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| style="padding: 0.2em 0.5em" | {{icon|em damage|32|EM}} {{icon|th damage|32|Thermal}} | | style="padding: 0.2em 0.5em" | {{icon|em damage|32|EM}} {{icon|th damage|32|Thermal}} | ||
| style="padding: 0.2em 0.5em" | {{icon|em resist|32|EM (47%)}} {{icon|th resist|32|Thermal (42%)}} | | style="padding: 0.2em 0.5em" | {{icon|em resist|32|EM (47%)}} {{icon|th resist|32|Thermal (42%)}} | ||
| style="padding: 0.2em 0.5em; text-align:left" | [[Electronic warfare#Tracking | | style="padding: 0.2em 0.5em; text-align:left" | [[Electronic warfare#Tracking disruptors|Tracking Disruption (TD)]] | ||
|- | |- | ||
| style="background-color:var(--background-color-warning-subtle);text-align:left;padding: 0.2em 0.5em" | Caldari State | | style="background-color:var(--background-color-warning-subtle);text-align:left;padding: 0.2em 0.5em" | Caldari State | ||
| style="padding: 0.2em 0.5em" | {{icon|ki damage|32|Kinetic}} {{icon|th damage|32|Thermal}} | | style="padding: 0.2em 0.5em" | {{icon|ki damage|32|Kinetic}} {{icon|th damage|32|Thermal}} | ||
| style="padding: 0.2em 0.5em" | {{icon|ki resist|32|Kinetic (51%)}} {{icon|th resist|32|Thermal (48%)}} | | style="padding: 0.2em 0.5em" | {{icon|ki resist|32|Kinetic (51%)}} {{icon|th resist|32|Thermal (48%)}} | ||
| style="padding: 0.2em 0.5em; text-align:left" | [[Electronic warfare#Electronic | | style="padding: 0.2em 0.5em; text-align:left" | [[Electronic warfare#Electronic countermeasures (ECM)|Electronic Countermeasures (ECM)]] | ||
|- | |- | ||
| style="background-color: var(--background-color-warning-subtle);text-align:left;padding: 0.2em 0.5em" | Gallente Federation | | style="background-color: var(--background-color-warning-subtle);text-align:left;padding: 0.2em 0.5em" | Gallente Federation | ||
| style="padding: 0.2em 0.5em" | {{icon|ki damage|32|Kinetic}} {{icon|th damage|32|Thermal}} | | style="padding: 0.2em 0.5em" | {{icon|ki damage|32|Kinetic}} {{icon|th damage|32|Thermal}} | ||
| style="padding: 0.2em 0.5em" | {{icon|ki resist|32|Kinetic (60%)}} {{icon|th resist|32|Thermal (39%)}} | | style="padding: 0.2em 0.5em" | {{icon|ki resist|32|Kinetic (60%)}} {{icon|th resist|32|Thermal (39%)}} | ||
| style="padding: 0.2em 0.5em; text-align:left" | [[Electronic warfare# | | style="padding: 0.2em 0.5em; text-align:left" | [[Electronic warfare#Remote sensor dampening|Remote Sensor Dampening (RSD)]] | ||
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| style="background-color: var(--background-color-warning-subtle);text-align:left;padding: 0.2em 0.5em" | Minmatar Republic | | style="background-color: var(--background-color-warning-subtle);text-align:left;padding: 0.2em 0.5em" | Minmatar Republic | ||
| style="padding: 0.2em 0.5em" | {{icon|ex damage|32|Explosive}} {{icon|ki damage|32|Kinetic}} | | style="padding: 0.2em 0.5em" | {{icon|ex damage|32|Explosive}} {{icon|ki damage|32|Kinetic}} | ||
| style="padding: 0.2em 0.5em" | {{icon|ex resist|32|Explosive (50%)}} {{icon|ki resist|32|Kinetic (31%)}} | | style="padding: 0.2em 0.5em" | {{icon|ex resist|32|Explosive (50%)}} {{icon|ki resist|32|Kinetic (31%)}} | ||
| style="padding: 0.2em 0.5em; text-align:left" | [[Electronic warfare#Target | | style="padding: 0.2em 0.5em; text-align:left" | [[Electronic warfare#Target painting|Target Painting (TP)]] | ||
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However, Stealth Bombers are also very fragile, and so a pilot must take care to keep their transversal velocity as high as possible (and avoid enemy ships with [[web]]s); one or two lucky hits from NPC battleships will quickly destroy a Stealth Bomber. Additionally, they are most effective against Amarr NPCs (i.e. fighting for the Minmatar militia), as the Amarrian EWAR (tracking disruption) does not affect their missile launchers. | However, Stealth Bombers are also very fragile, and so a pilot must take care to keep their transversal velocity as high as possible (and avoid enemy ships with [[web]]s); one or two lucky hits from NPC battleships will quickly destroy a Stealth Bomber. Additionally, they are most effective against Amarr NPCs (i.e. fighting for the Minmatar militia), as the Amarrian EWAR (tracking disruption) does not affect their missile launchers. | ||
Good alternatives to Stealth Bombers (for running level 3 and 4 missions) are Cruisers, Battlecruisers, and Heavy Assault Cruisers. These ships have considerably more hit points than Stealth Bombers, and so are more forgiving to fly; however, they are also much more ponderous and so travel through the war zones is more dangerous. Also, Heavy Assault Cruisers in particular are expensive, and losing one will put a serious dent in your income from mission-running. Keep in mind to fit your ship to attack the NPCs' weaknesses; [[Missiles|missile]] and [[Turrets#Projectile turrets|projectile turret]] ships can therefore be used against all enemies, while [[Turrets#Hybrid turrets|hybrid turret]] ships are best against the Caldari and Gallente, and [[Turrets#Energy turrets|energy turret]] ships best against the Amarr. Most enemy players in Factional Warfare fly frigates and destroyers; since it's a lot easier to catch a cruiser or battlecruiser than a Stealth Bomber, it may be wise to fit your larger mission-running ships to also fight off enemy players' frigates and destroyers (e.g. using [[web]]s or [[electronic warfare# | Good alternatives to Stealth Bombers (for running level 3 and 4 missions) are Cruisers, Battlecruisers, and Heavy Assault Cruisers. These ships have considerably more hit points than Stealth Bombers, and so are more forgiving to fly; however, they are also much more ponderous and so travel through the war zones is more dangerous. Also, Heavy Assault Cruisers in particular are expensive, and losing one will put a serious dent in your income from mission-running. Keep in mind to fit your ship to attack the NPCs' weaknesses; [[Missiles|missile]] and [[Turrets#Projectile turrets|projectile turret]] ships can therefore be used against all enemies, while [[Turrets#Hybrid turrets|hybrid turret]] ships are best against the Caldari and Gallente, and [[Turrets#Energy turrets|energy turret]] ships best against the Amarr. Most enemy players in Factional Warfare fly frigates and destroyers; since it's a lot easier to catch a cruiser or battlecruiser than a Stealth Bomber, it may be wise to fit your larger mission-running ships to also fight off enemy players' frigates and destroyers (e.g. using [[web]]s or [[electronic warfare#Targetpainting|target painters]]). | ||
== Completing missions == | == Completing missions == | ||