Difference between revisions of "Skills:Scanning"

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[[Category:Skills]]
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{{Skills Links}}
==Overview==
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= Overview =
This group contains all skills tied with that theme: probe scanning, hacking mini-game and survey skills.
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This group contains all skills tied to scanning: probe scanning, the hacking mini-game, and survey skills. Most of the skills in this group are relevant to [[exploration]].
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{| class="wikitable"
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!Skill (Multiplier)
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!Purpose
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!Alpha Limit
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|-
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|{{sk|Archaeology|mult=yes}}
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|Allows the use of relic analyzers. Increases virus coherence.
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|{{SkillAlphaBar|Archaeology}}
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|-
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|{{sk|Astrometric Acquisition|mult=yes}}
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|Reduction to probe scan time.
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|{{SkillAlphaBar|Astrometric Acquisition}}
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|-
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|{{sk|Astrometric Pinpointing|mult=yes}}
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|Reduction to maximum scan deviation.
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|{{SkillAlphaBar|Astrometric Pinpointing}}
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|-
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|{{sk|Astrometric Rangefinding|mult=yes}}
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|Increase to scan probe strength.
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|{{SkillAlphaBar|Astrometric Rangefinding}}
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|-
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|{{sk|Astrometrics|mult=yes}}
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|Allows the use of [[Probe scanning|scan probes]].
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|{{SkillAlphaBar|Astrometrics}}
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|-
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|{{sk|Hacking|mult=yes}}
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|Allows the use of data analyzers. Increases virus coherence.
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|{{SkillAlphaBar|Hacking}}
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|-
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|{{sk|Survey|mult=yes}}
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|Allows use of cargo, ship, and survey scanners. Bonus to scan speed of these modules.
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|{{SkillAlphaBar|Survey}}
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|}
  
*[[Skills:Scanning#Archaeology|Archaeology]] - Allows the use of relic analyzers.
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= Skill Details =
*[[Skills:Scanning#Astrometric_Acquisition|Astrometric Acquisition]] - Reduction to probe scan time.
 
*[[Skills:Scanning#Astrometric_Pinpointing|Astrometric Pinpointing]] - Reduction to maximum scan deviation.
 
*[[Skills:Scanning#Astrometric_Rangefinding|Astrometric Rangefinding]] - Increase to scan probe strength.
 
*[[Skills:Scanning#Astrometrics|Astrometrics]] - Allows the use of [[Scanning_%26_Probing|scan probes]].
 
*[[Skills:Scanning#Hacking|Hacking]] - Allows the use of data analyzers.
 
*[[Skills:Scanning#Survey|Survey]] - Allows use of cargo, ship, and survey scanners. Bonus to scan speed of these modules.
 
  
 
{{Skill
 
{{Skill
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|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=3x
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|pre={{sk|Science|III}}; {{sk|Survey|III}}
|price=100K
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|reqI=Relic Analyzer I; 'Ligature' Integrated Analyzer
|pre=[[Skills:Science#Science|Science III]], [[Skills:Scanning#Survey|Survey III]], [[Skills:Engineering#CPU_Management|CPU Management I]]
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|reqII={{sk|Talocan Technology|icon=yes}}; {{sk|Sleeper Technology|icon=yes}}; {{sk|Takmahl Technology|icon=yes}}; {{sk|Yan Jung Technology|icon=yes}}
|notes=<br>
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|reqV=Relic Analyzer II; 'Zeugma' Integrated Analyzer
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|notes=If you run a lot of Relic sites, training this to from IV to V gives you a big boost, because you get the bonus from the skill, and also the bonuses from being able to use a Relic Analyzer II.<br>
 
}}
 
}}
  
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|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=5x
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|pre={{sk|Astrometrics|III}}
|price=450K
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|reqII=Scan Acquisition Array I
|pre=[[Skills:Scanning#Astrometrics|Astrometrics III]]
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|reqV=Scan Acquisition Array II
|notes=Currently the least useful of the three Astrometric skills used for [[Exploration]], and a holdover from previous versions of scanning.  Scan times are already very short, so you may not want to train this skill at all past what is required by other skills or items.<br>
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|notes=Currently the least useful of the three Astrometric skills used for exploration, and a holdover from previous versions of scanning.  Scan times are already very short, so you may not want to train this skill at all past what is required by other skills or items. It can be more important for combat probing, when every split second reduction in the time that your probes might be visible on a target's directional scanner counts.<br>
 
}}
 
}}
  
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|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=5x
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|pre={{sk|Astrometrics|IV}}
|price=450K
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|reqII=Scan Pinpointing Array I
|pre=[[Skills:Scanning#Astrometrics|Astrometrics IV]]
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|reqV=Scan Pinpointing Array II
|notes=<br>
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|notes=This skill reduces the difference between the signature positions displayed on the map during probing and the true signature position, and so effectively speeds up the probing process.<br>
 
}}
 
}}
  
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|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=8x
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|pre={{sk|Science|III}}
|price=450K
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|reqII=Scan Rangefinding Array I
|pre=[[Skills:Science#Science|Science III]]
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|reqV=Scan Rangefinding Array II
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
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|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=3x
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|pre={{sk|Science|III}}
|price=450K
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|reqI=Tech 1 and Faction Core Probe Launchers and Core Scanner Probes
|pre=[[Skills:Science#Science|Science III]]
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|reqII=Tech 1 and Faction Expanded Probe Launchers; Tech 1 and Faction Combat Scanner Probes
|notes=With the release of Odyssey, by default, all players can launch the maximum of 8 probes with [[Skills:Scanning#Astrometrics|Astrometrics I]]<br>
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|reqIII=Survey Probe Launcher I; Quest/Discovery Survey Probe I; Warp Disrupt Probes; {{sk|Astrometric Acquisition|icon=yes}}
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|reqIV={{sk|Astrometric Pinpointing|icon=yes}}
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|reqV=Tech 2 Probe Launchers; Gaze Survey Probe I; {{sk|Jump Portal Generation|icon=yes}}
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|notes=A core skill for this group. Since each level comes with three different bonuses, level IV is useful for all kinds of probing and level V is desirable for any dedicated explorers.<br>
 
}}
 
}}
  
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|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=3x
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|pre={{sk|Science|III}}; {{sk|Electronics Upgrades|III}}
|price=100K
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|reqI=Data Analyzer I; 'Ligature' Integrated Analyzer; Purloined Sansha Data Analyzer
|pre=[[Skills:Science#Science|Science III]]; [[Skills:Engineering#Electronics_Upgrades|Electronics Upgrades III]]; [[Skills:Engineering#CPU_Management|CPU Management II]]; [[Skills:Engineering#Power_Grid_Management|Power Grid Management II]]
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|reqII={{sk|Amarr Encryption Methods|icon=yes}}; {{sk|Caldari Encryption Methods|icon=yes}}; {{sk|Gallente Encryption Methods|icon=yes}}; {{sk|Minmatar Encryption Methods|icon=yes}}
|notes=<br>
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|reqV=Data Analyzer II, 'Zeugma' Integrated Analyzer
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|notes=If you run a lot of Data sites, training this to from IV to V gives you a big boost, because you get the bonus from the skill, and also the bonuses from being able to use a Data Analyzer II.<br>
 
}}
 
}}
  
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|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=1x
 
 
|price=32K  
 
|price=32K  
|pre=[[Skills:Engineering#CPU_Management|CPU Management I]]
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|pre={{sk|CPU Management|I}}
|req1=Quest survey probe I; Discovery survey probe I: [[Skills:Mechanics#Salvaging|Salvaging]]; [[Skills:Scanning#Archaeology|Archaeology]]
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|reqIII=Quest/Discovery Survey probe I; {{sk|Archaeology|icon=yes}}; {{sk|Salvaging|icon=yes}}
|reqV=Gaze survey probe I
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|reqV=Gaze Survey Probe I
|notes=Mostly of interest to professional suicide gankers, since it lets them scan potential targets quickly to see what they might be carrying that's valuable.<br>
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|notes=Mostly of interest to professional suicide gankers, since it lets them scan potential targets quickly to see what they might be carrying that's valuable. <br>
 
}}
 
}}
  
Odyssey 1.1
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[[Category:Skills]]

Latest revision as of 08:29, 17 March 2023

Overview

This group contains all skills tied to scanning: probe scanning, the hacking mini-game, and survey skills. Most of the skills in this group are relevant to exploration.

Skill (Multiplier) Purpose Alpha Limit
Archaeology (3x) Allows the use of relic analyzers. Increases virus coherence. ◼◼◼▨▨
Astrometric Acquisition (5x) Reduction to probe scan time. ◼◼▨▨▨
Astrometric Pinpointing (5x) Reduction to maximum scan deviation. ▨▨▨▨▨
Astrometric Rangefinding (8x) Increase to scan probe strength. ◼◼▨▨▨
Astrometrics (3x) Allows the use of scan probes. ◼◼◼▨▨
Hacking (3x) Allows the use of data analyzers. Increases virus coherence. ◼◼◼▨▨
Survey (1x) Allows use of cargo, ship, and survey scanners. Bonus to scan speed of these modules. ◼◼◼▨▨

Skill Details

Icon skillbook2.png Archaeology

Proficiency at identifying and analyzing ancient artifacts. Required skill for the use of Relic Analyzer modules. Gives +10 Virus Coherence per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 250k ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Science III; Survey III
Icon skillbook2.png I required for: Relic Analyzer I; 'Ligature' Integrated Analyzer
Icon skillbook2.png II required for: Icon skillbook2.png Talocan Technology; Icon skillbook2.png Sleeper Technology; Icon skillbook2.png Takmahl Technology; Icon skillbook2.png Yan Jung Technology
Icon skillbook2.png V required for: Relic Analyzer II; 'Zeugma' Integrated Analyzer
Notes.png Notes: If you run a lot of Relic sites, training this to from IV to V gives you a big boost, because you get the bonus from the skill, and also the bonuses from being able to use a Relic Analyzer II.



Icon skillbook2.png Astrometric Acquisition

Skill at the advanced operation of long range scanners. 5% reduction in scan probe scan time per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 1M ISK
Alpha.png Alpha max level: II
Icon skillbook2.png Prerequisites: Astrometrics III
Icon skillbook2.png II required for: Scan Acquisition Array I
Icon skillbook2.png V required for: Scan Acquisition Array II
Notes.png Notes: Currently the least useful of the three Astrometric skills used for exploration, and a holdover from previous versions of scanning. Scan times are already very short, so you may not want to train this skill at all past what is required by other skills or items. It can be more important for combat probing, when every split second reduction in the time that your probes might be visible on a target's directional scanner counts.



Icon skillbook2.png Astrometric Pinpointing

Greater accuracy in hunting down targets found through scanning. Reduces maximum scan deviation by 5% per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 1M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Astrometrics IV
Icon skillbook2.png II required for: Scan Pinpointing Array I
Icon skillbook2.png V required for: Scan Pinpointing Array II
Notes.png Notes: This skill reduces the difference between the signature positions displayed on the map during probing and the true signature position, and so effectively speeds up the probing process.



Icon skillbook2.png Astrometric Rangefinding

Skill for the advanced operation of long range scanners. 5% increase to scan probe strength per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 8x
Isk.png Price: 500k ISK
Alpha.png Alpha max level: II
Icon skillbook2.png Prerequisites: Science III
Icon skillbook2.png II required for: Scan Rangefinding Array I
Icon skillbook2.png V required for: Scan Rangefinding Array II
Notes.png Notes:



Icon skillbook2.png Astrometrics

Skill at operating long range scanners.

+5% scan strength per level. -5% max scan deviation per level.

-5% scan probe scan time per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 500k ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Science III
Icon skillbook2.png I required for: Tech 1 and Faction Core Probe Launchers and Core Scanner Probes
Icon skillbook2.png II required for: Tech 1 and Faction Expanded Probe Launchers; Tech 1 and Faction Combat Scanner Probes
Icon skillbook2.png III required for: Survey Probe Launcher I; Quest/Discovery Survey Probe I; Warp Disrupt Probes; Icon skillbook2.png Astrometric Acquisition
Icon skillbook2.png IV required for: Icon skillbook2.png Astrometric Pinpointing
Icon skillbook2.png V required for: Tech 2 Probe Launchers; Gaze Survey Probe I; Icon skillbook2.png Jump Portal Generation
Notes.png Notes: A core skill for this group. Since each level comes with three different bonuses, level IV is useful for all kinds of probing and level V is desirable for any dedicated explorers.



Icon skillbook2.png Hacking

Proficiency at breaking into guarded computer systems. Required skill for the use of Data Analyzer modules. Gives +10 Virus Coherence per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 250k ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Science III; Electronics Upgrades III
Icon skillbook2.png I required for: Data Analyzer I; 'Ligature' Integrated Analyzer; Purloined Sansha Data Analyzer
Icon skillbook2.png II required for: Icon skillbook2.png Amarr Encryption Methods; Icon skillbook2.png Caldari Encryption Methods; Icon skillbook2.png Gallente Encryption Methods; Icon skillbook2.png Minmatar Encryption Methods
Icon skillbook2.png V required for: Data Analyzer II, 'Zeugma' Integrated Analyzer
Notes.png Notes: If you run a lot of Data sites, training this to from IV to V gives you a big boost, because you get the bonus from the skill, and also the bonuses from being able to use a Data Analyzer II.



Icon skillbook2.png Survey

Skill at operating ship, cargo and survey scanners. 5% improvement per level in the scan speeds of those module types.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 1x
Isk.png Price: 55k ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: CPU Management I
Icon skillbook2.png III required for: Quest/Discovery Survey probe I; Icon skillbook2.png Archaeology; Icon skillbook2.png Salvaging
Icon skillbook2.png V required for: Gaze Survey Probe I
Notes.png Notes: Mostly of interest to professional suicide gankers, since it lets them scan potential targets quickly to see what they might be carrying that's valuable.