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Also note - when running some sites in wormholes there will be Sleepers, and all of the above still holds except local won't help and the locals may have already scanned the site so may not need to drop probes on you (of course this can also hold true anywhere - but what's life without a little risk!) | Also note - when running some sites in wormholes there will be Sleepers, and all of the above still holds except local won't help and the locals may have already scanned the site so may not need to drop probes on you (of course this can also hold true anywhere - but what's life without a little risk!) | ||
== Skills == | |||
{{main|Exploration skills}} | {{main|Exploration skills}} | ||
Much like mining, exploration doesn’t require a high skill level to get started. The skills you need depend on what kind of exploration you plan to do. | Much like mining, exploration doesn’t require a high skill level to get started. The skills you need depend on what kind of exploration you plan to do. | ||
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Harvesting gas requires {{sk|Gas Cloud Harvesting}}, minig requires mining skills and combat sites require combat skills. | Harvesting gas requires {{sk|Gas Cloud Harvesting}}, minig requires mining skills and combat sites require combat skills. | ||
== Ships and equipment== | |||
Any ship with a high slot can fit a Probe Launcher and start to explore. Keep this in mind as you advance in your career and start thinking about fitting ships to accomplish multiple tasks (i.e., explore in hostile territory, explore and complete any Combat Sites located). | Any ship with a high slot can fit a Probe Launcher and start to explore. Keep this in mind as you advance in your career and start thinking about fitting ships to accomplish multiple tasks (i.e., explore in hostile territory, explore and complete any Combat Sites located). | ||
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* {{sh|Sunesis}} | * {{sh|Sunesis}} | ||
=== | === Modules and modifications === | ||
The key module required for exploration, the Probe Launcher, fits in a ship’s high slot. Probes and Probe Launchers come in several different varieties, but as a beginning explorer, you should only concern yourself with one type of each. | The key module required for exploration, the Probe Launcher, fits in a ship’s high slot. Probes and Probe Launchers come in several different varieties, but as a beginning explorer, you should only concern yourself with one type of each. | ||
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While the above three are “core” modules for running relic and data sites, you are also strongly recommended to fit your ship with a 5MN Microwarpdrive module to make travel to and around scanned areas much easier. This makes a total of four mid slot modules—one more than the Amarr Magnate can fit. If you’re piloting one of those, you’ll have to make occasional decisions about which of these four modules to leave back at the station. In most situations, you’ll leave behind the Cargo Scanner, but if you know for a fact that you'll only be exploring one type of site (Relic or Data), you can always temporarily forgo the Analyzer of the type that you won’t need. | While the above three are “core” modules for running relic and data sites, you are also strongly recommended to fit your ship with a 5MN Microwarpdrive module to make travel to and around scanned areas much easier. This makes a total of four mid slot modules—one more than the Amarr Magnate can fit. If you’re piloting one of those, you’ll have to make occasional decisions about which of these four modules to leave back at the station. In most situations, you’ll leave behind the Cargo Scanner, but if you know for a fact that you'll only be exploring one type of site (Relic or Data), you can always temporarily forgo the Analyzer of the type that you won’t need. | ||
==== PvE | ==== PvE combat ==== | ||
A ship for running combat sites is very different from a ship that is for running data and relic sites. Combat sites are much easier to scan than data and relic sites and the scanning is usually done in same combat ship that is used for running the sites and not in exploration frigate. | A ship for running combat sites is very different from a ship that is for running data and relic sites. Combat sites are much easier to scan than data and relic sites and the scanning is usually done in same combat ship that is used for running the sites and not in exploration frigate. | ||
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** Tanking goes beyond the scope of this article, but thankfully the University has good lessons in place already for both [[Tanking]]. Equipping your ship with a few appropriate tanking modules will increase its survival rate if you decide to tangle with easier NPC targets. Note that you should never try to build both a shield tank AND armour tank on the same ship, and that shield tanking generally requires mid slots, of which your exploration kit already eats three. Beyond those caveats, a Shield Extender or some Armor Plates might make the difference between successful retreat and successful ejection from your freshly destroyed ship. | ** Tanking goes beyond the scope of this article, but thankfully the University has good lessons in place already for both [[Tanking]]. Equipping your ship with a few appropriate tanking modules will increase its survival rate if you decide to tangle with easier NPC targets. Note that you should never try to build both a shield tank AND armour tank on the same ship, and that shield tanking generally requires mid slots, of which your exploration kit already eats three. Beyond those caveats, a Shield Extender or some Armor Plates might make the difference between successful retreat and successful ejection from your freshly destroyed ship. | ||
==See | ==See also== | ||
* [[Guide to combat sites]] | * [[Guide to combat sites]] | ||
[[Category:Exploration]] | [[Category:Exploration]] | ||