Difference between revisions of "Blood Raider Covenant"

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[[Category:Factions]][[Category:Cartels]]
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[[File:Logo_faction_the_blood_raider_covenant.png|thumb|alt=The Blood Raiders Covenant Logo]]
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The '''Blood Raider Covenant''' is one of the major NPC pirate organizations of [[New Eden]]. They are the primary NPC pirate ("rat") enemy encountered in the Amarr Empire, Khanid Kingdom, and Ammatar Mandate.  
[[File:The_blood_raiders_covenant_logo.jpg|thumb|alt=The Blood Raiders Covenant Logo]]
 
=Faction: Information=
 
The Blood Raider Covenant is an NPC pirate corporation, they are the primary NPC pirate enemy of the [http://wiki.eveonline.com/en/wiki/Amarr Amarr Empire], [http://wiki.eveonline.com/en/wiki/Khanid_%28bloodline%29 Khanid Kingdom], and Ammatar Mandate.  
 
  
==Description==
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==Lore==
 
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The Blood Raider Covenant began as part of the Sani Sabik, an ancient Amarrian religious cult. Over time their practices grew more fanatical: they began draining victims of their blood to use in rituals. The Blood Raiders believe that the blood of a cloned body is purer than other bodies; as a result, they began seeking out and attacking unaware pod pilots.
==Member Corps==
 
The [http://wiki.eveonline.com/en/wiki/Blood_Raiders Blood Raiders] are the sole member corporation for the Blood Raider Covenant.
 
 
 
===[[Blood Raiders]]===
 
 
 
 
==Statistics==
 
* Headquarters: KFIE-Z VIII – Moon 10 – Blood Raiders Logistic Support
 
* CEO: [http://wiki.eveonline.com/en/wiki/Omir_Sarikusa Omir Sarikusa]
 
* Member Races: [http://wiki.eveonline.com/en/wiki/Amarr Amarr]
 
* Region: The Blood Raiders are currently settled in the [http://evemaps.dotlan.net/map/Delve Delve Region]. (They were located in [http://evemaps.dotlan.net/map/The_Bleak_Lands The Bleak Lands] but were forced out by the Ammar Navy in retaliation for the Blood Raiders attack on Mabnen I in YC107)
 
* Settled Systems: The Blood Raiders lay claim to twelve systems.
 
[http://evemaps.dotlan.net/system/UHKL-N UHKL-N] / [http://evemaps.dotlan.net/system/Z3V-1W Z3V-1W] / [http://evemaps.dotlan.net/system/A-ELE2 A-ELE2] / [http://evemaps.dotlan.net/system/KFIE-Z KFIE-Z] / [http://evemaps.dotlan.net/system/1DH-SX 1DH-SX] / [http://evemaps.dotlan.net/system/PR-8CA PR-8CA] / [http://evemaps.dotlan.net/system/FWST-8 FWST-8] / [http://evemaps.dotlan.net/system/YZ9-F6 YZ9-F6] / [http://evemaps.dotlan.net/system/0N-3RO 0N-3RO] / [http://evemaps.dotlan.net/system/G-TT5V G-TT5V] / [http://evemaps.dotlan.net/system/319-3D 319-3D] / [http://evemaps.dotlan.net/system/I3Q-II I3Q-II]
 
 
   
 
   
* Stations:
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The Blood Raiders hold the Amarr Empire and its faith in contempt. They often carry out attacks on Amarr crewed vessels and Amarrian colonies.
 
 
==Controlled Territory==
 
{| class="wikitable"
 
! Region
 
! Constellation
 
! System
 
|}
 
 
 
 
 
 
 
 
 
==Background==
 
 
 
The Blood Raider Covenant began as part of the [http://wiki.eveonline.com/en/wiki/Sani_Sabik Sani Sabik], an ancient Amarrian religious cult. Over time their practices grew more fanatical, they began draining victims of their blood to use in Blood Raider rituals. The Blood Raiders believe that the blood of a cloned body is more pure than other bodies; as a result they began seeking out and attacking unaware pod pilots.
 
 
The Blood Raiders hold the [http://wiki.eveonline.com/en/wiki/Amarr Amarr Empire] and it’s faith in contempt, they often carry out attacks on Amarr crewed vessels and Amarrian colonies.
 
 
 
The Blood Raiders are considered extremely dangerous and deviant criminals and terrorist. Their CEO [http://wiki.eveonline.com/en/wiki/Omir_Sarikusa Omir Sarikusa] is at the top of the Amarr Empire’s most wanted list as well as DED’s most wanted list.
 
 
 
 
 
=Lore=
 
 
 
==News Events==
 
June 9 YC107 The Blood Radiers launch a terrorist [http://community.eveonline.com/news.asp?a=single&nid=806&tid=4 attack] on Mabnen I, releasing toxins into the atmosphere.
 
  
==Chronicles==
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The Blood Raiders are considered extremely dangerous, deviant criminals and terrorists. Their CEO, Omir Sarikusa, heads the Amarr Empire’s most wanted list as well as DED’s most wanted list.
[http://community.eveonline.com/background/potw/default.asp?cid=sep01 The Blood Raiders]
 
  
[http://wiki.eveonline.com/en/wiki/Houses_of_the_Holy_%28Chronicle%29 Houses of the Holy]
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==Blood Raiders in PvE==
  
[http://wiki.eveonline.com/en/wiki/Of_God_and_Her_Beast_%28Chronicle%29 Of God and Her Beast]
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Blood Raider rats are found in the western [[Amarr Empire]], as well as the [[Khanid Kingdom]]'s regions, particularly those regions near the nullsec region of Delve. In these areas, Blood Raider ships can be encountered in asteroid belts and Blood Raider exploration sites (combat and analyzer signatures, plus anomalies) spawn. Blood Raiders are also encountered in certain missions.
  
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Blood Raider rats deal EM and thermal damage in approximately equal amounts. They are weakest against EM damage, with thermal being the second best damage to use.
  
==Related Information==
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The EWAR of choice for Blood Raiders is energy neutralization, though they can also feature webs or weapon disruption. If your ship is dependent on capacitor this can be devastating so it is best to fit with this in mind if you are going to encounter them.
[http://wiki.eveonline.com/en/wiki/Sani_Sabik Sani Sabik]
 
  
[http://wiki.eveonline.com/en/wiki/Cult_of_the_Lash Cult of the Lash] are a splinter sect of the Blood Raiders.
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==Blood Raider Ships==
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The Blood Raider vessels are designed to be armor-tanked. They feature above-average drone capability for pirate faction ships. Their weapon of choice is energy turrets, receiving large bonuses to damage but no application or range bonuses. Their Minmatar Spaceship command skill bonus features a range bonus to webs that can double their range at max skills. Their Amarr Spaceship command skill bonus boosts the effectiveness of energy warfare modules. The defining feature of Blood Raider ships however is their unique role bonus that allows energy nosferatu modules to transfer capacitor from the target to the Blood Ship even if the target's capacitor level is lower than the Blood Ship's level. This allows Blood ships to fuel their capacitor needs through the forced transfer of opponents' capacitor. This even works against NPCs, but NPCs run out of capacitor a lot faster than capsuleers, requiring more frequent target swapping.  
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===Faction Ships===
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* Corvette: {{sh|Hematos}} (Limited Edition)
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* Frigate: {{sh|Cruor}}
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** Covert Ops: {{sh|Caedes}} (Limited Edition)
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* Cruiser: {{sh|Ashimmu}}
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** Logistics Cruiser: {{sh|Rabisu}} (Limited Edition)
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* Battleship: {{sh|Bhaalgorn}}
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* Dreadnought: {{sh|Chemosh}}
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* Force auxiliary: {{sh|Dagon}}
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* Titan: {{sh|Molok}}
  
=Unique Ships=
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{{FactionsNav}}
* Frigate: [[Cruor]]
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[[Category:Factions]]
* Cruiser: [[Ashimmu]]
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[[Category:Lore]]
* Battleship: [[Bhaalgorn]]
 

Latest revision as of 18:09, 25 June 2024

The Blood Raiders Covenant Logo

The Blood Raider Covenant is one of the major NPC pirate organizations of New Eden. They are the primary NPC pirate ("rat") enemy encountered in the Amarr Empire, Khanid Kingdom, and Ammatar Mandate.

Lore

The Blood Raider Covenant began as part of the Sani Sabik, an ancient Amarrian religious cult. Over time their practices grew more fanatical: they began draining victims of their blood to use in rituals. The Blood Raiders believe that the blood of a cloned body is purer than other bodies; as a result, they began seeking out and attacking unaware pod pilots.

The Blood Raiders hold the Amarr Empire and its faith in contempt. They often carry out attacks on Amarr crewed vessels and Amarrian colonies.

The Blood Raiders are considered extremely dangerous, deviant criminals and terrorists. Their CEO, Omir Sarikusa, heads the Amarr Empire’s most wanted list as well as DED’s most wanted list.

Blood Raiders in PvE

Blood Raider rats are found in the western Amarr Empire, as well as the Khanid Kingdom's regions, particularly those regions near the nullsec region of Delve. In these areas, Blood Raider ships can be encountered in asteroid belts and Blood Raider exploration sites (combat and analyzer signatures, plus anomalies) spawn. Blood Raiders are also encountered in certain missions.

Blood Raider rats deal EM and thermal damage in approximately equal amounts. They are weakest against EM damage, with thermal being the second best damage to use.

The EWAR of choice for Blood Raiders is energy neutralization, though they can also feature webs or weapon disruption. If your ship is dependent on capacitor this can be devastating so it is best to fit with this in mind if you are going to encounter them.

Blood Raider Ships

The Blood Raider vessels are designed to be armor-tanked. They feature above-average drone capability for pirate faction ships. Their weapon of choice is energy turrets, receiving large bonuses to damage but no application or range bonuses. Their Minmatar Spaceship command skill bonus features a range bonus to webs that can double their range at max skills. Their Amarr Spaceship command skill bonus boosts the effectiveness of energy warfare modules. The defining feature of Blood Raider ships however is their unique role bonus that allows energy nosferatu modules to transfer capacitor from the target to the Blood Ship even if the target's capacitor level is lower than the Blood Ship's level. This allows Blood ships to fuel their capacitor needs through the forced transfer of opponents' capacitor. This even works against NPCs, but NPCs run out of capacitor a lot faster than capsuleers, requiring more frequent target swapping.

Faction Ships