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Tweaked placing of rigging skills and expanded explanation of why some are relevant. Headings to sentence case when not skill names, as per MoS. |
m Minor edit that there are two skills above CPU Management and Power Grid Management |
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== Other fitting skills == | == Other fitting skills == | ||
These skills are all useful in some way, but their usefulness depends more on what types of ships a capsuleer flies than the | These skills are all useful in some way, but their usefulness depends more on what types of ships a capsuleer flies than the two skills above. A well-rounded pilot is likely to reach level V in all of them, but a specialist may find that some are not applicable to their situation. | ||
=== Advanced Weapon Upgrades === | === Advanced Weapon Upgrades === | ||
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=== Energy Grid Upgrades === | === Energy Grid Upgrades === | ||
{{sk|Energy Grid Upgrades}} unlocks modules that affect a ship's Power Grid output and capacitor. It also reduces the CPU use of these modules by 5% per level. The capacitor modules are common on [[logistics]] ships, and some logistics fits require Energy Grid Upgrades V to fit everything. The PG modules are sometimes used to make an otherwise impossible fit work (although an Ancillary Current Router rig is usually the preferred option), and they can be a useful temporary solution for capsuleers who haven't yet trained the skills needed to make tight fits work. Energy Grid Upgrades V is a prerequisite for the [[Marauder]] and [[Heavy Assault Cruiser]] ship skills. | {{sk|Energy Grid Upgrades}} unlocks modules that affect a ship's Power Grid output and capacitor. It also reduces the CPU use of these modules by 5% per level. The capacitor modules are common on [[logistics]] ships, and some logistics fits require Energy Grid Upgrades V to fit everything. The PG modules are sometimes used to make an otherwise impossible fit work (although an Ancillary Current Router rig is usually the preferred option), and they can be a useful temporary solution for capsuleers who haven't yet trained the skills needed to make tight fits work. Energy Grid Upgrades V is a prerequisite for the [[Skills:Spaceship_Command#Marauders|Marauder]] and [[Heavy Assault Cruiser]] ship skills. | ||
=== Shield Upgrades === | === Shield Upgrades === | ||