Difference between revisions of "Skills:Missiles"
(Guided missile precision requires missile launcher op IV, not V) |
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|reqI=Tech 1 and Faction Heavy Assault Missile Launchers; Tech 1 and Faction Heavy Assault Missiles | |reqI=Tech 1 and Faction Heavy Assault Missile Launchers; Tech 1 and Faction Heavy Assault Missiles | ||
|reqV=Tech 2 Heavy Assault Missiles; {{sk|Heavy Assault Missile Specialization|icon=yes}} | |reqV=Tech 2 Heavy Assault Missiles; {{sk|Heavy Assault Missile Specialization|icon=yes}} |
Revision as of 22:12, 29 January 2019
Skills |
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Skills by category |
Overview
These skills are important for anyone who uses missile launchers. Training missile skills will be key for most Caldari combat pilots, but some Minmatar and Amarr ships use missiles too, as secondary or even as primary weapons.
Perception and Willpower are important for perfecting your skill at missiles.
The following are the skills in the Missiles section (in alphabetical order):
Skill | Purpose |
---|---|
Auto-Targeting Missiles | Use and operation of Auto-Targeting Missiles |
Bomb Deployment | Use and operation of bombs used by Stealth Bombers. |
Cruise Missile Specialization | Allows use of T2 Cruise Missiles. |
Cruise Missiles | Use and operation of Cruise Missiles. |
Defender Missiles | Use and operation of Defender Missiles. |
Guided Missile Precision | Increased damage to small targets. |
Heavy Assault Missile Specialization | Allows use of T2 Heavy Assault Missiles (HAM). |
Heavy Assault Missiles | Use and operation of Heavy Assault Missiles (HAM). |
Heavy Missile Specialization | Allows use of T2 Heavy Missiles. |
Heavy Missiles | Use and operation of Heavy Missiles. |
Missile Bombardment | Bonus to missile flight time (increases range). |
Missile Launcher Operation | Basic missile skill and bonus to rate of fire. |
Missile Projection | Bonus to missile velocity (increases range). |
Rapid Launch | Bonus to rate of fire. |
Rocket Specialization | Allows use of T2 Rockets. |
Rockets | Use and operation of Rockets. |
Light Missile Specialization | Allows use of T2 Light Missiles. |
Light Missiles | Use and operation of Light Missiles. |
Target Navigation Prediction | More damage against fast moving targets. |
Torpedo Specialization | Allows use of T2 Torpedoes. |
Torpedoes | Use and operation of Torpedoes. |
Warhead Upgrades | Increased damage to all missiles. |
XL Cruise Missile Specialization | Allows use of T2 XL Cruise Missiles. |
XL Cruise Missiles | Use and operation of XL Cruise Missiles. |
XL Torpedo Specialization | Allows use of T2 XL Torpedoes. |
XL Torpedoes | Use and operation of XL Torpedoes. |
Support Skills
These skills are generally not needed to fit hardware (there are a couple of exceptions, which are noted) but support missile deployment and maximise damage. Increasing the level in any of these skills will increase your proficiency with missiles.
Missile Launcher Operation
Attributes: | |
Multiplier: | 1x |
Price: | 30k ISK |
Alpha max level: | V |
Prerequisites: | none |
I required for: | Tech 1 and Faction Missile Launchers and Missiles; Heavy Assault Missile Specialization; Rocket Specialization; Light Missile Specialization; Heavy Missile Specialization; Cruise Missile Specialization; Torpedo Specialization; Rockets; Missile Bombardment; XL Cruise Missile Specialization; XL Torpedo Specialization; Structure Missile Systems |
II required for: | Rocket Launcher II; Polarized Rocket Launcher; Target Navigation Prediction; Light Missiles; Auto-Targeting Missiles; Rapid Launch |
III required for: | Rapid Light Missile Launcher II; Light Missile Launcher II; Rapid Heavy Missile Launcher II; Minmatar Offensive Systems; Heavy Assault Missiles; Heavy Missiles; Missile Projection |
IV required for: | Heavy Assault Missile Launcher II; Heavy Missile Launcher II; Tech 2 Torpedo Launchers; Polarized Heavy Assault Missile Launcher; Warhead Upgrades; Torpedoes; Guided Missile Precision |
V required for: | Tech 2 Missiles; XL Torpedo Launchers; XL Cruise Missile Launchers; Tech 1 and Faction Rapid Torpedo Launchers; XL Cruise Missiles; Caldari Offensive Systems; Cruise Missiles; XL Torpedoes |
Notes: | The base skill of the missiles category. Plan to train it to V in the medium term if you use missiles, even if you only use them as a secondary weapon. |
Guided Missile Precision
Attributes: | |
Multiplier: | 5x |
Price: | 1M ISK |
Alpha max level: | III |
Prerequisites: | Missile Launcher Operation IV |
Notes: | Helpful support skill once you start using medium and large missiles, as now and then you will need to kill small targets with them. |
Missile Bombardment
Attributes: | |
Multiplier: | 2x |
Price: | 100k ISK |
Alpha max level: | IV |
Prerequisites: | Missile Launcher Operation I |
IV required for: | Bomb Deployment |
Notes: | A flight time bonus is effectively a range bonus. |
Missile Projection
Attributes: | |
Multiplier: | 4x |
Price: | 250k ISK |
Alpha max level: | II |
Prerequisites: | Missile Launcher Operation III |
Notes: | A bonus to velocity is a bonus to missile range. |
Rapid Launch
Attributes: | |
Multiplier: | 2x |
Price: | 60k ISK |
Alpha max level: | IV |
Prerequisites: | Missile Launcher Operation II |
Notes: | DPS boost. Essential support skill. |
Attributes: | |
Multiplier: | 2x |
Price: | 90k ISK |
Alpha max level: | III |
Prerequisites: | Missile Launcher Operation II |
Notes: | Like Guided Missile Precision, this skill helps you hurt small targets with large missiles. |
Warhead Upgrades
Attributes: | |
Multiplier: | 5x |
Price: | 2M ISK |
Alpha max level: | III |
Prerequisites: | Missile Launcher Operation IV |
Notes: | DPS boost. Essential support skill. |
Rockets and Light Missiles
Rockets and light missiles are generally fitted to frigates (and sometimes cruisers) and are best for dealing damage to frigates.
Rockets
Attributes: | |
Multiplier: | 1x |
Price: | 30k ISK |
Alpha max level: | V |
Prerequisites: | Missile Launcher Operation I |
I required for: | Tech 1 and Faction Rocket Launchers; Tech 1 and Faction Rockets |
V required for: | Tech 2 Rockets; Rocket Specialization |
Notes: |
Rocket Specialization
Attributes: | |
Multiplier: | 3x |
Price: | 1M ISK |
Alpha max level: | III |
Prerequisites: | Missile Launcher Operation I; Rockets V |
I required for: | Rocket Launcher II; Polarized Rocket Launcher; Tech 2 Rockets |
Notes: |
Light Missiles
Attributes: | |
Multiplier: | 2x |
Price: | 30k ISK |
Alpha max level: | V |
Prerequisites: | Missile Launcher Operation II |
I required for: | Tech 1 and Faction Light Missile Launchers; Tech 1 and Faction Light Missiles |
III required for: | Heavy Assault Missiles; Heavy Missiles |
V required for: | Tech 2 Light Missiles; Light Missile Specialization |
Notes: |
Light Missile Specialization
Attributes: | |
Multiplier: | 3x |
Price: | 1M ISK |
Alpha max level: | III |
Prerequisites: | Missile Launcher Operation I; Light Missiles V |
I required for: | Rapid Light Missile Launcher II; Light Missile Launcher II; Tech 2 Light Missiles |
Notes: |
Heavy Missiles
Heavy Missiles are the bigger brother versions of Rockets and Light Missiles. These can be fitted to cruises and battlecruisers. They deal greater damage than Rockets and Light Missiles however are most effective against larger vessels such as battlecruisers and battleships and not very effective against frigates.
There are two main types: Heavy Missiles and Heavy Assault Missiles. The Assault variation can inflict more damage however has a greatly reduced range relative to Heavy Missiles which can have great ranges (50+km).
Heavy Missiles
Attributes: | |
Multiplier: | 3x |
Price: | 125k ISK |
Alpha max level: | V |
Prerequisites: | Missile Launcher Operation III; Light Missiles III |
I required for: | Tech 1 and Faction Heavy Missiles Launchers; Tech 1 and Faction Heavy Missiles |
III required for: | Torpedoes; Cruise Missiles |
V required for: | Tech 2 Heavy Missiles; Heavy Missile Specialization |
Notes: |
Heavy Missile Specialization
Attributes: | |
Multiplier: | 5x |
Price: | 3M ISK |
Alpha max level: | III |
Prerequisites: | Missile Launcher Operation I; Heavy Missiles V |
I required for: | Heavy Missile Launcher II; Rapid Heavy Missile Launcher II; Tech 2 Heavy Missiles |
Notes: |
Heavy Assault Missiles
Attributes: | |
Multiplier: | 3x |
Price: | 125k ISK |
Alpha max level: | V |
Prerequisites: | Missile Launcher Operation III; Light Missiles III |
I required for: | Tech 1 and Faction Heavy Assault Missile Launchers; Tech 1 and Faction Heavy Assault Missiles |
V required for: | Tech 2 Heavy Assault Missiles; Heavy Assault Missile Specialization |
Notes: |
Heavy Assault Missile Specialization
Attributes: | |
Multiplier: | 5x |
Price: | 3M ISK |
Alpha max level: | III |
Prerequisites: | Missile Launcher Operation I; Heavy Assault Missiles V |
I required for: | Heavy Missile Launcher II; Polarized Heavy Assault Missile Launcher; Tech 2 Heavy Assault Missiles |
Notes: |
Cruise Missiles and Torpedoes
Cruise Missiles fit to battleships and--like Heavy to Light--have a greater damage output but are effective against bigger ships such as battleships and capitals.
Cruise Missiles are guided whereas Torpedoes are not. This is a disadvantage of using Torpedoes, however their DPS is generally greater than Cruise Missiles.
Cruise Missiles
Attributes: | |
Multiplier: | 5x |
Price: | 750k ISK |
Alpha max level: | IV |
Prerequisites: | Missile Launcher Operation V; Heavy Missiles III |
I required for: | Tech 1 and Faction Cruise Missile Launchers; Tech 1 and Faction Cruise Missiles |
V required for: | Tech 2 Cruise Missiles; XL Cruise Missiles; Cruise Missile Specialization |
Notes: |
Cruise Missile Specialization
Attributes: | |
Multiplier: | 8x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Missile Launcher Operation I; Cruise Missiles V |
I required for: | Cruise Missile Launcher II; Tech 2 Cruise Missiles |
Notes: |
Torpedoes
Attributes: | |
Multiplier: | 4x |
Price: | 500k ISK |
Alpha max level: | IV |
Prerequisites: | Missile Launcher Operation IV; Heavy Missiles III |
I required for: | Tech 1 and Faction Torpedo Launchers; Tech 1 and Faction Torpedoes |
V required for: | Tech 2 Torpedoes; Torpedo Specialization; XL Torpedoes |
Notes: |
Torpedo Specialization
Attributes: | |
Multiplier: | 8x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Missile Launcher Operation I; Torpedoes V |
I required for: | Torpedo Launcher II; Polarized Torpedo Launcher; Rapid Torpedo Launcher II; Tech 2 Torpedoes |
Notes: |
XL Cruise Missiles and Torpedoes
Similar to Cruise Missiles and Torpedoes. Fitted to capital ships.
XL Cruise Missiles
Attributes: | |
Multiplier: | 7x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Missile Launcher Operation V; Cruise Missiles V |
I required for: | Tech 1 and Faction XL Cruise Missile Launchers; T1 and Faction XL Cruise Missiles |
V required for: | XL Cruise Missile Launcher II; Tech 2 XL Cruise Missiles; XL Cruise Missile Specialization |
Notes: | For capital-sized long-range missile launchers. |
XL Cruise Missile Specialization
Attributes: | |
Multiplier: | 10x |
Price: | 30M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Missile Launcher Operation I; XL Cruise Missiles V |
I required for: | XL Cruise Missile Launcher II; Tech 2 XL Cruise Missiles |
Notes: |
XL Torpedoes
Attributes: | |
Multiplier: | 7x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Missile Launcher Operation V; Torpedoes V |
I required for: | Tech 1 and Faction XL Torpedo Launchers; Tech 1 and Faction Torpedoes |
V required for: | XL Torpedo Launcher II; Tech 2 Torpedoes; XL Torpedo Specialization |
Notes: |
XL Torpedo Specialization
Attributes: | |
Multiplier: | 10x |
Price: | 30M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Missile Launcher Operation I; XL Torpedoes V |
I required for: | XL Torpedo Launcher II; Tech 2 Torpedoes |
Notes: |
Other Skills
Auto-Targeting Missiles
Attributes: | |
Multiplier: | 3x |
Price: | 37.5k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Missile Launcher Operation II |
I required for: | Tech 1 and Faction Auto-Targeting Missiles |
Notes: | Auto-targeting missiles don't require designated targets -- instead, they attack any hostile things within range. They can be helpful if you're jammed by ECM, but they're only useful in certain situations and need not be a high training priority. Before Odyssey, this skill was called FoF (Friend or Foe) Missiles. |
Bomb Deployment
Attributes: | |
Multiplier: | 4x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Missile Bombardment IV |
I required for: | Bomb Launcher I; Concussion Bomb; Scorch Bomb; Shrapnel Bomb; Electron Bomb |
III required for: | Lockbreaker Bomb |
IV required for: | Void Bomb; Focused Void Bomb |
V required for: | Bomb Launcher II |
Notes: | This skill is used to launch bombs from stealth bombers. It is only useful to bomber pilots. |
Defender Missiles
Attributes: | |
Multiplier: | 2x |
Price: | 45k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
I required for: | Defender Launcher I, Defender Missile I |
Notes: | Defender missiles are used to destroy incoming bombs. Defender Launchers may only be fit on destroyers, and each destroyer may only fit one Defender Launcher. Prior to Patch YC118.10, these were used to destroy incoming missiles. |