi Synth Blue Pill Booster |
III required for: | Strong Boosters |
Notes: | Biology doubles the duration of booster effects at level V. It affects cerebral accelerators as well as boosters which give combat bonuses. |
Cloning Facility Operation
Needed for use of the Clone Vat Bay module.
Attributes: | |
Multiplier: | 10x |
Price: | 125M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science V; Capital Ships III |
I required for: | Clone Vat Bay I |
Cybernetics
The science of interfacing biological and machine components. Allows the use of cybernetic implants.
Attributes: | |
Multiplier: | 3x |
Price: | 100k ISK |
Alpha max level: | III |
Prerequisites: | Science III |
I required for: | 1%/2% Hardwirings; Limited Attribute Implants; Limited - Beta Attribute Implants; Basic Attribute Implants |
II required for: | 3%/4% Hardwirings; Genolution Core Augmentations; Tech 2 Alpha/Beta Implants |
III required for: | 3-6% Hardwirings; Tech 2 Delta/Gamma Implants; Ogdin's Eye Coordination Enhancer; Sansha Modified 'Gnome' Implant |
IV required for: | 5%/6% Hardwirings; Standard Attribute Implants; Tech 2 Epsilon Implants |
V required for: | 6% Hardwirings; Improved Attribute Implants; Tech 2 Omega Implants; Mindlinks |
Elite Infomorph Psychology
Advanced training for those Capsuleers who want to push clone technology to its limits.
Allows 1 additional jump clone per level.
Allows 1 additional jump clone per level.
Attributes: | |
Multiplier: | 12x |
Price: | 500M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Advanced Infomorph Psychology V |
Notes: | Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet. |
Infomorph Psychology
Psychological training that strengthens the pilot's mental tenacity. The reality of having one's consciousness detached from one's physical form, scattered across the galaxy and then placed in a vat-grown clone can be very unsettling to the untrained mind.
Allows 1 jump clone per level.
Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.Attributes: | |
Multiplier: | 1x |
Price: | 1M ISK |
Alpha max level: | I |
Prerequisites: | none |
I required for: | Infomorph Synchronizing |
II required for: | Tech 1 Entosis Links |
IV required for: | Entosis Link II |
V required for: | Advanced Infomorph Psychology |
Infomorph Synchronizing
Psychological training that strengthens the pilot's mental tenacity. Improved ability to synchronize with new clones allows pilots to jump-clone more frequently without risk of neural damage. Reduced time between clone jumps by 1 hour per level.
Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.
Attributes: | |
Multiplier: | 2x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Infomorph Psychology I |
Notes: | The unmodified cooldown timer between clone jumps is 24 hours, and training Infomorph Synchronizing to level V only reduces this to 19 hours, so this skill has limited importance unless your character needs to clone-jump very frequently. |
Neurotoxin Control
Proficiency at reducing the severity of the side effects experienced upon injection of combat boosters.
Attributes: | |
Multiplier: | 2x |
Price: | 3-8M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science IV; Biology |
I required for: | Neurotoxin Recovery |
Notes: | This skill is not seeded in NPC stations so prices will vary widely. You receive a 5% reduction of side effects per level. |
Neurotoxin Recovery
Proficiency at biofeedback techniques intended to negate the side effects typically experienced upon injection of combat boosters.
Attributes: | |
Multiplier: | 5x |
Price: | 20-60M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Neurotoxin Control I |
Notes: | This skill is not seeded in NPC stations so prices will vary widely. You receive a 5% reduction of negative side effect chance per skill level. |