Difference between revisions of "Angel Haven"

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{{CMBSite | Angel Haven
+
{{CMBSiteInfo
| Variation=
+
| name= Angel Haven
| OverviewSectionY/N= Y
+
| type= anomaly
    | OverviewSectionText= The Angel Haven is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions. There are 2 variants of this anomaly, commonly referred to as "gas" or "rock" haven by players. The rock haven variant is readily identified by the warp-in popup received. Each also feature different structures within the site.
+
| rating= Class 9
    | OverviewRecShips = Marauder, Carrier.
+
| location= Null
    | OverviewEstPayout= 41.8 mil.
+
| ship limit=  
    | Diff&ShipRecSectionY/N= Y
+
| faction= Angel Cartel
        | Diff&ShipRecSectionText= Moderately difficult, but may be done with a sniper Battleship or an advanced Cruiser (Faction, T2 or T3).
+
| damage=  
    | TotalExpEnemiesSectionY/N= Y
+
| resist=  
        | TotalExpEnemiesSectionText = With the initial group and 5 triggered spawns, a total of 65 ships in the gas variant and 47 ships in the rock variant (class count in parenthesis).
+
| signature strength=  
        | TotalExpFrigates      = 15 (10)
 
        | TotalExpDestroyers    =
 
        | TotalExpCruisers        = 8 (3)
 
        | TotalExpBattlecruisers = 16 (11)
 
        | TotalExpBattleships  = 29 (23)
 
        | TotalExpCapitals      =
 
        | TotalExpSentries      = 2 (none)
 
| WalkthroughSectionY/N= Y
 
    | WarpToSitePopupText=
 
    | WalkthroughSectionText= Warping to the beacon for close range engagement would require a very good tank to handle the incoming damage. Using a propulsion module or a Micro Jump Drive is recommended.
 
    | Room1= Gas Haven Variant (Chemical Factory)
 
        | Room1WarpToPopupText=  
 
        | Room1Text=The site is an open Deadspace pocket, one may warp to preferred distance.
 
        | Room1Structures            =  
 
{{StructureTable
 
|{{StructureTableRow|Structure|1|Chemical Factory (Fortified Angel Bunker)}}
 
 
}}
 
}}
        | Room1Group1              = Initial Defenders
+
The Angel Haven is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions. The site is moderately difficult, but may be done with a sniper Battleship or an advanced Cruiser (Faction, T2 or T3).
            | Room1Group1Text    =
+
 
            | Room1Group1InLocal =
+
== Walkthrough ==
            | Room1Group1Table  =  
+
Ungated normal space pocket. There are 2 variants of this anomaly, commonly referred to as "gas" or "rock" haven by players. The rock haven variant is readily identified by the warp-in popup received. Each also feature different structures within the site.
{{NPCTable
+
 
|{{NPCTableRow|Elite Cruiser|5|Arch Gistum Marauder/ Phalanx}}
+
Note: In Case of a Dreadnought spawn, note that if the only Ship left is the Dreadnought you must not leave the Site or the Dreadnought will despawn!
|{{NPCTableRow|Battlecruiser|3|Gistatis Legionnaire/ Primus}}
+
 
|{{NPCTableRow|Battleship|6|Gist Cherubim/ Malakim/ Seraphim/ Throne|trigger=Malakim}}
+
=== Gas Haven Variant (Chemical Factory) ===
|{{NPCTableRow|Sentry|2|Factory Guard Sentry}}
+
{{Expected NPC
 +
| TotalExpFrigates      = 15
 +
| TotalExpDestroyers    =
 +
| TotalExpCruisers      = 8
 +
| TotalExpBattlecruisers = 16
 +
| TotalExpBattleships    = 29
 +
| TotalExpCapitals      =  
 +
| TotalExpSentries      = 2
 
}}
 
}}
        | Room1Group2                = 1st Reinforcement Spawn
+
{{NPCTableHead|Structures}}
            | Room1Group2Text        =
+
{{NPCTableRow|Structure|1|Chemical Factory (Fortified Angel Bunker)}}
            | Room1Group2InLocal    =
+
|}
            | Room1Group2Table      =  
+
 
{{NPCTable
+
{{NPCTableHead|Initial Defenders}}
|{{NPCTableRow|Elite Frigate|3|Arch Gistii Hunter/ Impaler/ Raider}}
+
{{NPCTableRow|Elite Cruiser|5|Arch Gistum Marauder/Phalanx}}
|{{NPCTableRow|Elite Cruiser|3|Arch Gistum Liquidator/ Phalanx|trigger=Last of this class}}
+
{{NPCTableRow|Battlecruiser|3|Gistatis Legionnaire/Primus}}
|{{NPCTableRow|Battlecruiser|3|Gistatis Legatus/ Tribunus}}
+
{{NPCTableRow|Battleship|2-4|Gist Cherubim/Seraphim}}
|{{NPCTableRow|Battleship|3|Gist Malakim/ Throne}}
+
{{NPCTableRow|Battleship|2-4|Gist Malakim/Throne|trigger= Last of this class}}
}}
+
{{NPCTableRow|Sentry|2|Factory Guard Sentry}}
        | Room1Group3                = 2nd Reinforcement Spawn
+
|}
            | Room1Group3Text        =
+
 
            | Room1Group3InLocal    =
+
{{NPCTableHead|1st Reinforcement Spawn}}
            | Room1Group3Table      =
+
{{NPCTableRow|Elite Frigate|3-4|Arch Gistii Hunter/Impaler/Raider}}
{{NPCTable
+
{{NPCTableRow|Elite Cruiser|3|Arch Gistum Liquidator/Phalanx}}
|{{NPCTableRow|Elite Frigate|3|Arch Gistii Outlaw/ Thug|note=Ewar unconfirmed|point=yes|ewar=Web}}
+
{{NPCTableRow|Battlecruiser|2-3|Gistatis Legatus/Tribunus|trigger=Last of this class}}
|{{NPCTableRow|Battlecruiser|4|Gistatis Praefectus/ Tribuni}}
+
{{NPCTableRow|Battleship|3-4|Gist Malakim/Throne}}
|{{NPCTableRow|Battleship|4|Gist Malakim/ Throne}}
+
|}
}}
+
 
        | Room1Group4                = 3rd Reinforcement Spawn
+
{{NPCTableHead|2nd Reinforcement Spawn}}
            | Room1Group4Text        =
+
{{NPCTableRow|Elite Frigate|3|Arch Gistii Outlaw/Thug|note= Ewar unconfirmed|point= yes|ewar= Web}}
            | Room1Group4InLocal    =
+
{{NPCTableRow|Battlecruiser|4|Gistatis Praefectus/Tribuni}}
            | Room1Group4Table      =
+
{{NPCTableRow|Battleship|4|Gist Malakim/Throne}}
{{NPCTable
+
|}
|{{NPCTableRow|Elite Frigate|3|Arch Gistii Nomad|note=Point and Web unconfirmed|point=yes|ewar=Web|ewar2=TP}}
+
 
|{{NPCTableRow|Battlecruiser|3|Gistatis Legionnaire/ Praefectus/ Tribuni}}
+
{{NPCTableHead|3rd Reinforcement Spawn}}
|{{NPCTableRow|Battleship|6|Gist Malakim/ Seraphim/ Throne}}
+
{{NPCTableRow|Elite Frigate|3|Arch Gistii Nomad|note= Point and Web unconfirmed|point= yes|ewar= Web|ewar2= TP}}
}}
+
{{NPCTableRow|Battlecruiser|3|Gistatis Legionnaire/...}}
        | Room1Group5                = 4th Reinforcement Spawn
+
{{NPCTableRow|Battleship|6|Gist Malakim/Seraphim/Throne}}
            | Room1Group5Text        =
+
|}
            | Room1Group5InLocal    =
+
 
            | Room1Group5Table      =
+
{{NPCTableHead|4th Reinforcement Spawn}}
{{NPCTable
+
{{NPCTableRow|Elite Frigate|3-4|Arch Gistii Nomad|note= Ewar unconfirmed|ewar= TP}}
|{{NPCTableRow|Elite Frigate|3|Arch Gistii Nomad|note=Ewar unconfirmed|ewar=TP}}
+
{{NPCTableRow|Battlecruiser|3-4|Gistatis Legionnaire/Praefectus/Tribuni}}
|{{NPCTableRow|Battlecruiser|3|Gistatis Legionnaire/ Praefectus/ Tribuni}}
+
{{NPCTableRow|Battleship|6-8|Gist Malakim/Seraphim/Throne|trigger=Throne}}
|{{NPCTableRow|Battleship|6|Gist Malakim/ Seraphim/ Throne|trigger=Throne}}
+
|}
}}
+
 
        | Room1Group6                =  5th Reinforcement Spawn
+
{{NPCTableHead|5th Reinforcement Spawn}}
            | Room1Group6Text        =
+
{{NPCTableRow|Elite Frigate|3-4|Arch Gistii Hijacker/Rogue/Thug|note= Ewar unconfirmed|point= yes|ewar= Web}}
            | Room1Group6InLocal    =
+
{{NPCTableRow|Battleship|4-5|Gist Cherubim/Seraphim}}
            | Room1Group6Table      =
 
{{NPCTable
 
|{{NPCTableRow|Elite Frigate|3|Arch Gistii Hijacker/ Rogue/ Thug|note=Ewar unconfirmed|point=yes|ewar=Web}}
 
|{{NPCTableRow|Battleship|4|Gist Cherubim/ Seraphim}}
 
 
|{{NPCTableSeparator|Possible Rare Spawn}}
 
|{{NPCTableSeparator|Possible Rare Spawn}}
|{{NPCTableRow|Commander Battleship|1|Domination Saint|cargo=Possible Domination Battleship modules, Faction charges}}
+
{{NPCTableRow|Commander Battleship|0-1|Domination Saint|cargo= Possible Domination Battleship modules, Faction charges}}
}}
+
{{NPCTableRow|Dreadnought|0-1|Angel Dreadnought|ewar= Web|cargo= Possible Domination Battleship modules, Faction charges|note= encounter on Oct 22, 2023, Loot unconfirmed}}
    | Room2                          = Rock Haven Variant (Pirate Gate)
+
|}
        | Room2WarpToPopupText      = I have detected a stargate nearby.  Its design indicates that it belongs to someone of ill repute, such as smugglers or pirates.
+
 
        | Room2Text                  = The site is an open Deadspace pocket, one may warp to preferred distance. All hostile ships spawn within the Giant Snake-Shaped Asteroid structure making it easy to "speed tank" by orbiting that structure at optimal range.
+
=== Rock Haven Variant (Pirate Gate) ===
        | Room2Image                =
+
{{Expected NPC
        | Room2ImageCaption          =
+
| TotalExpFrigates      = 10
        | Room2Structures            = 
+
| TotalExpDestroyers     =  
{{StructureTable
+
| TotalExpCruisers       = 3
|{{StructureTableRow|Structure|1|Pirate Gate (Fortified Smuggler's Gate)}}
+
| TotalExpBattlecruisers = 11
|{{StructureTableRow|Structure|1|Giant Snake-Shaped Asteroid}}
+
| TotalExpBattleships    = 23-24
}}
+
| TotalExpCapitals       =  
        | Room2Group1                = Initial Defenders
+
| TotalExpSentries      =  
            | Room2Group1Text        =  
 
            | Room2Group1InLocal    =
 
            | Room2Group1Table      = 
 
{{NPCTable
 
|{{NPCTableRow|Battlecruiser|4|Gistatis Legatus/ Praefectus/ Primus/ Tribunus}}
 
|{{NPCTableRow|Battleship|3|Gist Cherubim}}
 
}}
 
        | Room2Group2                = 1st Reinforcement Spawn
 
            | Room2Group2Text        =
 
            | Room2Group2InLocal    = A large group of pirate ships have arrived through the gate.  From the looks of it, they don't appear to be too friendly.
 
            | Room2Group2Table      = 
 
{{NPCTable
 
|{{NPCTableRow|Elite Frigate|3|Arch Gistii Impaler}}
 
|{{NPCTableRow|Battleship|4|Gist Cherubim/ Seraphim}}
 
}}
 
        | Room2Group3                = 2nd Reinforcement Spawn
 
            | Room2Group3Text        =
 
            | Room2Group3InLocal    = More ships have arrived through the gate.
 
            | Room2Group3Table      = 
 
{{NPCTable
 
|{{NPCTableRow|Elite Frigate|4|Arch Gistii Hijacker/ Outlaw/ Thug|point=yes|ewar=Web|note=Point and ewar unconfirmed}}
 
|{{NPCTableRow|Battleship|3|Gist Cherubim/ Seraphim}}
 
}}
 
        | Room2Group4                = 3rd Reinforcement Spawn
 
            | Room2Group4Text        =  
 
            | Room2Group4InLocal    =  
 
            | Room2Group4Table      =
 
{{NPCTable
 
|{{NPCTableRow|Elite Frigate|3|Arch Gistii Nomad/ Ruffian|ewar=TP|note=Ewar unconfirmed}}
 
|{{NPCTableRow|Battleship|3|Gist Cherubim/ Seraphim}}
 
}}
 
        | Room2Group5                = 4th Reinforcement Spawn
 
            | Room2Group5Text        =
 
            | Room2Group5InLocal     =  
 
            | Room2Group5Table       =
 
{{NPCTable
 
|{{NPCTableRow|Elite Cruiser|3|Arch Gistum Defeater/ Smasher|ewar=TP|note=Ewar unconfirmed}}
 
|{{NPCTableRow|Battleship|3|Gist Seraphim}}
 
}}
 
        | Room2Group6                = 5th Reinforcement Spawn
 
            | Room2Group6Text        =  
 
            | Room2Group6InLocal    =
 
            | Room2Group6Table       =  
 
{{NPCTable
 
|{{NPCTableRow|Battlecruiser|7|Gistatis Legionnaire/ Praefectus/ Primus/ Tribuni/ Tribunus}}
 
|{{NPCTableRow|Battleship|7|Gist Cherubim/ Seraphim}}
 
|{{NPCTableSeparator|Possible Rare Spawn}}
 
|{{NPCTableRow|Commander Battleship|1|Domination Saint|cargo=Possible Domination Battleship modules, Faction charges}}
 
 
}}
 
}}
 +
{{MessageBox
 +
|On warpin:
 +
| have detected a stargate nearby.  Its design indicates that it belongs to someone of ill repute, such as smugglers or pirates.
 +
|collapsed= yes}}
 +
 +
All hostile ships spawn within the Giant Snake-Shaped Asteroid structure making it easy to "speed tank" by orbiting that structure at optimal range.
 +
 +
 +
{{NPCTableHead|Structures}}
 +
{{NPCTableRow|Structure|1|Pirate Gate (Fortified Smuggler's Gate)}}
 +
{{NPCTableRow|Structure|1|Giant Snake-Shaped Asteroid}}
 +
|}
 +
 +
{{NPCTableHead|Initial Defenders}}
 +
{{NPCTableRow|Battlecruiser|3-4|Gistatis Legatus/Tribuni/Primus}}
 +
{{NPCTableRow|Battleship|3-4|Gist Cherubim/Seraphim}}
 +
|}
 +
 +
{{MessageBox
 +
|In local:
 +
|A large group of pirate ships have arrived through the gate. From the looks of it, they don't appear to be too friendly.
 +
|collapsed= yes}}
 +
 +
{{NPCTableHead|1st Reinforcement Spawn}}
 +
{{NPCTableRow|Elite Frigate|3|Arch Gistii Impaler/Raider/Hunter}}
 +
{{NPCTableRow|Battleship|4|Gist Cherubim/Seraphim}}
 +
|}
 +
 +
{{MessageBox
 +
|In local:
 +
|More ships have arrived through the gate.
 +
|collapsed= yes}}
 +
 +
{{NPCTableHead|2nd Reinforcement Spawn}}
 +
{{NPCTableRow|Elite Frigate|3-4|Arch Gistii Hijacker/Outlaw/Thug|point= yes|ewar= Web|note= Point and ewar unconfirmed}}
 +
{{NPCTableRow|Battleship|3|Gist Cherubim/Seraphim}}
 +
|}
 +
 +
{{NPCTableHead|3rd Reinforcement Spawn}}
 +
{{NPCTableRow|Elite Frigate|3-4|Arch Gistii Nomad/Ruffian|ewar= TP|note= Ewar unconfirmed}}
 +
{{NPCTableRow|Battleship|3-4|Gist Cherubim/Seraphim}}
 +
|}
 +
 +
{{NPCTableHead|4th Reinforcement Spawn}}
 +
{{NPCTableRow|Elite Cruiser|3-4|Arch Gistum Defeater/Smasher/Breaker|ewar= TP}}
 +
{{NPCTableRow|Battleship|3-4|Gist Cherubim/Seraphim}}
 +
|}
 +
 +
{{NPCTableHead|5th Reinforcement Spawn}}
 +
{{NPCTableRow|Battlecruiser|7|Gistatis Legionnaire/...}}
 +
{{NPCTableRow|Battleship|7|Gist Cherubim/Seraphim}}
 +
{{NPCTableSeparator|Possible Rare Spawn}}
 +
{{NPCTableRow|Commander Battleship|0-1|Domination Saint/Warlord|cargo= Possible Domination Battleship modules, Faction charges}}
 +
{{NPCTableRow|Dreadnought|0-1|Angel Dreadnought/Angel Domination Dreadnought|ewar= Neut|cargo= Possible Domination Battleship modules, Faction charges, + salvage(dom. only)|note= encounter on Aug 2024}}
 +
{{NPCTableRow|Titan|0-1|Angel Domination Titan|ewar= Neut|cargo= Possible Domination Battleship modules, Capital Blueprints, Faction charges, + salvage|}}
 +
|}
 +
 +
== Rewards ==
 +
Bounty of the site is around 30 Million ISK (2020).
 +
 +
== Escalation ==
 +
This site can escalate to [[Angel Cartel Naval Shipyard]].
 +
 +
== See also ==
 +
{{Combat Anomalies|Angel}}
  
  | EscalationSectionY/N = Y
 
    | Escalation= Angel Cartel Naval Shipyard
 
    | EscalationSectionText=
 
    | EscalationChance =
 
| RewardsSectionY/N = Y
 
    | RewardsSectionText=
 
    | TotalBountyValue = 31.7 mil
 
    | TotalGeneralLootValue= 6 mil
 
    | TotalSalvageValue = 4.1 mil
 
    | AverageRareLootValue=
 
    | ValuableLootTable =
 
    | ExplorationLogTable =
 
    | FactionDropLootVaryY/N =
 
}}
 
  
 
[[Category:Combat Anomalies]]
 
[[Category:Combat Anomalies]]

Latest revision as of 13:58, 18 September 2024

Site Details
Angel Haven
Type Combat Anomaly
Rating Class 9
Found in Null
Faction Angel Cartel
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin

The Angel Haven is a combat anomaly found in Angel infested regions. The site is moderately difficult, but may be done with a sniper Battleship or an advanced Cruiser (Faction, T2 or T3).

Walkthrough

Ungated normal space pocket. There are 2 variants of this anomaly, commonly referred to as "gas" or "rock" haven by players. The rock haven variant is readily identified by the warp-in popup received. Each also feature different structures within the site.

Note: In Case of a Dreadnought spawn, note that if the only Ship left is the Dreadnought you must not leave the Site or the Dreadnought will despawn!

Gas Haven Variant (Chemical Factory)

Total expected enemies
Enemy Type Count
Icon red frigate.png Frigates 15
Icon red cruiser.png Cruiser 8
Icon red battlecruiser.png Battlecruisers 16
Icon red battleship.png Battleships 29
Icon red tower.png Sentries 2


Structures
WD EWAR L


Structure 1 x Chemical Factory (Fortified Angel Bunker)


Initial Defenders
WD EWAR L


Elite Cruiser 5 x Elite Cruiser Arch Gistum Marauder/Phalanx
Battlecruiser 3 x Battlecruiser Gistatis Legionnaire/Primus
Battleship 2-4 x Battleship Gist Cherubim/Seraphim
Battleship 2-4 x Battleship Gist Malakim/Throne Last of this class
Sentry 2 x Sentry Factory Guard Sentry


1st Reinforcement Spawn
WD EWAR L


Elite Frigate 3-4 x Elite Frigate Arch Gistii Hunter/Impaler/Raider
Elite Cruiser 3 x Elite Cruiser Arch Gistum Liquidator/Phalanx
Battlecruiser 2-3 x Battlecruiser Gistatis Legatus/Tribunus Last of this class
Battleship 3-4 x Battleship Gist Malakim/Throne


2nd Reinforcement Spawn
WD EWAR L


Elite Frigate 3 x Elite Frigate Arch Gistii Outlaw/Thug Ewar unconfirmed Warp Disruptor Stasis Webifier
Battlecruiser 4 x Battlecruiser Gistatis Praefectus/Tribuni
Battleship 4 x Battleship Gist Malakim/Throne


3rd Reinforcement Spawn
WD EWAR L


Elite Frigate 3 x Elite Frigate Arch Gistii Nomad Point and Web unconfirmed Warp Disruptor Stasis Webifier Target Painter
Battlecruiser 3 x Battlecruiser Gistatis Legionnaire/...
Battleship 6 x Battleship Gist Malakim/Seraphim/Throne


4th Reinforcement Spawn
WD EWAR L


Elite Frigate 3-4 x Elite Frigate Arch Gistii Nomad Ewar unconfirmed Target Painter
Battlecruiser 3-4 x Battlecruiser Gistatis Legionnaire/Praefectus/Tribuni
Battleship 6-8 x Battleship Gist Malakim/Seraphim/Throne Throne


5th Reinforcement Spawn
WD EWAR L


Elite Frigate 3-4 x Elite Frigate Arch Gistii Hijacker/Rogue/Thug Ewar unconfirmed Warp Disruptor Stasis Webifier
Battleship 4-5 x Battleship Gist Cherubim/Seraphim
- Possible Rare Spawn
Commander Battleship 0-1 x Commander Battleship Domination Saint Possible Domination Battleship modules, Faction charges
Dreadnought 0-1 x Dreadnought Angel Dreadnought encounter on Oct 22, 2023, Loot unconfirmed Stasis Webifier Possible Domination Battleship modules, Faction charges

Rock Haven Variant (Pirate Gate)

Total expected enemies
Enemy Type Count
Icon red frigate.png Frigates 10
Icon red cruiser.png Cruiser 3
Icon red battlecruiser.png Battlecruisers 11
Icon red battleship.png Battleships 23-24
On warpin:
have detected a stargate nearby. Its design indicates that it belongs to someone of ill repute, such as smugglers or pirates.

All hostile ships spawn within the Giant Snake-Shaped Asteroid structure making it easy to "speed tank" by orbiting that structure at optimal range.


Structures
WD EWAR L


Structure 1 x Pirate Gate (Fortified Smuggler's Gate)
Structure 1 x Giant Snake-Shaped Asteroid


Initial Defenders
WD EWAR L


Battlecruiser 3-4 x Battlecruiser Gistatis Legatus/Tribuni/Primus
Battleship 3-4 x Battleship Gist Cherubim/Seraphim
In local:
A large group of pirate ships have arrived through the gate. From the looks of it, they don't appear to be too friendly.


1st Reinforcement Spawn
WD EWAR L


Elite Frigate 3 x Elite Frigate Arch Gistii Impaler/Raider/Hunter
Battleship 4 x Battleship Gist Cherubim/Seraphim
In local:
More ships have arrived through the gate.


2nd Reinforcement Spawn
WD EWAR L


Elite Frigate 3-4 x Elite Frigate Arch Gistii Hijacker/Outlaw/Thug Point and ewar unconfirmed Warp Disruptor Stasis Webifier
Battleship 3 x Battleship Gist Cherubim/Seraphim


3rd Reinforcement Spawn
WD EWAR L


Elite Frigate 3-4 x Elite Frigate Arch Gistii Nomad/Ruffian Ewar unconfirmed Target Painter
Battleship 3-4 x Battleship Gist Cherubim/Seraphim


4th Reinforcement Spawn
WD EWAR L


Elite Cruiser 3-4 x Elite Cruiser Arch Gistum Defeater/Smasher/Breaker Target Painter
Battleship 3-4 x Battleship Gist Cherubim/Seraphim


5th Reinforcement Spawn
WD EWAR L


Battlecruiser 7 x Battlecruiser Gistatis Legionnaire/...
Battleship 7 x Battleship Gist Cherubim/Seraphim
Possible Rare Spawn
Commander Battleship 0-1 x Commander Battleship Domination Saint/Warlord Possible Domination Battleship modules, Faction charges
Dreadnought 0-1 x Dreadnought Angel Dreadnought/Angel Domination Dreadnought encounter on Aug 2024 Energy Neutralizer Possible Domination Battleship modules, Faction charges, + salvage(dom. only)
Titan 0-1 x Titan Angel Domination Titan Energy Neutralizer Possible Domination Battleship modules, Capital Blueprints, Faction charges, + salvage

Rewards

Bounty of the site is around 30 Million ISK (2020).

Escalation

This site can escalate to Angel Cartel Naval Shipyard.

See also

Combat Anomalies
Angel Cartel
Hideaway
Hidden · Forsaken · Forlorn
Burrow Refuge Den
Hidden · Forsaken · Forlorn
Yard Rally Point
Hidden · Forsaken · Forlorn
Port Hub
Hidden · Forsaken · Forlorn
Haven Sanctum
Forsaken