Difference between revisions of "Skills:Missiles"
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− | + | {{Skills Links}} | |
+ | = Overview = | ||
+ | These skills are important for anyone who uses [[Missile Launchers|missile launchers]]. Training missile skills will be key for most Caldari combat pilots, but some Minmatar and Amarr ships use missiles too, as secondary or even as primary weapons. | ||
+ | |||
+ | Perception and Willpower are important for perfecting your skill at missiles. | ||
+ | |||
+ | The following are the skills in the Missiles section (in alphabetical order): | ||
+ | |||
+ | {| class="wikitable" | ||
+ | !Skill (Multiplier) | ||
+ | !Purpose | ||
+ | !Alpha Limit | ||
+ | |- | ||
+ | |{{sk|Auto-Targeting Missiles|mult=yes}} | ||
+ | |Use and operation of Auto-Targeting Missiles. | ||
+ | |{{SkillAlphaBar|Auto-Targeting Missiles}} | ||
+ | |- | ||
+ | |{{sk|Bomb Deployment|mult=yes}} | ||
+ | |Use and operation of bombs used by Stealth Bombers. | ||
+ | |{{SkillAlphaBar|Bomb Deployment}} | ||
+ | |- | ||
+ | | {{sk|Breacher Pod Clone Efficacity|mult=yes}} | ||
+ | | Bonus to Breacher Pod damage. | ||
+ | | {{SkillAlphaBar|Breacher Pod Clone Efficacity}} | ||
+ | |- | ||
+ | | {{sk|Breacher Pod Clone Longevity|mult=yes}} | ||
+ | | Bonus to damage effect duration | ||
+ | | {{SkillAlphaBar|Breacher Pod Clone Longevity}} | ||
+ | |- | ||
+ | | {{sk|Breacher Pod Launcher Operation|mult=yes}} | ||
+ | | Operation of breacher pod launchers. | ||
+ | | {{SkillAlphaBar|Breacher Pod Launcher Operation}} | ||
+ | |- | ||
+ | | {{sk|Breacher Pod Projection|mult=yes}} | ||
+ | | Bonus to Breacher Pod maximum velocity. | ||
+ | | {{SkillAlphaBar|Breacher Pod Projection}} | ||
+ | |- | ||
+ | | {{sk|Breacher Pod Rapid Firing|mult=yes}} | ||
+ | | Reduction of Breacher Pod Launcher cycle time | ||
+ | | {{SkillAlphaBar|Breacher Pod Rapid Firing}} | ||
+ | |- | ||
+ | |{{sk|Cruise Missile Specialization|mult=yes}} | ||
+ | |Allows use of T2 Cruise Missiles. | ||
+ | |{{SkillAlphaBar|Cruise Missile Specialization}} | ||
+ | |- | ||
+ | |{{sk|Cruise Missiles|mult=yes}} | ||
+ | |Use and operation of Cruise Missiles. | ||
+ | |{{SkillAlphaBar|Cruise Missiles}} | ||
+ | |- | ||
+ | |{{sk|Defender Missiles|mult=yes}} | ||
+ | |Use and operation of Defender Missiles. | ||
+ | |{{SkillAlphaBar|Defender Missiles}} | ||
+ | |- | ||
+ | |{{sk|Guided Missile Precision|mult=yes}} | ||
+ | |Increased damage to small targets. | ||
+ | |{{SkillAlphaBar|Guided Missile Precision}} | ||
+ | |- | ||
+ | |{{sk|Heavy Assault Missile Specialization|mult=yes}} | ||
+ | |Allows use of T2 Heavy Assault Missiles (HAM). | ||
+ | |{{SkillAlphaBar|Heavy Assault Missile Specialization}} | ||
+ | |- | ||
+ | |{{sk|Heavy Assault Missiles|mult=yes}} | ||
+ | |Use and operation of Heavy Assault Missiles (HAM). | ||
+ | |{{SkillAlphaBar|Heavy Assault Missiles}} | ||
+ | |- | ||
+ | |{{sk|Heavy Missile Specialization|mult=yes}} | ||
+ | |Allows use of T2 Heavy Missiles. | ||
+ | |{{SkillAlphaBar|Heavy Missile Specialization}} | ||
+ | |- | ||
+ | |{{sk|Heavy Missiles|mult=yes}} | ||
+ | |Use and operation of Heavy Missiles. | ||
+ | |{{SkillAlphaBar|Heavy Missiles}} | ||
+ | |- | ||
+ | |{{sk|Missile Bombardment|mult=yes}} | ||
+ | |Bonus to missile flight time (increases range). | ||
+ | |{{SkillAlphaBar|Missile Bombardment}} | ||
+ | |- | ||
+ | |{{sk|Missile Launcher Operation|mult=yes}} | ||
+ | |Basic missile skill and bonus to rate of fire. | ||
+ | |{{SkillAlphaBar|Missile Launcher Operation}} | ||
+ | |- | ||
+ | |{{sk|Missile Projection|mult=yes}} | ||
+ | |Bonus to missile velocity (increases range). | ||
+ | |{{SkillAlphaBar|Missile Projection}} | ||
+ | |- | ||
+ | |{{sk|Rapid Launch|mult=yes}} | ||
+ | |Bonus to rate of fire. | ||
+ | |{{SkillAlphaBar|Rapid Launch}} | ||
+ | |- | ||
+ | |{{sk|Rocket Specialization|mult=yes}} | ||
+ | |Allows use of T2 Rockets. | ||
+ | |{{SkillAlphaBar|Rocket Specialization}} | ||
+ | |- | ||
+ | |{{sk|Rockets|mult=yes}} | ||
+ | |Use and operation of Rockets. | ||
+ | |{{SkillAlphaBar|Rockets}} | ||
+ | |- | ||
+ | |{{sk|Light Missile Specialization|mult=yes}} | ||
+ | |Allows use of T2 Light Missiles. | ||
+ | |{{SkillAlphaBar|Light Missile Specialization}} | ||
+ | |- | ||
+ | |{{sk|Light Missiles|mult=yes}} | ||
+ | |Use and operation of Light Missiles. | ||
+ | |{{SkillAlphaBar|Light Missiles}} | ||
+ | |- | ||
+ | |{{sk|Target Navigation Prediction|mult=yes}} | ||
+ | |More damage against fast moving targets. | ||
+ | |{{SkillAlphaBar|Target Navigation Prediction}} | ||
+ | |- | ||
+ | |{{sk|Torpedo Specialization|mult=yes}} | ||
+ | |Allows use of T2 Torpedoes. | ||
+ | |{{SkillAlphaBar|Torpedo Specialization}} | ||
+ | |- | ||
+ | |{{sk|Torpedoes|mult=yes}} | ||
+ | |Use and operation of Torpedoes. | ||
+ | |{{SkillAlphaBar|Torpedoes}} | ||
+ | |- | ||
+ | |{{sk|Warhead Upgrades|mult=yes}} | ||
+ | |Increased damage to all missiles. | ||
+ | |{{SkillAlphaBar|Warhead Upgrades}} | ||
+ | |- | ||
+ | |{{sk|XL Cruise Missile Specialization|mult=yes}} | ||
+ | |Allows use of T2 XL Cruise Missiles. | ||
+ | |{{SkillAlphaBar|XL Cruise Missile Specialization}} | ||
+ | |- | ||
+ | |{{sk|XL Cruise Missiles|mult=yes}} | ||
+ | |Use and operation of XL Cruise Missiles. | ||
+ | |{{SkillAlphaBar|XL Cruise Missiles}} | ||
+ | |- | ||
+ | |{{sk|XL Torpedo Specialization|mult=yes}} | ||
+ | |Allows use of T2 XL Torpedoes. | ||
+ | |{{SkillAlphaBar|XL Torpedo Specialization}} | ||
+ | |- | ||
+ | |{{sk|XL Torpedoes|mult=yes}} | ||
+ | |Use and operation of XL Torpedoes. | ||
+ | |{{SkillAlphaBar|XL Torpedoes}} | ||
+ | |} | ||
+ | |||
+ | = Support Skills = | ||
+ | These skills are generally not needed to fit hardware (there are a couple of exceptions, which are noted) but support missile deployment and maximise damage. Increasing the level in any of these skills will increase your proficiency with missiles. | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Missile Launcher Operation | ||
+ | |desc=Basic operation of missile launcher systems. 2% Bonus to missile launcher rate of fire per skill level. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |pre=none | ||
+ | |reqI=Tech 1 and Faction Missile Launchers and Missiles; {{sk|Heavy Assault Missile Specialization|icon=yes}}; {{sk|Rocket Specialization|icon=yes}}; {{sk|Light Missile Specialization|icon=yes}}; {{sk|Heavy Missile Specialization|icon=yes}}; {{sk|Cruise Missile Specialization|icon=yes}}; {{sk|Torpedo Specialization|icon=yes}}; {{sk|Rockets|icon=yes}}; {{sk|Missile Bombardment|icon=yes}}; {{sk|XL Cruise Missile Specialization|icon=yes}}; {{sk|XL Torpedo Specialization|icon=yes}}; {{sk|Structure Missile Systems|icon=yes}} | ||
+ | |reqII=Rocket Launcher II; Polarized Rocket Launcher; {{sk|Target Navigation Prediction|icon=yes}}; {{sk|Light Missiles|icon=yes}}; {{sk|Auto-Targeting Missiles|icon=yes}}; {{sk|Rapid Launch|icon=yes}} | ||
+ | |reqIII=Rapid Light Missile Launcher II; Light Missile Launcher II; Rapid Heavy Missile Launcher II; {{sk|Minmatar Offensive Systems|icon=yes}}; {{sk|Heavy Assault Missiles|icon=yes}}; {{sk|Heavy Missiles|icon=yes}}; {{sk|Missile Projection|icon=yes}} | ||
+ | |reqIV=Heavy Assault Missile Launcher II; Heavy Missile Launcher II; Tech 2 Torpedo Launchers; Polarized Heavy Assault Missile Launcher; {{sk|Warhead Upgrades|icon=yes}}; {{sk|Torpedoes|icon=yes}}; {{sk|Guided Missile Precision|icon=yes}} | ||
+ | |reqV=Tech 2 Missiles; XL Torpedo Launchers; XL Cruise Missile Launchers; Tech 1 and Faction Rapid Torpedo Launchers; {{sk|XL Cruise Missiles|icon=yes}}; {{sk|Caldari Offensive Systems|icon=yes}}; {{sk|Cruise Missiles|icon=yes}}; {{sk|XL Torpedoes|icon=yes}} | ||
+ | |notes=The base skill of the missiles category. Plan to train it to V in the medium term if you use missiles, even if you only use them as a secondary weapon.<br> | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Guided Missile Precision | ||
+ | |desc=Skill at precision missile homing. Proficiency at this skill increases the accuracy of a fired missile's exact point of impact, resulting in greater damage to small targets. 5% decreased factor of signature radius for all missile explosions per level of skill. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |pre={{sk|Missile Launcher Operation|IV}} | ||
+ | |notes=Helpful support skill once you start using medium and large missiles, as now and then you will need to kill small targets with them.<br> | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Missile Bombardment | ||
+ | |desc=Proficiency at long-range missile combat. 10% bonus to all missiles' maximum flight time per level. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |pre={{sk|Missile Launcher Operation|I}} | ||
+ | |reqIV={{sk|Bomb Deployment|icon=yes}} | ||
+ | |notes=A flight time bonus is effectively a range bonus.<br> | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Missile Projection | ||
+ | |desc=Skill at boosting missile bay trigger circuits and enhancing guided missiles' ignition systems. 10% bonus to all missiles' maximum velocity per level. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |pre={{sk|Missile Launcher Operation|III}} | ||
+ | |notes=A bonus to velocity is a bonus to missile range.<br> | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Rapid Launch | ||
+ | |desc=Proficiency at rapid missile launcher firing. 3% bonus to missile launcher rate of fire per level. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |pre={{sk|Missile Launcher Operation|II}} | ||
+ | |notes=DPS boost. Essential support skill.<br> | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Target Navigation Prediction | ||
+ | |desc=Proficiency at optimizing a missile's flight path to negate the effects of a target's speed upon the explosion's impact. 10% decrease per level in factor of target's velocity for all missiles. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |pre={{sk|Missile Launcher Operation|II}} | ||
+ | |notes=Like {{sk|Guided Missile Precision}}, this skill helps you hurt small targets with large missiles.<br> | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Warhead Upgrades | ||
+ | |desc=Proficiency at upgrading missile warheads with deadlier payloads. 2% bonus to all missile damage per skill level. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |pre={{sk|Missile Launcher Operation|IV}} | ||
+ | |notes=DPS boost. Essential support skill.<br> | ||
+ | }} | ||
+ | |||
+ | = Rockets and Light Missiles = | ||
+ | Rockets and light missiles are generally fitted to frigates (and sometimes cruisers) and are best for dealing damage to frigates. | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Rockets | ||
+ | |desc=Skill with small short range missiles. Special: 5% bonus to rocket damage per skill level. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |pre={{sk|Missile Launcher Operation|I}} | ||
+ | |reqI=Tech 1 and Faction Rocket Launchers; Tech 1 and Faction Rockets | ||
+ | |reqV=Tech 2 Rockets; {{sk|Rocket Specialization|icon=yes}} | ||
+ | |notes=<br> | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Rocket Specialization | ||
+ | |desc=Specialist training in the operation of advanced rocket launchers. 2% bonus per level to the rate of fire of modules requiring Rocket Specialization. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |pre={{sk|Missile Launcher Operation|I}}; {{sk|Rockets|V}} | ||
+ | |reqI=Rocket Launcher II; Polarized Rocket Launcher; Tech 2 Rockets | ||
+ | |notes=<br> | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Light Missiles | ||
+ | |desc=Skill with manually targeted missiles. Special: 5% Bonus to light missile damage per skill level. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |pre={{sk|Missile Launcher Operation|II}} | ||
+ | |reqI=Tech 1 and Faction Light Missile Launchers; Tech 1 and Faction Light Missiles | ||
+ | |reqIII={{sk|Heavy Assault Missiles|icon=yes}}; {{sk|Heavy Missiles|icon=yes}} | ||
+ | |reqV=Tech 2 Light Missiles; {{sk|Light Missile Specialization|icon=yes}} | ||
+ | |notes=<br> | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Light Missile Specialization | ||
+ | |desc=Specialist training in the operation of advanced light missile launchers and arrays. 2% bonus per level to the rate of fire of modules requiring Light Missile Specialization. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |pre={{sk|Missile Launcher Operation|I}}; {{sk|Light Missiles|V}} | ||
+ | |reqI=Rapid Light Missile Launcher II; Light Missile Launcher II; Tech 2 Light Missiles | ||
+ | |notes=<br> | ||
+ | }} | ||
+ | |||
+ | = Heavy Missiles = | ||
+ | Heavy Missiles are the bigger brother versions of Rockets and Light Missiles. These can be fitted to cruises and battlecruisers. They deal greater damage than Rockets and Light Missiles however are most effective against larger vessels such as battlecruisers and battleships and not very effective against frigates. | ||
+ | |||
+ | There are two main types: Heavy Missiles and Heavy Assault Missiles. The Assault variation can inflict more damage however has a greatly reduced range relative to Heavy Missiles which can have great ranges (50+km). | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Heavy Missiles | ||
+ | |desc=Skill with heavy missiles. Special: 5% bonus to heavy missile damage per skill level. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |pre={{sk|Missile Launcher Operation|III}}; {{sk|Light Missiles|III}} | ||
+ | |reqI=Tech 1 and Faction Heavy Missiles Launchers; Tech 1 and Faction Heavy Missiles | ||
+ | |reqIII={{sk|Torpedoes|icon=yes}}; {{sk|Cruise Missiles|icon=yes}} | ||
+ | |reqV=Tech 2 Heavy Missiles; {{sk|Heavy Missile Specialization|icon=yes}} | ||
+ | |price=2.7M | ||
+ | |notes=<br> | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Heavy Missile Specialization | ||
+ | |desc=Specialist training in the operation of advanced heavy missile launchers. 2% bonus per level to the rate of fire of modules requiring Heavy Missile Specialization. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |pre={{sk|Missile Launcher Operation|I}}; {{sk|Heavy Missiles|V}} | ||
+ | |reqI=Heavy Missile Launcher II; Rapid Heavy Missile Launcher II; Tech 2 Heavy Missiles | ||
+ | |price=2.7M | ||
+ | |notes=<br> | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Heavy Assault Missiles | ||
+ | |desc=Skill with heavy assault missiles. Special: 5% bonus to heavy assault missile damage per skill level. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |pre={{sk|Missile Launcher Operation|III}}; {{sk|Light Missiles|III}} | ||
+ | |reqI=Tech 1 and Faction Heavy Assault Missile Launchers; Tech 1 and Faction Heavy Assault Missiles | ||
+ | |reqV=Tech 2 Heavy Assault Missiles; {{sk|Heavy Assault Missile Specialization|icon=yes}} | ||
+ | |notes=<br> | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Heavy Assault Missile Specialization | ||
+ | |desc=Specialist training in the operation of advanced heavy assault missile launchers. 2% bonus per level to the rate of fire of modules requiring Heavy Assault Missile Specialization. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |pre={{sk|Missile Launcher Operation|I}}; {{sk|Heavy Assault Missiles|V}} | ||
+ | |reqI=Heavy Missile Launcher II; Polarized Heavy Assault Missile Launcher; Tech 2 Heavy Assault Missiles | ||
+ | |price=2.7M | ||
+ | |notes=<br> | ||
+ | }} | ||
+ | |||
+ | = Cruise Missiles and Torpedoes = | ||
+ | Cruise Missiles fit to battleships and--like Heavy to Light--have a greater damage output but are effective against bigger ships such as battleships and capitals. | ||
+ | |||
+ | Cruise Missiles are guided whereas Torpedoes are not. This is a disadvantage of using Torpedoes, however their DPS is generally greater than Cruise Missiles. | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Cruise Missiles | ||
+ | |desc=Skill at the handling and firing of very large guided missiles. 5% bonus to cruise missile damage per skill level. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |pre={{sk|Missile Launcher Operation|V}}; {{sk|Heavy Missiles|III}} | ||
+ | |reqI=Tech 1 and Faction Cruise Missile Launchers; Tech 1 and Faction Cruise Missiles | ||
+ | |reqV=Tech 2 Cruise Missiles; {{sk|XL Cruise Missiles|icon=yes}}; {{sk|Cruise Missile Specialization|icon=yes}} | ||
+ | |notes=<br> | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Cruise Missile Specialization | ||
+ | |desc=Specialist training in the operation of advanced cruise missile launchers. 2% bonus per level to the rate of fire of modules requiring Cruise Missile Specialization. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |pre={{sk|Missile Launcher Operation|I}}; {{sk|Cruise Missiles|V}} | ||
+ | |reqI=Cruise Missile Launcher II; Tech 2 Cruise Missiles | ||
+ | |price=8.1M | ||
+ | |notes=<br> | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Torpedoes | ||
+ | |desc=Skill at the handling and firing of torpedoes. 5% bonus to torpedo damage per skill level. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |pre={{sk|Missile Launcher Operation|IV}}; {{sk|Heavy Missiles|III}} | ||
+ | |reqI=Tech 1 and Faction Torpedo Launchers; Tech 1 and Faction Torpedoes | ||
+ | |reqV=Tech 2 Torpedoes; {{sk|Torpedo Specialization|icon=yes}}; {{sk|XL Torpedoes|icon=yes}} | ||
+ | |notes=<br> | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Torpedo Specialization | ||
+ | |desc=Specialist training in the operation of advanced torpedo launchers. 2% bonus per level to the rate of fire of modules requiring Torpedo Specialization. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |pre={{sk|Missile Launcher Operation|I}}; {{sk|Torpedoes|V}} | ||
+ | |reqI=Torpedo Launcher II; Polarized Torpedo Launcher; Rapid Torpedo Launcher II; Tech 2 Torpedoes | ||
+ | |price=8.1M | ||
+ | |notes=<br> | ||
+ | }} | ||
+ | |||
+ | = XL Cruise Missiles and Torpedoes = | ||
+ | Similar to Cruise Missiles and Torpedoes. Fitted to capital ships. | ||
+ | |||
+ | {{Skill | ||
+ | |skill=XL Cruise Missiles | ||
+ | |desc=Skill at the handling and firing of XL Cruise Missiles. 5% bonus to XL Cruise Missile damage per skill level. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |pre={{sk|Missile Launcher Operation|V}}; {{sk|Cruise Missiles|V}} | ||
+ | |reqI=Tech 1 and Faction XL Cruise Missile Launchers; T1 and Faction XL Cruise Missiles | ||
+ | |reqV=XL Cruise Missile Launcher II; Tech 2 XL Cruise Missiles; {{sk|XL Cruise Missile Specialization|icon=yes}} | ||
+ | |notes=For capital-sized long-range missile launchers.<br> | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill=XL Cruise Missile Specialization | ||
+ | |desc=Specialist training in the operation of advanced XL cruise missile launchers. 2% bonus per level to the rate of fire of modules requiring XL Cruise Missile Specialization. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |pre={{sk|Missile Launcher Operation|I}}; {{sk|XL Cruise Missiles|V}} | ||
+ | |reqI=XL Cruise Missile Launcher II; Tech 2 XL Cruise Missiles | ||
+ | |notes=<br> | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill=XL Torpedoes | ||
+ | |desc=Skill at the handling and firing of XL Torpedoes. 5% bonus to XL Torpedo damage per skill level. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |pre={{sk|Missile Launcher Operation|V}}; {{sk|Torpedoes|V}} | ||
+ | |reqI=Tech 1 and Faction XL Torpedo Launchers; Tech 1 and Faction Torpedoes | ||
+ | |reqV=XL Torpedo Launcher II; Tech 2 Torpedoes; {{sk|XL Torpedo Specialization|icon=yes}} | ||
+ | |notes=<br> | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill=XL Torpedo Specialization | ||
+ | |desc=Specialist training in the operation of advanced XL torpedo launchers. 2% bonus per level to the rate of fire of modules requiring XL Torpedo Specialization. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |pre={{sk|Missile Launcher Operation|I}}; {{sk|XL Torpedoes|V}} | ||
+ | |reqI=XL Torpedo Launcher II; Tech 2 Torpedoes | ||
+ | |notes=<br> | ||
+ | }} | ||
+ | |||
+ | = Breacher Pods = | ||
+ | |||
+ | {{Skill | ||
+ | |skill= Breacher Pod Clone Efficacity | ||
+ | |desc= Specialist combat training of Breacher Pod clones. +5% to the maximum damage per second cap per skill level. | ||
+ | |1= Willpower | ||
+ | |2= Charisma | ||
+ | |pre= {{Sk|Breacher Pod Launcher Operation|I}} | ||
+ | |reqI= | ||
+ | |reqII= | ||
+ | |reqIII= | ||
+ | |reqIV= | ||
+ | |reqV= | ||
+ | |notes= | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill= Breacher Pod Clone Longevity | ||
+ | |desc= Specialist research on extending the short lifespans of Breacher Pod clones. +10% to damage effect duration per skill level. | ||
+ | |1= Willpower | ||
+ | |2= Charisma | ||
+ | |pre= {{Sk|Breacher Pod Launcher Operation|III}} | ||
+ | |reqI= | ||
+ | |reqII= | ||
+ | |reqIII= | ||
+ | |reqIV= | ||
+ | |reqV= | ||
+ | |notes= | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill= Breacher Pod Launcher Operation | ||
+ | |desc= Operation of breacher pod launchers. +5% to the maximum percentage of target HP damaged per second per skill level. | ||
+ | |1= Willpower | ||
+ | |2= Charisma | ||
+ | |pre= {{Sk|Infomorph Psychology|I}}; {{Sk|Missile Launcher Operation|III}} | ||
+ | |reqI= {{Sk|Breacher Pod Clone Efficacity}}; Small Bracher Pod Launcher; SCARAB Breacher Pod S | ||
+ | |reqII= {{Sk|Breacher Pod Projection}}; {{Sk|Breacher Pod Rapid Firing}}; Medium Bracher Pod Launcher; SCARAB Breacher Pod M | ||
+ | |reqIII= {{Sk|Breacher Pod Clone Longevity}} | ||
+ | |reqIV= | ||
+ | |reqV= | ||
+ | |notes= | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill= Breacher Pod Projection | ||
+ | |desc= Specialist training in the operation of Breacher Pod Launchers. +10% to Breacher Pod maximum velocity per skill level. | ||
+ | |1= Willpower | ||
+ | |2= Charisma | ||
+ | |pre= {{Sk|Breacher Pod Launcher Operation|II}} | ||
+ | |reqI= | ||
+ | |reqII= | ||
+ | |reqIII= | ||
+ | |reqIV= | ||
+ | |reqV= | ||
+ | |notes= | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill= Breacher Pod Rapid Firing | ||
+ | |desc= Specialist training in the preparation of Breacher Pods. -10% to Breacher Pod Launcher cycle time per skill level. | ||
+ | |1= Willpower | ||
+ | |2= Charisma | ||
+ | |pre= {{Sk|Breacher Pod Launcher Operation|II}} | ||
+ | |reqI= | ||
+ | |reqII= | ||
+ | |reqIII= | ||
+ | |reqIV= | ||
+ | |reqV= | ||
+ | |notes= | ||
+ | }} | ||
+ | |||
+ | = Other Skills = | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Auto-Targeting Missiles | ||
+ | |desc=Skill with auto-targeting missiles. Special: 5% bonus to Auto-Targeting Missile (light, heavy and cruise) damage per skill level. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |pre={{sk|Missile Launcher Operation|II}} | ||
+ | |reqI=Tech 1 and Faction Auto-Targeting Missiles | ||
+ | |price=22.5K | ||
+ | |notes=[[Missile Launchers#Auto-Targeting Missiles|Auto-targeting missiles]] don't require designated targets -- instead, they attack any hostile things within range. They can be helpful if you're jammed by ECM, but they're only useful in certain situations and need not be a high training priority. Before [[Odyssey]], this skill was called ''FoF (Friend or Foe) Missiles''. | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Bomb Deployment | ||
+ | |desc=Basic operation of bomb delivery systems. 5% reduction of Bomb Launcher reactivation delay per skill level. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |pre={{sk|Missile Bombardment|IV}} | ||
+ | |reqI=Bomb Launcher I; Concussion Bomb; Scorch Bomb; Shrapnel Bomb; Electron Bomb | ||
+ | |reqIII=Lockbreaker Bomb | ||
+ | |reqIV=Void Bomb; Focused Void Bomb | ||
+ | |reqV=Bomb Launcher II | ||
+ | |price=7.2M | ||
+ | |notes=This skill is used to launch [[bombs]] from [[Frigate#Stealth Bombers|stealth bombers]]. It is only useful to bomber pilots. | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Defender Missiles | ||
+ | |desc=Skill with anti-missile missiles. Special: 10% bonus to defender missile max velocity per skill level. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |pre=none | ||
+ | |reqI=Defender Launcher I, Defender Missile I | ||
+ | |notes=Defender missiles are used to destroy incoming bombs. Defender Launchers may only be fit on destroyers, and each destroyer may only fit one Defender Launcher. Prior to Patch YC118.10, these were used to destroy incoming missiles. | ||
+ | }} | ||
+ | |||
+ | [[Category:Skills]] |
Latest revision as of 19:08, 12 November 2024
Skills |
---|
Skills by category |
Overview
These skills are important for anyone who uses missile launchers. Training missile skills will be key for most Caldari combat pilots, but some Minmatar and Amarr ships use missiles too, as secondary or even as primary weapons.
Perception and Willpower are important for perfecting your skill at missiles.
The following are the skills in the Missiles section (in alphabetical order):
Skill (Multiplier) | Purpose | Alpha Limit |
---|---|---|
Auto-Targeting Missiles (3x) | Use and operation of Auto-Targeting Missiles. | ▨▨▨▨▨ |
Bomb Deployment (4x) | Use and operation of bombs used by Stealth Bombers. | ▨▨▨▨▨ |
Breacher Pod Clone Efficacity (5x) | Bonus to Breacher Pod damage. | ▨▨▨▨▨ |
Breacher Pod Clone Longevity (7x) | Bonus to damage effect duration | ▨▨▨▨▨ |
Breacher Pod Launcher Operation (3x) | Operation of breacher pod launchers. | ▨▨▨▨▨ |
Breacher Pod Projection (5x) | Bonus to Breacher Pod maximum velocity. | ▨▨▨▨▨ |
Breacher Pod Rapid Firing (5x) | Reduction of Breacher Pod Launcher cycle time | ▨▨▨▨▨ |
Cruise Missile Specialization (8x) | Allows use of T2 Cruise Missiles. | ▨▨▨▨▨ |
Cruise Missiles (5x) | Use and operation of Cruise Missiles. | ◼◼◼◼▨ |
Defender Missiles (2x) | Use and operation of Defender Missiles. | ▨▨▨▨▨ |
Guided Missile Precision (5x) | Increased damage to small targets. | ◼◼◼▨▨ |
Heavy Assault Missile Specialization (5x) | Allows use of T2 Heavy Assault Missiles (HAM). | ◼◼◼▨▨ |
Heavy Assault Missiles (3x) | Use and operation of Heavy Assault Missiles (HAM). | ◼◼◼◼◼ |
Heavy Missile Specialization (5x) | Allows use of T2 Heavy Missiles. | ◼◼◼▨▨ |
Heavy Missiles (3x) | Use and operation of Heavy Missiles. | ◼◼◼◼◼ |
Missile Bombardment (2x) | Bonus to missile flight time (increases range). | ◼◼◼◼▨ |
Missile Launcher Operation (1x) | Basic missile skill and bonus to rate of fire. | ◼◼◼◼◼ |
Missile Projection (4x) | Bonus to missile velocity (increases range). | ◼◼▨▨▨ |
Rapid Launch (2x) | Bonus to rate of fire. | ◼◼◼◼▨ |
Rocket Specialization (3x) | Allows use of T2 Rockets. | ◼◼◼▨▨ |
Rockets (1x) | Use and operation of Rockets. | ◼◼◼◼◼ |
Light Missile Specialization (3x) | Allows use of T2 Light Missiles. | ◼◼◼▨▨ |
Light Missiles (2x) | Use and operation of Light Missiles. | ◼◼◼◼◼ |
Target Navigation Prediction (2x) | More damage against fast moving targets. | ◼◼◼▨▨ |
Torpedo Specialization (8x) | Allows use of T2 Torpedoes. | ▨▨▨▨▨ |
Torpedoes (4x) | Use and operation of Torpedoes. | ◼◼◼◼▨ |
Warhead Upgrades (5x) | Increased damage to all missiles. | ◼◼◼▨▨ |
XL Cruise Missile Specialization (10x) | Allows use of T2 XL Cruise Missiles. | ▨▨▨▨▨ |
XL Cruise Missiles (7x) | Use and operation of XL Cruise Missiles. | ▨▨▨▨▨ |
XL Torpedo Specialization (10x) | Allows use of T2 XL Torpedoes. | ▨▨▨▨▨ |
XL Torpedoes (7x) | Use and operation of XL Torpedoes. | ▨▨▨▨▨ |
Support Skills
These skills are generally not needed to fit hardware (there are a couple of exceptions, which are noted) but support missile deployment and maximise damage. Increasing the level in any of these skills will increase your proficiency with missiles.
Missile Launcher Operation
Attributes: | |
Multiplier: | 1x |
Price: | 30k ISK |
Alpha max level: | V |
Prerequisites: | none |
I required for: | Tech 1 and Faction Missile Launchers and Missiles; Heavy Assault Missile Specialization; Rocket Specialization; Light Missile Specialization; Heavy Missile Specialization; Cruise Missile Specialization; Torpedo Specialization; Rockets; Missile Bombardment; XL Cruise Missile Specialization; XL Torpedo Specialization; Structure Missile Systems |
II required for: | Rocket Launcher II; Polarized Rocket Launcher; Target Navigation Prediction; Light Missiles; Auto-Targeting Missiles; Rapid Launch |
III required for: | Rapid Light Missile Launcher II; Light Missile Launcher II; Rapid Heavy Missile Launcher II; Minmatar Offensive Systems; Heavy Assault Missiles; Heavy Missiles; Missile Projection |
IV required for: | Heavy Assault Missile Launcher II; Heavy Missile Launcher II; Tech 2 Torpedo Launchers; Polarized Heavy Assault Missile Launcher; Warhead Upgrades; Torpedoes; Guided Missile Precision |
V required for: | Tech 2 Missiles; XL Torpedo Launchers; XL Cruise Missile Launchers; Tech 1 and Faction Rapid Torpedo Launchers; XL Cruise Missiles; Caldari Offensive Systems; Cruise Missiles; XL Torpedoes |
Notes: | The base skill of the missiles category. Plan to train it to V in the medium term if you use missiles, even if you only use them as a secondary weapon. |
Guided Missile Precision
Attributes: | |
Multiplier: | 5x |
Price: | 1M ISK |
Alpha max level: | III |
Prerequisites: | Missile Launcher Operation IV |
Notes: | Helpful support skill once you start using medium and large missiles, as now and then you will need to kill small targets with them. |
Missile Bombardment
Attributes: | |
Multiplier: | 2x |
Price: | 100k ISK |
Alpha max level: | IV |
Prerequisites: | Missile Launcher Operation I |
IV required for: | Bomb Deployment |
Notes: | A flight time bonus is effectively a range bonus. |
Missile Projection
Attributes: | |
Multiplier: | 4x |
Price: | 250k ISK |
Alpha max level: | II |
Prerequisites: | Missile Launcher Operation III |
Notes: | A bonus to velocity is a bonus to missile range. |
Rapid Launch
Attributes: | |
Multiplier: | 2x |
Price: | 60k ISK |
Alpha max level: | IV |
Prerequisites: | Missile Launcher Operation II |
Notes: | DPS boost. Essential support skill. |
Attributes: | |
Multiplier: | 2x |
Price: | 90k ISK |
Alpha max level: | III |
Prerequisites: | Missile Launcher Operation II |
Notes: | Like Guided Missile Precision, this skill helps you hurt small targets with large missiles. |
Warhead Upgrades
Attributes: | |
Multiplier: | 5x |
Price: | 2M ISK |
Alpha max level: | III |
Prerequisites: | Missile Launcher Operation IV |
Notes: | DPS boost. Essential support skill. |
Rockets and Light Missiles
Rockets and light missiles are generally fitted to frigates (and sometimes cruisers) and are best for dealing damage to frigates.
Rockets
Attributes: | |
Multiplier: | 1x |
Price: | 30k ISK |
Alpha max level: | V |
Prerequisites: | Missile Launcher Operation I |
I required for: | Tech 1 and Faction Rocket Launchers; Tech 1 and Faction Rockets |
V required for: | Tech 2 Rockets; Rocket Specialization |
Notes: |
Rocket Specialization
Attributes: | |
Multiplier: | 3x |
Price: | 1M ISK |
Alpha max level: | III |
Prerequisites: | Missile Launcher Operation I; Rockets V |
I required for: | Rocket Launcher II; Polarized Rocket Launcher; Tech 2 Rockets |
Notes: |
Light Missiles
Attributes: | |
Multiplier: | 2x |
Price: | 30k ISK |
Alpha max level: | V |
Prerequisites: | Missile Launcher Operation II |
I required for: | Tech 1 and Faction Light Missile Launchers; Tech 1 and Faction Light Missiles |
III required for: | Heavy Assault Missiles; Heavy Missiles |
V required for: | Tech 2 Light Missiles; Light Missile Specialization |
Notes: |
Light Missile Specialization
Attributes: | |
Multiplier: | 3x |
Price: | 1M ISK |
Alpha max level: | III |
Prerequisites: | Missile Launcher Operation I; Light Missiles V |
I required for: | Rapid Light Missile Launcher II; Light Missile Launcher II; Tech 2 Light Missiles |
Notes: |
Heavy Missiles
Heavy Missiles are the bigger brother versions of Rockets and Light Missiles. These can be fitted to cruises and battlecruisers. They deal greater damage than Rockets and Light Missiles however are most effective against larger vessels such as battlecruisers and battleships and not very effective against frigates.
There are two main types: Heavy Missiles and Heavy Assault Missiles. The Assault variation can inflict more damage however has a greatly reduced range relative to Heavy Missiles which can have great ranges (50+km).
Heavy Missiles
Attributes: | |
Multiplier: | 3x |
Price: | 125k ISK |
Alpha max level: | V |
Prerequisites: | Missile Launcher Operation III; Light Missiles III |
I required for: | Tech 1 and Faction Heavy Missiles Launchers; Tech 1 and Faction Heavy Missiles |
III required for: | Torpedoes; Cruise Missiles |
V required for: | Tech 2 Heavy Missiles; Heavy Missile Specialization |
Notes: |
Heavy Missile Specialization
Attributes: | |
Multiplier: | 5x |
Price: | 3M ISK |
Alpha max level: | III |
Prerequisites: | Missile Launcher Operation I; Heavy Missiles V |
I required for: | Heavy Missile Launcher II; Rapid Heavy Missile Launcher II; Tech 2 Heavy Missiles |
Notes: |
Heavy Assault Missiles
Attributes: | |
Multiplier: | 3x |
Price: | 125k ISK |
Alpha max level: | V |
Prerequisites: | Missile Launcher Operation III; Light Missiles III |
I required for: | Tech 1 and Faction Heavy Assault Missile Launchers; Tech 1 and Faction Heavy Assault Missiles |
V required for: | Tech 2 Heavy Assault Missiles; Heavy Assault Missile Specialization |
Notes: |
Heavy Assault Missile Specialization
Attributes: | |
Multiplier: | 5x |
Price: | 3M ISK |
Alpha max level: | III |
Prerequisites: | Missile Launcher Operation I; Heavy Assault Missiles V |
I required for: | Heavy Missile Launcher II; Polarized Heavy Assault Missile Launcher; Tech 2 Heavy Assault Missiles |
Notes: |
Cruise Missiles and Torpedoes
Cruise Missiles fit to battleships and--like Heavy to Light--have a greater damage output but are effective against bigger ships such as battleships and capitals.
Cruise Missiles are guided whereas Torpedoes are not. This is a disadvantage of using Torpedoes, however their DPS is generally greater than Cruise Missiles.
Cruise Missiles
Attributes: | |
Multiplier: | 5x |
Price: | 750k ISK |
Alpha max level: | IV |
Prerequisites: | Missile Launcher Operation V; Heavy Missiles III |
I required for: | Tech 1 and Faction Cruise Missile Launchers; Tech 1 and Faction Cruise Missiles |
V required for: | Tech 2 Cruise Missiles; XL Cruise Missiles; Cruise Missile Specialization |
Notes: |
Cruise Missile Specialization
Attributes: | |
Multiplier: | 8x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Missile Launcher Operation I; Cruise Missiles V |
I required for: | Cruise Missile Launcher II; Tech 2 Cruise Missiles |
Notes: |
Torpedoes
Attributes: | |
Multiplier: | 4x |
Price: | 500k ISK |
Alpha max level: | IV |
Prerequisites: | Missile Launcher Operation IV; Heavy Missiles III |
I required for: | Tech 1 and Faction Torpedo Launchers; Tech 1 and Faction Torpedoes |
V required for: | Tech 2 Torpedoes; Torpedo Specialization; XL Torpedoes |
Notes: |
Torpedo Specialization
Attributes: | |
Multiplier: | 8x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Missile Launcher Operation I; Torpedoes V |
I required for: | Torpedo Launcher II; Polarized Torpedo Launcher; Rapid Torpedo Launcher II; Tech 2 Torpedoes |
Notes: |
XL Cruise Missiles and Torpedoes
Similar to Cruise Missiles and Torpedoes. Fitted to capital ships.
XL Cruise Missiles
Attributes: | |
Multiplier: | 7x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Missile Launcher Operation V; Cruise Missiles V |
I required for: | Tech 1 and Faction XL Cruise Missile Launchers; T1 and Faction XL Cruise Missiles |
V required for: | XL Cruise Missile Launcher II; Tech 2 XL Cruise Missiles; XL Cruise Missile Specialization |
Notes: | For capital-sized long-range missile launchers. |
XL Cruise Missile Specialization
Attributes: | |
Multiplier: | 10x |
Price: | 30M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Missile Launcher Operation I; XL Cruise Missiles V |
I required for: | XL Cruise Missile Launcher II; Tech 2 XL Cruise Missiles |
Notes: |
XL Torpedoes
Attributes: | |
Multiplier: | 7x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Missile Launcher Operation V; Torpedoes V |
I required for: | Tech 1 and Faction XL Torpedo Launchers; Tech 1 and Faction Torpedoes |
V required for: | XL Torpedo Launcher II; Tech 2 Torpedoes; XL Torpedo Specialization |
Notes: |
XL Torpedo Specialization
Attributes: | |
Multiplier: | 10x |
Price: | 30M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Missile Launcher Operation I; XL Torpedoes V |
I required for: | XL Torpedo Launcher II; Tech 2 Torpedoes |
Notes: |
Breacher Pods
Breacher Pod Clone Efficacity
Attributes: | |
Multiplier: | 5x |
Price: | TBD ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Breacher Pod Launcher Operation I |
Breacher Pod Clone Longevity
Attributes: | |
Multiplier: | 7x |
Price: | TBD ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Breacher Pod Launcher Operation III |
Breacher Pod Launcher Operation
Attributes: | |
Multiplier: | 3x |
Price: | TBD ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Infomorph Psychology I; Missile Launcher Operation III |
I required for: | Breacher Pod Clone Efficacity; Small Bracher Pod Launcher; SCARAB Breacher Pod S |
II required for: | Breacher Pod Projection; Breacher Pod Rapid Firing; Medium Bracher Pod Launcher; SCARAB Breacher Pod M |
III required for: | Breacher Pod Clone Longevity |
Breacher Pod Projection
Attributes: | |
Multiplier: | 5x |
Price: | TBD ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Breacher Pod Launcher Operation II |
Breacher Pod Rapid Firing
Attributes: | |
Multiplier: | 5x |
Price: | TBD ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Breacher Pod Launcher Operation II |
Other Skills
Auto-Targeting Missiles
Attributes: | |
Multiplier: | 3x |
Price: | 37.5k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Missile Launcher Operation II |
I required for: | Tech 1 and Faction Auto-Targeting Missiles |
Notes: | Auto-targeting missiles don't require designated targets -- instead, they attack any hostile things within range. They can be helpful if you're jammed by ECM, but they're only useful in certain situations and need not be a high training priority. Before Odyssey, this skill was called FoF (Friend or Foe) Missiles. |
Bomb Deployment
Attributes: | |
Multiplier: | 4x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Missile Bombardment IV |
I required for: | Bomb Launcher I; Concussion Bomb; Scorch Bomb; Shrapnel Bomb; Electron Bomb |
III required for: | Lockbreaker Bomb |
IV required for: | Void Bomb; Focused Void Bomb |
V required for: | Bomb Launcher II |
Notes: | This skill is used to launch bombs from stealth bombers. It is only useful to bomber pilots. |
Defender Missiles
Attributes: | |
Multiplier: | 2x |
Price: | 45k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
I required for: | Defender Launcher I, Defender Missile I |
Notes: | Defender missiles are used to destroy incoming bombs. Defender Launchers may only be fit on destroyers, and each destroyer may only fit one Defender Launcher. Prior to Patch YC118.10, these were used to destroy incoming missiles. |