Difference between revisions of "Angel Extravaganza (Level 4)"
m (Djavin novienta moved page Angel Extravaganza (level 4) to Angel Extravaganza (Level 4) without leaving a redirect) |
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− | + | __NOTOC__{{NPCTableCSS}} | |
− | + | {{Missiondetails | |
+ | |Level=4 | ||
+ | |Type= Encounter | ||
+ | |Objective= | ||
+ | |Faction1= Angel Cartel | ||
+ | |DamageToDeal= | ||
+ | |DamageToResist= | ||
+ | |WebPoint= | ||
+ | |EWAR= Web, target painters | ||
+ | |ShipSizeLimit= | ||
+ | |ShipSuggestion= | ||
+ | |Rewards= | ||
+ | |Extra= ''Angel Diamond Tag'' to unlock the Bonus pocket | ||
+ | }} | ||
+ | {{MissionBriefing | ||
+ | |We've been gathering information from our agents within the Cartel to prepare ourselves for a possible attack on our assets. So far, we've found out only that they are planning a major offensive against a target within Weraroix, possibly to occur today. While the target remains unknown to us, we've managed to discover the meeting point of some of their forces. I want you to gather whatever help you can muster, fly out to the meeting points, and deliver a devastating blow to their fleet. That should deter them from any attack inside Weraroix and send them a message they won't soon forget. | ||
− | + | Just don't forget what you're up against. We have no idea how many ships are out there ― all we know is where five of their rendezvous points are. Destroy any and all targets you can find there, then report back to me. If there're too many of them out there, then get some help; I'm sure some of our other agents in the vicinity would be willing to give you a hand. | |
− | + | }} | |
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− | + | Videos: [[http://youtu.be/EdR2h7NrfAM Dominix]], [[http://www.youtube.com/watch?v=kvggPLXfmdE Paladin]]<br> | |
− | |||
− | No Hostiles at initial gate. | + | Notes: |
+ | * Bring an ''Angel Diamond Tag'' to unlock the Bonus pocket gate. | ||
+ | * Auto aggro from initial groups in every room. The spawns may target your drones. | ||
+ | * No Hostiles at initial gate. | ||
+ | * Identifying the spawn trigger may be tricky, it is usually the highest bounty Battleship yet not always or could be one that flies differently. | ||
+ | * Fit for DPS, tanking doesn't require much, with the exception of bonus room. | ||
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− | + | '''Blitz:''' | |
− | + | * Pocket 1: Kill all the structures then kill the initial ships and spawn.<br> | |
− | + | * Pocket 2: Kill all ships.<br> | |
+ | * Pocket 3: Kill the Battleship, ignore everything else.<br> | ||
+ | * Pocket 4: Kill the Silo (bookmark the can) and the Radio Telescope, then kill all ships.<br> | ||
+ | * Pocket 5: Kill the Battleships, starting with the highest bounty of each group to trigger spawns, kill Tiogo Kargaz you're done. | ||
− | + | === 1st pocket === | |
− | |||
− | |||
− | Acceleration gate to next pocket is at 13km. | + | Acceleration gate to next pocket is at 13km. The acceleration gate is locked until all ships are dead. |
− | '''Tip:''' | + | '''Tip:''' Killing the structures (scanner post or angel tactical outpost (both?)) will remove the 2nd spawn. |
− | Killing the structures will remove the 2nd spawn. | ||
− | == | + | {{NPCTableHead|Initial defneders}} |
+ | {{NPCTableRow|Frigate|2|Angel Viper|ewar = Web}} | ||
+ | {{NPCTableRow|Battlecruiser|3|Gistatis Praefectus/Tribuni}} | ||
+ | {{NPCTableRow|Battleship|3|Gist Commander/General/War General|trigger = Triggers wave 1}} | ||
+ | |} | ||
− | + | {{NPCTableHead|Wave 1 (20 km)}} | |
− | + | {{NPCTableRow|Battlecruiser|2|Gistatis Praefectus/Tribuni}} | |
− | + | {{NPCTableRow|Battleship|2|Gist General/War General/Warlord|trigger = Triggers wave 2}} | |
− | + | |} | |
− | + | {{NPCTableHead|Wave 2 (50 km)}} | |
− | + | {{NPCTableRow|Elite Frigate|2|Angel Viper/ Webifier|ewar = Web | point = yes}} | |
− | + | {{NPCTableRow|Battleship|2|Gist War General/Warlord|trigger = Triggers wave 2}} | |
+ | |} | ||
− | 2nd | + | === 2nd pocket === |
− | |||
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− | Acceleration gate to next pocket is at 5km. | + | Acceleration gate to next pocket is at 5km. The gate is locked until all ships are destroyed. |
− | = | + | {{NPCTableHead|Initial defenders}} |
+ | {{NPCTableRow|Destroyer|2|Gistior Seizer/Trasher}} | ||
+ | {{NPCTableRow|Battlecruiser|2|Gistatis Tribunus/Praefectus}} | ||
+ | {{NPCTableRow|Battleship|1|Gist Saint/Warlord|trigger = Triggers wave 1 when it dies}} | ||
+ | |} | ||
− | + | {{NPCTableHead|Wave 1 (40 km)}} | |
− | + | {{NPCTableRow|battlecruiser|2|Gistatis Tribunus/Tribuni}} | |
− | + | {{NPCTableRow|Battleship|2|Gist Saint/Warlord/War General|ewar = TP| trigger = Triggers wave 2 when both are dead}} | |
− | + | |} | |
− | + | {{NPCTableHead|Wave 2 (55 km)}} | |
− | + | {{NPCTableRow|Frigate|2|Angel Viper|ewar = Web}} | |
+ | {{NPCTableRow|Elite Cruiser|1|Arch Gistum Liquidator/Marauder}} | ||
+ | {{NPCTableRow|battlecruiser|2|Gistatis Primus/ Tribuni}} | ||
+ | {{NPCTableRow|Battleship|1|Gist Warlord/ Saint/ Nephilim|ewar = TP}} | ||
+ | |} | ||
− | + | === 3rd Pocket === | |
− | + | Acceleration gate to next pocket is at 5km. One battleship with multiple sentries. Killing the battleship unlocks the gate so the sentries do not need to be killed. | |
− | |||
− | = | + | {{NPCTableHead|}} |
+ | {{NPCTableRow|Battleship|1|Gist Warlord/ Saint/ Nephilim|trigger = unlocks the gate}} | ||
+ | {{NPCTableRow|Sentry|3|Angel Sentry }} | ||
+ | {{NPCTableRow|Sentry|7|Angel Light Missile}} | ||
+ | {{NPCTableRow|Sentry|2|Angel Heavy Missile}} | ||
+ | |} | ||
− | + | === 4th pocket === | |
− | |||
− | |||
− | |||
− | + | Multiple waves. Every one of the battleships triggers the next wave. | |
− | |||
− | |||
− | + | '''Tips:''' | |
− | + | * Blow up the Storage Silo and the Radio Telescope and the spawns won't appear. | |
− | + | * Storage Silo will drop a random Hardwiring Implant (3%) and T1 modules. | |
− | + | {{NPCTableHead|Initial defenders (40 km)}} | |
− | + | {{NPCTableRow|Frigate|3|Angel Viper|ewar = web}} | |
− | + | {{NPCTableRow|Battlecruiser|2|Gistatis Praefectus/Tribuni}} | |
− | + | {{NPCTableRow|Battleship|2|Gist Warlord/Saint/Nephilim|trigger = Triggers wave 1 on death}} | |
+ | |} | ||
− | + | {{NPCTableHead|Wave 1 (45 km)}} | |
+ | {{NPCTableRow|Frigate|2|Angel Viper|ewar = web}} | ||
+ | {{NPCTableRow|Battleship|4|Gist Warlord/Saint/Nephilim|trigger = Last one triggers wave 2 on death}} | ||
+ | |} | ||
− | + | {{NPCTableHead|Wave 2 (70 km)}} | |
− | + | {{NPCTableRow|Frigate|2|Angel Viper|ewar = web}} | |
+ | {{NPCTableRow|Battleship|3|Gist Warlord/Saint/Nephilim|trigger = Last one triggers wave 3 on death}} | ||
+ | |} | ||
− | + | {{NPCTableHead|Wave 3 (70 km)}} | |
− | + | {{NPCTableRow|battlecruiser|3|Gistatis Tribunus/Praefectus}} | |
+ | {{NPCTableRow|Battleship|1|Gist Warlord/Saint}} | ||
+ | |} | ||
− | === 5th | + | === 5th pocket === |
− | + | Multiple waves. Every time the last battleship of a wave triggers next wave. Mission is completed once Tiogo Kargaz is killed. | |
− | |||
− | |||
− | |||
− | + | '''Bonus pocket:''' | |
− | + | * The acceleration gate leads to the Bonus Pocket. | |
− | + | * Fleet members may use the acceleration gate without the tag if they do it within 10 seconds after activation. | |
− | |||
− | + | {{NPCTableHead|Initial defenders}} | |
− | + | {{NPCTableRow|Destroyer|1|Gistior Seizer/Trasher}} | |
− | + | {{NPCTableRow|Battlecruiser|2|Gistatis Tribunus/Legatus}} | |
+ | {{NPCTableRow|Battleship|2|Gist War General/General|trigger = Triggers wave 1}} | ||
+ | |} | ||
− | + | {{NPCTableHead|Wave 1 (45 km)}} | |
− | + | {{NPCTableRow|Destroyer|2|Gistior Haunter/Defacer}} | |
− | + | {{NPCTableRow|Battlecruiser|5|Gistatis Primus/Tribuni}} | |
+ | {{NPCTableRow|Battleship|1|Gist Warlord/Saint|trigger = Triggers wave 2}} | ||
+ | |} | ||
− | + | {{NPCTableHead|Wave 2 (45 km)}} | |
+ | {{NPCTableRow|Frigate|3|Angel Viper|ewar = Web}} | ||
+ | {{NPCTableRow|Battleship|3|Gist Warlord/Saint|ewar = TP| trigger = Triggers wave 2}} | ||
+ | |} | ||
− | + | {{NPCTableHead|Wave 3 (70 km)}} | |
− | + | {{NPCTableRow|Drone|3|Spider Drone II|ewar = Web}} | |
− | + | {{NPCTableRow|Battleship|1|Tiogo Kargaz| trigger = Kill to complete mission}} | |
− | + | |} | |
===Bonus Pocket=== | ===Bonus Pocket=== | ||
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Fit with either very high DPS to take out most of the aggro, or with a massive tank to not worry about that. | Fit with either very high DPS to take out most of the aggro, or with a massive tank to not worry about that. | ||
Move away from the Angel Bunker to buy you a bit of time to kill the sentries as the enemy ships try to close in. | Move away from the Angel Bunker to buy you a bit of time to kill the sentries as the enemy ships try to close in. | ||
Line 174: | Line 163: | ||
Angel Viper, Gistatis Legatus, Gist Malakim, and Gist Throne deal EM. Removing these may help your tank, depending on how you decide to set up. | Angel Viper, Gistatis Legatus, Gist Malakim, and Gist Throne deal EM. Removing these may help your tank, depending on how you decide to set up. | ||
− | ''' | + | ''' Tips:''' |
− | + | * Angel Cruise Missile Batteries spam Cataclysm Cruise Missiles every 25 secs. Each missile deals 900 Thermal damage at 0% resist. | |
− | + | * Angel Light Missile Battery fire Piranha Light Missiles. | |
+ | * Tower Sentry Angel III fires every 2- 3 sec, each hit deals 80- 250 Explosive damage at 0% resist. | ||
− | + | Angel Battle Station & Angel Bunker drop T1 modules and ammo. The Angel Battle Station has over 400k hp and has not been observed to drop anything of significant value so it may not be worth destroying. | |
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− | + | {{NPCTableHead|}} | |
+ | {{NPCTableRow|Frigate|2|Angel Viper|ewar = web}} | ||
+ | {{NPCTableRow|Elite Frigate|2|Arch Gistii Ruffian/Nomad|ewar = TP}} | ||
+ | {{NPCTableRow|Elite Cruiser|4|Arch Gistum Breaker}} | ||
+ | {{NPCTableRow|Battlecruiser|3|Gistatis Legatus/Tribunus}} | ||
+ | {{NPCTableRow|Battleship|4|Gist Malakim/Warlord/Nephilim}} | ||
+ | {{NPCTableRow|Battleship|1|Gist Seraphim|trigger = Triggers reinforcements}} | ||
− | + | {{NPCTableRow|Sentry|2|Tower Sentry Angel II}} | |
+ | {{NPCTableRow|Sentry|5|Tower Sentry Angel III}} | ||
+ | {{NPCTableRow|Sentry|2|Angel Light Missile Battery}} | ||
+ | {{NPCTableRow|Sentry|3|Angel Cruise Missile Battery}} | ||
+ | |} | ||
− | + | {{NPCTableHead|Reinforcements}} | |
+ | {{NPCTableRow|Battleship|4|Gist Throne/Malakim}} | ||
+ | |} | ||
− | [[Category: | + | {{Missionrelated}} |
+ | [[Category:Mission_reports]] |
Revision as of 16:20, 2 December 2017
Level | 4 |
Type | Encounter |
Faction | Angel Cartel |
Best damage to deal | Ex Kin |
Damage to resist | Ex Kin |
EWAR | Web, target painters |
Extra | Angel Diamond Tag to unlock the Bonus pocket |
Mission briefing |
---|
We've been gathering information from our agents within the Cartel to prepare ourselves for a possible attack on our assets. So far, we've found out only that they are planning a major offensive against a target within Weraroix, possibly to occur today. While the target remains unknown to us, we've managed to discover the meeting point of some of their forces. I want you to gather whatever help you can muster, fly out to the meeting points, and deliver a devastating blow to their fleet. That should deter them from any attack inside Weraroix and send them a message they won't soon forget.
Just don't forget what you're up against. We have no idea how many ships are out there ― all we know is where five of their rendezvous points are. Destroy any and all targets you can find there, then report back to me. If there're too many of them out there, then get some help; I'm sure some of our other agents in the vicinity would be willing to give you a hand. |
Notes:
- Bring an Angel Diamond Tag to unlock the Bonus pocket gate.
- Auto aggro from initial groups in every room. The spawns may target your drones.
- No Hostiles at initial gate.
- Identifying the spawn trigger may be tricky, it is usually the highest bounty Battleship yet not always or could be one that flies differently.
- Fit for DPS, tanking doesn't require much, with the exception of bonus room.
Blitz:
- Pocket 1: Kill all the structures then kill the initial ships and spawn.
- Pocket 2: Kill all ships.
- Pocket 3: Kill the Battleship, ignore everything else.
- Pocket 4: Kill the Silo (bookmark the can) and the Radio Telescope, then kill all ships.
- Pocket 5: Kill the Battleships, starting with the highest bounty of each group to trigger spawns, kill Tiogo Kargaz you're done.
1st pocket
Acceleration gate to next pocket is at 13km. The acceleration gate is locked until all ships are dead.
Tip: Killing the structures (scanner post or angel tactical outpost (both?)) will remove the 2nd spawn.
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Frigate Angel Viper | ||||
3 x Battlecruiser Gistatis Praefectus/Tribuni | ||||
3 x Battleship Gist Commander/General/War General |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Battlecruiser Gistatis Praefectus/Tribuni | ||||
2 x Battleship Gist General/War General/Warlord |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Frigate Angel Viper/ Webifier | ||||
2 x Battleship Gist War General/Warlord |
2nd pocket
Acceleration gate to next pocket is at 5km. The gate is locked until all ships are destroyed.
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Destroyer Gistior Seizer/Trasher | ||||
2 x Battlecruiser Gistatis Tribunus/Praefectus | ||||
1 x Battleship Gist Saint/Warlord |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x battlecruiser Gistatis Tribunus/Tribuni | ||||
2 x Battleship Gist Saint/Warlord/War General |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Frigate Angel Viper | ||||
1 x Elite Cruiser Arch Gistum Liquidator/Marauder | ||||
2 x battlecruiser Gistatis Primus/ Tribuni | ||||
1 x Battleship Gist Warlord/ Saint/ Nephilim |
3rd Pocket
Acceleration gate to next pocket is at 5km. One battleship with multiple sentries. Killing the battleship unlocks the gate so the sentries do not need to be killed.
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Battleship Gist Warlord/ Saint/ Nephilim | ||||
3 x Sentry Angel Sentry | ||||
7 x Sentry Angel Light Missile | ||||
2 x Sentry Angel Heavy Missile |
4th pocket
Multiple waves. Every one of the battleships triggers the next wave.
Tips:
- Blow up the Storage Silo and the Radio Telescope and the spawns won't appear.
- Storage Silo will drop a random Hardwiring Implant (3%) and T1 modules.
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Frigate Angel Viper | web | |||
2 x Battlecruiser Gistatis Praefectus/Tribuni | ||||
2 x Battleship Gist Warlord/Saint/Nephilim |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Frigate Angel Viper | web | |||
4 x Battleship Gist Warlord/Saint/Nephilim |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Frigate Angel Viper | web | |||
3 x Battleship Gist Warlord/Saint/Nephilim |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x battlecruiser Gistatis Tribunus/Praefectus | ||||
1 x Battleship Gist Warlord/Saint |
5th pocket
Multiple waves. Every time the last battleship of a wave triggers next wave. Mission is completed once Tiogo Kargaz is killed.
Bonus pocket:
- The acceleration gate leads to the Bonus Pocket.
- Fleet members may use the acceleration gate without the tag if they do it within 10 seconds after activation.
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Destroyer Gistior Seizer/Trasher | ||||
2 x Battlecruiser Gistatis Tribunus/Legatus | ||||
2 x Battleship Gist War General/General |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Destroyer Gistior Haunter/Defacer | ||||
5 x Battlecruiser Gistatis Primus/Tribuni | ||||
1 x Battleship Gist Warlord/Saint |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Frigate Angel Viper | ||||
3 x Battleship Gist Warlord/Saint |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Drone Spider Drone II | ||||
1 x Battleship Tiogo Kargaz |
Bonus Pocket
Fit with either very high DPS to take out most of the aggro, or with a massive tank to not worry about that. Move away from the Angel Bunker to buy you a bit of time to kill the sentries as the enemy ships try to close in. Eliminating all the Angel Cruise Missile Batteries and Tower Sentry Angel III first will negate a significant portion of the incoming damage. Do not kill the Gist Seraphim trigger, wait until you have cleared the pocket from all other hostile targets. The Single Spawn isn't triggered if you destroy the Angel Bunker before Killing the Gist Seraphim. Depending on the spawns, damage is Explosive (49- 55%)/ Kinetic (22- 28%)/ EM (7- 14%)/ Thermal (9- 15%). The Sentry Towers deal equal EM/ Thermal. Angel Cruise Batteries, Arch Gistii Ruffian, and Gistatis Tribunis deal lots of Thermal. Angel Viper, Gistatis Legatus, Gist Malakim, and Gist Throne deal EM. Removing these may help your tank, depending on how you decide to set up.
Tips:
- Angel Cruise Missile Batteries spam Cataclysm Cruise Missiles every 25 secs. Each missile deals 900 Thermal damage at 0% resist.
- Angel Light Missile Battery fire Piranha Light Missiles.
- Tower Sentry Angel III fires every 2- 3 sec, each hit deals 80- 250 Explosive damage at 0% resist.
Angel Battle Station & Angel Bunker drop T1 modules and ammo. The Angel Battle Station has over 400k hp and has not been observed to drop anything of significant value so it may not be worth destroying.
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Battleship Gist Throne/Malakim |
|