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m Removed a link to an old EVE Uni forum post under External links, which does no longer exist |
m Update link. |
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{| class= wikitable style="font-size: 90%; text-align: center; border-style: none" | {| class= wikitable style="font-size: 90%; text-align: center; border-style: none" | ||
|- style="background-color: | |- style="background-color: var(--background-color-warning-subtle);" | ||
! style=" | ! style="border-style: none;" | | ||
! colspan=2 | [[Frigate]] | ! colspan=2 | [[Frigate]] | ||
! colspan=3 | [[Destroyer]] | ! colspan=3 | [[Destroyer]] | ||
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! colspan=2 | [[Battlecruiser]] | ! colspan=2 | [[Battlecruiser]] | ||
! colspan=2 | [[Battleship]] | ! colspan=2 | [[Battleship]] | ||
|- style="background-color: | |- style="background-color: var(--background-color-warning-subtle); padding: 0.2em 0.5em" | ||
! style="background-color : | ! style="background-color : var(--background-color-warning-subtle); padding: 0.2em 0.5em; text-align: left" | Mission level | ||
! style="padding: 0.2em 0.5em" | <span style="cursor: help;" title="Including faction ships.">Tech I</span> | ! style="padding: 0.2em 0.5em" | <span style="cursor: help;" title="Including faction ships.">Tech I</span> | ||
! style="padding: 0.2em 0.5em" | <span style="cursor: help;" title="Interceptors, Electronic Attack Frigates, Covert Ops, Stealth Bombers, and Assault Frigates.">Tech II</span> | ! style="padding: 0.2em 0.5em" | <span style="cursor: help;" title="Interceptors, Electronic Attack Frigates, Covert Ops, Stealth Bombers, and Assault Frigates.">Tech II</span> | ||
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! style="padding: 0.2em 0.5em" | <span style="cursor: help;" title="Marauders and Black Ops Battleships">Tech II</span> | ! style="padding: 0.2em 0.5em" | <span style="cursor: help;" title="Marauders and Black Ops Battleships">Tech II</span> | ||
|- | |- | ||
| style="background-color: | | style="background-color: var(--background-color-warning-subtle);" | 1 | ||
| {{icon|check|20|Ship allowed}} | | {{icon|check|20|Ship allowed}} | ||
| | | | ||
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| | | | ||
|- | |- | ||
| style="background-color: | | style="background-color: var(--background-color-warning-subtle);" | 2 | ||
| {{icon|check|20|Ship allowed}} | | {{icon|check|20|Ship allowed}} | ||
| {{icon|check|20|Ship allowed}} | | {{icon|check|20|Ship allowed}} | ||
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| | | | ||
|- | |- | ||
| style="background-color: | | style="background-color:var(--background-color-warning-subtle);" | 3 | ||
| {{icon|check|20|Ship allowed}} | | {{icon|check|20|Ship allowed}} | ||
| {{icon|check|20|Ship allowed}} | | {{icon|check|20|Ship allowed}} | ||
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| | | | ||
|- | |- | ||
| style="background-color: | | style="background-color: var(--background-color-warning-subtle);" | 4 | ||
| {{icon|check|20|Ship allowed}} | | {{icon|check|20|Ship allowed}} | ||
| {{icon|check|20|Ship allowed}} | | {{icon|check|20|Ship allowed}} | ||
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| {{icon|check|20|Ship allowed}} | | {{icon|check|20|Ship allowed}} | ||
|- | |- | ||
! colspan=13 style="background-color: | ! colspan=13 style="background-color: var(--background-color-warning-subtle);text-align:left;font-size:95%;line-height:130%;font-weight:normal;" | Note: Tech I ships include Faction ships. | ||
|} | |} | ||
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{| class=wikitable style="font-size: 90%; text-align: center; border-style: none;" | {| class=wikitable style="font-size: 90%; text-align: center; border-style: none;" | ||
|- | |- | ||
! style=" | ! style="bborder-style:none !important;" | | ||
! style="padding: 0.2em 0.5em" colspan=2 | Damage | ! style="padding: 0.2em 0.5em; background-color: var(--background-color-warning-subtle);" colspan=2 | Damage | ||
! style="padding: 0.2em 0.5em" | <span style="cursor: help;" title="NPCs will use this type of Electronic Warfare (EWAR)">Electronic Warfare (EWAR)</span> | ! style="padding: 0.2em 0.5em; background-color: var(--background-color-warning-subtle);" | <span style="cursor: help;" title="NPCs will use this type of Electronic Warfare (EWAR)">Electronic Warfare (EWAR)</span> | ||
|- | |- | ||
! style="padding: 0.2em 0.5em; text-align: left;" | Enemy faction | ! style="padding: 0.2em 0.5em; text-align: left;" | Enemy faction | ||
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! | ! | ||
|- | |- | ||
| style="background-color: | | style="background-color:var(--background-color-warning-subtle); text-align:left;padding: 0.2em 0.5em" | Amarr Empire | ||
| style="padding: 0.2em 0.5em" | {{icon|em damage| | | style="padding: 0.2em 0.5em" | {{icon|em damage|32|EM}} {{icon|th damage|32|Thermal}} | ||
| style="padding: 0.2em 0.5em" | {{icon|em resist| | | style="padding: 0.2em 0.5em" | {{icon|em resist|32|EM (47%)}} {{icon|th resist|32|Thermal (42%)}} | ||
| style="padding: 0.2em 0.5em; text-align:left" | [[Electronic warfare#Tracking | | style="padding: 0.2em 0.5em; text-align:left" | [[Electronic warfare#Tracking disruptors|Tracking Disruption (TD)]] | ||
|- | |- | ||
| style="background-color: | | style="background-color:var(--background-color-warning-subtle);text-align:left;padding: 0.2em 0.5em" | Caldari State | ||
| style="padding: 0.2em 0.5em" | {{icon|ki damage| | | style="padding: 0.2em 0.5em" | {{icon|ki damage|32|Kinetic}} {{icon|th damage|32|Thermal}} | ||
| style="padding: 0.2em 0.5em" | {{icon|ki resist| | | style="padding: 0.2em 0.5em" | {{icon|ki resist|32|Kinetic (51%)}} {{icon|th resist|32|Thermal (48%)}} | ||
| style="padding: 0.2em 0.5em; text-align:left" | [[Electronic warfare#Electronic | | style="padding: 0.2em 0.5em; text-align:left" | [[Electronic warfare#Electronic countermeasures (ECM)|Electronic Countermeasures (ECM)]] | ||
|- | |- | ||
| style="background-color: | | style="background-color: var(--background-color-warning-subtle);text-align:left;padding: 0.2em 0.5em" | Gallente Federation | ||
| style="padding: 0.2em 0.5em" | {{icon|ki damage| | | style="padding: 0.2em 0.5em" | {{icon|ki damage|32|Kinetic}} {{icon|th damage|32|Thermal}} | ||
| style="padding: 0.2em 0.5em" | {{icon|ki resist| | | style="padding: 0.2em 0.5em" | {{icon|ki resist|32|Kinetic (60%)}} {{icon|th resist|32|Thermal (39%)}} | ||
| style="padding: 0.2em 0.5em; text-align:left" | [[Electronic warfare# | | style="padding: 0.2em 0.5em; text-align:left" | [[Electronic warfare#Remote sensor dampening|Remote Sensor Dampening (RSD)]] | ||
|- | |- | ||
| style="background-color: | | style="background-color: var(--background-color-warning-subtle);text-align:left;padding: 0.2em 0.5em" | Minmatar Republic | ||
| style="padding: 0.2em 0.5em" | {{icon|ex damage| | | style="padding: 0.2em 0.5em" | {{icon|ex damage|32|Explosive}} {{icon|ki damage|32|Kinetic}} | ||
| style="padding: 0.2em 0.5em" | {{icon|ex resist| | | style="padding: 0.2em 0.5em" | {{icon|ex resist|32|Explosive (50%)}} {{icon|ki resist|32|Kinetic (31%)}} | ||
| style="padding: 0.2em 0.5em; text-align:left" | [[Electronic warfare#Target | | style="padding: 0.2em 0.5em; text-align:left" | [[Electronic warfare#Target painting|Target Painting (TP)]] | ||
|} | |} | ||
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However, Stealth Bombers are also very fragile, and so a pilot must take care to keep their transversal velocity as high as possible (and avoid enemy ships with [[web]]s); one or two lucky hits from NPC battleships will quickly destroy a Stealth Bomber. Additionally, they are most effective against Amarr NPCs (i.e. fighting for the Minmatar militia), as the Amarrian EWAR (tracking disruption) does not affect their missile launchers. | However, Stealth Bombers are also very fragile, and so a pilot must take care to keep their transversal velocity as high as possible (and avoid enemy ships with [[web]]s); one or two lucky hits from NPC battleships will quickly destroy a Stealth Bomber. Additionally, they are most effective against Amarr NPCs (i.e. fighting for the Minmatar militia), as the Amarrian EWAR (tracking disruption) does not affect their missile launchers. | ||
Good alternatives to Stealth Bombers (for running level 3 and 4 missions) are Cruisers, Battlecruisers, and Heavy Assault Cruisers. These ships have considerably more hit points than Stealth Bombers, and so are more forgiving to fly; however, they are also much more ponderous and so travel through the war zones is more dangerous. Also, Heavy Assault Cruisers in particular are expensive, and losing one will put a serious dent in your income from mission-running. Keep in mind to fit your ship to attack the NPCs' weaknesses; [[Missiles|missile]] and [[Turrets#Projectile turrets|projectile turret]] ships can therefore be used against all enemies, while [[Turrets#Hybrid turrets|hybrid turret]] ships are best against the Caldari and Gallente, and [[Turrets#Energy turrets|energy turret]] ships best against the Amarr. Most enemy players in Factional Warfare fly frigates and destroyers; since it's a lot easier to catch a cruiser or battlecruiser than a Stealth Bomber, it may be wise to fit your larger mission-running ships to also fight off enemy players' frigates and destroyers (e.g. using [[web]]s or [[electronic warfare# | Good alternatives to Stealth Bombers (for running level 3 and 4 missions) are Cruisers, Battlecruisers, and Heavy Assault Cruisers. These ships have considerably more hit points than Stealth Bombers, and so are more forgiving to fly; however, they are also much more ponderous and so travel through the war zones is more dangerous. Also, Heavy Assault Cruisers in particular are expensive, and losing one will put a serious dent in your income from mission-running. Keep in mind to fit your ship to attack the NPCs' weaknesses; [[Missiles|missile]] and [[Turrets#Projectile turrets|projectile turret]] ships can therefore be used against all enemies, while [[Turrets#Hybrid turrets|hybrid turret]] ships are best against the Caldari and Gallente, and [[Turrets#Energy turrets|energy turret]] ships best against the Amarr. Most enemy players in Factional Warfare fly frigates and destroyers; since it's a lot easier to catch a cruiser or battlecruiser than a Stealth Bomber, it may be wise to fit your larger mission-running ships to also fight off enemy players' frigates and destroyers (e.g. using [[web]]s or [[electronic warfare#Targetpainting|target painters]]). | ||
== Completing missions == | == Completing missions == | ||