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Skills:Rigging: Difference between revisions

From EVE University Wiki
ArinBot (talk | contribs)
m Remove |mult= and |price= from {{Skill}}; cosmetic changes
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{{Skills Links}}
{{Skills Links}}
=Overview=
= Overview =
This group has all the skills related to [[rigs]].
This group has all the skills related to [[rigs]].


You ''can'' use rigs without training the relevant skills for them. The rigging skills do reduce rigs' associated drawbacks. The weapon rigging skills function almost like [[Fitting Skills|fitting skills]], i.e. weapon rigs increase your weapons' fitting requirements while the associated rigging skills reduce that drawback.  
You ''can'' use rigs without training the relevant skills for them. The rigging skills do reduce rigs' associated drawbacks. The weapon rigging skills function almost like [[Fitting Skills|fitting skills]], i.e. weapon rigs increase your weapons' fitting requirements while the associated rigging skills reduce that drawback.


{| class="wikitable"
{| class="wikitable"
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|}
|}


=Skill Details=
= Skill Details =


{{Skill
{{Skill
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|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=3x
|pre={{sk|Jury Rigging|III}}
|pre={{sk|Jury Rigging|III}}
|reqI=Manufacturing: Tech 1 Armor Rigs
|reqI=Manufacturing: Tech 1 Armor Rigs
|reqIV=Manufacturing: Tech 1 Capital Armor Rigs
|reqIV=Manufacturing: Tech 1 Capital Armor Rigs
|price=90K
|notes=Armor rigs' drawback is a speed penalty.<br>
|notes=Armor rigs' drawback is a speed penalty.<br>
}}
}}
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|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=3x
|pre={{sk|Jury Rigging|III}}
|pre={{sk|Jury Rigging|III}}
|reqI=Manufacturing: Tech 1 Astronautics Rigs
|reqI=Manufacturing: Tech 1 Astronautics Rigs
|reqIV=Manufacturing: Tech 1 Capital Astronautics Rigs
|reqIV=Manufacturing: Tech 1 Capital Astronautics Rigs
|price=18K
|notes=Astronautics rigs' drawback is a reduction in armor hitpoints.<br>
|notes=Astronautics rigs' drawback is a reduction in armor hitpoints.<br>
}}
}}
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|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=3x
|pre={{sk|Jury Rigging|III}}
|pre={{sk|Jury Rigging|III}}
|reqI=Manufacturing: Tech 1 Drones Rigs
|reqI=Manufacturing: Tech 1 Drones Rigs
|reqIV=Manufacturing: Tech 1 Capital Drones Rigs
|reqIV=Manufacturing: Tech 1 Capital Drones Rigs
|price=90K
|notes=Drone rigs' drawback is a CPU penalty.<br>
|notes=Drone rigs' drawback is a CPU penalty.<br>
}}
}}
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|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=3x
|pre={{sk|Jury Rigging|III}}
|pre={{sk|Jury Rigging|III}}
|reqI=Manufacturing: Tech 1 Electronic Superiority Rigs
|reqI=Manufacturing: Tech 1 Electronic Superiority Rigs
|reqIV=Manufacturing: Tech 1 Capital Electronic Superiority Rigs
|reqIV=Manufacturing: Tech 1 Capital Electronic Superiority Rigs
|price=90K
|notes=Electronics superiority rigs' drawback is a shield hitpoint reduction.<br>
|notes=Electronics superiority rigs' drawback is a shield hitpoint reduction.<br>
}}
}}
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|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=3x
|pre={{sk|Jury Rigging|III}}
|pre={{sk|Jury Rigging|III}}
|reqI=Manufacturing: Tech 1 Energy Weapon Rigs
|reqI=Manufacturing: Tech 1 Energy Weapon Rigs
|reqIV=Manufacturing: Tech 1 Capital Energy Weapon Rigs
|reqIV=Manufacturing: Tech 1 Capital Energy Weapon Rigs
|price=90K
|notes=Energy weapon rigs' drawback is an increased powergrid demand from your lasers.<br>
|notes=Energy weapon rigs' drawback is an increased powergrid demand from your lasers.<br>
}}
}}
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|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=3x
|pre={{sk|Jury Rigging|III}}
|pre={{sk|Jury Rigging|III}}
|reqI=Manufacturing: Tech 1 Hybrid Weapon Rigs
|reqI=Manufacturing: Tech 1 Hybrid Weapon Rigs
|reqIV=Manufacturing: Tech 1 Capital Hybrid Weapon Rigs
|reqIV=Manufacturing: Tech 1 Capital Hybrid Weapon Rigs
|price=90K
|notes=Hybrid rigs' drawback is an increased demand for powergrid from your hybrid turrets.<br>
|notes=Hybrid rigs' drawback is an increased demand for powergrid from your hybrid turrets.<br>
}}
}}
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|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=2x
|pre={{sk|Mechanics|III}}
|pre={{sk|Mechanics|III}}
|reqI=Manufacturing: Tech 1 Scanning and Capacitor Rigs; Structure Modifications
|reqI=Manufacturing: Tech 1 Scanning and Capacitor Rigs; Structure Modifications
|reqIII={{sk|Armor Rigging|icon=yes}}; {{sk|Astronautics Rigging|icon=yes}}; {{sk|Drones Rigging|icon=yes}}; {{sk|Electronic Superiority Rigging|icon=yes}}; {{sk|Projectile Weapon Rigging|icon=yes}}; {{sk|Energy Weapon Rigging|icon=yes}}; {{sk|Hybrid Weapon Rigging|icon=yes}}; {{sk|Launcher Rigging|icon=yes}}; {{sk|Shield Rigging|icon=yes}}
|reqIII={{sk|Armor Rigging|icon=yes}}; {{sk|Astronautics Rigging|icon=yes}}; {{sk|Drones Rigging|icon=yes}}; {{sk|Electronic Superiority Rigging|icon=yes}}; {{sk|Projectile Weapon Rigging|icon=yes}}; {{sk|Energy Weapon Rigging|icon=yes}}; {{sk|Hybrid Weapon Rigging|icon=yes}}; {{sk|Launcher Rigging|icon=yes}}; {{sk|Shield Rigging|icon=yes}}
|reqIV=Manufacturing: Tech 1 Capital Scanning and Capacitor Rigs
|reqIV=Manufacturing: Tech 1 Capital Scanning and Capacitor Rigs
|price=54K
|notes=The prerequisite skill for all the other kinds of rigging skill. Also lets you use some rigs, like the Capacitor Control Circuit, in its own right. Level V of this skill is required for T3 subsystem manufacturing.<br>
|notes=The prerequisite skill for all the other kinds of rigging skill. Also lets you use some rigs, like the Capacitor Control Circuit, in its own right. Level V of this skill is required for T3 subsystem manufacturing.<br>
}}
}}
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|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=3x
|pre={{sk|Jury Rigging|III}}
|pre={{sk|Jury Rigging|III}}
|reqI=Manufacturing: Tech 1 Launcher Rigs
|reqI=Manufacturing: Tech 1 Launcher Rigs
|reqIV=Manufacturing: Tech 1 Capital Launcher Rigs
|reqIV=Manufacturing: Tech 1 Capital Launcher Rigs
|price=90K
|notes=Missile launcher rigs' drawback is an increased demand for CPU from your missile launchers.<br>
|notes=Missile launcher rigs' drawback is an increased demand for CPU from your missile launchers.<br>
}}
}}
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|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=3x
|pre={{sk|Jury Rigging|III}}
|pre={{sk|Jury Rigging|III}}
|reqI=Manufacturing: Tech 1 Projectile Weapon Rigs
|reqI=Manufacturing: Tech 1 Projectile Weapon Rigs
|reqIV=Manufacturing: Tech 1 Capital Projectile Weapon Rigs
|reqIV=Manufacturing: Tech 1 Capital Projectile Weapon Rigs
|price=90K
|notes=Projectile weapon rigs' drawback is an increased demand for powergrid from your projectile guns.<br>
|notes=Projectile weapon rigs' drawback is an increased demand for powergrid from your projectile guns.<br>
}}
}}
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|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=3x
|pre={{sk|Jury Rigging|III}}
|pre={{sk|Jury Rigging|III}}
|reqI=Manufacturing: Tech 1 Shield Rigs
|reqI=Manufacturing: Tech 1 Shield Rigs
|reqIV=Manufacturing: Tech 1 Capital Shield Rigs
|reqIV=Manufacturing: Tech 1 Capital Shield Rigs
|price=90K
|notes=Shield rigs' drawback is an increased signature radius.<br>
|notes=Shield rigs' drawback is an increased signature radius.<br>
}}
}}


[[Category:Skills]]
[[Category:Skills]]

Revision as of 21:12, 15 March 2023

Overview

This group has all the skills related to rigs.

You can use rigs without training the relevant skills for them. The rigging skills do reduce rigs' associated drawbacks. The weapon rigging skills function almost like fitting skills, i.e. weapon rigs increase your weapons' fitting requirements while the associated rigging skills reduce that drawback.

Skill Purpose
Armor Rigging Reduces drawbacks of armor rigs.
Astronautics Rigging Reduces drawbacks of astronautics (navigation) rigs.
Drones Rigging Reduces drawbacks of drone rigs.
Electronic Superiority Rigging Reduces drawbacks of EWAR rigs.
Energy Weapon Rigging Reduces drawbacks of energy weapon rigs.
Hybrid Weapon Rigging Reduces drawbacks of hybrid weapon rigs.
Jury Rigging Allows use of all rigs. All other rigging skills require Jury Rigging III
Launcher Rigging Reduces drawbacks of launcher rigs.
Projectile Weapon Rigging Reduces drawbacks of projectile weapon rigs.
Shield Rigging Reduces drawbacks of shield rigs.

Skill Details

Armor Rigging

Advanced understanding of armor subsystems. Allows makeshift modifications to armor subsystems through the use of rigs. 10% reduction in Armor Rig drawbacks per level.
 Attributes:
 Multiplier: 3x
 Price: 250k ISK
 Alpha max level: III
 Prerequisites: Jury Rigging III
 I required for: Manufacturing: Tech 1 Armor Rigs
 IV required for: Manufacturing: Tech 1 Capital Armor Rigs
 Notes: Armor rigs' drawback is a speed penalty.



Astronautics Rigging

Advanced understanding of a ships navigational subsystems. Allows makeshift modifications to warp drive, sub warp drive and other navigational subsystems through the use of rigs. 10% reduction in Astronautics Rig drawbacks per level.
 Attributes:
 Multiplier: 3x
 Price: 125k ISK
 Alpha max level: III
 Prerequisites: Jury Rigging III
 I required for: Manufacturing: Tech 1 Astronautics Rigs
 IV required for: Manufacturing: Tech 1 Capital Astronautics Rigs
 Notes: Astronautics rigs' drawback is a reduction in armor hitpoints.



Drones Rigging

Advanced understanding of a ships drone control subsystems. Allows makeshift modifications to drone subsystems through the use of rigs. 10% reduction in Drone Rig drawbacks per level.
 Attributes:
 Multiplier: 3x
 Price: 250k ISK
 Alpha max level: III
 Prerequisites: Jury Rigging III
 I required for: Manufacturing: Tech 1 Drones Rigs
 IV required for: Manufacturing: Tech 1 Capital Drones Rigs
 Notes: Drone rigs' drawback is a CPU penalty.



Electronic Superiority Rigging

Advanced understanding of electronics subsystems. Allows makeshift modifications to targeting, scanning and ECM systems through the use of rigs. 10% reduction in Electronic Superiority Rig drawbacks per level.
 Attributes:
 Multiplier: 3x
 Price: 250k ISK
 Alpha max level: III
 Prerequisites: Jury Rigging III
 I required for: Manufacturing: Tech 1 Electronic Superiority Rigs
 IV required for: Manufacturing: Tech 1 Capital Electronic Superiority Rigs
 Notes: Electronics superiority rigs' drawback is a shield hitpoint reduction.



Energy Weapon Rigging

Advanced understanding of the interface between energy weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. 10% reduction in Energy Weapon Rig drawbacks per level.
 Attributes:
 Multiplier: 3x
 Price: 250k ISK
 Alpha max level: III
 Prerequisites: Jury Rigging III
 I required for: Manufacturing: Tech 1 Energy Weapon Rigs
 IV required for: Manufacturing: Tech 1 Capital Energy Weapon Rigs
 Notes: Energy weapon rigs' drawback is an increased powergrid demand from your lasers.



Hybrid Weapon Rigging

Advanced understanding of the interface between hybrid weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. 10% reduction in Hybrid Weapon Rig drawbacks per level.
 Attributes:
 Multiplier: 3x
 Price: 250k ISK
 Alpha max level: III
 Prerequisites: Jury Rigging III
 I required for: Manufacturing: Tech 1 Hybrid Weapon Rigs
 IV required for: Manufacturing: Tech 1 Capital Hybrid Weapon Rigs
 Notes: Hybrid rigs' drawback is an increased demand for powergrid from your hybrid turrets.



Jury Rigging

General understanding of the inner workings of starship components. Allows makeshift modifications to ship subsystems through the use of rigs. Required learning for further study in the field of rigging.
 Attributes:
 Multiplier: 2x
 Price: 75k ISK
 Alpha max level: III
 Prerequisites: Mechanics III
 I required for: Manufacturing: Tech 1 Scanning and Capacitor Rigs; Structure Modifications
 III required for:  Armor Rigging;  Astronautics Rigging;  Drones Rigging;  Electronic Superiority Rigging;  Projectile Weapon Rigging;  Energy Weapon Rigging;  Hybrid Weapon Rigging;  Launcher Rigging;  Shield Rigging
 IV required for: Manufacturing: Tech 1 Capital Scanning and Capacitor Rigs
 Notes: The prerequisite skill for all the other kinds of rigging skill. Also lets you use some rigs, like the Capacitor Control Circuit, in its own right. Level V of this skill is required for T3 subsystem manufacturing.



Launcher Rigging

Advanced understanding of the interface between Missile Launchers and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. 10% reduction in Launcher Rig drawbacks per level.
 Attributes:
 Multiplier: 3x
 Price: 250k ISK
 Alpha max level: III
 Prerequisites: Jury Rigging III
 I required for: Manufacturing: Tech 1 Launcher Rigs
 IV required for: Manufacturing: Tech 1 Capital Launcher Rigs
 Notes: Missile launcher rigs' drawback is an increased demand for CPU from your missile launchers.



Projectile Weapon Rigging

Advanced understanding of the interface between projectile weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. 10% reduction in Projectile Weapon Rig drawbacks per level.
 Attributes:
 Multiplier: 3x
 Price: 250k ISK
 Alpha max level: III
 Prerequisites: Jury Rigging III
 I required for: Manufacturing: Tech 1 Projectile Weapon Rigs
 IV required for: Manufacturing: Tech 1 Capital Projectile Weapon Rigs
 Notes: Projectile weapon rigs' drawback is an increased demand for powergrid from your projectile guns.



Shield Rigging

Advanced understanding of shield subsystems. Allows makeshift modifications to shield subsystems through the use of rigs. 10% reduction in Shield Rig drawbacks per level.
 Attributes:
 Multiplier: 3x
 Price: 250k ISK
 Alpha max level: III
 Prerequisites: Jury Rigging III
 I required for: Manufacturing: Tech 1 Shield Rigs
 IV required for: Manufacturing: Tech 1 Capital Shield Rigs
 Notes: Shield rigs' drawback is an increased signature radius.