Difference between revisions of "Skills:Rigging"

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(→‎Overview: Further clarified the point that the skills only reduce the drawbacks of the rigs.)
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[[Category:Skills]]
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{{Skills Links}}
==Overview==
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= Overview =
This group has all the skills related to rigs.
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This group has all the skills related to [[rigs]].
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You ''can'' use rigs without training the relevant skills for them. The rigging skills do reduce rigs' associated drawbacks. The weapon rigging skills function almost like [[Fitting Skills|fitting skills]], i.e. weapon rigs increase your weapons' fitting requirements while the associated rigging skills reduce that drawback.
  
You ''can'' use rigs without training the relevant skills for them. The rigging skills do reduce rigs' associated drawbacks. The weapon rigging skills function almost like [[Fitting Skills|fitting skills]], i.e. weapon rigs increase your weapons' fitting requirements while the associated rigging skills reduce that drawback. Previously, rigs required the relevant skills to fit, but someone else could fit your ships for you.
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{| class="wikitable"
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!Skill (Multiplier)
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!Purpose
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!Alpha Limit
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|-
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|{{sk|Armor Rigging|mult=yes}}
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|Reduces drawbacks of armor rigs.
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|{{SkillAlphaBar|Armor Rigging}}
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|-
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|{{sk|Astronautics Rigging|mult=yes}}
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|Reduces drawbacks of astronautics (navigation) rigs.
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|{{SkillAlphaBar|Astronautics Rigging}}
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|-
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|{{sk|Drones Rigging|mult=yes}}
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|Reduces drawbacks of drone rigs.
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|{{SkillAlphaBar|Drones Rigging}}
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|-
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|{{sk|Electronic Superiority Rigging|mult=yes}}
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|Reduces drawbacks of EWAR rigs.
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|{{SkillAlphaBar|Electronic Superiority Rigging}}
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|-
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|{{sk|Energy Weapon Rigging|mult=yes}}
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|Reduces drawbacks of energy weapon rigs.
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|{{SkillAlphaBar|Energy Weapon Rigging}}
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|-
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|{{sk|Hybrid Weapon Rigging|mult=yes}}
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|Reduces drawbacks of hybrid weapon rigs.
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|{{SkillAlphaBar|Hybrid Weapon Rigging}}
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|-
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|{{sk|Jury Rigging|mult=yes}}
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|Allows use of all rigs. All other rigging skills require Jury Rigging III.
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|{{SkillAlphaBar|Jury Rigging}}
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|-
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|{{sk|Launcher Rigging|mult=yes}}
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|Reduces drawbacks of launcher rigs.
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|{{SkillAlphaBar|Launcher Rigging}}
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|-
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|{{sk|Projectile Weapon Rigging|mult=yes}}
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|Reduces drawbacks of projectile weapon rigs.  
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|{{SkillAlphaBar|Projectile Weapon Rigging}}
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|-
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|{{sk|Shield Rigging|mult=yes}}
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|Reduces drawbacks of shield rigs.  
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|{{SkillAlphaBar|Shield Rigging}}
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|}
  
*[[Skills:Rigging#Armor_Rigging|Armor Rigging]] - Reduces drawbacks of armor rigs. 
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= Skill Details =
*[[Skills:Rigging#Astronautics_Rigging|Astronautics Rigging]] - Reduces drawbacks of astronautics (navigation) rigs. 
 
*[[Skills:Rigging#Drones_Rigging|Drones Rigging]] - Reduces drawbacks of drone rigs. 
 
*[[Skills:Rigging#Electronic_Superiority_Rigging|Electronic Superiority Rigging]]
 
*[[Skills:Rigging#Energy_Weapon_Rigging|Energy Weapon Rigging]] - Reduces drawbacks of energy weapon rigs.
 
*[[Skills:Rigging#Hybrid_Weapon_Rigging|Hybrid Weapon Rigging]] - Reduces drawbacks of hybrid weapon rigs. 
 
*[[Skills:Rigging#Jury_Rigging|Jury Rigging]] - Allows use of all rigs. All other rigging skills require Jury Rigging III
 
*[[Skills:Rigging#Launcher_Rigging|Launcher Rigging]] - Reduces drawbacks of launcher rigs.
 
*[[Skills:Rigging#Projectile_Weapon_Rigging|Projectile Weapon Rigging]] - Reduces drawbacks of projectile weapon rigs.
 
*[[Skills:Rigging#Shield_Rigging|Shield Rigging]] - Reduces drawbacks of shield rigs.
 
  
 
{{Skill
 
{{Skill
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|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=3x
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|pre={{sk|Jury Rigging|III}}
|pre=[[Skills:Rigging#Jury_Rigging|Jury Rigging III]]
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|reqI=Manufacturing: Tech 1 Armor Rigs
|price=90K
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|reqIV=Manufacturing: Tech 1 Capital Armor Rigs
 
|notes=Armor rigs' drawback is a speed penalty.<br>
 
|notes=Armor rigs' drawback is a speed penalty.<br>
 
}}
 
}}
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|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=3x
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|pre={{sk|Jury Rigging|III}}
|pre=[[Skills:Rigging#Jury_Rigging|Jury Rigging III]]
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|reqI=Manufacturing: Tech 1 Astronautics Rigs
|price=18K
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|reqIV=Manufacturing: Tech 1 Capital Astronautics Rigs
 
|notes=Astronautics rigs' drawback is a reduction in armor hitpoints.<br>
 
|notes=Astronautics rigs' drawback is a reduction in armor hitpoints.<br>
 
}}
 
}}
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|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=3x
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|pre={{sk|Jury Rigging|III}}
|pre=[[Skills:Rigging#Jury_Rigging|Jury Rigging III]]
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|reqI=Manufacturing: Tech 1 Drones Rigs
|price=90K
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|reqIV=Manufacturing: Tech 1 Capital Drones Rigs
 
|notes=Drone rigs' drawback is a CPU penalty.<br>
 
|notes=Drone rigs' drawback is a CPU penalty.<br>
 
}}
 
}}
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|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=3x
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|pre={{sk|Jury Rigging|III}}
|pre=[[Skills:Rigging#Jury_Rigging|Jury Rigging III]]
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|reqI=Manufacturing: Tech 1 Electronic Superiority Rigs
|price=90K
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|reqIV=Manufacturing: Tech 1 Capital Electronic Superiority Rigs
 
|notes=Electronics superiority rigs' drawback is a shield hitpoint reduction.<br>
 
|notes=Electronics superiority rigs' drawback is a shield hitpoint reduction.<br>
 
}}
 
}}
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|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=3x
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|pre={{sk|Jury Rigging|III}}
|pre=[[Skills:Rigging#Jury_Rigging|Jury Rigging I]]
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|reqI=Manufacturing: Tech 1 Energy Weapon Rigs
|price=90K
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|reqIV=Manufacturing: Tech 1 Capital Energy Weapon Rigs
 
|notes=Energy weapon rigs' drawback is an increased powergrid demand from your lasers.<br>
 
|notes=Energy weapon rigs' drawback is an increased powergrid demand from your lasers.<br>
 
}}
 
}}
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|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=3x
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|pre={{sk|Jury Rigging|III}}
|pre=[[Skills:Rigging#Jury_Rigging|Jury Rigging III]]
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|reqI=Manufacturing: Tech 1 Hybrid Weapon Rigs
|price=90K
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|reqIV=Manufacturing: Tech 1 Capital Hybrid Weapon Rigs
 
|notes=Hybrid rigs' drawback is an increased demand for powergrid from your hybrid turrets.<br>
 
|notes=Hybrid rigs' drawback is an increased demand for powergrid from your hybrid turrets.<br>
 
}}
 
}}
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|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=2x
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|pre={{sk|Mechanics|III}}
|pre=[[Skills:Armor#Mechanics|Mechanics III]]
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|reqI=Manufacturing: Tech 1 Scanning and Capacitor Rigs; Structure Modifications
|price=54K
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|reqIII={{sk|Armor Rigging|icon=yes}}; {{sk|Astronautics Rigging|icon=yes}}; {{sk|Drones Rigging|icon=yes}}; {{sk|Electronic Superiority Rigging|icon=yes}}; {{sk|Projectile Weapon Rigging|icon=yes}}; {{sk|Energy Weapon Rigging|icon=yes}}; {{sk|Hybrid Weapon Rigging|icon=yes}}; {{sk|Launcher Rigging|icon=yes}}; {{sk|Shield Rigging|icon=yes}}
|notes=The prerequisite skill for all the other kinds of rigging skill. Also lets you use some rigs, like the [http://wiki.eveonline.com/en/wiki/Medium_Capacitor_Control_Circuit_I Capacitor Control Circuit], in its own right. Level V of this skill is required for T3 subsystem manufacturing.<br>
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|reqIV=Manufacturing: Tech 1 Capital Scanning and Capacitor Rigs
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|notes=The prerequisite skill for all the other kinds of rigging skill. Also lets you use some rigs, like the Capacitor Control Circuit, in its own right. Level V of this skill is required for T3 subsystem manufacturing.<br>
 
}}
 
}}
  
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|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=3x
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|pre={{sk|Jury Rigging|III}}
|pre=[[Skills:Rigging#Jury_Rigging|Jury Rigging III]]
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|reqI=Manufacturing: Tech 1 Launcher Rigs
|price=90K
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|reqIV=Manufacturing: Tech 1 Capital Launcher Rigs
 
|notes=Missile launcher rigs' drawback is an increased demand for CPU from your missile launchers.<br>
 
|notes=Missile launcher rigs' drawback is an increased demand for CPU from your missile launchers.<br>
 
}}
 
}}
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|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=3x
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|pre={{sk|Jury Rigging|III}}
|pre=[[Skills:Rigging#Jury_Rigging|Jury Rigging III]]
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|reqI=Manufacturing: Tech 1 Projectile Weapon Rigs
|price=90K
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|reqIV=Manufacturing: Tech 1 Capital Projectile Weapon Rigs
 
|notes=Projectile weapon rigs' drawback is an increased demand for powergrid from your projectile guns.<br>
 
|notes=Projectile weapon rigs' drawback is an increased demand for powergrid from your projectile guns.<br>
 
}}
 
}}
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|1=Intelligence
 
|1=Intelligence
 
|2=Memory
 
|2=Memory
|mult=3x
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|pre={{sk|Jury Rigging|III}}
|pre=[[Skills:Rigging#Jury_Rigging|Jury Rigging III]]
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|reqI=Manufacturing: Tech 1 Shield Rigs
|price=90K
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|reqIV=Manufacturing: Tech 1 Capital Shield Rigs
 
|notes=Shield rigs' drawback is an increased signature radius.<br>
 
|notes=Shield rigs' drawback is an increased signature radius.<br>
 
}}
 
}}
  
Rubicon 1.0
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[[Category:Skills]]

Latest revision as of 08:29, 17 March 2023

Overview

This group has all the skills related to rigs.

You can use rigs without training the relevant skills for them. The rigging skills do reduce rigs' associated drawbacks. The weapon rigging skills function almost like fitting skills, i.e. weapon rigs increase your weapons' fitting requirements while the associated rigging skills reduce that drawback.

Skill (Multiplier) Purpose Alpha Limit
Armor Rigging (3x) Reduces drawbacks of armor rigs. ◼◼◼▨▨
Astronautics Rigging (3x) Reduces drawbacks of astronautics (navigation) rigs. ◼◼◼▨▨
Drones Rigging (3x) Reduces drawbacks of drone rigs. ◼◼◼▨▨
Electronic Superiority Rigging (3x) Reduces drawbacks of EWAR rigs. ◼◼◼▨▨
Energy Weapon Rigging (3x) Reduces drawbacks of energy weapon rigs. ◼◼◼▨▨
Hybrid Weapon Rigging (3x) Reduces drawbacks of hybrid weapon rigs. ◼◼◼▨▨
Jury Rigging (2x) Allows use of all rigs. All other rigging skills require Jury Rigging III. ◼◼◼▨▨
Launcher Rigging (3x) Reduces drawbacks of launcher rigs. ◼◼◼▨▨
Projectile Weapon Rigging (3x) Reduces drawbacks of projectile weapon rigs. ◼◼◼▨▨
Shield Rigging (3x) Reduces drawbacks of shield rigs. ◼◼◼▨▨

Skill Details

Icon skillbook2.png Armor Rigging

Advanced understanding of armor subsystems. Allows makeshift modifications to armor subsystems through the use of rigs. 10% reduction in Armor Rig drawbacks per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 250k ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Jury Rigging III
Icon skillbook2.png I required for: Manufacturing: Tech 1 Armor Rigs
Icon skillbook2.png IV required for: Manufacturing: Tech 1 Capital Armor Rigs
Notes.png Notes: Armor rigs' drawback is a speed penalty.



Icon skillbook2.png Astronautics Rigging

Advanced understanding of a ships navigational subsystems. Allows makeshift modifications to warp drive, sub warp drive and other navigational subsystems through the use of rigs. 10% reduction in Astronautics Rig drawbacks per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 125k ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Jury Rigging III
Icon skillbook2.png I required for: Manufacturing: Tech 1 Astronautics Rigs
Icon skillbook2.png IV required for: Manufacturing: Tech 1 Capital Astronautics Rigs
Notes.png Notes: Astronautics rigs' drawback is a reduction in armor hitpoints.



Icon skillbook2.png Drones Rigging

Advanced understanding of a ships drone control subsystems. Allows makeshift modifications to drone subsystems through the use of rigs. 10% reduction in Drone Rig drawbacks per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 250k ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Jury Rigging III
Icon skillbook2.png I required for: Manufacturing: Tech 1 Drones Rigs
Icon skillbook2.png IV required for: Manufacturing: Tech 1 Capital Drones Rigs
Notes.png Notes: Drone rigs' drawback is a CPU penalty.



Icon skillbook2.png Electronic Superiority Rigging

Advanced understanding of electronics subsystems. Allows makeshift modifications to targeting, scanning and ECM systems through the use of rigs. 10% reduction in Electronic Superiority Rig drawbacks per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 250k ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Jury Rigging III
Icon skillbook2.png I required for: Manufacturing: Tech 1 Electronic Superiority Rigs
Icon skillbook2.png IV required for: Manufacturing: Tech 1 Capital Electronic Superiority Rigs
Notes.png Notes: Electronics superiority rigs' drawback is a shield hitpoint reduction.



Icon skillbook2.png Energy Weapon Rigging

Advanced understanding of the interface between energy weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. 10% reduction in Energy Weapon Rig drawbacks per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 250k ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Jury Rigging III
Icon skillbook2.png I required for: Manufacturing: Tech 1 Energy Weapon Rigs
Icon skillbook2.png IV required for: Manufacturing: Tech 1 Capital Energy Weapon Rigs
Notes.png Notes: Energy weapon rigs' drawback is an increased powergrid demand from your lasers.



Icon skillbook2.png Hybrid Weapon Rigging

Advanced understanding of the interface between hybrid weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. 10% reduction in Hybrid Weapon Rig drawbacks per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 250k ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Jury Rigging III
Icon skillbook2.png I required for: Manufacturing: Tech 1 Hybrid Weapon Rigs
Icon skillbook2.png IV required for: Manufacturing: Tech 1 Capital Hybrid Weapon Rigs
Notes.png Notes: Hybrid rigs' drawback is an increased demand for powergrid from your hybrid turrets.



Icon skillbook2.png Jury Rigging

General understanding of the inner workings of starship components. Allows makeshift modifications to ship subsystems through the use of rigs. Required learning for further study in the field of rigging.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 75k ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Mechanics III
Icon skillbook2.png I required for: Manufacturing: Tech 1 Scanning and Capacitor Rigs; Structure Modifications
Icon skillbook2.png III required for: Icon skillbook2.png Armor Rigging; Icon skillbook2.png Astronautics Rigging; Icon skillbook2.png Drones Rigging; Icon skillbook2.png Electronic Superiority Rigging; Icon skillbook2.png Projectile Weapon Rigging; Icon skillbook2.png Energy Weapon Rigging; Icon skillbook2.png Hybrid Weapon Rigging; Icon skillbook2.png Launcher Rigging; Icon skillbook2.png Shield Rigging
Icon skillbook2.png IV required for: Manufacturing: Tech 1 Capital Scanning and Capacitor Rigs
Notes.png Notes: The prerequisite skill for all the other kinds of rigging skill. Also lets you use some rigs, like the Capacitor Control Circuit, in its own right. Level V of this skill is required for T3 subsystem manufacturing.



Icon skillbook2.png Launcher Rigging

Advanced understanding of the interface between Missile Launchers and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. 10% reduction in Launcher Rig drawbacks per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 250k ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Jury Rigging III
Icon skillbook2.png I required for: Manufacturing: Tech 1 Launcher Rigs
Icon skillbook2.png IV required for: Manufacturing: Tech 1 Capital Launcher Rigs
Notes.png Notes: Missile launcher rigs' drawback is an increased demand for CPU from your missile launchers.



Icon skillbook2.png Projectile Weapon Rigging

Advanced understanding of the interface between projectile weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. 10% reduction in Projectile Weapon Rig drawbacks per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 250k ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Jury Rigging III
Icon skillbook2.png I required for: Manufacturing: Tech 1 Projectile Weapon Rigs
Icon skillbook2.png IV required for: Manufacturing: Tech 1 Capital Projectile Weapon Rigs
Notes.png Notes: Projectile weapon rigs' drawback is an increased demand for powergrid from your projectile guns.



Icon skillbook2.png Shield Rigging

Advanced understanding of shield subsystems. Allows makeshift modifications to shield subsystems through the use of rigs. 10% reduction in Shield Rig drawbacks per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 250k ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Jury Rigging III
Icon skillbook2.png I required for: Manufacturing: Tech 1 Shield Rigs
Icon skillbook2.png IV required for: Manufacturing: Tech 1 Capital Shield Rigs
Notes.png Notes: Shield rigs' drawback is an increased signature radius.