Difference between revisions of "Angel Hidden Hub"

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(Created page with "{{CMBSite | Angel Hidden Hub | Variation= 2 | OverviewSectionY/N= Y | OverviewSectionText= The Angel Hidden Hub is a combat anomaly found...")
 
(Add **See Also** box)
 
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{{CMBSite | Angel Hidden Hub
+
{{CMBSite | Angel Hidden Hub}}
| Variation= 2
+
The Angel Hidden Hub is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions. It is a level 2 variant of the [[Angel Hub]].The site is moderate difficulty done with MJD sniper Battleship. The site pays estimately 19,3 million isk in bounties.
| OverviewSectionY/N= Y
+
 
    | OverviewSectionText= The Angel Hidden Hub is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions. It is a level 2 variant of the [[Angel Hub]].
+
{{Expected NPC
    | OverviewRecShips = Battleship.
 
    | OverviewEstPayout= 30 mil.
 
    | Diff&ShipRecSectionY/N= Y
 
        | Diff&ShipRecSectionText= Moderate difficulty done with MJD sniper Battleship.
 
    | TotalExpEnemiesSectionY/N= Y
 
 
         | TotalExpEnemiesSectionText = With the initial group and 8 triggered spawns, a total of 105 ships.
 
         | TotalExpEnemiesSectionText = With the initial group and 8 triggered spawns, a total of 105 ships.
 
         | TotalExpFrigates      = 40
 
         | TotalExpFrigates      = 40
Line 16: Line 11:
 
         | TotalExpCapitals      =  
 
         | TotalExpCapitals      =  
 
         | TotalExpSentries      = 1
 
         | TotalExpSentries      = 1
| WalkthroughSectionY/N= Y
 
    | WarpToSitePopupText=
 
    | WalkthroughSectionText= Warping to beacon for close range would require a very good tank to handle the swarm’s incoming damage. Using a propulsion module or a Micro Jump Drive is recommended.
 
    | Room1= Single Pocket
 
        | Room1WarpToPopupText=
 
        | Room1Text=The site is an open Deadspace pocket, one may warp to preferred distance.
 
        | Room1Group1              = Initial Defending Fleet
 
            | Room1Group1Text    =
 
            | Room1Group1InLocal =
 
            | Room1Group1Table  =
 
{{NPCTable
 
|{{NPCTableRow|Frigate|7|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
 
|{{NPCTableRow|Destroyer|4|Gistior Seizer/ Trasher}}
 
|{{NPCTableRow|Cruiser|8|Gistum Breaker/ Centurion/ Marauder/ Phalanx}}
 
|{{NPCTableRow|Battlecruiser|7|Gistatis Legatus/ Tribunus}}
 
|{{NPCTableRow|Battleship|3|Gist Cherubim/ Seraphim}}
 
|{{NPCTableRow|Sentry|1|Angel Cruise Missile Battery}}
 
}}
 
        | Room1Group2                = 1st Reinforcement Spawn
 
            | Room1Group2Text        =
 
            | Room1Group2InLocal    =
 
            | Room1Group2Table      =
 
{{NPCTable
 
|{{NPCTableRow|Frigate|4|Gistii Hunter/ Impaler/ Raider}}
 
|{{NPCTableRow|Elite Frigate|4|Arch Gistii Ambusher/ Raider}}
 
|{{NPCTableRow|Cruiser|3|Gistum Centurion/ Phalanx|trigger=Last ship killed of Cruiser class}}
 
}}
 
        | Room1Group3                = 2nd Reinforcement Spawn
 
            | Room1Group3Text        =
 
            | Room1Group3InLocal    =
 
            | Room1Group3Table      =
 
{{NPCTable
 
|{{NPCTableRow|Frigate|3|Gistii Hunter/ Impaler}}
 
|{{NPCTableRow|Elite Frigate|3|Arch Gistii Nomad/ Ruffian|ewar=TP}}
 
|{{NPCTableRow|Destroyer|3|Gistior Seizer/ Trasher}}
 
|{{NPCTableRow|Battleship|2|Gist Nephilim/ Saint|ewar=TP}}
 
}}
 
        | Room1Group4                = 3rd Reinforcement Spawn
 
            | Room1Group4Text        =
 
            | Room1Group4InLocal    =
 
            | Room1Group4Table      =
 
{{NPCTable
 
|{{NPCTableRow|Frigate|4|Gistii Hunter/ Raider}}
 
|{{NPCTableRow|Elite Frigate|3|Arch Gistii Ruffian}}
 
|{{NPCTableRow|Cruiser|1|Gistum Phalanx}}
 
|{{NPCTableRow|Battleship|3|Gist Saint/ Warlord|ewar=TP}}
 
}}
 
        | Room1Group5                = 4th Reinforcement Spawn
 
            | Room1Group5Text        =
 
            | Room1Group5InLocal    =
 
            | Room1Group5Table      =
 
{{NPCTable
 
|{{NPCTableRow|Frigate|4|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
 
|{{NPCTableRow|Elite Frigate|4|Arch Gistii Nomad/ Ruffian|ewar=TP}}
 
|{{NPCTableRow|Cruiser|1|Gistum Phalanx}}
 
|{{NPCTableRow|Elite Cruiser|2|Arch Gistum Centurion/ Phalanx}}
 
|{{NPCTableRow|Battleship|3|Gist Malakim/ Nephilim/ Warlord|ewar=TP}}
 
}}
 
        | Room1Group6                =  5th Reinforcement Spawn
 
            | Room1Group6Text        =
 
            | Room1Group6InLocal    =
 
            | Room1Group6Table      =
 
{{NPCTable
 
|{{NPCTableRow|Frigate|2|Gistii Ambusher/ Raider}}
 
|{{NPCTableRow|Cruiser|2|Gistum Centurion}}
 
|{{NPCTableRow|Battleship|3|Gist Malakim}}
 
}}
 
        | Room1Group7                = 6th Reinforcement Spawn
 
            | Room1Group7Text        =
 
            | Room1Group1InLocal    =
 
            | Room1Group7Table      =
 
{{NPCTable
 
|{{NPCTableRow|Frigate|2|Gistii Impaler/ Raider}}
 
|{{NPCTableRow|Elite Frigate|3|Arch Gistii Ambusher/ Raider}}
 
|{{NPCTableRow|Elite Cruiser|3|Arch Gistum Crusher/ Defeater/ Smasher|ewar=TP}}
 
|{{NPCTableRow|Battlecruiser|3|Gistatis Legatus}}
 
|{{NPCTableRow|Battleship|3|Gist Cherubim/ Throne}}
 
}}
 
        | Room1Group8                = 7th Reinforcement Spawn
 
            | Room1Group8Text        =
 
            | Room1Group1InLocal    =
 
            | Room1Group8Table      =
 
{{NPCTable
 
|{{NPCTableRow|Frigate|3|Gistii Raider}}
 
|{{NPCTableRow|Cruiser|2|Gistum Liquidator/ Marauder}}
 
|{{NPCTableRow|Battlecruiser|6|Gistatis Legatus/ Tribunus}}
 
}}
 
        | Room1Group9                = 8th Reinforcement Spawn
 
            | Room1Group9Text        =
 
            | Room1Group1InLocal    =
 
            | Room1Group9Table      =
 
{{NPCTable
 
|{{NPCTableRow|Frigate|4|Gistii Hunter/ Impaler}}
 
|{{NPCTableRow|Cruiser|2|Gistum Phalanx}}
 
 
}}
 
}}
 +
==Walkthrough==
 +
Single ungated normal space pocket. Warping to beacon for close range would require a very good tank to handle the swarm’s incoming damage.
 +
 +
{{NPCTableHead|Initial Defending Fleet}}
 +
{{NPCTableRow|Frigate|7|Gistii Ambusher/Hunter/Impaler/Raider}}
 +
{{NPCTableRow|Destroyer|4|Gistior Seizer/Trasher}}
 +
{{NPCTableRow|Cruiser|8|Gistum Breaker/Centurion/Marauder/Phalanx}}
 +
{{NPCTableRow|Battlecruiser|7|Gistatis Legatus/Tribunus}}
 +
{{NPCTableRow|Battleship|3|Gist Cherubim/Seraphim}}
 +
{{NPCTableRow|Sentry|1|Angel Cruise Missile Battery}}
 +
|}
 +
 +
{{NPCTableHead|1st Reinforcement Spawn}}
 +
{{NPCTableRow|Frigate|4|Gistii Hunter/Impaler/Raider}}
 +
{{NPCTableRow|Elite Frigate|4|Arch Gistii Ambusher/Raider}}
 +
{{NPCTableRow|Cruiser|3|Gistum Centurion/Phalanx|trigger=Last ship killed of Cruiser class}}
 +
|}
 +
 +
{{NPCTableHead|2nd Reinforcement Spawn}}
 +
{{NPCTableRow|Frigate|3|Gistii Hunter/Impaler}}
 +
{{NPCTableRow|Elite Frigate|3|Arch Gistii Nomad/Ruffian|ewar=TP}}
 +
{{NPCTableRow|Destroyer|3|Gistior Seizer/Trasher}}
 +
{{NPCTableRow|Battleship|2|Gist Nephilim/Saint|ewar=TP}}
 +
|}
 +
 +
{{NPCTableHead|3rd Reinforcement Spawn}}
 +
{{NPCTableRow|Frigate|4|Gistii Hunter/Raider}}
 +
{{NPCTableRow|Elite Frigate|3|Arch Gistii Ruffian}}
 +
{{NPCTableRow|Cruiser|1|Gistum Phalanx}}
 +
{{NPCTableRow|Battleship|3|Gist Saint/Warlord|ewar=TP}}
 +
|}
 +
 +
{{NPCTableHead|4th Reinforcement Spawn}}
 +
{{NPCTableRow|Frigate|4|Gistii Ambusher/Hunter/Impaler/Raider}}
 +
{{NPCTableRow|Elite Frigate|4|Arch Gistii Nomad/Ruffian|ewar=TP}}
 +
{{NPCTableRow|Cruiser|1|Gistum Phalanx}}
 +
{{NPCTableRow|Elite Cruiser|2|Arch Gistum Centurion/Phalanx}}
 +
{{NPCTableRow|Battleship|3|Gist Malakim/Nephilim/Warlord|ewar=TP}}
 +
|}
 +
 +
{{NPCTableHead|5th Reinforcement Spawn}}
 +
{{NPCTableRow|Frigate|2|Gistii Ambusher/Raider}}
 +
{{NPCTableRow|Cruiser|2|Gistum Centurion}}
 +
{{NPCTableRow|Battleship|3|Gist Malakim}}
 +
|}
 +
 +
{{NPCTableHead|6th Reinforcement Spawn}}
 +
{{NPCTableRow|Frigate|2|Gistii Impaler/Raider}}
 +
{{NPCTableRow|Elite Frigate|3|Arch Gistii Ambusher/Raider}}
 +
{{NPCTableRow|Elite Cruiser|3|Arch Gistum Crusher/Defeater/Smasher|ewar=TP}}
 +
{{NPCTableRow|Battlecruiser|3|Gistatis Legatus}}
 +
{{NPCTableRow|Battleship|3|Gist Cherubim/Throne}}
 +
|}
 +
 +
{{NPCTableHead|7th Reinforcement Spawn}}
 +
{{NPCTableRow|Frigate|3|Gistii Raider}}
 +
{{NPCTableRow|Cruiser|2|Gistum Liquidator/Marauder}}
 +
{{NPCTableRow|Battlecruiser|6|Gistatis Legatus/Tribunus}}
 +
|}
 +
 +
{{NPCTableHead|8th Reinforcement Spawn}}
 +
{{NPCTableRow|Frigate|4|Gistii Hunter/Impaler}}
 +
{{NPCTableRow|Cruiser|2|Gistum Phalanx}}
 +
|}
 +
 +
==Escalation==
 +
{{MessageBox
 +
|Angel Domination Fleet Staging Point
 +
|Systems have intercepted and decrypted an encoded DED transmission suggesting the presence of another Angel Cartel fleet staging area nearby. The location has been uploaded to the Expedition panel in your NeoCom's Journal.
 +
|collapsed=no}}
  
  | EscalationSectionY/N = Y
+
This site can escalate to [[Angel Domination Fleet Staging Point]]
    | Escalation= Cartel Prisoner Retention
 
    | EscalationSectionText= Your scanner has picked up a transmission originating from a nearby system. It would be wise to investigate this mysterious signal further.
 
    | EscalationChance =
 
| RewardsSectionY/N = Y
 
    | RewardsSectionText=
 
    | TotalBountyValue = 19.2 mil
 
    | TotalGeneralLootValue= 3.7 mil
 
    | TotalSalvageValue = 6.5 mil
 
    | AverageRareLootValue=
 
    | ValuableLootTable =
 
    | ExplorationLogTable =
 
    | FactionDropLootVaryY/N =
 
}}
 
  
[[Category:Cosmic Anomalies]]
+
== See also ==
 +
{{Combat Anomalies|Angel}}
 +
[[Category:Combat Anomalies]]

Latest revision as of 06:26, 15 July 2022

Site Details
Angel Hidden Hub
Type Combat Anomaly
Rating Class 8 Level 2
Found in Null
Max ship size Not Gated
Pirate faction Angel
Damage to deal Explosive damage Ex
Kinetic damage Kin
Damage to
Resist
62% Explosive damage Ex
22% Kinetic damage Kin
Sig. Strength 100% Anomaly

The Angel Hidden Hub is a combat anomaly found in Angel infested regions. It is a level 2 variant of the Angel Hub.The site is moderate difficulty done with MJD sniper Battleship. The site pays estimately 19,3 million isk in bounties.

Total expected enemies
Enemy Type Count
Icon red frigate.png Frigates 40
Icon red destroyer.png Destroyers 7
Icon red cruiser.png Cruiser 24
Icon red battlecruiser.png Battlecruisers 16
Icon red battleship.png Battleships 17
Icon red tower.png Sentries 1

Walkthrough

Single ungated normal space pocket. Warping to beacon for close range would require a very good tank to handle the swarm’s incoming damage.


Initial Defending Fleet
WD EWAR L


Frigate 7 x Frigate Gistii Ambusher/Hunter/Impaler/Raider
Destroyer 4 x Destroyer Gistior Seizer/Trasher
Cruiser 8 x Cruiser Gistum Breaker/Centurion/Marauder/Phalanx
Battlecruiser 7 x Battlecruiser Gistatis Legatus/Tribunus
Battleship 3 x Battleship Gist Cherubim/Seraphim
Sentry 1 x Sentry Angel Cruise Missile Battery


1st Reinforcement Spawn
WD EWAR L


Frigate 4 x Frigate Gistii Hunter/Impaler/Raider
Elite Frigate 4 x Elite Frigate Arch Gistii Ambusher/Raider
Cruiser 3 x Cruiser Gistum Centurion/Phalanx Last ship killed of Cruiser class


2nd Reinforcement Spawn
WD EWAR L


Frigate 3 x Frigate Gistii Hunter/Impaler
Elite Frigate 3 x Elite Frigate Arch Gistii Nomad/Ruffian Target Painter
Destroyer 3 x Destroyer Gistior Seizer/Trasher
Battleship 2 x Battleship Gist Nephilim/Saint Target Painter


3rd Reinforcement Spawn
WD EWAR L


Frigate 4 x Frigate Gistii Hunter/Raider
Elite Frigate 3 x Elite Frigate Arch Gistii Ruffian
Cruiser 1 x Cruiser Gistum Phalanx
Battleship 3 x Battleship Gist Saint/Warlord Target Painter


4th Reinforcement Spawn
WD EWAR L


Frigate 4 x Frigate Gistii Ambusher/Hunter/Impaler/Raider
Elite Frigate 4 x Elite Frigate Arch Gistii Nomad/Ruffian Target Painter
Cruiser 1 x Cruiser Gistum Phalanx
Elite Cruiser 2 x Elite Cruiser Arch Gistum Centurion/Phalanx
Battleship 3 x Battleship Gist Malakim/Nephilim/Warlord Target Painter


5th Reinforcement Spawn
WD EWAR L


Frigate 2 x Frigate Gistii Ambusher/Raider
Cruiser 2 x Cruiser Gistum Centurion
Battleship 3 x Battleship Gist Malakim


6th Reinforcement Spawn
WD EWAR L


Frigate 2 x Frigate Gistii Impaler/Raider
Elite Frigate 3 x Elite Frigate Arch Gistii Ambusher/Raider
Elite Cruiser 3 x Elite Cruiser Arch Gistum Crusher/Defeater/Smasher Target Painter
Battlecruiser 3 x Battlecruiser Gistatis Legatus
Battleship 3 x Battleship Gist Cherubim/Throne


7th Reinforcement Spawn
WD EWAR L


Frigate 3 x Frigate Gistii Raider
Cruiser 2 x Cruiser Gistum Liquidator/Marauder
Battlecruiser 6 x Battlecruiser Gistatis Legatus/Tribunus


8th Reinforcement Spawn
WD EWAR L


Frigate 4 x Frigate Gistii Hunter/Impaler
Cruiser 2 x Cruiser Gistum Phalanx

Escalation

Angel Domination Fleet Staging Point
Systems have intercepted and decrypted an encoded DED transmission suggesting the presence of another Angel Cartel fleet staging area nearby. The location has been uploaded to the Expedition panel in your NeoCom's Journal.

This site can escalate to Angel Domination Fleet Staging Point

See also

Combat Anomalies
Angel Cartel
Hideaway
Hidden · Forsaken · Forlorn
Burrow Refuge Den
Hidden · Forsaken · Forlorn
Yard Rally Point
Hidden · Forsaken · Forlorn
Port Hub
Hidden · Forsaken · Forlorn
Haven Sanctum
Forsaken