Difference between revisions of "Prison Bust"
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− | + | <noinclude>{{NPCTableCSS}}{{MissionLinks}}{{main|Location Location (Amarr)}}</noinclude> | |
− | + | {{Missiondetails | |
− | ==== | + | |Level=5 |
− | ( | + | |Type=Encounter |
+ | |Objective= | ||
+ | |Faction1=Amarr Empire | ||
+ | |DamageToDeal= | ||
+ | |DamageToResist= | ||
+ | |WebPoint= | ||
+ | |EWAR=Divine Imperial Ambrose/Basil (Neut), Imperial Templar Seer/Diviner (Neut, Tracking Disrupt) | ||
+ | |ShipSizeLimit= | ||
+ | |ShipSuggestion=Passive Battleship + Logistics Battleship | ||
+ | |Rewards= | ||
+ | |StandingLoss= | ||
+ | |Extra= | ||
+ | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | === 1st Pocket === | |
+ | Destroy the 6 forcefields to access to gate to the 2nd pocket.<br> | ||
− | = | + | {{NPCTableHead|Initial Group}} |
+ | {{NPCTableRow|Tower|6|Powerful EM Forcefield|note=6,000 HP each}} | ||
+ | |} | ||
− | |||
− | + | === 2nd Pocket === | |
− | + | Some ships will trigger reinforcements upon shooting and upon destruction.<br> | |
+ | Reinforcements that are triggered upon shooting will be referred to as '''Hair-Trigger'''.<br> | ||
+ | Set your drones to passive if you don't want the Hair-Trigger reinforcements, immediately.<br> | ||
− | + | {{NPCTableHead|Initial Ship Group, 2-80km}} | |
− | + | {{NPCTableRow|Elite Cruiser|5|Divine Imperial Ambrose/Basil|ewar=Neut|trigger=1A Reinforcement(Hair-Trigger), 2nd Reinforcement}} | |
− | + | {{NPCTableRow|Battlecruiser|5|Imperial Templar Champion/Justicar}} | |
+ | {{NPCTableRow|Battleship|10|Imperial Templar Dominator/Judgment/Martyr|trigger=3rd Reinforcement (Hair-Trigger)}} | ||
+ | |} | ||
− | {{ | + | {{NPCTableHead|Initial Sentry Group, 100-115km}} |
+ | {{NPCTableRow|Sentry|5|Amarr Cruise Missile Battery}} | ||
+ | {{NPCTableRow|Sentry|2|Amarr Energy Neutralizer Sentry III|ewar=Neut}} | ||
+ | |} | ||
− | + | {{NPCTableHead|1A Reinforcement (Hair-Trigger)}} | |
− | + | {{NPCTableRow|Cruiser|6|Imperial Templar Donus/Tamir|trigger=1B Reinforcement}} | |
− | + | |} | |
− | |||
− | |||
− | + | {{NPCTableHead|1B Reinforcement}} | |
− | + | {{NPCTableRow|Battlecruiser|5|Imperial Champion/Templar Justicar}} | |
− | + | |} | |
− | |||
− | 5 | ||
− | + | {{NPCTableHead|2nd Reinforcement}} | |
− | + | {{NPCTableRow|Battlecruiser|4|Imperial Templar Seer|ewar=Neut|ewar2=TD}} | |
− | 4 | + | |} |
− | + | {{NPCTableHead|3rd Reinforcement}} | |
− | + | {{NPCTableRow|Battleship|5|Imperial Templar Dominator/Ultara|trigger=4A Reinforcement (Hair-Trigger)}} | |
− | 5 | + | |} |
− | |||
− | |||
− | |||
− | |||
− | + | {{NPCTableHead|4A Reinforcement (Hair-Trigger)}} | |
− | + | {{NPCTableRow|Battleship|5|Imperial Templar Martyr|trigger=4B Reinforcement (Hair-Trigger)}} | |
− | + | |} | |
− | + | {{NPCTableHead|4B Reinforcement (Hair-Trigger)}} | |
+ | {{NPCTableRow|Battleship|6|Imperial Templar Diviner/Judgment|ewar=Neut|ewar2=TD}} | ||
+ | |} | ||
− | + | {{NPCTableHead|Amarr Prison Facility}} | |
− | + | {{NPCTableRow|Structure|1|Amarr Prison Facility|cargo=1x Spy (Mission Objective)}} | |
− | + | {{NPCTableSeparator|Upon shooting the structure}} | |
− | + | {{NPCTableRow|Battleship|3|Imperial Templar Judgment}} | |
+ | |} | ||
− | |||
− | |||
− | [[Category: | + | === Notes === |
+ | * Use a passive tank or plan a capacitor that receives an additional 200 units/s. | ||
+ | * Maximum damage dealing of initial group, if it gets into range, is 2,423 hp/s (58% EM, 42% Therm) | ||
+ | |||
+ | <noinclude>'''Next:''' [[Informed Attack]] | ||
+ | {{Missionrelated}} | ||
+ | [[Category:Security missions]] | ||
+ | </noinclude> |
Latest revision as of 15:33, 27 August 2022
Missions |
---|
Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
- Main article: Location Location (Amarr)
1st Pocket
Destroy the 6 forcefields to access to gate to the 2nd pocket.
Initial Group
WD | EWAR | L
| ||
---|---|---|---|---|
6 x Powerful EM Forcefield |
2nd Pocket
Some ships will trigger reinforcements upon shooting and upon destruction.
Reinforcements that are triggered upon shooting will be referred to as Hair-Trigger.
Set your drones to passive if you don't want the Hair-Trigger reinforcements, immediately.
Initial Ship Group, 2-80km
WD | EWAR | L
| ||
---|---|---|---|---|
5 x Elite Cruiser Divine Imperial Ambrose/Basil | ||||
5 x Battlecruiser Imperial Templar Champion/Justicar | ||||
10 x Battleship Imperial Templar Dominator/Judgment/Martyr |
Initial Sentry Group, 100-115km
WD | EWAR | L
| ||
---|---|---|---|---|
5 x Sentry Amarr Cruise Missile Battery | ||||
2 x Sentry Amarr Energy Neutralizer Sentry III |
1A Reinforcement (Hair-Trigger)
WD | EWAR | L
| ||
---|---|---|---|---|
6 x Cruiser Imperial Templar Donus/Tamir |
1B Reinforcement
WD | EWAR | L
| ||
---|---|---|---|---|
5 x Battlecruiser Imperial Champion/Templar Justicar |
2nd Reinforcement
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Battlecruiser Imperial Templar Seer |
3rd Reinforcement
WD | EWAR | L
| ||
---|---|---|---|---|
5 x Battleship Imperial Templar Dominator/Ultara |
4A Reinforcement (Hair-Trigger)
WD | EWAR | L
| ||
---|---|---|---|---|
5 x Battleship Imperial Templar Martyr |
4B Reinforcement (Hair-Trigger)
WD | EWAR | L
| ||
---|---|---|---|---|
6 x Battleship Imperial Templar Diviner/Judgment |
Amarr Prison Facility
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Amarr Prison Facility | ||||
Upon shooting the structure | ||||
3 x Battleship Imperial Templar Judgment |
Notes
- Use a passive tank or plan a capacitor that receives an additional 200 units/s.
- Maximum damage dealing of initial group, if it gets into range, is 2,423 hp/s (58% EM, 42% Therm)
Next: Informed Attack
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