More actions
→Cynosural Fields: You actually can light them in JSpace it's just pointless. Also a typo and a clarification. |
Moved section on Covert Cynos up to where the other Cyno sections are. No text changes. |
||
| Line 129: | Line 129: | ||
Cynos are sometimes used for cyno vigils to remember eve online players who died in real life. If other pilots are aware of such an occasion they don't attack those vigils out of piety. | Cynos are sometimes used for cyno vigils to remember eve online players who died in real life. If other pilots are aware of such an occasion they don't attack those vigils out of piety. | ||
==Covert Cynosural Fields== | |||
Covert Cynosural Fields are a special variant of 'normal' Cynosural Fields which were discussed above. In a context, where you might speak of either version, cynos, which are not covert, are often called hard cynos. A Covert Cynosural Field is only visible on the overview if you are on grid and can be generated even in cyno jammed systems. The module to generate a covert cyno is named Covert Cynosural Field Generator and can only be fitted to certain ships. Those are [[Black Ops Battleship|Black Ops Battleship]], [[Blockade Runners]], [[Frigate#Covert_Ops_Frigate|Covert Ops Frigates]], [[Cruiser#Recon Ships|Force Recon Ships]], [[Stealth_Bomber|Stealth Bombers]], and [[Strategic_Cruiser|Strategic Cruisers]] (with the covert subsystem); further, the single hulls [[Etana]], [[Prospect]], and [[Rabisu]]. As a rule all ships which can fit a covert cloak (except the [[Sisters of EVE]] ships) can fit a covert cyno. | |||
The Covert Cynosural Field Generator requires {{sk|Cynosural Field Theory|icon=yes}} at level 5. Its activation time and fuel consumption is only a tenth of the usual cyno. As Cynosural Field Theory has to be at five, it always only needs 25 Liquid Ozone which greatly reduces the cargo space needed. Otherwise, the module still immobilizes the ship generating the field and can only be used if it is slower than 500 m/s. The bonuses of [[Cruiser#Recon Ships|Force Recon Cruisers]] apply to covert cyno as well, which means they are pinned down for only 30 seconds. | |||
Only [[Black Ops Battleship|Black Ops battleships]] can jump and bridge to covert cynos. Black Ops Battleships can only bridge ships which are able to fit a Covert Ops Cloaking Device (it doesn't have to be fitted). Bridges by Black Ops only last 20 seconds. For more details about bridging mechanics see the above section about it. | |||
==Industrial Cynosural Field== | ==Industrial Cynosural Field== | ||
| Line 177: | Line 184: | ||
A bridge can be activated if the host ship is in a warp disruption bubble, but ships inside the warp disruption bubble cannot take the bridge, only those outside a warp disruption bubble and who are not warp disrupted below a warp core strength of 0. | A bridge can be activated if the host ship is in a warp disruption bubble, but ships inside the warp disruption bubble cannot take the bridge, only those outside a warp disruption bubble and who are not warp disrupted below a warp core strength of 0. | ||
==Jump Fatigue and Jump Activation Cooldown== | ==Jump Fatigue and Jump Activation Cooldown== | ||