Difference between revisions of "Interstellar Railroad"

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{{NPCTableCSS}}'''Interstellar Railroad''' is a Level 1 mission consisting of 4 sub-missions. It involves combat with the [[Minmatar Republic]] and the [[Amarr Empire]].
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==Part 1==
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'''Interstellar Railroad''' is a Level 1 mission consisting of 4 sub-missions. It involves combat with the [[Minmatar Republic]] and the [[Amarr Empire]].
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== Part 1 ==
 
{{:Interstellar Railroad (1 of 4)}}
 
{{:Interstellar Railroad (1 of 4)}}
  
==Part 2==
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== Part 2 ==
 
{{:Interstellar Railroad (2 of 4)}}
 
{{:Interstellar Railroad (2 of 4)}}
  
==Part 3==
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== Part 3 ==
 
{{:Interstellar Railroad (3 of 4)}}
 
{{:Interstellar Railroad (3 of 4)}}
  
==Part 4==
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== Part 4 ==
 
{{:Interstellar Railroad (4 of 4)}}
 
{{:Interstellar Railroad (4 of 4)}}
  
 
{{Missionrelated}}
 
{{Missionrelated}}
[[Category:Mission reports]]
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[[Category:Security missions]]

Latest revision as of 15:17, 27 August 2022


Interstellar Railroad is a Level 1 mission consisting of 4 sub-missions. It involves combat with the Minmatar Republic and the Amarr Empire.

Part 1

Level 1
Type Encounter
Objective Approach the Amarr-Caldari Mediation Center, pick up the Amarrian Diplomat (1.0 m3) and bring him to agent's station.
Faction Minmatar Republic
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Ship suggestion Frigate, Destroyer
Mission briefing
The government has implemented a program designed to locate and shut down a number of Minmatar smuggling operations in this region. Our corporation has won a contract to supply a number of resources to the task. And as part of that contract, we have funding to hire capsuleers for a number of jobs. I'm honored to be the first to welcome you as part of this initiative.

First of, if you're willing, I'd like you to pick up an Amarr dignitary from a nearby diplomatic outpost. We can't trust his security to common transport, and I'm afraid a military escort is out of the question in these turbulent times. I'll load the coordinates to your NeoCom momentarily.


Blitz: Approach Amarr-Caldari Mediation Center and wait for Amarr Diplomat to appear in your cargohold.

Single Pocket

Initial Group, 50km
WD EWAR L


Destroyer 1 x Destroyer Republic Bormin Spawns when approaching the structure


Approach Structure
WD EWAR L


Structure 1 x Amarr-Caldari Mediation Center


Part 2

Level 1
Type Courier
Objective Pickup 30x Reports (3.0 m3) and deliver to agent station
Ship suggestion Fast frigate or shuttle
Rewards 20,000 ISK + 21 LP + 20,000 ISK (additional, if completed in 1 hour)
Mission briefing
Well, first of all, have you heard of this group that calls itself the "Secret Starway"? It's a cult of some kind, comprised of traitors and murderers who are working to bring about the downfall of all we hold dear. And my sources tell me there may be a sect of the group located near here. It's our job to see that they are dealt with.

To do that, I need a number of reports that have been collected at another station not far from here. So, your first job is to collect these reports and bring them back here so I and my staff can figure out the best next step.


Notes



Part 3

Level 1
Type Courier
Objective Pickup 16x Slaver Hounds (16.0 m3) and deliver to agent station
Ship suggestion Fast frigate
Rewards 14,000 ISK + 14 LP + 9,000 ISK (additional, if completed in 1 hour)
Mission briefing
One of the tactics we've come up with in terms of dealing with this "Secret Starway" group is to use slaver hounds to sniff them out. So I've arranged for a large shipment of the beasts. Could you go and pick them up for me? It's a private deadspace compound, but I'll upload the coordinates for you and arrange for you to be allowed in with no hassles.


Notes

  • Slaver Hound deposited directly into cargohold, station then explodes and deals 200 damage.
  • Destroyed station leaves cargo container with T1 loot.



Part 4

Level 1
Type Encounter
Objective Kill the Amarrian traitor and her bodyguards
Factions Amarr EmpireMinmatar Republic
Best damage to deal Electromagnetic damage EMThermal damage ThExplosive damage ExKinetic damage Kin
Damage to resist Electromagnetic damage EMThermal damage ThExplosive damage ExKinetic damage Kin
Ship suggestion Destroyer
Rewards 15,000 ISK + 19 LP + 16,000 ISK (additional, if completed in 1 hour)
Mission briefing
It seems these "Starway" people have been avoiding detection only because they've had help - from a pathetic traitor in our own midst. Now that we've found her out, she's fled the station and is currently piloting a ship on her way out of the system. Presumably, out of the Empire. We cannot allow her to escape.

Apparently, she's made the mistake of wanting to stop off to pick up some things at her family's private habitat here in the system. I'll give you the coordinates: Get over there and make sure she doesn't escape. In fact, make sure she never has the opportunity to escape again, if you take my meaning. You've just been given free license.


Single Pocket

Initial Group, 50km
WD EWAR L


Frigate 1 x Frigate The Traitor
Frigate 2 x Frigate Bodyguard Minmatar damage/resists


Notes

  • Video: Corax
  • All 3 frigates must be destroyed to complete mission