Difference between revisions of "Right to Rule/Chapter 2: Spiderweb Politics"

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Half of the missions in this chapter are in the Nishah solar system, and only one is outside the Gebem constellation.
 
Half of the missions in this chapter are in the Nishah solar system, and only one is outside the Gebem constellation.
 
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==Mission 5 - Aralin Jick==
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==Mission 6 - Aralin Jick==
 
{{:Aralin Jick (mission)}}
 
{{:Aralin Jick (mission)}}
 
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{{Clear}}
==Mission 6 - Background Check==
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==Mission 7 - Background Check==
 
{{:Background Check}}
 
{{:Background Check}}
  
==Mission 7 - Longing Leman==
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==Mission 8 - Longing Leman==
 
{{:Longing Leman}}
 
{{:Longing Leman}}
  
==Mission 8 - Languishing Lord==
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==Mission 9 - Languishing Lord==
 
{{:Languishing Lord}}
 
{{:Languishing Lord}}
 
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{{Clear}}
==Misison 9 - Razing the Outpost==
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==Misison 10 - Razing the Outpost==
 
{{:Razing the Outpost}}
 
{{:Razing the Outpost}}
  
==Mission 10 - Ascending Nobles==
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==Mission 11 - Ascending Nobles==
 
{{:Ascending Nobles}}
 
{{:Ascending Nobles}}
  
==Mission 11 - Hunting the Hunter==
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==Mission 12 - Hunting the Hunter==
 
{{:Hunting the Hunter}}
 
{{:Hunting the Hunter}}
  
===Room 2===
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==Mission 13 - Fate of a Madman==
On warp in, you will receive a message from Rahsa:
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{{:Fate of a Madman}}
{{MessageBox|Message from Rahsa:
 
|A Deal: Well, you're quite the formidable one, aren't you? I have a proposal for you. When you report back to your agent, tell him that you've destroyed my forces, and that I should be executed. Yes, I'm a capsuleer too, but he doesn't need to know that. Do this and I'll make sure you get introduced to one of my friends. The Nation treats its friends well.}}
 
  
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[[Category:Epic Arcs]]
{{NPCTableRow|Battleship|1|Rahsa's Battleship|cargo=1 x Rahsa, Sansha Commander}}
 
|}
 
 
 
{{StructureTable|
 
{{StructureTableRow|Structure|1|Rahsa's Habitation Module|cargo=Basic trade goods}}
 
}}
 
 
 
Destroying Rahsa's Battleship completes the mission objective.
 
 
 
==Mission 12 - Fate of a Madman==
 
{{:Fate of a Madman}}
 

Latest revision as of 15:11, 2 August 2023

Half of the missions in this chapter are in the Nishah solar system, and only one is outside the Gebem constellation.

Mission 6 - Aralin Jick

Type Travel
Objective Report to Aralin Jick (4 jumps)
Rewards 1,000,000 + time bonus
Mission briefing
We need to get to the bottom of this. Those Amarr ships came from somewhere and someone.

I can't do the legwork myself. My MIO clearance can open a lot of doors, but there's too much red tape for me to jump through. You, however, can do what I can't. You can break this thing wide open.

You need to talk to someone with both a knowledge of the Sansha and local connections. Luckily, I have just such a contact: Aralin Jick.

Aralin Jick

Begin the second chapter by reporting to your new agent in Nishah VII - Moon 5 - Kor-Azor Family Treasury. This mission can be accepted remotely.

Mission 7 - Background Check

Type Encounter
Objective Destroy enemy ships
Faction Sansha's Nation
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Warp disruption Elite frigates
Rewards 1,000,000 + time bonus
Amarr epic 07.jpg
Mission briefing
Sansha's Nation is targeting Touraj Miyan. Why? Miyan is a fool, yes, but the Sansha are unlikely to care about an ineffectual noble. The other Holders, however, are sharks. They can smell weakness. Miyan already lost about half of his domains back in YC 110. The Holders are just circling, waiting for their chance to take another bite.

If it wasn't for the efforts of Lord Miyan's staff, he'd be dead already. His current security chief, Riff Hebian, is a smart but skeptical man, and difficult to sway. Head over to Miyan's manor and convince Hebian that the Sansha are targeting Miyan directly. His help and trust would be invaluable.

Lord Miyan
Even though many Holder titles extend back thousands of years, the position is a precarious one. Families waxed and waned over the centuries. Most families realize the rule of fools is inevitable; all they can do is hope too much damage isn't done before a proper ruler can ascend again.

House Miyan has ruled much of the Jatari constellation for centuries. Miyan grew to be one of the top Holder houses, rivaling Kor-Azor in local influence. In 109, Lord Miyan died and passed his title to his only son, Touraj Miyan.

Touraj is considered a dolt, accused of being more likely to make a pass at subordinate Holders' wives than realize his chief advisor is dipping into senility. Lord Iraj Darabi, a minor but well-respected neighboring Holder, used Touraj's unpopularity and foolishness to his own advantage. In 110, he annexed two of the systems under House Miyan control for himself, sparking a minor conflict between the two Houses.

In the end, Darabi's superior commanders and advisors forced Miyan to surrender. So far, Miyan has managed to hold on to his remaining lands.

Video: [Typhoon June 2021]

Blitz: Destroy all battleships and cruisers.

Tips:

  • Waves are triggered by either attacking or killing previous wave, varies by wave. Attacking the Cruiser+Battleship waves spawns a Battlecruiser wave, clearing a CR+BS wave spawns the next CR+BS wave.
  • It will help to destroy the waves in the order they spawn. If you form a fleet with yourself, you can tag waves of ships as they appear to keep track of them, but beware that the tags are cleared if you warp out.
  • Set drones to passive to avoid accidental triggers.
  • Single ungated deadspace pocket. Can warp in at range (if using fleet warp), but cannot warp within the pocket.
  • Enemies typically spawn 30-50km from you.

Destroying last ship in wave 6 completes the mission.


Initial Group
WD EWAR L


Elite Cruiser 2 x Elite Cruiser Centum Loyal Mutilator/Hellhound
Battleship 2 x Battleship Centus Dread Lord/Tyrant


Wave 1
WD EWAR L


Battlecruiser 2-3 x Battlecruiser Centatis Devil/Wraith


Wave 2
WD EWAR L


Elite Frigate 3 x Elite Frigate Centii Loyal Minion/Servant Warp Disruptor Stasis Webifier


Wave 3
WD EWAR L


Elite Cruiser 2 x Elite Cruiser Centum Loyal Mutilator/Hellhound
Battleship 3 x Battleship Centus Tyrant


Wave 4
WD EWAR L


Battlecruiser 2 x Battlecruiser Centatis Devil/Wraith


Wave 5
WD EWAR L


Elite Frigate 1 x Elite Frigate Centii Loyal Servant/Minion Warp Disruptor Stasis Webifier


Wave 6
WD EWAR L


Elite Cruiser 2 x Elite Cruiser Centum Loyal Torturer/Mutilator/Fiend
Battleship 3 x Battleship Centus Dread Lord/Tyrant

The last ship destroyed in Wave 6 completes the mission objective.

Wave 7
WD EWAR L


Battlecruiser 2 x Battlecruiser Centatis Wraith/Devil


Wave 8
WD EWAR L


Elite Frigate 2 x Elite Frigate Centii Loyal Minion/Servant Warp Disruptor Stasis Webifier


Mission 8 - Longing Leman

Type Encounter
Objective Retrieve the Communications Logs (0.1 m3)
Faction Amarr Empire
Ship suggestion Frigate
Extra Data analyzer needed, no standing loss for ship kills
Amarr epic 08.jpg
Mission briefing
Touraj Miyan has a lot of people who hate him. They want him dead, want his land, or just want to embarrass him. Some of these people are more powerful than others. It will take a while to investigate them all.

First up is Lady Temari Jariza. Among Holders, she's a nobody. She doesn't even technically own any land holdings, just a small, floating citadel in Amdonen granted to her five-times-great grandfather for exceptional service in putting down a rebellion.

Unlike her ancestors, Lady Jariza actually has ambitions. Unfortunately for her, she's not taken very seriously. She's attempted to improve her standing through most of the common channels, ranging from patronage to marriage. She's even tried to court Lord Miyan numerous times, but she has thus far been unsuccessful. It's for this reason that she's on the suspect list. She has motive, but I need to know if she's had the means and opportunity.

I need you to hack the encrypted communications array in her territory. This should provide you with logs of all the communications and transactions in recent weeks. Bring these logs back to me.

Video: [Probe June 2021]

Tips:

  • You will need a Data Analyzer module to hack the Encrypted Communications Array. The mission does not provide you with one, so you'll have to get one yourself.
  • This is not a combat mission. It is not necessary to destroy any NPC ships, and they seem to not attack you unless you get close.
  • This mission can be accepted remotely.

Single ungated pocket. The defenders are 100 km from warpin while the container is 20 km away.

Loot:
Approximately 30M isk in loot and salvage.

Loot+ Salvage: 40.7mil 9-June-2024


Structures
WD EWAR L


Hackable Structure 1 x Encrypted Communications Array 1 x Communications Logs


Outpost Guards
WD EWAR L


Fighter 5 x Fighter Outpost Defender (Equite)
Elite Frigate 4 x Elite Frigate Divine Imperial Imran/Sixtus Warp Disruptor Stasis Webifier
Battlecruiser 6 x Battlecruiser Imperial Templar Phalanx
Battleship 7 x Battleship Imperial Templar Diviner/Judgement Tracking Disruptor Energy Neutralizer


Mission 9 - Languishing Lord

Type Encounter
Ship suggestion Shuttle
Rewards 1,000,000 + time bonus
Extra No combat
Amarr epic 09.jpg
Mission briefing
I have a few contacts in Lord Darabi's territory. Maybe something will turn up with this Jariza connection, but I doubt it.

I've learned of a more pressing lead for you. Remember those Amarr ships you ran into? It seems that one Lord Manik has been shopping around for mercenaries.

I'm giving you the meeting location I found while innocently perusing Manik's records. There should be a mercenary contact. You're going to find out who they are, and then we're going to wipe them out. I'll have more instructions when you reach the site.

Video: [Probe June 2021]

You'll be told to fly to an asteroid (about 20k away). Then you watch for a minute, and the mission completes. Do not engage any of the ships that appear. Bring a fast ship like a shuttle or a frigate.


Structures
WD EWAR L


Asteroid 1 x Broken Metallic Crystal Asteroid
Asteroid 30 x Veldspar

Mission objective is completed after Lord Manik and the mercenary leave the area.

Misison 10 - Razing the Outpost

Type Encounter
Objective Destroy all enemy ships and The Outpost
Faction Mercenaries (Mordu's Legion ships)
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Warp disruption Elite frigates
Rewards 1,000,000
Amarr epic 10.jpg
Mission briefing
I'm sending you the mercenary's coordinates. This should be the base they've been operating out of. Wipe them out. Leave no opportunity to rebuild.

Video: [Typhoon June 2021]

This mission can be accepted and completed remotely. No standing loss for destroying enemies, sentries, or structures.

Blitz: Clear gates of rats (gates are locked while guarded, missile batteries do not need to be destroyed in order to unlock the gate though) and make best speed to the final room. In the final room orbit structure and eliminate tackle and incoming DPS as needed, but leave 1 battleship. Structure damage does not spawn additional waves. Structure kill completes mission.

Tips:

  • You can warp to the warp-in at range to avoid being webbed instantly.
  • Remember to switch resists modules for this mission or the incoming kinetic damage will hit to your resist hole.
  • Kinetic damage is much more important than thermal, both incoming and outgoing.
  • The battleships with higher bounty will deal much higher damage than the ones that have lower bounty so you should take them out asap.

Warpin

WD EWAR L


Frigate 3 x Frigate Mordus Bounty Hunter Warp Disruptor Stasis Webifier
Cruiser 3 x Cruiser Mordus Lion
Battleship 4 x Battleship Mordus Gigamar/Phanti
Sentry 3 x Sentry Caldari Cruise Missile Battery Scourge missiles (kinetic)

1st pocket

WD EWAR L


Cruiser 6 x Cruiser Mordus Puma/Leopard
Battleship 4 x Battleship Mordus Gigamar/Phanti/Mammoth
Sentry 3 x Sentry Caldari Cruise Missile Battery Scourge missiles (kinetic)

2nd pocket

Initial Group
WD EWAR L


Frigate 2 x Frigate Mordus Bounty Hunter Warp Disruptor Stasis Webifier
Cruiser 4 x Cruiser Mordus Bobcat
Battleship 2 x Battleship Mordus Gigamar Last battleship destroyed triggers Wave 1
Sentry 3 x Sentry Caldari Heavy Missile Battery Inferno missiles (thermal)
Sentry 3 x Sentry Caldari Cruise Missile Battery Scourge missiles (kinetic)


Wave 1
WD EWAR L


Frigate 2 x Frigate Mordus Bounty Hunter Warp Disruptor Stasis Webifier
Cruiser 4 x Cruiser Mordus Leopard
Battleship 4 x Battleship Mordus Gigamar/Mammoth Third battleship destroyed triggers Wave 2


Wave 2
WD EWAR L


Frigate 4 x Frigate Mordus Bounty Hunter Warp Disruptor Stasis Webifier
Cruiser 3 x Cruiser Mordus Lion
Battleship 8 x Battleship Mordus Gigamar/Phanti/Mammoth


Structures
WD EWAR L


Structure The Outpost ~53,000 HP, Either has 0 hull hp or randomly explodes if you aggro it long enough Destroying completes the mission objective Meta module


Mission 11 - Ascending Nobles

Type Encounter
Objective Destroy enemy ships, then retrieve Mina Darabi near the Amarr Chapel.
Faction Mercenaries (Amarr ships)
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
EWAR Neuts, tracking disruptors
Rewards 1,000,000 + time bonus
Extra Elite battleships, time limit
Amarr epic 11.jpg
Mission briefing
With the destruction of the mercenary camp, Lord Manik is denying he ever had any contact with them. I have a copy of your ship's logs from their meeting, but it may prove difficult to pin him with any conspiracy charges.

Good thing I've got a new lead. Remember Lord Darabi, Miyan's rival and the new target of Jariza's wooing? His daughter, Mina, has been one of my contacts. Mina says she has key information, but she will only tell me in person.

This is where the fun part comes in. Daddy Darabi has kept Mina under tight surveillance because of a scandal that happened a few years ago. Thus, we have to stage a kidnapping. This is going to get bloody, but I trust Mina when she says her information is worth it.

Fly to the Darabi estate where Mina is being kept and "kidnap" Mina Darabi. Any guards are expendable.

Lord Darabi
Rumor has it that Lord Darabi was imprisoned by Karsoth for daring to publicly disagree (albeit slightly) with Karsoth's policies about the Succession. When Empress Sarum returned, Darabi was freed, but rumors persist that he is not in the most stable condition. Mina Darabi drops in an untractorable container so you have to fly all the way to it.

[Video: [Typhoon June 2021]

The destination is Reteka (7 jumps).

This mission can be requested and accepted remotely.

Tips:

  • All spawns start approximately 80k from warp in.
  • The Veteran/Elite battleships do very heavy damage if you let them get close (They orbit ~49k and hit hard up to 60k away).
    • The elite battleships are very slow (139 m/s). If you keep them at 60+ km tanking won't be hard.
  • The green-crewed battleships on the other hand are very weak for battleships.

Single gated deadspace pocket. Once all ships are destroyed the mission object drops near the Amarr chapel.

The last ship destroyed in each group will trigger the next wave.

Room 1

Initial Group
WD EWAR L


Elite Battleship 5 x Elite Battleship Independent Veteran Abaddon/...
Sentry 2 x Sentry Amarr Light Missile Battery Mjolnir missiles (EM)
Sentry 2 x Sentry Amarr Cruise Missile Battery Mjolnir missiles (EM)


Wave 1
WD EWAR L


Elite Cruiser 8 x Elite Cruiser Independent Veteran Omen/... Energy neutralizer - 25km range Tracking Disruptor Energy Neutralizer


Wave 2
WD EWAR L


Battleship 7 x Battleship Independent Green-Crewed Abaddon/...


Wave 3
WD EWAR L


Battleship 6 x Battleship Independent Abaddon/... Last ship destroyed completes the mission objective


Structures
WD EWAR L


Structure 1 x Amarr Chapel

Mina Darabi spawns near the Amarr Chapel.

Additional Spawn

If the mission is not completed within 30 minutes after Mina Darabi is collected, the following message will appear:

Pop-up message:
I know salvaging is fun, but there are several hostile ships inbound. I suggest we retreat now. Mina Darabi is too valuable an informant to lose.

Approximately 5-10 seconds after that message appears, a new battle group will spawn. There are no bounties and relatively poor salvage from this spawn.


Additional Spawn
WD EWAR L


Elite Frigate 6 x Elite Frigate Independent Veteran Crucifier/Inquisitor Warp Disruptor Stasis Webifier
Elite Cruiser 6 x Elite Cruiser Independent Veteran Omen/Maller/Augoror Tracking Disruptor Energy Neutralizer
Elite Battleship 6 x Elite Battleship Independent Veteran Armageddon/... Energy Neutralizer

This spawn is incredibly strong. It is suggested that pilots bring additional fleet members with logistics. Ships do not award bounties, but may drop faction tags and loot/salvage. Loot is ≈ 7.5M and salvage ≈ 2.5M [2023-12-06]

Mission 12 - Hunting the Hunter

Type Encounter
Objective Retrieve 1 x Rahsa, Sansha Commander (1.0 m3)
Faction Sansha's Nation
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
EWAR Neuts, tracking disruption
Rewards 1,000,000 + time bonus
Extra 3% Sansha's Nation standing loss for destroying the Battletower
Amarr epic 12.jpg
Mission briefing
Mina has quite a story to tell. Jariza has been courting Lord Darabi for some time. Jariza's been so good at winning Darabi's trust that Mina became suspicious. Mina proved an amazing spy: She's not only traced funds flowing from Darabi to Jariza, but she also found an interesting communication from one Rahsa Teff.

Rahsa Teff is a known felon and former Blood Raider. The MIO lost track of him a year ago. Rumor was another pirate group poached him. It sounds as if the rumor is true. Not only is Rahsa Teff with the Sansha, but you met him already. He's the Sansha commander who kept eluding us.

I've traced the source of Rahsa's message. We know where he and the Sansha are located. Let's end this. Eliminate the Sansha base, and capture Rahsa Teff.

Video: [Typhoon June 2021]

Progress through the rooms and obtain 1 x Rahsa, Sansha Commander (1.0 m3). To unlock the gate in Room 1, destroy the Sansha Battletower.

Blitz: Clear the warpin. In first room kill enough ships for your tank to sustain the incoming DPS. Do not trigger the additional spawns and blow up the structure. Proceed to last room, destroy the commander and grab Rahsa, Sansha Commander from the wreck.


Acceleration Gate Entrance

WD EWAR L


Elite Cruiser 6 x Elite Cruiser Centum Loyal Fiend/Hellhound
Battleship 3 x Battleship Centus Dark Lord/Dread Lord
Sentry 6 x Sentry Sansha Heavy Missile Battery Mjolnir missiles (EM)


Room 1

Initial Group
WD EWAR L


Elite Frigate 2 x Elite Frigate Centii Loyal Savage/Slavehunter Tracking Disruptor
Battlecruiser 4 x Battlecruiser Centatis Devil/Daemon Last ship destroyed triggers Wave 1
Battleship 4 x Battleship Centus Tyrant/Dread Lord Last ship destroyed triggers Wave 2
Sentry 1 x Sentry Sansha Energy Neutralizer I 100km range Energy Neutralizer
Sentry 2 x Sentry Sansha Sentry III
Far group +100 km
Elite Cruiser 3 x Elite Cruiser Centum Loyal Mutilator/Torturer
Battleship 3 x Battleship Centus Beast Lord/Savage Lord/Overlord Tracking Disruptor
Wave 1
WD EWAR L


Elite Cruiser 3 x Elite Cruiser Centum Loyal Execrator/Slaughterer Tracking Disruptor
Wave 2
WD EWAR L


Elite Frigate 3 x Elite Frigate Centii Loyal Plague/Butcher
Battleship 3 x Battleship Centus Beast Lord/Plague Lord Tracking Disruptor
Structures
WD EWAR L


Acceleration Gate 1 x Acceleration Gate Locked until the battletower is destroyed.
Structure 1 x Sansha Battletower Destroying unlocks the Acceleration Gate T1 ammo and modules.


Room 2

Destroying Rahsa's Battleship completes the mission objective. Don't forget to grab the commander from the wreck.

WD EWAR L


Battleship 1 x Battleship Rahsa's Battleship 1x Rahsa, Sansha Commander
Structures
WD EWAR L


Structure 1 x Rahsa's Habitation Module Basic trade goods
Message from Rahsa:
Well, you're quite the formidable one, aren't you? I have a proposal for you.


When you report back to your agent, tell him that you've destroyed my forces, and that I should be executed. Yes, I'm a capsuleer too, but he doesn't need to know that. Do this and I'll make sure you get introduced to one of my friends. The Nation treats its friends well.


Mission 13 - Fate of a Madman

Type Branch
Objective Choose your path
Mission briefing
So this man, Rahsa Teff, was behind it all. Rahsa Teff was a native to this region and wanted Miyan out. He knew his Sansha buddies were attracting attention, so he used Jariza to pull funds from Darabi. Rahsa then gave the money to Manik to fund his little mercenary gang. Manik's build up was a distraction the whole time, as were the Amarr ships you encountered when chasing Rahsa down.

Now that we have Rahsa Teff in my custody, the question is what to do with him. We could keep him around for more questioning, but I'd just as soon blow him out the airlock. What do you think? Is his life worth it?

Interrogation: Catching the Scent >>
So Rahsa has something more to say? Give my people a few minutes alone with him....

Silence Rahsa: The Nation's Path >>
You've proven yourself to me time and again. Rahsa will be sent for sentencing immediately. I love it when the system works quickly.

By the way, I got a message from a Krethar Mann. Seems your efforts have attracted her attention. Can't say I blame her. You did well. You've again proven yourself a stalwart friend of the Empire. Krethar Mann is currently in her ship in Oguser. You may want to try communicating with her remotely.

Aralin Jick
  • Interrogation: Catching the Scent to work for the Amarr Empire in Chapter 3: The Old Guard. This chapter takes place in high security space and will reward 1x Imperial Navy Modified 'Noble' Implant and Amarr Empire faction standings. The missions are similar combat heavy L4 missions as before in this arc.
  • Silence Rahsa: The Nation's Path to work for Sansha's Nation in Chapter 3: Alike Minds. This chapter takes place in low security space and will reward 1x Sansha Modified 'Gnome' Implant and Sansha's Nation faction standing. The missions have much less enemies, mostly frigates. But the missions are in dangerous space.