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{{CMBSite | Angel Hub
{{CMBSite | Angel Hub}}
| Variation= 1
The Angel Hub is a [[combat anomaly]] found in [[Angel Cartel|Angel]] infested regions. Estimated payout 16-22.5 mil. Easily done with a Faction, T2 or T3 Cruiser or sniper Battleship.
| OverviewSectionY/N= Y
 
    | OverviewSectionText= The Angel Hub is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions. There are two slightly different variant of this site identified by a structure in the site; the Dirty Shipyard or the Small Armory. Ship count may vary as indicated.
Note: Domination Spawns are much rarer when you are piloting a battleship. 
    | OverviewRecShips = Battleship.
 
    | OverviewEstPayout= 16- 22.5 mil.
With the initial group and 3 triggered spawns, a total of 34 to 36 ships in the Small Armory variant and 16- 22 ships in the Dirty Shipyard variant (in parenthesis).
    | Diff&ShipRecSectionY/N= Y
{{Expected NPC
        | Diff&ShipRecSectionText= Easily done with sniper Battleship T2 fit.
         | TotalExpFrigates      = 2- 3 (2)
    | TotalExpEnemiesSectionY/N= Y
         | TotalExpDestroyers    = 3- 4 (2- 3)
        | TotalExpEnemiesSectionText = With the initial group and 3 triggered spawns, a total of 27- 38 ships.
         | TotalExpCruisers        = 3 (2- 3)
         | TotalExpFrigates      = 0- 3
         | TotalExpBattlecruisers = 6- 7 (2- 3)
         | TotalExpDestroyers    = 5- 6
         | TotalExpBattleships  = 13- 15 (8- 13)
         | TotalExpCruisers        = 3- 4
         | TotalExpBattlecruisers = 4- 6
         | TotalExpBattleships  = 11- 13
         | TotalExpCapitals      =  
         | TotalExpCapitals      =  
         | TotalExpSentries      = 4- 6
         | TotalExpSentries      = 4 (6)
| WalkthroughSectionY/N= Y
}}
    | WarpToSitePopupText=
 
  | Room1                      = <br>Small Armory
==Walkthough==
        | Room1WarpToPopupText      =
There are  two different variant of this site differentiated by a structure in the site, the Small Armory or the Dirty Shipyard. Ship count may vary as indicated. The site is an open Deadspace pocket, one may warp to preferred distance.
        | Room1Text          = <br>The site is an open Deadspace pocket, one may warp to preferred distance.
 
        | Room1Image                =  
===Small Armory===
        | Room1ImageCaption          =  
----
        | Room1Structures            =
 
{{NPCTableHead|Structures}}
{{NPCTableRow|Structure|2|Small Armory}}
|}
 
{{NPCTableHead| Initial Defenders (43- 47km)}}
{{NPCTableRow|Elite Frigate|2- 3|Arch Gistii Ambusher/ Impaler/ Raider}}
{{NPCTableRow|Battleship|2- 3|Gist Malakim/ Throne|trigger=Last killed triggers reinforcement spawn}}
{{NPCTableRow|Sentry|4|Tower Sentry Angel II}}
|}
 
{{MessageBox
|In local:
| Nearby ships arrive at the facility and join the escalating battle!
|collapsed=yes}}
 
{{NPCTableHead|1st Reinforcement Spawn (41- 47km) }}
{{NPCTableRow|Battlecruiser|4|Gistatis Legatus/ Praefectus/ Primus}}
{{NPCTableRow|Battleship|3- 4|Gist Commander/ Warlord/ Seraphim/ Malakim}}
|}
 
{{MessageBox
|In local:
| Site Commander: Hold on men! We must not lose this site!  More reinforcements arrive and join the fray!
|collapsed=yes}}
 
{{NPCTableHead|2nd Reinforcement Spawn (40- 45) }}
{{NPCTableRow|Destroyer|3- 4|Gistior Defiler/ Haunter/ Shatterer/ Trasher}}
{{NPCTableRow|Battlecruiser|2- 3|Gistatis Legatus/ Praefectus/ Tribuni/ Tribunus}}
{{NPCTableRow|Battleship|4|Gist Commander/ Warlord/ Seraphim/ Malakim|trigger=Last Battleship}}
|}
 
{{MessageBox
|In local:
| This is it people, it's now or never!
|collapsed=yes}}
 
{{NPCTableHead| 3rd Reinforcement Spawn (40- 45) }}
{{NPCTableRow|Elite Cruiser|3|Arch Gistum Liquidator/ Marauder/ Phalanx}}
{{NPCTableRow|Battleship|4|Gist General/ Commander}}
|{{NPCTableSeparator|Possible Rare Reinforcement Spawn}}
{{NPCTableRow|Commander Battleship|1|Domination Saint/Nephilim |cargo= Faction Warp Disruptor, Faction charges|note=encounter on Dec 23 and 24, 2020,Loot: Faction Ammo, Faction Warp Disruptor}}
|}
{{MessageBox
|In local:
| The Commander himself finally shows up.
|collapsed=yes}}
Note: When piloting a T3 cruiser Domination spawn is a Saints, piloting a BS gets a Nephilim.
 
===Dirty Shipyard===
----
 
{{NPCTableHead|Structures}}
{{NPCTableRow|Structure|1|Dirty Shipyard}}
|}


        | Room1Group1                = <br><br>Initial Defenders (43- 47km)
{{NPCTableHead|Initial Defenders (23- 38km) }}
            | Room1Group1Text        =
{{NPCTableRow|Cruiser|2- 3|Gistum Centurion/ Marauder}}
            | Room1Group1InLocal    =
{{NPCTableRow|Battleship|2- 3|Gist Malakim/ Throne}}
            | Room1Group1Table      =
{{NPCTableRow|Sentry|2|Tower Sentry Angel II}}
{{NPCTable
{{NPCTableRow|Sentry|2|Angel Heavy Missile Battery}}
|{{NPCTableRow|Elite Frigate|2- 3|Arch Gistii Ambusher/ Impaler/ Raider}}
{{NPCTableRow|Sentry|2|Angel Cruise Missile Battery}}
|{{NPCTableRow|Battleship|2- 3|Gist Malakim/ Throne}}
|}
|{{NPCTableRow|Sentry|4|Tower Sentry Angel II}}
 
}}
{{MessageBox
        | Room1Group2                = <br><br>1st Reinforcement Spawn (41- 47km)
|In local:
            | Room1Group2Text        =
|Battlegroup Commander: Assume attack formation, all hands to battlestations!
            | Room1Group2InLocal    = Nearby ships arrive at the facility and join the escalating battle!
|collapsed=yes}}
            | Room1Group2Table      =
 
{{NPCTable
{{NPCTableHead| 1st Reinforcement Spawn (23- 38km)}}
|{{NPCTableRow|Battlecruiser|4|Gistatis Legatus/ Praefectus/ Primus}}
{{NPCTableRow|Destroyer|2- 3|Gistior Seizer}}
|{{NPCTableRow|Battleship|3|Gist Commander/ Warlord/ Seraphim/ Malakim}}
{{NPCTableRow|Battleship|2- 3|Gist Cherubim/ Seraphim}}
}}
|}
        | Room1Group3                =  <br><br>2nd Reinforcement Spawn (40- 45)
 
            | Room1Group3Text        =
{{MessageBox
            | Room1Group3InLocal    = Site Commander: Hold on men! We must not lose this site!<br><br>More reinforcements arrive and join the fray!
|In local:
            | Room1Group3Table      =  
|More units join the battle! Battlegroup Commander: Hold fast men, reinforcements are here!
{{NPCTable
|collapsed=yes}}
|{{NPCTableRow|Destroyer|4|Gistior Defiler/ Haunter/ Shatterer/ Trasher}}
 
|{{NPCTableRow|Battlecruiser|3|Gistatis Legatus/ Praefectus/ Tribuni/ Tribunus}}
{{NPCTableHead|2nd Reinforcement Spawn (23- 38km) }}
|{{NPCTableRow|Battleship|4|Gist Commander/ Warlord/ Seraphim/ Malakim}}
{{NPCTableRow|Frigate|2- 3|Gistii Hunter/ Raider}}
}}
{{NPCTableRow|Battleship|2- 3|Gist Throne/ Malakim}}
        | Room1Group4                = <br><br>3rd Reinforcement Spawn (40- 45)
|}
            | Room1Group4Text        =
 
            | Room1Group4InLocal    = This is it people, it's now or never!
{{MessageBox
            | Room1Group4Table      =  
|In local:
{{NPCTable
|A large attack wing of Battlecruisers, with Battleship support, joins the fray!
|{{NPCTableRow|Cruiser|3|Gistum Liquidator/ Marauder/ Phalanx}}
|collapsed=yes}}
|{{NPCTableRow|Battleship|1|Gist General/ Commander}}
 
}}
{{NPCTableHead|3rd Reinforcement Spawn (23- 28km) }}
    | Room2= Dirty Shipyard
{{NPCTableRow|Battlecruiser|2- 4|Gistatis Praefectus/ Primus/ Tribunus/ Legatus}}
        | Room2WarpToPopupText=
{{NPCTableRow|Battleship|2- 3|Gist Warlord/ War General|trigger=Possible escalation trigger or commander spawn}}
        | Room2Text= <br>The site is an open Deadspace pocket, one may warp to preferred distance.
|}
        | Room2Group1              = <br><br>Initial Defenders (23- 38km)
 
            | Room2Group1Text    =
{{NPCTableHead|Possible Commander Spawn }}
            | Room2Group1InLocal =
{{NPCTableRow|Commander Battleship|1|Domination Warlord/Saint/Nephilim |cargo= Faction modules and charges|note=encounter on Jan 2, 2026}}
            | Room2Group1Table  =
|}
{{NPCTable
{{MessageBox
|{{NPCTableRow|Cruiser|3|Gistum Centurion/ Marauder}}
|In local:
|{{NPCTableRow|Battleship|3|Gist Malakim/ Throne}}
| The Commander himself finally shows up.
|{{NPCTableRow|Sentry|2|Tower Sentry Angel II}}
|collapsed=yes}}
|{{NPCTableRow|Sentry|2|Angel Heavy Missile Battery}}
 
|{{NPCTableRow|Sentry|2|Angel Cruise Missile Battery}}
== Rewards ==
}}
Possible faction battleship modules and ammo.
        | Room2Group2                = <br><br>1st Reinforcement Spawn (23- 38km)
 
            | Room2Group2Text        =
==Escalation==
            | Room2Group2InLocal    =
This site can escalate to [[Cartel Prisoner Retention]] or [[Angel Capital Staging]]
            | Room2Group2Table      =
{{NPCTable
|{{NPCTableRow|Destroyer|2- 3|Gistior Seizer}}
|{{NPCTableRow|Battleship|2- 3|Gist Cherubim/ Seraphim}}
}}
        | Room2Group3                = <br><br>2nd Reinforcement Spawn (23- 38km)
            | Room2Group3Text        =
            | Room2Group3InLocal    =
            | Room2Group3Table      =
{{NPCTable
|{{NPCTableRow|Destroyer|3|Gistior Defiler/ Haunter/ Seizer}}
|{{NPCTableRow|Battlecruiser|3|Gistatis Legatus/ Tribunus}}
|{{NPCTableRow|Battleship|4|Gist Cherubim/ Seraphim}}
}}
        | Room2Group4                = <br><br>3rd Reinforcement Spawn (23- 28km)
            | Room2Group4Text        =  
            | Room2Group4InLocal    =  
            | Room2Group4Table      =
{{NPCTable
|{{NPCTableRow|Battlecruiser|2- 3|Gistatis Praefectus/ Primus/ Tribuni}}
|{{NPCTableRow|Battleship|2- 3|Gist Cherubim/ Seraphim}}
}}


  | EscalationSectionY/N = Y
{{MessageBox
    | Escalation= Cartel Prisoner Retention
|Cartel Prisoner Retention
    | EscalationSectionText= Your scanner has picked up a transmission originating from a nearby system. It would be wise to investigate this mysterious signal further.
|Your scanner has picked up a transmission originating from a nearby system. It would be wise to investigate this mysterious signal further.
    | EscalationChance =
|collapsed=yes}}
| RewardsSectionY/N = Y
    | RewardsSectionText=
    | TotalBountyValue = 12- 14 mil.
    | TotalGeneralLootValue= 2- 5.5 mil.
    | TotalSalvageValue = 2- 3 mil.
    | AverageRareLootValue=
    | ValuableLootTable =
    | ExplorationLogTable =
    | FactionDropLootVaryY/N =
}}


[[Category:Cosmic Anomalies]]
== See also ==
{{Combat Anomalies|Angel}}
[[Category:Combat Anomalies]]

Latest revision as of 09:45, 4 January 2026

Site Details
Angel Hub
Type Combat Anomaly
Rating Class 8 Level 1
Found in Low/ Null
Max ship size Not Gated
Pirate faction Angel
Damage to deal Explosive damage Ex
Kinetic damage Kin
Damage to
Resist
62% Explosive damage Ex
22% Kinetic damage Kin
Sig. Strength 100% Anomaly

The Angel Hub is a combat anomaly found in Angel infested regions. Estimated payout 16-22.5 mil. Easily done with a Faction, T2 or T3 Cruiser or sniper Battleship.

Note: Domination Spawns are much rarer when you are piloting a battleship.

With the initial group and 3 triggered spawns, a total of 34 to 36 ships in the Small Armory variant and 16- 22 ships in the Dirty Shipyard variant (in parenthesis).

Total expected enemies
Enemy Type Count
Frigates 2- 3 (2)
Destroyers 3- 4 (2- 3)
Cruiser 3 (2- 3)
Battlecruisers 6- 7 (2- 3)
Battleships 13- 15 (8- 13)
Sentries 4 (6)


Walkthough

There are two different variant of this site differentiated by a structure in the site, the Small Armory or the Dirty Shipyard. Ship count may vary as indicated. The site is an open Deadspace pocket, one may warp to preferred distance.

Small Armory



Structures
WD EWAR L


Structure 2 x Small Armory


Initial Defenders (43- 47km)
WD EWAR L


Elite Frigate 2- 3 x Elite Frigate Arch Gistii Ambusher/ Impaler/ Raider
Battleship 2- 3 x Battleship Gist Malakim/ Throne Last killed triggers reinforcement spawn
Sentry 4 x Sentry Tower Sentry Angel II
In local:
Nearby ships arrive at the facility and join the escalating battle!


1st Reinforcement Spawn (41- 47km)
WD EWAR L


Battlecruiser 4 x Battlecruiser Gistatis Legatus/ Praefectus/ Primus
Battleship 3- 4 x Battleship Gist Commander/ Warlord/ Seraphim/ Malakim
In local:
Site Commander: Hold on men! We must not lose this site! More reinforcements arrive and join the fray!


2nd Reinforcement Spawn (40- 45)
WD EWAR L


Destroyer 3- 4 x Destroyer Gistior Defiler/ Haunter/ Shatterer/ Trasher
Battlecruiser 2- 3 x Battlecruiser Gistatis Legatus/ Praefectus/ Tribuni/ Tribunus
Battleship 4 x Battleship Gist Commander/ Warlord/ Seraphim/ Malakim Last Battleship
In local:
This is it people, it's now or never!


3rd Reinforcement Spawn (40- 45)
WD EWAR L


Elite Cruiser 3 x Elite Cruiser Arch Gistum Liquidator/ Marauder/ Phalanx
Battleship 4 x Battleship Gist General/ Commander
- Possible Rare Reinforcement Spawn
Commander Battleship 1 x Commander Battleship Domination Saint/Nephilim encounter on Dec 23 and 24, 2020,Loot: Faction Ammo, Faction Warp Disruptor Faction Warp Disruptor, Faction charges
In local:
The Commander himself finally shows up.

Note: When piloting a T3 cruiser Domination spawn is a Saints, piloting a BS gets a Nephilim.

Dirty Shipyard



Structures
WD EWAR L


Structure 1 x Dirty Shipyard


Initial Defenders (23- 38km)
WD EWAR L


Cruiser 2- 3 x Cruiser Gistum Centurion/ Marauder
Battleship 2- 3 x Battleship Gist Malakim/ Throne
Sentry 2 x Sentry Tower Sentry Angel II
Sentry 2 x Sentry Angel Heavy Missile Battery
Sentry 2 x Sentry Angel Cruise Missile Battery
In local:
Battlegroup Commander: Assume attack formation, all hands to battlestations!


1st Reinforcement Spawn (23- 38km)
WD EWAR L


Destroyer 2- 3 x Destroyer Gistior Seizer
Battleship 2- 3 x Battleship Gist Cherubim/ Seraphim
In local:
More units join the battle! Battlegroup Commander: Hold fast men, reinforcements are here!


2nd Reinforcement Spawn (23- 38km)
WD EWAR L


Frigate 2- 3 x Frigate Gistii Hunter/ Raider
Battleship 2- 3 x Battleship Gist Throne/ Malakim
In local:
A large attack wing of Battlecruisers, with Battleship support, joins the fray!


3rd Reinforcement Spawn (23- 28km)
WD EWAR L


Battlecruiser 2- 4 x Battlecruiser Gistatis Praefectus/ Primus/ Tribunus/ Legatus
Battleship 2- 3 x Battleship Gist Warlord/ War General Possible escalation trigger or commander spawn


Possible Commander Spawn
WD EWAR L


Commander Battleship 1 x Commander Battleship Domination Warlord/Saint/Nephilim encounter on Jan 2, 2026 Faction modules and charges
In local:
The Commander himself finally shows up.

Rewards

Possible faction battleship modules and ammo.

Escalation

This site can escalate to Cartel Prisoner Retention or Angel Capital Staging

Cartel Prisoner Retention
Your scanner has picked up a transmission originating from a nearby system. It would be wise to investigate this mysterious signal further.

See also

Combat Anomalies
Angel Cartel
Hideaway Burrow Refuge Den Yard Rally Point Port Hub Haven Sanctum
Hidden · Forsaken · Forlorn Hidden · Forsaken · Forlorn Hidden · Forsaken · Forlorn Hidden · Forsaken · Forlorn Forsaken