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Faction warfare missions: Difference between revisions

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Hippla (talk | contribs)
m Removed a link to an old EVE Uni forum post under External links, which does no longer exist
Added {{update}} for today's level 1 FW mission changes
 
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{{update|[https://www.eveonline.com/news/view/patch-notes-version-23-02 Patch on 2026.02.25] included changes to Level 1 Faction Warfare missions, including ship restrictions}}
{{MissionLinks}}Pilots enlisted in [[Faction Warfare]] may run '''faction warfare missions''' offered by agents of the four Factional Warfare NPC corporations ("militias"). These missions work similarly to the [[Missions#Encounter_Missions|encounter missions]] offered by agents of [[Empire]] corporations, although there are a few notable differences (detailed below). Note that these missions do not contribute to the core Factional Warfare mechanics (capturing or defending star systems in the [[Factional Warfare#War zones|war zones]]), although they take place in the same regions of space.  
{{MissionLinks}}Pilots enlisted in [[Faction Warfare]] may run '''faction warfare missions''' offered by agents of the four Factional Warfare NPC corporations ("militias"). These missions work similarly to the [[Missions#Encounter_Missions|encounter missions]] offered by agents of [[Empire]] corporations, although there are a few notable differences (detailed below). Note that these missions do not contribute to the core Factional Warfare mechanics (capturing or defending star systems in the [[Factional Warfare#War zones|war zones]]), although they take place in the same regions of space.  


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{| class= wikitable style="font-size: 90%; text-align: center; border-style: none"  
{| class= wikitable style="font-size: 90%; text-align: center; border-style: none"  
|- style="background-color: #222222;"
|- style="background-color: var(--background-color-warning-subtle);"
! style="background-color: #111111; border-style: none;" |
! style="border-style: none;" |
! colspan=2 | [[Frigate]]
! colspan=2 | [[Frigate]]
! colspan=3 | [[Destroyer]]
! colspan=3 | [[Destroyer]]
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! colspan=2 | [[Battlecruiser]]
! colspan=2 | [[Battlecruiser]]
! colspan=2 | [[Battleship]]
! colspan=2 | [[Battleship]]
|- style="background-color: #333333; padding: 0.2em 0.5em"
|- style="background-color: var(--background-color-warning-subtle); padding: 0.2em 0.5em"
! style="background-color : #222222; padding: 0.2em 0.5em; text-align: left" | Mission level
! style="background-color : var(--background-color-warning-subtle); padding: 0.2em 0.5em; text-align: left" | Mission level
! style="padding: 0.2em 0.5em" | <span style="cursor: help;" title="Including faction ships.">Tech I</span>
! style="padding: 0.2em 0.5em" | <span style="cursor: help;" title="Including faction ships.">Tech I</span>
! style="padding: 0.2em 0.5em" | <span style="cursor: help;" title="Interceptors, Electronic Attack Frigates, Covert Ops, Stealth Bombers, and Assault Frigates.">Tech II</span>
! style="padding: 0.2em 0.5em" | <span style="cursor: help;" title="Interceptors, Electronic Attack Frigates, Covert Ops, Stealth Bombers, and Assault Frigates.">Tech II</span>
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! style="padding: 0.2em 0.5em" | <span style="cursor: help;" title="Marauders and Black Ops Battleships">Tech II</span>
! style="padding: 0.2em 0.5em" | <span style="cursor: help;" title="Marauders and Black Ops Battleships">Tech II</span>
|-
|-
| style="background-color:#222222;" | 1
| style="background-color: var(--background-color-warning-subtle);" | 1
| {{icon|check|20|Ship allowed}}
| {{icon|check|20|Ship allowed}}
|
|
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|
|-
|-
| style="background-color:#222222;" | 2
| style="background-color: var(--background-color-warning-subtle);" | 2
| {{icon|check|20|Ship allowed}}
| {{icon|check|20|Ship allowed}}
| {{icon|check|20|Ship allowed}}
| {{icon|check|20|Ship allowed}}
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|
|-
|-
| style="background-color:#222222;" | 3
| style="background-color:var(--background-color-warning-subtle);" | 3
| {{icon|check|20|Ship allowed}}
| {{icon|check|20|Ship allowed}}
| {{icon|check|20|Ship allowed}}
| {{icon|check|20|Ship allowed}}
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|-
|-
| style="background-color:#222222;" | 4
| style="background-color: var(--background-color-warning-subtle);" | 4
| {{icon|check|20|Ship allowed}}
| {{icon|check|20|Ship allowed}}
| {{icon|check|20|Ship allowed}}
| {{icon|check|20|Ship allowed}}
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| {{icon|check|20|Ship allowed}}
| {{icon|check|20|Ship allowed}}
|-
|-
! colspan=13 style="background-color:#333333;text-align:left;font-size:95%;line-height:130%;font-weight:normal;" | Note: Tech I ships include Faction ships.
! colspan=13 style="background-color: var(--background-color-warning-subtle);text-align:left;font-size:95%;line-height:130%;font-weight:normal;" | Note: Tech I ships include Faction ships.
|}
|}


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{| class=wikitable style="font-size: 90%; text-align: center; border-style: none;"
{| class=wikitable style="font-size: 90%; text-align: center; border-style: none;"
|- style="background-color: #222222;"
|-
! style="background-color: #111111; border-style:none" |
! style="bborder-style:none !important;" |
! style="padding: 0.2em 0.5em" colspan=2 | Damage
! style="padding: 0.2em 0.5em; background-color: var(--background-color-warning-subtle);" colspan=2 | Damage
! style="padding: 0.2em 0.5em" | <span style="cursor: help;" title="NPCs will use this type of Electronic Warfare (EWAR)">Electronic Warfare (EWAR)</span>
! style="padding: 0.2em 0.5em; background-color: var(--background-color-warning-subtle);" | <span style="cursor: help;" title="NPCs will use this type of Electronic Warfare (EWAR)">Electronic Warfare (EWAR)</span>
|-
|-
! style="padding: 0.2em 0.5em; text-align: left;" | Enemy faction
! style="padding: 0.2em 0.5em; text-align: left;" | Enemy faction
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!   
!   
|-
|-
| style="background-color:#333333; text-align:left;padding: 0.2em 0.5em" | Amarr Empire
| style="background-color:var(--background-color-warning-subtle); text-align:left;padding: 0.2em 0.5em" | Amarr Empire
| style="padding: 0.2em 0.5em" | {{icon|em damage|32px|EM}} {{icon|th damage|32px|Thermal}}
| style="padding: 0.2em 0.5em" | {{icon|em damage|32|EM}} {{icon|th damage|32|Thermal}}
| style="padding: 0.2em 0.5em" | {{icon|em resist|32px|EM (47%)}} {{icon|th resist|32px|Thermal (42%)}}
| style="padding: 0.2em 0.5em" | {{icon|em resist|32|EM (47%)}} {{icon|th resist|32|Thermal (42%)}}
| style="padding: 0.2em 0.5em; text-align:left" | [[Electronic warfare#Tracking Disruptors|Tracking Disruption (TD)]]
| style="padding: 0.2em 0.5em; text-align:left" | [[Electronic warfare#Tracking disruptors|Tracking Disruption (TD)]]
|-
|-
| style="background-color:#333333;text-align:left;padding: 0.2em 0.5em" | Caldari State
| style="background-color:var(--background-color-warning-subtle);text-align:left;padding: 0.2em 0.5em" | Caldari State
| style="padding: 0.2em 0.5em" | {{icon|ki damage|32px|Kinetic}} {{icon|th damage|32px|Thermal}}
| style="padding: 0.2em 0.5em" | {{icon|ki damage|32|Kinetic}} {{icon|th damage|32|Thermal}}
| style="padding: 0.2em 0.5em" | {{icon|ki resist|32px|Kinetic (51%)}} {{icon|th resist|32px|Thermal (48%)}}
| style="padding: 0.2em 0.5em" | {{icon|ki resist|32|Kinetic (51%)}} {{icon|th resist|32|Thermal (48%)}}
| style="padding: 0.2em 0.5em; text-align:left" | [[Electronic warfare#Electronic Countermeasures (ECM)|Electronic Countermeasures (ECM)]]
| style="padding: 0.2em 0.5em; text-align:left" | [[Electronic warfare#Electronic countermeasures (ECM)|Electronic Countermeasures (ECM)]]
|-
|-
| style="background-color:#333333;text-align:left;padding: 0.2em 0.5em" | Gallente Federation
| style="background-color: var(--background-color-warning-subtle);text-align:left;padding: 0.2em 0.5em" | Gallente Federation
| style="padding: 0.2em 0.5em" | {{icon|ki damage|32px|Kinetic}} {{icon|th damage|32px|Thermal}}  
| style="padding: 0.2em 0.5em" | {{icon|ki damage|32|Kinetic}} {{icon|th damage|32|Thermal}}  
| style="padding: 0.2em 0.5em" | {{icon|ki resist|32px|Kinetic (60%)}} {{icon|th resist|32px|Thermal (39%)}}
| style="padding: 0.2em 0.5em" | {{icon|ki resist|32|Kinetic (60%)}} {{icon|th resist|32|Thermal (39%)}}
| style="padding: 0.2em 0.5em; text-align:left" | [[Electronic warfare#Remote_Sensor_Dampening|Remote Sensor Dampening (RSD)]]
| style="padding: 0.2em 0.5em; text-align:left" | [[Electronic warfare#Remote sensor dampening|Remote Sensor Dampening (RSD)]]
|-
|-
| style="background-color:#333333;text-align:left;padding: 0.2em 0.5em" | Minmatar Republic  
| style="background-color: var(--background-color-warning-subtle);text-align:left;padding: 0.2em 0.5em" | Minmatar Republic  
| style="padding: 0.2em 0.5em" | {{icon|ex damage|32px|Explosive}} {{icon|ki damage|32px|Kinetic}}  
| style="padding: 0.2em 0.5em" | {{icon|ex damage|32|Explosive}} {{icon|ki damage|32|Kinetic}}  
| style="padding: 0.2em 0.5em" | {{icon|ex resist|32px|Explosive (50%)}} {{icon|ki resist|32px|Kinetic (31%)}}
| style="padding: 0.2em 0.5em" | {{icon|ex resist|32|Explosive (50%)}} {{icon|ki resist|32|Kinetic (31%)}}
| style="padding: 0.2em 0.5em; text-align:left" | [[Electronic warfare#Target Painting|Target Painting (TP)]]
| style="padding: 0.2em 0.5em; text-align:left" | [[Electronic warfare#Target painting|Target Painting (TP)]]
|}
|}


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However, Stealth Bombers are also very fragile, and so a pilot must take care to keep their transversal velocity as high as possible (and avoid enemy ships with [[web]]s); one or two lucky hits from NPC battleships will quickly destroy a Stealth Bomber. Additionally, they are most effective against Amarr NPCs (i.e. fighting for the Minmatar militia), as the Amarrian EWAR (tracking disruption) does not affect their missile launchers.  
However, Stealth Bombers are also very fragile, and so a pilot must take care to keep their transversal velocity as high as possible (and avoid enemy ships with [[web]]s); one or two lucky hits from NPC battleships will quickly destroy a Stealth Bomber. Additionally, they are most effective against Amarr NPCs (i.e. fighting for the Minmatar militia), as the Amarrian EWAR (tracking disruption) does not affect their missile launchers.  


Good alternatives to Stealth Bombers (for running level 3 and 4 missions) are Cruisers, Battlecruisers, and Heavy Assault Cruisers. These ships have considerably more hit points than Stealth Bombers, and so are more forgiving to fly; however, they are also much more ponderous and so travel through the war zones is more dangerous. Also, Heavy Assault Cruisers in particular are expensive, and losing one will put a serious dent in your income from mission-running. Keep in mind to fit your ship to attack the NPCs' weaknesses; [[Missiles|missile]] and [[Turrets#Projectile turrets|projectile turret]] ships can therefore be used against all enemies, while [[Turrets#Hybrid turrets|hybrid turret]] ships are best against the Caldari and Gallente, and [[Turrets#Energy turrets|energy turret]] ships best against the Amarr. Most enemy players in Factional Warfare fly frigates and destroyers; since it's a lot easier to catch a cruiser or battlecruiser than a Stealth Bomber, it may be wise to fit your larger mission-running ships to also fight off enemy players' frigates and destroyers (e.g. using [[web]]s or [[electronic warfare#Target_Painting|target painters]]).
Good alternatives to Stealth Bombers (for running level 3 and 4 missions) are Cruisers, Battlecruisers, and Heavy Assault Cruisers. These ships have considerably more hit points than Stealth Bombers, and so are more forgiving to fly; however, they are also much more ponderous and so travel through the war zones is more dangerous. Also, Heavy Assault Cruisers in particular are expensive, and losing one will put a serious dent in your income from mission-running. Keep in mind to fit your ship to attack the NPCs' weaknesses; [[Missiles|missile]] and [[Turrets#Projectile turrets|projectile turret]] ships can therefore be used against all enemies, while [[Turrets#Hybrid turrets|hybrid turret]] ships are best against the Caldari and Gallente, and [[Turrets#Energy turrets|energy turret]] ships best against the Amarr. Most enemy players in Factional Warfare fly frigates and destroyers; since it's a lot easier to catch a cruiser or battlecruiser than a Stealth Bomber, it may be wise to fit your larger mission-running ships to also fight off enemy players' frigates and destroyers (e.g. using [[web]]s or [[electronic warfare#Targetpainting|target painters]]).


== Completing missions ==
== Completing missions ==