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The {{sh|Orca}} is considered by some to be a capital-class sized ship, but by mass it is really in line with T2 Marauders at about 150 million kg. Still, with low overall agility and long align time, MWD/Cloak jumping an Orca is hard. But it is possible with the correct setup. | The {{sh|Orca}} is considered by some to be a capital-class sized ship, but by mass it is really in line with T2 Marauders at about 150 million kg. Still, with low overall agility and long align time, MWD/Cloak jumping an Orca is hard. But it is possible with the correct setup. | ||
The Orca can still use the Cloak Trick by {{sh|overheating}} a 500MN Microwarpdrive II, in combination with good Navigation Skills ({{sk|Spaceship Command|V}}, {{sk|Evasive Maneuvering|V}}, {{sk|Acceleration Control|IV}} at least) and/or agility [[Skill_Hardwiring#Navigation|skill hardwiring]] implants (Eifyr and Co. 'Rogue' Evasive Maneuvering and Eifyr and Co. 'Rogue' Acceleration Control). Repairing a damaged 500MN | The Orca can still use the Cloak Trick by {{sh|overheating}} a 500MN Microwarpdrive II, in combination with good Navigation Skills ({{sk|Spaceship Command|V}}, {{sk|Evasive Maneuvering|V}}, {{sk|Acceleration Control|IV}} at least) and/or agility [[Skill_Hardwiring#Navigation|skill hardwiring]] implants (Eifyr and Co. 'Rogue' Evasive Maneuvering and Eifyr and Co. 'Rogue' Acceleration Control). Repairing a damaged 500MN MWD takes a lot of [[Overheating#Nanite_Repair_Paste|nanite repair paste]], so keep plenty on hand. Do not attempt to MWD/Cloak jump your Orca in dangerous space without testing it in safe space first. With perfect skills and blinged fit / implants (including faction MWD, and possibly a faction Cloak), it is possible to use the Cloak Trick in an Orca without overheating the MWD. | ||
=== Capitals === | === Capitals === | ||