Difference between revisions of "Cowardly Commander"
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− | {{ | + | <noinclude>{{NPCTableCSS}} __NOTOC__ {{AmarrEpicArcNav|chapter 1}}</noinclude> |
− | {{ | + | {{Missiondetails |
− | + | |Level= | |
− | [[ | + | |Type= Encounter |
− | + | |Objective= Destroy enemy ships | |
+ | |Faction1= Sansha's Nation | ||
+ | |Faction2= Amarr Empire | ||
+ | |DamageToDeal= | ||
+ | |DamageToResist= | ||
+ | |WebPoint= | ||
+ | |EWAR= Energy neutralizers and tracking disruptors | ||
+ | |ShipSizeLimit= | ||
+ | |ShipSuggestion= | ||
+ | |Rewards= 1M+1M bonus + 25M bounties + 55M loot & salvage | ||
+ | |Extra= | ||
+ | }} | ||
+ | {{MissionBriefing | ||
+ | |Okay, we have his location. Follow the bookmark and take him down. | ||
+ | }} | ||
+ | Video: [[https://youtu.be/ZMn1S73Ul6U Typhoon] June 2021] | ||
+ | |||
+ | '''Blitz:''' Take the acceleration gates to the last room. Kill elite frigates if they point you. In last room triger the wave 2 and destroy it. | ||
− | + | [[File:Amarr_epic_05.jpg|thumb]] | |
+ | |||
+ | The mission is completed when last ship in third room wave 2 dies. This mission can be completed remotely and the next mission can be accepted remotely. | ||
'''Tips:''' | '''Tips:''' | ||
+ | * The pockets are not deadspace. You can bm them and warp back if you take too much damage. | ||
+ | * The acceleration gates are NOT locked. | ||
* Be prepared for very heavy dps and large amounts of EWAR | * Be prepared for very heavy dps and large amounts of EWAR | ||
* Make sure to prioritize targets (destroy EWAR ships first) | * Make sure to prioritize targets (destroy EWAR ships first) | ||
** Energy neutralizer towers are always primary targets | ** Energy neutralizer towers are always primary targets | ||
− | = | + | === Acceleration Gate Entrance === |
− | ==Acceleration Gate Entrance== | ||
Destroying the last ship in the Initial Group will trigger Wave 1. | Destroying the last ship in the Initial Group will trigger Wave 1. | ||
+ | |||
+ | The gate to next room is NOT locked. After you kill the frigs that point you you can move on. | ||
+ | |||
{{NPCTableHead|Initial Group}} | {{NPCTableHead|Initial Group}} | ||
− | {{NPCTableRow|Elite Frigate| | + | {{NPCTableRow|Elite Frigate|4|Centii Loyal Minion/Scavenger|point= yes|ewar= Web}} |
− | {{NPCTableRow|Battleship| | + | {{NPCTableRow|Battleship|3|Centus Plague Lord/Beast Lord|ewar= TD}} |
{{NPCTableRow|Sentry|2|Sansha Sentry III|note=250 km range}} | {{NPCTableRow|Sentry|2|Sansha Sentry III|note=250 km range}} | ||
− | + | |} | |
+ | |||
{{NPCTableHead|Wave 1}} | {{NPCTableHead|Wave 1}} | ||
− | {{NPCTableRow|Elite Frigate|4|Centii Loyal Butcher/Manslayer/Follower|ewar= | + | {{NPCTableRow|Elite Frigate|4|Centii Loyal Butcher/Manslayer/Follower|ewar= Web}} |
− | {{NPCTableRow|Battleship|Centus Dark Lord/Overlord}} | + | {{NPCTableRow|Battleship|4|Centus Dark Lord/Overlord}} |
− | + | |} | |
− | |||
− | |||
− | |||
− | = | + | {{NPCTableHead|Structures}} |
+ | {{NPCTableRow|Accl Gate|1|Acceleration Gate|note= Leads to Room 1}} | ||
+ | |} | ||
+ | === Room 1 === | ||
Destroying the last ship in the Initial Group will trigger Wave 1. | Destroying the last ship in the Initial Group will trigger Wave 1. | ||
+ | |||
+ | The gate to next room is NOT locked. | ||
+ | |||
{{NPCTableHead|Initial Group}} | {{NPCTableHead|Initial Group}} | ||
− | {{NPCTableRow|Elite Frigate|4|Centii Loyal Slavehunter/Savage|ewar= | + | {{NPCTableRow|Elite Frigate|4|Centii Loyal Slavehunter/Savage|ewar= TD}} |
{{NPCTableRow|Battleship|4|Centus Dark Lord/Overlord}} | {{NPCTableRow|Battleship|4|Centus Dark Lord/Overlord}} | ||
− | {{NPCTableRow|Sentry|2|Sansha Energy Neutralizer I|ewar= | + | {{NPCTableRow|Sentry|2|Sansha Energy Neutralizer I|ewar= Neut|note= 250km range}} |
− | {{NPCTableRow|Sentry|2|Sansha Sentry III|note=250 km range}} | + | {{NPCTableRow|Sentry|2|Sansha Sentry III|note= 250 km range}} |
− | + | |} | |
+ | |||
{{NPCTableHead|Wave 1}} | {{NPCTableHead|Wave 1}} | ||
{{NPCTableRow|Battlecruiser|3|Centatis Daemon/Devil}} | {{NPCTableRow|Battlecruiser|3|Centatis Daemon/Devil}} | ||
− | {{NPCTableRow|Battleship| | + | {{NPCTableRow|Battleship|3|Centus Beast Lord/Plague Lord|ewar= TD}} |
− | {{ | + | |} |
− | {{ | + | |
− | + | {{NPCTableHead|Structures}} | |
− | } | + | {{NPCTableRow|Accl Gate|1|Acceleration Gate|note= Gate is not locked}} |
+ | |} | ||
+ | |||
+ | === Room 2 === | ||
+ | The acceleration gate to next room is not locked. | ||
− | |||
{{NPCTableHead|Initial Group}} | {{NPCTableHead|Initial Group}} | ||
− | {{NPCTableRow|Elite Frigate|3|Centii Loyal Ravener|point=yes|ewar= | + | {{NPCTableRow|Elite Frigate|3|Centii Loyal Ravener|point= yes|ewar= Web}} |
− | {{NPCTableRow|Elite Cruiser|4|Centum Loyal Torturer/Hellhound/ | + | {{NPCTableRow|Elite Cruiser|4|Centum Loyal Torturer/Hellhound/...}} |
− | {{NPCTableRow|Battlecruiser|4|Centatis Daemon/Behemoth|trigger=Last battlecruiser destroyed triggers Wave 2}} | + | {{NPCTableRow|Battlecruiser|4|Centatis Daemon/Behemoth|trigger= Last battlecruiser destroyed triggers Wave 2}} |
− | {{NPCTableRow|Battleship|4|Centus Plague Lord/Beast Lord|ewar= | + | {{NPCTableRow|Battleship|4|Centus Plague Lord/Beast Lord|ewar= TD|trigger= Last battleship destroyed triggers Wave 1}} |
− | {{NPCTableRow|Sentry|1|Sansha Energy Neutralizer I|ewar= | + | {{NPCTableRow|Sentry|1|Sansha Energy Neutralizer I|ewar= Neut|note= 250km range}} |
− | {{NPCTableRow|Sentry|2|Sansha Sentry III|note=250km range}} | + | {{NPCTableRow|Sentry|2|Sansha Sentry III|note= 250km range}} |
− | + | |} | |
+ | |||
{{NPCTableHead|Wave 1}} | {{NPCTableHead|Wave 1}} | ||
− | {{NPCTableRow|Elite Frigate|3|Centii Loyal Scavenger/Ravener|ewar= | + | {{NPCTableRow|Elite Frigate|3|Centii Loyal Scavenger/Ravener|ewar= Web}} |
− | {{NPCTableRow|Battleship| | + | {{NPCTableRow|Battleship|4|Centus Dread Lord/Tyrant}} |
− | + | |} | |
+ | |||
{{NPCTableHead|Wave 2}} | {{NPCTableHead|Wave 2}} | ||
{{NPCTableRow|Elite Frigate|4|Centii Loyal Butcher/Plague/Manslayer}} | {{NPCTableRow|Elite Frigate|4|Centii Loyal Butcher/Plague/Manslayer}} | ||
− | {{NPCTableRow|Battleship|Centus Dark Lord/Overlord}} | + | {{NPCTableRow|Battleship|4|Centus Dark Lord/Overlord}} |
− | + | |} | |
− | {{ | + | |
− | {{ | + | {{NPCTableHead|Structures}} |
− | + | {{NPCTableRow|Accl Gate|1|Accleration Gate|note= Gate is not locked}} | |
+ | |} | ||
− | ==Room 3== | + | === Room 3 === |
No standing loss for destroying Amarr ships in Room 3. | No standing loss for destroying Amarr ships in Room 3. | ||
+ | |||
+ | Last battleship destroyed in Wave 2 completes the mission objective. | ||
+ | |||
{{NPCTableHead|Initial Group}} | {{NPCTableHead|Initial Group}} | ||
− | {{NPCTableRow|Elite Frigate|2|Divine Imperial Imran|point=yes|ewar= | + | {{NPCTableRow|Elite Frigate|2|Divine Imperial Imran|point= yes|ewar= Web}} |
{{NPCTableRow|Cruiser|3|Imperial Templar Tamir/Donus}} | {{NPCTableRow|Cruiser|3|Imperial Templar Tamir/Donus}} | ||
− | {{NPCTableRow|Battleship|3|Imperial Martyr/Dominator|ewar= | + | {{NPCTableRow|Battleship|3|Imperial Martyr/Dominator|ewar= Neut|note= 10km range|trigger= Last battleship destroyed triggers Wave 1}} |
− | + | |} | |
+ | |||
{{NPCTableHead|Wave 1}} | {{NPCTableHead|Wave 1}} | ||
+ | {{NPCTableSeparator|Near solar harvesters}} | ||
{{NPCTableRow|Elite Frigate|3|Divine Imperial Valok/Paladin}} | {{NPCTableRow|Elite Frigate|3|Divine Imperial Valok/Paladin}} | ||
− | {{NPCTableRow|Elite Cruiser|3|Divine Imperial Tamir|ewar= | + | {{NPCTableRow|Elite Cruiser|3|Divine Imperial Tamir|ewar= TD|ewar2= Neut|note= Energy neutralizer - 10km range}} |
+ | {{NPCTableRow|Battleship|3|Imperial Martyr/Ultara/Templar Torah|ewar= Neut|note= Energy neutralizer - 10km range}} | ||
+ | {{NPCTableSeparator|Not near solar harvesters}} | ||
{{NPCTableRow|Battlecruiser|2|Imperial Champion/Templar Justicar}} | {{NPCTableRow|Battlecruiser|2|Imperial Champion/Templar Justicar}} | ||
− | {{NPCTableRow|Battleship|4|Imperial Templar Ultara/Dominator|trigger=Last ship destroyed triggers Wave 2}} | + | {{NPCTableRow|Battleship|4|Imperial Templar Ultara/Dominator|trigger= Last ship destroyed triggers Wave 2}} |
− | + | |} | |
− | + | ||
{{NPCTableHead|Wave 2}} | {{NPCTableHead|Wave 2}} | ||
{{NPCTableRow|Destroyer|3|Imperial Templar Caius}} | {{NPCTableRow|Destroyer|3|Imperial Templar Caius}} | ||
{{NPCTableRow|Battlecruiser|2|Imperial Templar Phalanx}} | {{NPCTableRow|Battlecruiser|2|Imperial Templar Phalanx}} | ||
{{NPCTableRow|Battleship|2|Imperial Templar Martyr}} | {{NPCTableRow|Battleship|2|Imperial Templar Martyr}} | ||
− | + | |} | |
− | + | ||
+ | Completing this mission leads to chapter 2 - [[Right to Rule/Chapter 2: Spiderweb Politics|Spiderweb Politics]]. | ||
− | + | <noinclude> | |
− | [[Category:Epic | + | [[Category:Epic arc missions]] |
+ | </noinclude> |
Latest revision as of 03:28, 31 December 2023
Mission briefing |
---|
Okay, we have his location. Follow the bookmark and take him down. |
Video: [Typhoon June 2021]
Blitz: Take the acceleration gates to the last room. Kill elite frigates if they point you. In last room triger the wave 2 and destroy it.
The mission is completed when last ship in third room wave 2 dies. This mission can be completed remotely and the next mission can be accepted remotely.
Tips:
- The pockets are not deadspace. You can bm them and warp back if you take too much damage.
- The acceleration gates are NOT locked.
- Be prepared for very heavy dps and large amounts of EWAR
- Make sure to prioritize targets (destroy EWAR ships first)
- Energy neutralizer towers are always primary targets
Acceleration Gate Entrance
Destroying the last ship in the Initial Group will trigger Wave 1.
The gate to next room is NOT locked. After you kill the frigs that point you you can move on.
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Elite Frigate Centii Loyal Minion/Scavenger | ||||
3 x Battleship Centus Plague Lord/Beast Lord | ||||
2 x Sentry Sansha Sentry III |
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Elite Frigate Centii Loyal Butcher/Manslayer/Follower | ||||
4 x Battleship Centus Dark Lord/Overlord |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Acceleration Gate |
Room 1
Destroying the last ship in the Initial Group will trigger Wave 1.
The gate to next room is NOT locked.
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Elite Frigate Centii Loyal Slavehunter/Savage | ||||
4 x Battleship Centus Dark Lord/Overlord | ||||
2 x Sentry Sansha Energy Neutralizer I | ||||
2 x Sentry Sansha Sentry III |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Battlecruiser Centatis Daemon/Devil | ||||
3 x Battleship Centus Beast Lord/Plague Lord |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Acceleration Gate |
Room 2
The acceleration gate to next room is not locked.
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Elite Frigate Centii Loyal Scavenger/Ravener | ||||
4 x Battleship Centus Dread Lord/Tyrant |
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Elite Frigate Centii Loyal Butcher/Plague/Manslayer | ||||
4 x Battleship Centus Dark Lord/Overlord |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Accleration Gate |
Room 3
No standing loss for destroying Amarr ships in Room 3.
Last battleship destroyed in Wave 2 completes the mission objective.
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Frigate Divine Imperial Imran | ||||
3 x Cruiser Imperial Templar Tamir/Donus | ||||
3 x Battleship Imperial Martyr/Dominator |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Destroyer Imperial Templar Caius | ||||
2 x Battlecruiser Imperial Templar Phalanx | ||||
2 x Battleship Imperial Templar Martyr |
Completing this mission leads to chapter 2 - Spiderweb Politics.