Difference between revisions of "Starting skills"
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m (→General/Support Skills: remove duplicated content) |
(Updated the skills for Caldari Starter Characters: Mechanics III is also trained to III on new caldari characters. Therefore, Mechanics III is part of the base skills of all characters and no longer a Minmatar/Amarr/Gallente specific thing. It is a prerequisite to Salvaging by the way, so there was no way Mechanics III was an empire specific thing since Salvaging is trained on all characters.) |
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− | + | {{Skills Links}} | |
− | + | New characters in EVE start with around 400k skill points with the following skill levels trained. This represents a considerable increase to the past, when (before the Vanguard expansion in September 2015) characters started with around 55k skill points. The higher level of starting skills allows brand-new characters to access a wider range of activities in EVE from the start. | |
− | + | {|class="wikitable" | |
− | + | |+Starting skill points | |
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|- | |- | ||
− | + | !Amarr | |
− | + | !Caldari | |
− | + | !Gallente | |
+ | !Minmatar | ||
|- | |- | ||
− | || | + | |386,739 |
− | | | + | |384,047 |
+ | |386,739 | ||
+ | |384,410 | ||
|} | |} | ||
− | == | + | ==Common Skills== |
− | {| | + | |
− | + | *[[Skills:Armor|Armor]] (See [[#Tanking|Tanking]] below.) | |
− | + | **{{sk|Hull Upgrades|II}} | |
− | | | + | **{{sk|Mechanics|III}} |
− | | | + | *[[Skills:Drones|Drones]] |
− | | | + | **{{sk|Drone Avionics|I}} |
− | | | + | **{{sk|Drones|I}} |
− | || | + | *[[Skills:Electronic Systems|Electronic Systems]] |
− | | | + | **{{sk|Electronic Warfare|I}} |
− | | | + | **{{sk|Propulsion Jamming|I}} |
− | || Navigation | + | *[[Skills:Engineering|Engineering]] |
− | | | + | **{{sk|Capacitor Management|III}} |
− | | | + | **{{sk|Capacitor Systems Operation|III}} |
− | || Science | + | **{{sk|CPU Management|IV}} |
− | | | + | **{{sk|Electronics Upgrades|III}} |
− | | | + | **{{sk|Energy Grid Upgrades|I}} |
− | || Spaceship Command | + | **{{sk|Power Grid Management|IV}} |
− | | | + | **{{sk|Weapon Upgrades|II}} |
+ | *[[Skills:Gunnery|Gunnery]] (See [[#Ship and Gunnery Skills|Ship and Gunnery Skills]] below.) | ||
+ | **{{sk|Controlled Bursts|I}} | ||
+ | **{{sk|Gunnery|IV}} | ||
+ | **{{sk|Motion Prediction|II}} | ||
+ | **{{sk|Rapid Firing|II}} | ||
+ | **{{sk|Sharpshooter|II}} | ||
+ | **{{sk|Trajectory Analysis|I}} | ||
+ | *[[Skills:Missiles|Missiles]] | ||
+ | **{{sk|Missile Launcher Operation|I}} | ||
+ | *[[Skills:Navigation|Navigation]] | ||
+ | **{{sk|Afterburner|III}} | ||
+ | **{{sk|Evasive Maneuvering|I}} | ||
+ | **{{sk|High Speed Maneuvering|I}} | ||
+ | **{{sk|Navigation|III}} | ||
+ | **{{sk|Warp Drive Operation|II}} | ||
+ | *[[Skills:Neural Enhancement|Neural Enhancement]] | ||
+ | **{{sk|Cybernetics|I}} | ||
+ | *[[Skills:Production|Production]] | ||
+ | **{{sk|Industry|I}} | ||
+ | *[[Skills:Resource Processing|Resource Processing]] | ||
+ | **{{sk|Mining|III}} | ||
+ | **{{sk|Salvaging|III}} | ||
+ | *[[Skills:Scanning|Scanning]] | ||
+ | **{{sk|Archaeology|I}} | ||
+ | **{{sk|Astrometric Acquisition|I}} | ||
+ | **{{sk|Astrometric Rangefinding|I}} | ||
+ | **{{sk|Astrometrics|III}} | ||
+ | **{{sk|Hacking|I}} | ||
+ | **{{sk|Survey|III}} | ||
+ | *[[Skills:Science|Science]] | ||
+ | **{{sk|Science|IV}} | ||
+ | *[[Skills:Shields|Shield]] (See [[#Tanking|Tanking]] below.) | ||
+ | **{{sk|Shield Management|I}} | ||
+ | **{{sk|Shield Upgrades|I}} | ||
+ | **{{sk|Tactical Shield Manipulation|I}} | ||
+ | *[[Skills:Spaceship Command|Spaceship Command]] (See [[#Ship and Gunnery Skills|Ship and Gunnery Skills]] below.) | ||
+ | **{{sk|Mining Frigate|I}} | ||
+ | **{{sk|Spaceship Command|III}} | ||
+ | *[[Skills:Targeting|Targeting]] | ||
+ | **{{sk|Long Range Targeting|II}} | ||
+ | **{{sk|Signature Analysis|II}} | ||
+ | **{{sk|Target Management|III}} | ||
+ | *[[Skills:Trade|Trade]] | ||
+ | **{{sk|Marketing|I}} | ||
+ | **{{sk|Trade|II}} | ||
+ | |||
+ | ==Racial Differences== | ||
+ | ===Ship and Gunnery Skills=== | ||
+ | |||
+ | {|class="wikitable" | ||
+ | !Amarr | ||
+ | !Caldari | ||
+ | !Gallente | ||
+ | !Minmatar | ||
|- | |- | ||
− | || | + | |{{sk|Amarr Hauler|I}} |
− | | | + | |{{sk|Caldari Hauler|I}} |
+ | |{{sk|Gallente Hauler|I}} | ||
+ | |{{sk|Minmatar Hauler|I}} | ||
|- | |- | ||
− | || | + | |{{sk|Amarr Frigate|I}} |
− | | | + | |{{sk|Caldari Frigate|I}} |
+ | |{{sk|Gallente Frigate|I}} | ||
+ | |{{sk|Minmatar Frigate|I}} | ||
|- | |- | ||
− | || | + | |{{sk|Controlled Bursts|II}} |
− | | | + | |{{sk|Controlled Bursts|II}} |
+ | |{{sk|Controlled Bursts|II}} | ||
+ | |{{sk|Controlled Bursts|I}} | ||
|- | |- | ||
− | || | + | |{{sk|Small Energy Turret|I}} |
− | | | + | |{{sk|Small Hybrid Turret|I}} |
+ | |{{sk|Small Hybrid Turret|I}} | ||
+ | |{{sk|Small Projectile Turret|I}} | ||
|} | |} | ||
− | == | + | ===Tanking=== |
− | {| | + | {|class="wikitable" |
− | ! | + | ! Amarr, Gallente, Minmatar |
− | ! | + | ! Caldari |
|- | |- | ||
− | | | + | | {{sk|Hull Upgrades|III}} |
− | | | + | | {{sk|Hull Upgrades|II}} |
|- | |- | ||
− | || | + | | {{sk|Shield Management|I}} |
− | | | + | | {{sk|Shield Management|II}} |
|- | |- | ||
− | || | + | | {{sk|Shield Upgrades|I}} |
− | + | | {{sk|Shield Upgrades|II}} | |
− | | | ||
− | || | ||
− | |||
|- | |- | ||
− | || | + | | {{sk|Tactical Shield Manipulation|I}} |
− | | | + | | {{sk|Tactical Shield Manipulation|II}} |
|} | |} | ||
− | |||
− | |||
[[Category:Skills]] | [[Category:Skills]] |
Latest revision as of 08:19, 1 December 2023
Skills |
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Skills by category |
New characters in EVE start with around 400k skill points with the following skill levels trained. This represents a considerable increase to the past, when (before the Vanguard expansion in September 2015) characters started with around 55k skill points. The higher level of starting skills allows brand-new characters to access a wider range of activities in EVE from the start.
Amarr | Caldari | Gallente | Minmatar |
---|---|---|---|
386,739 | 384,047 | 386,739 | 384,410 |
Common Skills
- Armor (See Tanking below.)
- Drones
- Electronic Systems
- Engineering
- Gunnery (See Ship and Gunnery Skills below.)
- Missiles
- Navigation
- Neural Enhancement
- Production
- Resource Processing
- Scanning
- Science
- Shield (See Tanking below.)
- Spaceship Command (See Ship and Gunnery Skills below.)
- Targeting
- Trade