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Caelius West (talk | contribs) m L5 missions can be done in a carrier |
Added more rates and changed scanning rates to more accurate description. will add more later |
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Completing a mission is rewarded with ISK, [[Loyalty Points]] and standings with the agent and NPC corporation involved. Some missions also give a time bonus and some give items (particularly the [[Career Agents]] missions). | Completing a mission is rewarded with ISK, [[Loyalty Points]] and standings with the agent and NPC corporation involved. Some missions also give a time bonus and some give items (particularly the [[Career Agents]] missions). | ||
There are various levels of mission, which are increasingly more difficult to complete. Level 1 missions are easy for [[Alpha | There are various levels of mission, which are increasingly more difficult to complete. Level 1 missions are easy for [[Alpha clones]] or very new players but have low rewards. Level 2 missions can be done in a basic Tech 1 cruiser, Level 3s expect a battlecruiser, and Level 4 missions are suited to a sensibly-fit battleship. Level 5 missions only appear in low security space, and can normally only be done as part of a fleet, or with a [[carrier]]. Players will need to work up to high standing with agents to be able to request higher level missions. | ||
{{euninote|Mission-running is a popular activity for [[EVE University]] members at the [[Hi Sec Campus]]; mission-running is also possible at the [[Null-Sec Campus|nullsec campus]].}} | {{euninote|Mission-running is a popular activity for [[EVE University]] members at the [[Hi Sec Campus]]; mission-running is also possible at the [[Null-Sec Campus|nullsec campus]].}} | ||
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* Level 3 missions: 5-10 M ISK per hour | * Level 3 missions: 5-10 M ISK per hour | ||
* Level 4 missions: 30 - 200 M ISK per hour (very dependent on skills, fit, type of missions, LP conversion) | * Level 4 missions: 30 - 200 M ISK per hour (very dependent on skills, fit, type of missions, LP conversion) | ||
* Level 5 missions: Variable (low sec only - as above very dependent on skills, fit, mission) | |||
}} | }} | ||
=== Ratting === | === Ratting === | ||
{{main|Ratting}} | |||
As well as other players, New Eden is full of hostile NPCs which are nicknamed "rats" by players. These spawn at asteroid belts, in cosmic anomalies, and at [[stargates]]. Destroying rats earns direct ISK payments as bounty, as well as loot and salvage from their wrecks. Some rats drop items known as [[Security tags]] which can be valuable. Blowing rats up is called "ratting". | As well as other players, New Eden is full of hostile NPCs which are nicknamed "rats" by players. These spawn at asteroid belts, in cosmic anomalies, and at [[stargates]]. Destroying rats earns direct ISK payments as bounty, as well as loot and salvage from their wrecks. Some rats drop items known as [[Security tags]] which can be valuable. Blowing rats up is called "ratting". | ||
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{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:''' | {{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:''' | ||
* T0 Abyssals: 10–20 M ISK per hour | * T0 Abyssals: 10–20 M ISK per hour | ||
* T6 Abyssals: | * T6 Abyssals: 175–300 M ISK per hour (some fits for this can be over 2b ISK) | ||
Other tiers of Abyssal lie between these values. | Other tiers of Abyssal lie between these values. | ||
}} | }} | ||
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'''Player versus Player combat''' ("PvP") is a fundamental part of EVE Online. Players can attack or be attacked by anyone at any time. Many players make PvP their main profession, and spend their time preparing and hunting for fights. | '''Player versus Player combat''' ("PvP") is a fundamental part of EVE Online. Players can attack or be attacked by anyone at any time. Many players make PvP their main profession, and spend their time preparing and hunting for fights. | ||
PVP can be done in large fleets, in small gangs, or solo. It encompasses everything from [[frigate]] brawls to apocalyptic clashes between [[Supercarriers]] and [[Titans]]. Depending on a fleet's composition and purpose, players can fill many roles, including [[Tackling|tackler]], damage dealer, scout, bait, stealth bomber, [[EWAR]], [[Logistics|repairing other ships]], and fleet command. To thrive in PvP, players benefit from a good tactical mind and a solid knowledge of game mechanics, but it is cheap and easy to make first steps in PvP; given the right tools and tactics, [[Alpha | PVP can be done in large fleets, in small gangs, or solo. It encompasses everything from [[frigate]] brawls to apocalyptic clashes between [[Supercarriers]] and [[Titans]]. Depending on a fleet's composition and purpose, players can fill many roles, including [[Tackling|tackler]], damage dealer, scout, bait, stealth bomber, [[EWAR]], [[Logistics|repairing other ships]], and fleet command. To thrive in PvP, players benefit from a good tactical mind and a solid knowledge of game mechanics, but it is cheap and easy to make first steps in PvP; given the right tools and tactics, [[Alpha clones]] and very new players can fight successfully. | ||
The act of fighting itself tends to cost more ISK than it generates in loot. However, money can be made via PvP indirectly. Rank-and-file pilots flying with large, organised sovereign alliances in player-owned nullsec space often have their losses and costs covered by their alliance. Some players fight for pay as mercenaries: mercenary groups in New Eden range in type from small teams of pilots specialized in disrupting target corporations and settling small scores in highsec, to larger groups hired to add their weight to nullsec wars. | The act of fighting itself tends to cost more ISK than it generates in loot. However, money can be made via PvP indirectly. Rank-and-file pilots flying with large, organised sovereign alliances in player-owned nullsec space often have their losses and costs covered by their alliance. Some players fight for pay as mercenaries: mercenary groups in New Eden range in type from small teams of pilots specialized in disrupting target corporations and settling small scores in highsec, to larger groups hired to add their weight to nullsec wars. | ||
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Some aspects of faction warfare involve complexes which are limited to specific small ships, making it a slightly more approachable way to experiment with PvP for new players. <br /> | Some aspects of faction warfare involve complexes which are limited to specific small ships, making it a slightly more approachable way to experiment with PvP for new players. <br /> | ||
{{euninote|[[EVE University]] does not participate in faction warfare as a corporation, though members are free to participate | {{euninote|[[EVE University]] does not participate in faction warfare as a corporation, though members are free to participate as individuals through direct enlistment. The University's high-security hub in Stacmon is perched on the edge of faction warfare space.}} | ||
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:''' | {{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:''' | ||
* Variable (depending very much on your approach to engaging in PvP or just "farming" the FW sites for LP) | |||
}} | }} | ||
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[[Exploration]] is easy to begin, requiring little ISK investment and only basic skills. There is an element of random chance in the contents of each site, but exploration sites can be a good source of income, especially for a new player. Exploring in dangerous systems or in [[wormholes]] teaches useful situational awareness skills, and the probing techniques used to scan sites down are transferable into combat probing for PvP. Seasoned explorers might want to try living permanently in wormhole space. | [[Exploration]] is easy to begin, requiring little ISK investment and only basic skills. There is an element of random chance in the contents of each site, but exploration sites can be a good source of income, especially for a new player. Exploring in dangerous systems or in [[wormholes]] teaches useful situational awareness skills, and the probing techniques used to scan sites down are transferable into combat probing for PvP. Seasoned explorers might want to try living permanently in wormhole space. | ||
Certain sites have higher payout for example Ghost Site, AEGIS Capital Ship Secure Facility, Sleeper sites, or Drone Data site Escalations which can have loot up to few hundreds of millions depending on drop, with higher expected difficulty and danger. It is advised for players to pre study these sites before attempting them. | |||
{{euninote|EVE University members can practise exploration at any of the university's campuses. Exploration will be more lucrative, but potentially also more dangerous, at the [[Null-Sec Campus]]. The [[Wormhole Community]] revolves around long-term, advanced exploration-driven PvE and PvP.}} | {{euninote|EVE University members can practise exploration at any of the university's campuses. Exploration will be more lucrative, but potentially also more dangerous, at the [[Null-Sec Campus]]. The [[Wormhole Community]] revolves around long-term, advanced exploration-driven PvE and PvP.}} | ||
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:''' | {{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:''' | ||
* In high-sec and low-sec: | * In high-sec and low-sec: around 1M per site | ||
* In null-sec: Up to | * In null-sec: 25M on average. Up to 130M for Sansha Relic site | ||
}} | }} | ||
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* C2 holes: 30-60 M ISK/hour | * C2 holes: 30-60 M ISK/hour | ||
* C3 holes: 100-200 M ISK/hour | * C3 holes: 100-200 M ISK/hour | ||
* C4 holes: | * C4 holes: 150-250 M ISK/hour | ||
* C5 holes: | * C5 holes: 150-500 M ISK/hour (Depends on site) | ||
* C6 holes: | * C6 holes: more than 500 M ISK/h (requires advanced fleet to get maxed payout) | ||
}} | }} | ||
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Players can use tractor beams to pull wrecks towards them for faster salvaging, and there a is even a specialised salvaging ship, the [[Noctis]]. Alternatively, players can use a [[Mobile Tractor Unit]] which collects the wrecks in one place. | Players can use tractor beams to pull wrecks towards them for faster salvaging, and there a is even a specialised salvaging ship, the [[Noctis]]. Alternatively, players can use a [[Mobile Tractor Unit]] which collects the wrecks in one place. | ||
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:''' | {{Color box|color=black|border=#888888|1=[[File:Wallet.png|32px|link=]]'''Average Income:''' | ||
Depends on salvage target. The main bottleneck of salvaging is the availability of the wreckage themselves. | |||
}} | * L4 Missions = 30 mil/h | ||
* Wormhole wreckage = 50 mil/h | |||
* Pochven wreckage = <no data> | |||
* T2 wreckage from advanced ships may drop valuable components such as intact armor plates which can be valued at 5.7 mil each (Circa May 2025). The availability of such wreckage can be mainly found in a post warzone between 2 player groups or more.}} | |||
=== Mining and refining === | === Mining and refining === | ||
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{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:''' | {{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:''' | ||
* Mining Ore: | * Mining Ore: | ||
** solo mining (no boosts): | ** solo mining (no boosts): 2M ISK/hour (Veldspar mining in an alpha venture), 18M ISK/h (Dark Ochre mining in an alpha venture) | ||
** fleet mining (with boosts) | ** fleet mining (with boosts): double of solo mining | ||
* Harvesting Ice: {{co|lightblue|<no data>}} | * Harvesting Ice: {{co|lightblue|<no data>}} | ||
* Harvesting Gas in known-space: {{co|lightblue|<no data>}} | * Harvesting Gas in known-space: {{co|lightblue|<no data>}} | ||
* Harvesting Gas in wormholes: | * Wormhole mining with boosts (eg Gneiss): up to 100M ISK/hour | ||
* Harvesting Gas in wormholes (Alpha Venture T1 Scoops): | |||
** low level gas sites (Barren, Minor, Ordinary, Sizeable, Token): 15-20 M ISK/hour | ** low level gas sites (Barren, Minor, Ordinary, Sizeable, Token): 15-20 M ISK/hour | ||
** mid-level gas sites (Vital and Bountiful): up-to 30-40 M ISK/hour | ** mid-level gas sites (Vital and Bountiful): up-to 30-40 M ISK/hour | ||
** high-level gas sites (Instrumental and Vital): up-to 50-70 M ISK/hour}} | ** high-level gas sites (Instrumental and Vital): up-to 50-70 M ISK/hour | ||
** Omega Venture with T2 Scoops will generate double the rate of Alpha Venture T1 Scoops}} | |||
=== Planetary Industry === | === Planetary Industry === | ||
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{{main|Skill Farming}} | {{main|Skill Farming}} | ||
Skill farming is a [[Careers|career]] that uses a [[Accounts#Characters|character]] to train [[Skills and learning|skills]] solely to [[Skill trading#Extracting skills|extract]] and sell their [[Skills and learning#Training skills|skill points]], creating a passive income stream. | |||
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Potential Income:''' | {{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Potential Income:''' | ||
{{co|lightblue| | {{co|lightblue|Income relies on the price of a series of interconnected products (PLEX, skill injectors, skill extractors), some of which can occasionally be subject to sales in the New Eden Store. As a result skill farming income is very variable, however at times it can be as much as 2Bn ISK every 30 days with a supporting market and taking advantage of the sales.}} | ||
}} | }} | ||