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However, this is not true for nimble ships, those with an align time under about 5.0 seconds. For these ships an afterburner is a fine option, and offers a few advantages. Before using an AB for cloak/jump, always test in your desired fit first before attempting in dangerous space. | However, this is not true for nimble ships, those with an align time under about 5.0 seconds. For these ships an afterburner is a fine option, and offers a few advantages. Before using an AB for cloak/jump, always test in your desired fit first before attempting in dangerous space. | ||
The advantages are that you can achieve warp faster because of the shorter cycle time of the afterburner (as low as 7.5 seconds with {{sk|Afterburner|V}}). But this is a double-edged sword -- usually you don't want to train to Afterburner V because the shorter cycle time gives less time to achieve necessary speed. Usually Afterbuner IV is enough. Another advantage is that you can activate an afterburner before the cloak, because there is no signature radius bloom like with a MWD. | The advantages are that you can achieve warp faster because of the shorter cycle time of the afterburner (as low as 7.5 seconds with {{sk|Afterburner|V}}). But this is a double-edged sword -- usually you don't want to train to Afterburner V because the shorter cycle time gives less time to achieve necessary speed. Usually Afterbuner IV is enough. Another advantage is that you can activate an afterburner before the cloak, because there is no signature radius bloom like with a MWD, which gives a tiny bit more time to reach increase speed before the cloak speed penalty is applied. | ||
== How does it work? == | == How does it work? == | ||