Difference between revisions of "Skills:Structure Management"
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(Add descrption for Mercenary Den Management Patch notes Version 22.02 Release2024-11-13.1) |
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{{Skills Links}} | {{Skills Links}} | ||
− | =Overview= | + | = Overview = |
− | This skill category contains skills involving the anchoring and utilization of deployable structures of all sizes, from player-owned starbases to [[ | + | This skill category contains skills involving the anchoring and utilization of deployable structures of all sizes, from player-owned starbases to [[citadels]]. These skills also allow the control of starbase and citadel weapon systems. |
− | + | {| class="wikitable" | |
− | + | !Skill (Multiplier) | |
− | + | !Purpose | |
− | + | !Alpha Limit | |
− | + | |- | |
− | + | |{{sk|Anchoring|mult=yes}} | |
+ | |Base skill required to anchor objects in space. | ||
+ | |{{SkillAlphaBar|Anchoring}} | ||
+ | |- | ||
+ | | {{sk|Mercenary Den Management|mult=yes}} | ||
+ | | Allows operation of 1 MD per level | ||
+ | | {{SkillAlphaBar|Mercenary Den Management}} | ||
+ | |- | ||
+ | |{{sk|Starbase Defense Management|mult=yes}} | ||
+ | |Allows control of POS weapon systems. | ||
+ | |{{SkillAlphaBar|Starbase Defense Management}} | ||
+ | |- | ||
+ | |{{sk|Structure Doomsday Operation|mult=yes}} | ||
+ | |Skill at using structure doomsday weapons. | ||
+ | |{{SkillAlphaBar|Structure Doomsday Operation}} | ||
+ | |- | ||
+ | |{{sk|Structure Electronic Systems|mult=yes}} | ||
+ | |Skill at using structure support modules. | ||
+ | |{{SkillAlphaBar|Structure Electronic Systems}} | ||
+ | |- | ||
+ | |{{sk|Structure Engineering Systems|mult=yes}} | ||
+ | |Skill at using structure support modules. | ||
+ | |{{SkillAlphaBar|Structure Engineering Systems}} | ||
+ | |- | ||
+ | |{{sk|Structure Missile Systems|mult=yes}} | ||
+ | |Skill at using structure missile weapons. | ||
+ | |{{SkillAlphaBar|Structure Missile Systems}} | ||
+ | |} | ||
− | =Skill Details= | + | = Skill Details = |
{{Skill | {{Skill | ||
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|1=Memory | |1=Memory | ||
|2=Charisma | |2=Charisma | ||
− | |||
− | |||
|pre=None | |pre=None | ||
− | |reqI={{sk|Structure Doomsday Operation|icon=yes}}; {{sk|Structure Electronic Systems|icon=yes}}; {{sk|Structure Engineering Systems|icon=yes}} | + | |reqI=Anchoring: Customs Office Gantry, Secure Containers, Assembly Arrays, Ship Maintenance Array, Reprocessing Arrays, Compression Array, Laboratories, Drug Lab, System Scanning Array, Mobile Micro Jump Unit, Cynosural System Jammer, Tech 1 and Faction POS Weapon Batteries; {{sk|Structure Doomsday Operation|icon=yes}}; {{sk|Structure Electronic Systems|icon=yes}}; {{sk|Structure Engineering Systems|icon=yes}} |
− | |reqIV={{sk|Starbase Defense Management|icon=yes}} | + | |reqII=Anchoring: Reactor Arrays, Tech 1 and Faction Mobile Small Warp Disruptors, Small Mobile Siphon Units, Encounter Surveillance Systems |
− | |reqV={{sk|Outpost Construction|icon=yes}} | + | |reqIII=Anchoring: Mobile Small Warp Disruptor II, Tech 1 and Faction Mobile Medium Warp Disruptors, Tech 1 and Faction POS ECM Batteries, Mobile Cynosural Inhibitor, Mobile Scan Inhibitor |
− | |notes= | + | |reqIV=Anchoring: Mobile Medium Warp Disruptor II, Tech 1 and Faction Mobile Large Warp Disruptors; {{sk|Starbase Defense Management|icon=yes}} |
+ | |reqV=Anchoring: Mobile Large Warp Disruptor II; {{sk|Outpost Construction|icon=yes}} | ||
+ | |notes= | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill= Mercenary Den Management | ||
+ | |desc= Skill at using Mercenary Dens. Allows control of one structure per level, up to a maximum of five. Mercenary Dens must be places within 10km of a temperate planet's Skyhook. | ||
+ | |1= Memory | ||
+ | |2= Charisma | ||
+ | |pre= {{Sk|Anchoring|III}}, {{Sk|Criminal Connections|III}} | ||
+ | |reqI= | ||
+ | |reqII= | ||
+ | |reqIII= | ||
+ | |reqIV= | ||
+ | |reqV= | ||
+ | |notes= | ||
}} | }} | ||
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|1=Memory | |1=Memory | ||
|2=Charisma | |2=Charisma | ||
− | |||
− | |||
|pre={{sk|Anchoring|IV}} | |pre={{sk|Anchoring|IV}} | ||
− | |notes= | + | |notes= |
}} | }} | ||
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|1=Memory | |1=Memory | ||
|2=Willpower | |2=Willpower | ||
− | |||
− | |||
|pre={{sk|Science|I}}; {{sk|Anchoring|I}} | |pre={{sk|Science|I}}; {{sk|Anchoring|I}} | ||
− | |notes= | + | |notes= |
}} | }} | ||
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|1=Memory | |1=Memory | ||
|2=Willpower | |2=Willpower | ||
− | |||
− | |||
|pre={{sk|CPU Management|I}}; {{sk|Anchoring|I}} | |pre={{sk|CPU Management|I}}; {{sk|Anchoring|I}} | ||
− | |notes= | + | |notes= |
}} | }} | ||
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|1=Memory | |1=Memory | ||
|2=Willpower | |2=Willpower | ||
− | |||
− | |||
|pre={{sk|Power Grid Management|I}}; {{sk|Anchoring|I}} | |pre={{sk|Power Grid Management|I}}; {{sk|Anchoring|I}} | ||
− | |notes= | + | |notes= |
}} | }} | ||
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|1=Memory | |1=Memory | ||
|2=Willpower | |2=Willpower | ||
− | |||
− | |||
|pre={{sk|Missile Launcher Operation|I}}; {{sk|Anchoring|I}} | |pre={{sk|Missile Launcher Operation|I}}; {{sk|Anchoring|I}} | ||
− | |notes= | + | |notes= |
}} | }} | ||
+ | |||
+ | [[Category:Skills]] |
Latest revision as of 11:26, 13 November 2024
Skills |
---|
Skills by category |
Overview
This skill category contains skills involving the anchoring and utilization of deployable structures of all sizes, from player-owned starbases to citadels. These skills also allow the control of starbase and citadel weapon systems.
Skill (Multiplier) | Purpose | Alpha Limit |
---|---|---|
Anchoring (3x) | Base skill required to anchor objects in space. | ◼▨▨▨▨ |
Mercenary Den Management (8x) | Allows operation of 1 MD per level | ▨▨▨▨▨ |
Starbase Defense Management (7x) | Allows control of POS weapon systems. | ▨▨▨▨▨ |
Structure Doomsday Operation (2x) | Skill at using structure doomsday weapons. | ▨▨▨▨▨ |
Structure Electronic Systems (2x) | Skill at using structure support modules. | ▨▨▨▨▨ |
Structure Engineering Systems (2x) | Skill at using structure support modules. | ▨▨▨▨▨ |
Structure Missile Systems (2x) | Skill at using structure missile weapons. | ▨▨▨▨▨ |
Skill Details
Anchoring
Skill at anchoring deployables.
Attributes: | |
Multiplier: | 3x |
Price: | 75k ISK |
Alpha max level: | I |
Prerequisites: | None |
I required for: | Anchoring: Customs Office Gantry, Secure Containers, Assembly Arrays, Ship Maintenance Array, Reprocessing Arrays, Compression Array, Laboratories, Drug Lab, System Scanning Array, Mobile Micro Jump Unit, Cynosural System Jammer, Tech 1 and Faction POS Weapon Batteries; Structure Doomsday Operation; Structure Electronic Systems; Structure Engineering Systems |
II required for: | Anchoring: Reactor Arrays, Tech 1 and Faction Mobile Small Warp Disruptors, Small Mobile Siphon Units, Encounter Surveillance Systems |
III required for: | Anchoring: Mobile Small Warp Disruptor II, Tech 1 and Faction Mobile Medium Warp Disruptors, Tech 1 and Faction POS ECM Batteries, Mobile Cynosural Inhibitor, Mobile Scan Inhibitor |
IV required for: | Anchoring: Mobile Medium Warp Disruptor II, Tech 1 and Faction Mobile Large Warp Disruptors; Starbase Defense Management |
V required for: | Anchoring: Mobile Large Warp Disruptor II; Outpost Construction |
Mercenary Den Management
Skill at using Mercenary Dens. Allows control of one structure per level, up to a maximum of five. Mercenary Dens must be places within 10km of a temperate planet's Skyhook.
Attributes: | |
Multiplier: | 8x |
Price: | TBD ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Anchoring III, Criminal Connections III |
Starbase Defense Management
Skill at using starbase weapon systems. Allows control of one array per level. Arrays must be placed outside of the forcefield to be controlled.
Attributes: | |
Multiplier: | 7x |
Price: | 1M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Anchoring IV |
Structure Doomsday Operation
Specialization in operating Citadel doomsday weapons. 2% reduction in Arcing Vorton Projector duration per level.
Attributes: | |
Multiplier: | 2x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science I; Anchoring I |
Structure Electronic Systems
Basic operation of structure electronic modules. 3% reduction in capacitor consumption of all structure electronic warfare and tackle modules per level.
Attributes: | |
Multiplier: | 2x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | CPU Management I; Anchoring I |
Structure Engineering Systems
Basic operation of structure engineering modules. 2% reduction in capacitor consumption of all structure energy neutralizers and point defense batteries per level.
Attributes: | |
Multiplier: | 2x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Power Grid Management I; Anchoring I |
Structure Missile Systems
Basic operation of structure missile launchers. 2% bonus to all structure missile and guided bomb damage per level.
Attributes: | |
Multiplier: | 2x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Missile Launcher Operation I; Anchoring I |