Difference between revisions of "The Mouthy Merc"

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|Level= 4 Storyline
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|Type= Encounter
 
|Type= Encounter
 
|Objective= Find and kill the mercenary.
 
|Objective= Find and kill the mercenary.
 
|Faction1= Minmatar
 
|Faction1= Minmatar
|DamageToDeal1= {{Damagetype|Ex|Ki}}
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|DamageToResist1= {{Damagetype|Ex|Ki|Th|Em}}
 
|DamageToResist1= {{Damagetype|Ex|Ki|Th|Em}}
 
|Faction2= Mercenary
 
|Faction2= Mercenary
|DamageToDeal2= {{Damagetype|Ki|Th}}
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Latest revision as of 18:38, 20 June 2023


Level 4 Storyline
Type Encounter
Objective Find and kill the mercenary.
Factions MinmatarMercenary
Best damage to deal Explosive damage ExKinetic damage KinKinetic damage KinThermal damage Th
Damage to resist Explosive damage ExKinetic damage KinThermal damage ThElectromagnetic damage EMKinetic damage KinThermal damage Th
Standing loss -0.002 towards Minmatar for destroying ships. Further through derived standings.
Mission briefing
A confidential informant has warned us of an impending kidnapping attempt on a young noble by a notorious Minmatar mercenary. One of my associates, who owes me a lifetime worth of favors, discovered the plot during a card game. The merc's mouth and ego are both the size of New Eden itself. He talked openly about his plan without a second thought. We need your help in stopping him before he can carry out his plans.

His staging ground is at <mission location>. Find and kill him with any and all means at your disposal. He's a crafty SOB, so expect not just a fight, but some unorthodox challenges when he realizes you're on to him. He's especially fond of drawing pursuers into hazardous clouds. Odds are good he'll have some ex-Navy Minnies flying back-up. He might be a braggart, but he's still a paranoid merc. Be careful.

Video: Sentry Dominix

Blitz: Clear the battleships in the first room, loot the key, and take the acceleration gate. In the second room, clear again battleships until The Mercenary spawns, after you kill him the mission is marked finished.

Notes: The initial warp in is about 25 km from the acceleration gate to the first pocket. So best fit a propulsion module. The acceleration gate in the first pocket requires a gate key which you obtain in that pocket.

Pocket 1

WD EWAR L
Initial Spawn (38-45 km)
Frigate 4 x Frigate Republic Takan / Republic Baldur
Battleship 3 x Battleship Republic Tribal Ymir/ Republic Tribal Sigur last triggers the next wave
Container 5 x Amarr Battleship Wreckage
Second wave (42-47 km)
Battlecruiser 4 x Battlecruiser Republic Venis / Republic Norn
Battleship 4 x Battleship Republic Tribal Ymir / Republic Tribal Sigur last triggers the container to spawn
Container spawn (35 km)
Container 1 x Amarr Battleship Wreckage the type is Amarrian Battleship Wreck instead of Amarr Battleship Wreck Acceleration Gate Authentication Matrix

Pocket 2

WD EWAR L
Initial Spawn (37-43 km)
Frigate 3 x Frigate Republic Takan / Republic Baldur
Battleship 3 x Battleship Republic Tribal Jarl / Republic Tribal Jotun triggers next wave
Second wave (19-23 km)
Battlecruiser 3 x Battlecruiser Republic Tribal Venis / Republic Tribal Norn
Battleship 3 x Battleship Republic Tribal Jarl / Republic Tribal Jotun triggers next wave
Third wave (28-33 km):
Battlecruiser 4 x Battlecruiser Republic Tribal Norn / Republic Tribal Nutia
Battleship 3 x Battleship Republic Tribal Jotun / Republic Tribal Sigur triggers next wave on aggression
Fourth wave (13 km):
Battleship 1 x Battleship 'The Mercenary' (Mordus Mammoth) mission is finished when destroyed

Tags to be looted

7x Republic Fleet Captain I
26x Republic Fleet Commander II
15x Republic Fleet High Captain I
6x Republic Fleet Midshipman II
1x Republic Fleet Midshipman III