Difference between revisions of "Angel Forlorn Den"

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{{Complex|Angel Forlorn Den}}
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{{CMBSite | Angel Forlorn Den}}
 
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The Angel Forlorn Den is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions. It is a level 4 variant of the [[Angel Den]]. Easily done with sniper Dominix T2 fit.
 
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{{Expected NPC
The Angel Forlorn Den is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel]] infested regions. It is a level 4 variant of the [[Angel Den]].
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        | TotalExpEnemiesSectionText = With the initial group and 5 triggered spawns, a total of 63 ships.
 
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        | TotalExpFrigates= 15
== Single Pocket ==
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        | TotalExpDestroyers= 5
The site is an open Deadspace pocket, one may warp to preferred distance.
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        | TotalExpCruisers= 17
Reinforcements spawns are triggered by the last ship killed of a specific class (unless otherwise marked).
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        | TotalExpBattlecruisers= 16
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        | TotalExpBattleships= 10
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        | TotalExpCapitals=
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        | TotalExpSentries=
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}}
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==Walkthrough==
 +
{{MessageBox
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|On warpin:
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|Operating from the heart of the Curse region, the Angel Cartel is today the largest and best organized of the space-based criminal factions. The Angels are divided into several groups, each with a very special function; it is commanded by the Dominations. In the century they've been lurking in deep space, they have stolen, plundered, or sabotaged countless number of ships and kidnapped, assaulted, or murdered thousands of people. The Angels recruit members from all the races, and are thus not bound to any one zone of operation; instead, their reach spans almost the entire known universe. Many believe that the Angels got their power by uncovering Jovian technologies hidden in their ancient homeworlds, now infested by the Angel Cartel.
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|collapsed=no}}
  
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Warping to beacon for close range would require a very good tank to handle the swarm’s incoming damage. Using a propulsion module or a Micro Jump Drive is recommended. Single ungated normal space pocket.
  
 
{{NPCTableHead|Initial Defenders (51- 67km)}}
 
{{NPCTableHead|Initial Defenders (51- 67km)}}
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{{NPCTableHead|First Reinforcement (68- 72km)}}
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{{NPCTableHead|1st Reinforcement Spawn (68- 72km)}}
{{NPCTableRow|Frigate|6|Arch Gistii Hunter/ Impaler|trigger=Trigger}}
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{{NPCTableRow|Frigate|6|Arch Gistii Hunter/ Impaler|trigger=Last kill of this class}}
 
{{NPCTableRow|Cruiser|5|Gistum Liquidator/ Marauder}}
 
{{NPCTableRow|Cruiser|5|Gistum Liquidator/ Marauder}}
 
{{NPCTableRow|Battleship|2|Gist Commander}}
 
{{NPCTableRow|Battleship|2|Gist Commander}}
 
|}
 
|}
  
{{NPCTableHead|Second Reinforcement (58- 62km)}}
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{{NPCTableHead|2nd Reinforcement Spawn (58- 62km)}}
 
{{NPCTableRow|Destroyer|5|Gistior Defiler/ Seizer}}
 
{{NPCTableRow|Destroyer|5|Gistior Defiler/ Seizer}}
{{NPCTableRow|Cruiser|4|Gistum Centurion/ Phalanx|trigger=Trigger}}
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{{NPCTableRow|Cruiser|4|Gistum Centurion/ Phalanx|trigger=Last kill of this class}}
 
{{NPCTableRow|Battleship|2|Gist General}}
 
{{NPCTableRow|Battleship|2|Gist General}}
 
|}
 
|}
  
{{NPCTableHead|Third Reinforcement (23- 28km)}}
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{{NPCTableHead|3rd Reinforcement Spawn (23- 28km)}}
 
{{NPCTableRow|Cruiser|5|Gistum Centurion/ Phalanx}}
 
{{NPCTableRow|Cruiser|5|Gistum Centurion/ Phalanx}}
{{NPCTableRow|Battlecruiser|6|Gistatis Legatus/ Tribunus|trigger=Trigger}}
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{{NPCTableRow|Battlecruiser|6|Gistatis Legatus/ Tribunus|trigger=Last kill of this class}}
 
{{NPCTableRow|Battleship|2|Gist Warlord/ War General}}
 
{{NPCTableRow|Battleship|2|Gist Warlord/ War General}}
 
|}
 
|}
  
{{NPCTableHead|Fourth Reinforcement (36- 40km)}}
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{{NPCTableHead|4th Reinforcement Spawn (36- 40km)}}
 
{{NPCTableRow|Battlecruiser|10|Gistatis Legatus/ Praefectus/ Tribuni/ Tribunus|trigger=Random Trigger Ship}}
 
{{NPCTableRow|Battlecruiser|10|Gistatis Legatus/ Praefectus/ Tribuni/ Tribunus|trigger=Random Trigger Ship}}
 
|}
 
|}
  
{{NPCTableHead|Fifth Reinforcement (34- 41km)}}
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{{NPCTableHead|5th Reinforcement Spawn (34- 41km)}}
 
{{NPCTableRow|Elite Frigate|3|Arch Gistii Hijacker/ Rogue|point=yes|ewar=Web}}
 
{{NPCTableRow|Elite Frigate|3|Arch Gistii Hijacker/ Rogue|point=yes|ewar=Web}}
 
{{NPCTableRow|Elite Cruiser|3|Arch Gistum Breaker/ Defeater}}
 
{{NPCTableRow|Elite Cruiser|3|Arch Gistum Breaker/ Defeater}}
 
{{NPCTableRow|Battleship|4|Gist Malakim/ Throne}}
 
{{NPCTableRow|Battleship|4|Gist Malakim/ Throne}}
 
|}
 
|}
 
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{{Combat Anomalies|Angel}}
 
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[[Category:Combat Anomalies]]
 
 
== Rewards ==
 
{|
 
|-
 
| Bounty: || About 10 mil.
 
|-
 
| Loot & Salvage: || [http://evepraisal.com/e/17104299 About 5.5 mil].
 
|}
 
 
 
 
 
== Escalation ==
 
No escalation information as of yet.
 
 
 
[[Category:Cosmic Anomalies]]
 

Latest revision as of 20:20, 18 June 2020

Site Details
Angel Forlorn Den
Type Combat Anomaly
Rating Class 4 Level 4
Found in Low/ Null
Max ship size Not Gated
Pirate faction Angel
Damage to deal Explosive damage Ex
Kinetic damage Kin
Damage to
Resist
62% Explosive damage Ex
22% Kinetic damage Kin
Sig. Strength 100% Anomaly

The Angel Forlorn Den is a combat anomaly found in Angel infested regions. It is a level 4 variant of the Angel Den. Easily done with sniper Dominix T2 fit.

Total expected enemies
Enemy Type Count
Icon red frigate.png Frigates 15
Icon red destroyer.png Destroyers 5
Icon red cruiser.png Cruiser 17
Icon red battlecruiser.png Battlecruisers 16
Icon red battleship.png Battleships 10

Walkthrough

On warpin:
Operating from the heart of the Curse region, the Angel Cartel is today the largest and best organized of the space-based criminal factions. The Angels are divided into several groups, each with a very special function; it is commanded by the Dominations. In the century they've been lurking in deep space, they have stolen, plundered, or sabotaged countless number of ships and kidnapped, assaulted, or murdered thousands of people. The Angels recruit members from all the races, and are thus not bound to any one zone of operation; instead, their reach spans almost the entire known universe. Many believe that the Angels got their power by uncovering Jovian technologies hidden in their ancient homeworlds, now infested by the Angel Cartel.

Warping to beacon for close range would require a very good tank to handle the swarm’s incoming damage. Using a propulsion module or a Micro Jump Drive is recommended. Single ungated normal space pocket.


Initial Defenders (51- 67km)
WD EWAR L


Frigate 6 x Frigate Arch Gistii Impaler/ Raider


1st Reinforcement Spawn (68- 72km)
WD EWAR L


Frigate 6 x Frigate Arch Gistii Hunter/ Impaler Last kill of this class
Cruiser 5 x Cruiser Gistum Liquidator/ Marauder
Battleship 2 x Battleship Gist Commander


2nd Reinforcement Spawn (58- 62km)
WD EWAR L


Destroyer 5 x Destroyer Gistior Defiler/ Seizer
Cruiser 4 x Cruiser Gistum Centurion/ Phalanx Last kill of this class
Battleship 2 x Battleship Gist General


3rd Reinforcement Spawn (23- 28km)
WD EWAR L


Cruiser 5 x Cruiser Gistum Centurion/ Phalanx
Battlecruiser 6 x Battlecruiser Gistatis Legatus/ Tribunus Last kill of this class
Battleship 2 x Battleship Gist Warlord/ War General


4th Reinforcement Spawn (36- 40km)
WD EWAR L


Battlecruiser 10 x Battlecruiser Gistatis Legatus/ Praefectus/ Tribuni/ Tribunus Random Trigger Ship


5th Reinforcement Spawn (34- 41km)
WD EWAR L


Elite Frigate 3 x Elite Frigate Arch Gistii Hijacker/ Rogue Warp Disruptor Stasis Webifier
Elite Cruiser 3 x Elite Cruiser Arch Gistum Breaker/ Defeater
Battleship 4 x Battleship Gist Malakim/ Throne
Combat Anomalies
Angel Cartel
Hideaway
Hidden · Forsaken · Forlorn
Burrow Refuge Den
Hidden · Forsaken · Forlorn
Yard Rally Point
Hidden · Forsaken · Forlorn
Port Hub
Hidden · Forsaken · Forlorn
Haven Sanctum
Forsaken