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| =Cruiser= | | =Cruiser= |
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| Cruisers are Eve's medium-sized ships. Cruisers are also the only class that has a [[Strategic Cruiser|Tech 3 version]], in Caldari, that would be a [[Caldari Basic Ship and Skill Guide#Tengu|Tengu]]. Caldari also have the Blackbird, an Electronic Warfare cruiser known for it's ECM capabilities. The Tech 2 version of Cruiser class ships are divided into four more specialized classes which is much more expensive than their Tech 1 equivalents: Recons (advanced force-multiplying electronic warfare platforms), Heavy Assault Ships (powerful damage-dealers), Heavy Interdictors (nullsec super-tacklers) and Logistics cruisers (remote repair platforms). | | Cruisers are Eve's medium-sized ships. Cruisers are also the only class that has a [[Strategic Cruiser|Tech 3 version]], in Caldari, that would be the [[Tengu]]. Caldari also have the Blackbird, an Electronic Warfare cruiser known for it's ECM capabilities. The Tech 2 version of Cruiser class ships are divided into four more specialized classes which is much more expensive than their Tech 1 equivalents: Recons (advanced force-multiplying electronic warfare platforms), Heavy Assault Ships (powerful damage-dealers), Heavy Interdictors (nullsec super-tacklers) and Logistics cruisers (remote repair platforms). |
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| ==Osprey== | | ==Osprey== |
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| The Rokh is a solid shield-tanked hybrid turret platform. Although it doesn't have the raw damage bonuses found on the Megathron and Hyperion, its optimal bonus sometimes helps it deal more applied DPS when fitted with blasters. When rail-fitted it can achieve tremendous optimal ranges -- even, uselessly, beyond the hard 250km targeting range limit. Although it can be used for PvE, most Caldari mission-runners prefer missiles' flexibility and ease-of-use. | | The Rokh is a solid shield-tanked hybrid turret platform. Although it doesn't have the raw damage bonuses found on the Megathron and Hyperion, its optimal bonus sometimes helps it deal more applied DPS when fitted with blasters. When rail-fitted it can achieve tremendous optimal ranges -- even, uselessly, beyond the hard 250km targeting range limit. Although it can be used for PvE, most Caldari mission-runners prefer missiles' flexibility and ease-of-use. |
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| =Strategic Cruiser=
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| Strategic Cruiser or Tier 3 Cruiser class are the only customizable ship class in Eve. Every race in Eve has only one Strategic Cruiser ship. The difference between Strategic Cruisers and other type of ships is the use of submodules in which can be reconfigured to suit the need of the pilot. Submodules affects almost every aspect of the ship, not to mention the ship's appearance. More detailed information about Strategic Cruisers can be found on [[Strategic Cruiser|this page]].
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| ==Tengu==
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| {{Infobox Ship Horizontal2
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| |shipimg=Tengu.jpg
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| |caption=Tengu
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| |shipname=Tengu
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| |class=Strategic Cruiser
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| |highs=varies
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| |turrets=varies
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| |launchers=varies
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| |mediums=varies
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| |lows=varies
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| |cargohold=varies
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| |dronebay=0 m3
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| |bandwidth=0 Mbit/sec
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| |roles=Varies
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| |variations=Many
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| |bonuses='''Caldari Strategic Cruiser Skill Bonus:'''<br> 5% Reduction in the amount of heat damage absorbed by modules per level.<br>Additional bonuses vary by choice of subsystems.
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| |info=The [http://wiki.eveonline.com/en/wiki/Tengu Tengu] is the Caldari [http://wiki.eveuniversity.org/Strategic_Cruiser Stategic Cruiser] hull. This is a fancy l4 runner if you happen to dislike using battleships. Tengus can have many roles and are especially valuable in higher class whs. So feel free to add your fits. Due to exchangable Subsystems the strategic cruisers are very versatile.
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| When I started using a Tengu for the first time I asked plenty of people what their tengu fit was and of course (like always with EFT warriors) there are many fits you can use. Please read my comments below the fit so you know whats important when using the fit.
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| P.S. I tried to add subsystems to the table but since that didn't work for me here's the list:<br>
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| Acceleration Ejection Bay <br>
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| Fuel Catalyst <br>
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| Amplification Node <br>
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| Augmented Capacitor Reservoir <br>
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| Dissolution Sequencer <br>
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| WARNING: losing your Tengu will result in a skillpoint loss in the subsystems category. One skill is randomly chosen and reduced by one level. Losing a Caldari Strategic Cruiser will result in a loss for its skills, you cannot buy buffer skills of other races and train them to one to reduce the chance of losing a higher level skill (all subsystems are 1x multiplier skills).
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| }}
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| {{ShipGuideFittings
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| |name=Tengu, Advanced PvE
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| |high=
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| Heavy Missile Launcher II <br>
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| Heavy Missile Launcher II <br>
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| Heavy Missile Launcher II <br>
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| Heavy Missile Launcher II <br>
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| Heavy Missile Launcher II <br>
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| Heavy Missile Launcher II <br>
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| |mid=
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| Invulnerability Field II <br>
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| Shield Boost Amplifier II <br>
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| Pithi B-Type Small Shield Booster <br>
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| Explosion Dampening Amplifier II <br>
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| Kinetic Deflection Amplifier II <br>
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| 10MN Afterburner <br>
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| |low=
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| Caldari Navy Ballistic Control System<br>
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| Caldari Navy Ballistic Control System<br>
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| Caldari Navy Ballistic Control System<br>
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| Damage Control II<br>
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| |charges=
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| |drones=
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| |rigs=
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| Medium Warhead Rigor Catalyst I<br>
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| Medium Warhead Rigor Catalyst I<br>
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| Medium Capacitor Control Circuit I <br>
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| |recommended1=
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| |recommended2=
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| |recommended3=
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| |notes=
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| *The shields weakness to EM has to remembered at all times. If you only run against Sansha/Bloodraiders you might want to use an Anti-EM Rig.
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| *Your maximum speed will be about 660 m/s with a faction AB and maxed Navigation skills. Against EM damage this is certainly part of your tank so shoot Elite Frigates <u>first at all times</u>
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| *Using mission specific amplifiers and also damage types is mostly the best choice for l4s. Especially against Sansha and Bloodraiders even if you have your Offensive Subsystems V (25% to Kinetic damage)
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| *You want to use a faction afterburner like Republic Fleet 10MN Afterburner to have a cap stable tank with activated afterburner
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| *Using this fit with two Explosion Dampening Amplifiers II lets you tank Angel Extravaganza Bonus Room without a problem. Same as above: <u>dont get webbed and shoot elite frigates first</u>
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| *Low slots allow you to use a fourth Ballistic Control System. Pick what you like best. With Weapon Upgrades V you can use 3 x Ballistic Control System II.
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| }}
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| {{ShipGuideFittings
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| |name=Tengu, Alternate Advanced PvE
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| |high=
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| Heavy Missile Launcher II <br>
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| Heavy Missile Launcher II <br>
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| Heavy Missile Launcher II <br>
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| Heavy Missile Launcher II <br>
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| Heavy Missile Launcher II <br>
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| Heavy Missile Launcher II <br>
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| |mid=
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| Invulnerability Field II <br>
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| Photon Scattering Field II <br>
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| Domination Shield Boost Amplifier <br>
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| Gistii B-Type Small Shield Booster <br>
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| Gistii B-Type Small Shield Booster <br>
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| Republic Fleet 10MN Afterburner <br>
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| |low=
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| Ballistic Control System II <br>
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| Ballistic Control System II <br>
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| Ballistic Control System II <br>
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| Ballistic Control System II <br>
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| |charges=
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| |drones=
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| |rigs=
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| Medium Warhead Rigor Catalyst I <br>
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| Medium Warhead Rigor Catalyst II <br>
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| Medium Capacitor Control Circuit II <br>
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| |recommended1=
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| |recommended2=
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| |recommended3=
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| |notes=
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| *Rigor rigs are critical to the HML Tengu's defense against web/scram frigates in missions.
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| *Recommended upgades: Caldari Navy Ballistic Controls, Shield Boost Amplifier II, Caldari Nav Invulnerability Field. This fit is tight on CPU, so in order to fit a Shield Boost Amp II, you will need to upgrade one of the Ballistic Controls to faction (or alternatively, replace it with a Damage Control II).
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| *Always bring the appropriate ammo type for the rats that you are fighting.
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| *Utilize the following active shield hardener setups for tanking the specified rats: <br>
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| Sansha/Blood: 2 EM <br>
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| Gurista/EOM: 2 Kin <br>
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| Serpentis: 1 Kin/1 Therm <br>
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| Angels/Drones: 1 Exp/1 Inv <br>
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| Mercs: 1 Therm/1 Inv <br>
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| Omnitank: 1 EM/1 Inv
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| *This is a fit that I've been using to great success, based on a fit posted by Mike712 on BattleClinic. The normal warnings regarding skill loss when dying in a tech 3 ship apply - fortunately, I've yet to find a mission that even tests this fit's tank. For pilots looking for a less expensive and similarly capable fit to that posted above, I'd urge you to consider this fit.
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| Subsytems for this fit: <br>
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| Acceleration Ejection Bay <br>
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| Amplification Node <br>
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| Augmented Capacitor Reservoir <br>
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| Dissolution Sequencer <br>
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| Fuel Catalyst
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| }}
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| =Industrial= | | =Industrial= |
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| ==Badger== | | ==Badger== |
| | {{Ship|Badger|box}} |
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| {{Infobox Ship Horizontal2
| | The Badger is the basic Caldari industrial hauler ship. It's useful to train to use a Caldari Industrial in order to haul ore from your jetcans to the station, or for filling with mission loot to haul to a trade hub in order to sell for larger profit margins. Level 3 courier missions will likely need a ship the size of a Badger to complete them. |
| |shipimg=Badger.jpg
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| |caption=Badger
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| |shipname=Badger
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| |class=Industrial Hauler
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| |highs= 1
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| |turrets= 1
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| |launchers= 0
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| |mediums= 4
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| |lows= 2
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| |cargohold=4125 m3
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| |dronebay=0 m3
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| |bandwidth=0 Mbit/sec
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| |roles=Hauler
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| |variations=Crane
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| |bonuses= '''Caldari Industrial Skill Bonus:'''<br> 5% Bonus Cargo Capacity and Max Velocity per skill level
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| |info=The Badger is the basic Caldari industrial hauler ship. It's useful to train to use a Caldari Industrial in order to haul ore from your jetcans to the station, or for filling with mission loot to haul to a trade hub in order to sell for larger profit margins. Level 3 courier missions will likely need a ship the size of a Badger to complete them.
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| }}
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| ==Badger Mark II== | | ==Badger Mark II== |
| | {{Ship|Badger Mark II|box}} |
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| {{Infobox Ship Horizontal2
| | The Badger Mark II has a cargo hold noticeably larger than the Badger, and is better defended. However it is marginally slower at subwarp speeds, and takes longer to turn. In general though the larger cargo hold offsets the disadvantages and so training Caldari Industrial to III to fly this ship is definitely worth it, particularly if you constantly find yourself filling the Badger's hold. |
| |shipimg=BadgerMarkII.jpg
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| |caption=Badger Mark II
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| |shipname=Badger Mark II
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| |class=Industrial Hauler
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| |highs= 2
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| |turrets= 1
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| |launchers= 0
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| |mediums= 6
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| |lows= 3
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| |cargohold=5250 m3
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| |dronebay=0 m3
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| |bandwidth=0 Mbit/sec
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| |roles=Hauler
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| |variations=Bustard
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| |bonuses= '''Caldari Industrial Skill Bonus:'''<br> 5% Bonus Cargo Capacity and Max Velocity per skill level
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| |info=The Badger Mark II has a cargo hold noticeably larger than the Badger, and is better defended. However it is marginally slower at subwarp speeds, and takes longer to turn. In general though the larger cargo hold offsets the disadvantages and so training Caldari Industrial to III to fly this ship is definitely worth it, particularly if you constantly find yourself filling the Badger's hold.
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| }}
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| =Ammunition, Range, and Kiting= | | =Ammunition, Range, and Kiting= |