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m Replace rare unicode character with {{SkillAlphaBar}} |
Add "Advanced Armor Layering" |
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{{Skills Links}} | {{Skills Links}} | ||
{{see also|Skills and learning}} | {{see also|Skills and learning}} | ||
The Armor category contains the key skills for Passive and Active [[Armor Tanking]]. | The Armor category contains the key skills for Passive and Active [[Armor Tanking]]. | ||
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!Purpose | !Purpose | ||
!Alpha Limit | !Alpha Limit | ||
|- | |||
| {{Sk|Advanced Armor Layering|mult=yes}} | |||
| Advanced skill at installing upgraded armor plates efficiently and securely | |||
| {{SkillAlphaBar|Advanced Armor Layering}} | |||
|- | |- | ||
|{{sk|Armor Layering|mult=yes}} | |{{sk|Armor Layering|mult=yes}} | ||
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= Skill Details = | = Skill Details = | ||
{{Skill | |||
|skill= Advanced Armor Layering | |||
|desc= Advanced skill at installing upgraded armor plates efficiently and securely, reducing the impact they have on agility and speed. Grants a 2% reduction to armor plate mass penalty per level. | |||
|1= Intelligence | |||
|2= Memory | |||
|pre= {{Sk|Mechanics|V}}, {{Sk|Hull Upgrades|V}}, {{Sk|Armor Layering|IV}} | |||
|notes= | |||
}} | |||
{{Skill | {{Skill | ||
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{{Skill | {{Skill | ||
|skill=EM Armor Compensation | |skill=EM Armor Compensation | ||
|desc=5% bonus to EM resistance per level for Armor Coatings and Energized | |desc=5% bonus to EM resistance per level for Armor Coatings and Energized Membranes | ||
|1=Intelligence | |1=Intelligence | ||
|2=Memory | |2=Memory | ||
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{{Skill | {{Skill | ||
|skill=Explosive Armor Compensation | |skill=Explosive Armor Compensation | ||
|desc=5% bonus to explosive resistance per level for Armor Coatings and Energized | |desc=5% bonus to explosive resistance per level for Armor Coatings and Energized Membranes | ||
|1=Intelligence | |1=Intelligence | ||
|2=Memory | |2=Memory | ||
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|reqI=Tech 1 and Faction Resistance Platings; 50/100mm Tech 1 and Faction Armor Plates; Tech 1 and Faction Damage Controls; Inertial Stabilizers I; Expanded Cargohold I; Nanofiber Internal Structure I; Overdrive Injector System I | |reqI=Tech 1 and Faction Resistance Platings; 50/100mm Tech 1 and Faction Armor Plates; Tech 1 and Faction Damage Controls; Inertial Stabilizers I; Expanded Cargohold I; Nanofiber Internal Structure I; Overdrive Injector System I | ||
|reqII=200/400mm Tech 1 and Faction Armor Plates; Overdrive Injector System II; Expanded Cargohold II; Inertial Stabilizers II | |reqII=200/400mm Tech 1 and Faction Armor Plates; Overdrive Injector System II; Expanded Cargohold II; Inertial Stabilizers II | ||
|reqIII=800/1600mm Tech 1 and Faction Armor Plates; Tech 1 and Faction Armor Hardeners; Tech 1 and Faction Energized | |reqIII=800/1600mm Tech 1 and Faction Armor Plates; Tech 1 and Faction Armor Hardeners; Tech 1 and Faction Energized Membranes; Reactive Armor Hardener; 50/100mm Tech 2 Armor Plates | ||
|reqIV= 200mm Tech 2 Armor Plates; Tech 2 Resistance Platings; Damage Control II; 25000mm Tech 1 Armor Plates; {{sk|EM Armor Compensation|icon=yes}}; {{sk|Explosive Armor Compensation|icon=yes}}; {{sk|Kinetic Armor Compensation|icon=yes}}; {{sk|Thermal Armor Compensation|icon=yes}} | |reqIV= 200mm Tech 2 Armor Plates; Tech 2 Resistance Platings; Damage Control II; 25000mm Tech 1 Armor Plates; {{sk|EM Armor Compensation|icon=yes}}; {{sk|Explosive Armor Compensation|icon=yes}}; {{sk|Kinetic Armor Compensation|icon=yes}}; {{sk|Thermal Armor Compensation|icon=yes}} | ||
|reqV= 400/800/1600/25000mm Tech 2 Armor Plates; Tech 2 Armor Hardeners; Tech 2 Energized | |reqV= 400/800/1600/25000mm Tech 2 Armor Plates; Tech 2 Armor Hardeners; Tech 2 Energized Membranes; {{sk|Capital Repair Systems|icon=yes}} | ||
|notes=The raw armor hitpoints bonus from this skill is very useful. Level IV lets you use T2 Damage Controls (making this an essential train for any PvP fitting); level V lets you use T2 Energized Adaptive Nano Membranes, so to fit a full T2 armor tank you will probably need to train this to V. Which you should probably do anyway for the hitpoints bonus. | |notes=The raw armor hitpoints bonus from this skill is very useful. Level IV lets you use T2 Damage Controls (making this an essential train for any PvP fitting); level V lets you use T2 Energized Adaptive Nano Membranes, so to fit a full T2 armor tank you will probably need to train this to V. Which you should probably do anyway for the hitpoints bonus. | ||
}} | }} | ||
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{{Skill | {{Skill | ||
|skill=Kinetic Armor Compensation | |skill=Kinetic Armor Compensation | ||
|desc=5% bonus to kinetic resistance per level for Armor Coatings and Energized | |desc=5% bonus to kinetic resistance per level for Armor Coatings and Energized Membranes | ||
|1=Intelligence | |1=Intelligence | ||
|2=Memory | |2=Memory | ||
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|reqIII=Tech 1 and Faction Large Armor Repairers; Large Ancillary Armor Repairer; Capital Ancillary Armor Repairer; Medium Hull Repairers; Small Armor Repairer II; {{sk|Advanced Medium Ship Construction|icon=yes}}; {{sk|Armor Layering|icon=yes}}; {{sk|Caldari Defensive Systems|icon=yes}}; {{sk|Jury Rigging|icon=yes}}; {{sk|Remote Armor Repair Systems|icon=yes}}; {{sk|Remote Hull Repair Systems|icon=yes}}; {{sk|Salvaging|icon=yes}} | |reqIII=Tech 1 and Faction Large Armor Repairers; Large Ancillary Armor Repairer; Capital Ancillary Armor Repairer; Medium Hull Repairers; Small Armor Repairer II; {{sk|Advanced Medium Ship Construction|icon=yes}}; {{sk|Armor Layering|icon=yes}}; {{sk|Caldari Defensive Systems|icon=yes}}; {{sk|Jury Rigging|icon=yes}}; {{sk|Remote Armor Repair Systems|icon=yes}}; {{sk|Remote Hull Repair Systems|icon=yes}}; {{sk|Salvaging|icon=yes}} | ||
|reqIV=Medium Armor Repairer II; 'Meditation' Medium Armor Repairer I; {{sk|Nanite Operation|icon=yes}} | |reqIV=Medium Armor Repairer II; 'Meditation' Medium Armor Repairer I; {{sk|Nanite Operation|icon=yes}} | ||
|reqV=Large Armor Repairer II; Large and Capital Hull Repairers; {{sk|Amarr Defensive Systems|icon=yes}}; {{sk|Amarr Starship Engineering|icon=yes}}; {{sk|Assault Frigates|icon=yes}}; {{sk|Astronautic Engineering|icon=yes}}; {{sk|Caldari Starship Engineering|icon=yes}}; {{sk|Capital Repair Systems|icon=yes}}; {{sk|Capital Ship Construction|icon=yes}}; {{sk|Gallente Defensive Systems|icon=yes}}; {{sk|Gallente Starship Engineering|icon=yes}}; {{sk|Mechanical Engineering|icon=yes}}; {{sk|Minmatar Defensive Systems|icon=yes}}; {{sk|Minmatar Starship Engineering|icon=yes}}; {{sk|Outpost Construction|icon=yes}}; {{sk|Rocket Science|icon=yes}} | |reqV=Large Armor Repairer II; Large and Capital Hull Repairers; {{sk|Amarr Defensive Systems|icon=yes}}; {{sk|Amarr Starship Engineering|icon=yes}}; {{sk|Assault Frigates|icon=yes}}; {{sk|Astronautic Engineering|icon=yes}}; {{sk|Caldari Starship Engineering|icon=yes}}; {{sk|Capital Repair Systems|icon=yes}}; {{sk|Capital Ship Construction|icon=yes}}; {{sk|Gallente Defensive Systems|icon=yes}}; {{sk|Gallente Starship Engineering|icon=yes}}; {{sk|Mechanical Engineering|icon=yes}}; {{sk|Minmatar Defensive Systems|icon=yes}}; {{sk|Minmatar Starship Engineering|icon=yes}}; {{sk|Molecular Engineering|icon=yes}}; {{sk|Outpost Construction|icon=yes}}; {{sk|Rocket Science|icon=yes}} | ||
|notes=The basic skill for this whole category. Mechanics is a quick train and comes with a nice bonus -- although hull tanking of any kind is unwise, most of the time, extra structure is more overall EHP and may make the difference in a close fight. You need level IV to use T2 medium armor repairers, and level V to use T2 large ones. | |notes=The basic skill for this whole category. Mechanics is a quick train and comes with a nice bonus -- although hull tanking of any kind is unwise, most of the time, extra structure is more overall EHP and may make the difference in a close fight. You need level IV to use T2 medium armor repairers, and level V to use T2 large ones. | ||
}} | }} | ||
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{{Skill | {{Skill | ||
|skill=Thermal Armor Compensation | |skill=Thermal Armor Compensation | ||
|desc=5% bonus to thermal resistance per level for Armor Coatings and Energized | |desc=5% bonus to thermal resistance per level for Armor Coatings and Energized Membranes | ||
|1=Intelligence | |1=Intelligence | ||
|2=Memory | |2=Memory | ||