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Caldari Basic Ship and Skill Overview: Difference between revisions

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The Griffin is an [[EWar 101 Guide|Electronic Counter Measure]] frigate, often seen in E-UNI fleets offering [[EWar 101 Guide|Electronic Warfare]] support. ECM is touted as the most useful form of Electronic Warfare as it operates by breaking enemy target locks and preventing them from re-acquiring targets for 20 secs. This has the potential to greatly reduce the amount of damage being directed at your fleet, prevent enemies from using Remote Repair modules on each other or to break Warp Disruption, allowing an escape.
The Griffin is an [[EWar 101 Guide|Electronic Counter Measure]] frigate, often seen in E-UNI fleets offering [[EWar 101 Guide|Electronic Warfare]] support. ECM is touted as the most useful form of Electronic Warfare as it operates by breaking enemy target locks and preventing them from re-acquiring targets for 20 secs. This has the potential to greatly reduce the amount of damage being directed at your fleet, prevent enemies from using Remote Repair modules on each other or to break Warp Disruption, allowing an escape.
For new players interested in trying out ECM the Griffin is the ideal starting place on your way up to the Blackbird and eventually the Scorpion. Expect to loose them a lot though, as ECM boats are often called primary by enemy commanders.
For new players interested in trying out ECM the Griffin is the ideal starting place on your way up to the Blackbird and eventually the Scorpion. Expect to lose them a lot though, as ECM boats are often called primary by enemy commanders.


{{ShipGuideFittings
{{:Griffin/Fittings/Basic|guide=true}}
|name=Griffin, Fleet Standard
|high=
Standard Missile Launcher I <br>
Standard Missile Launcher I
|mid=
ECM - Spatial Destabilizer I <br>
ECM - Phase Inverter I <br>
ECM - Ion Field Projector I <br>
ECM - White Noise Generator I
|low=
Signal Distortion Amplifier
|charges=Bloodclaw Light Missile
|drones=Hobgoblin I
|rigs=
[empty rig slot] <br>
[empty rig slot] <br>
[empty rig slot]
|recommended1=Missile Launcher Operation I <br> Standard Missiles I
|recommended2=Drones I <br> Scout Drone Operation I
|recommended3=Electronic Warfare III
|notes=
* The drone is optional, although it is helpful to have already trained drone skills as you will need it down the road. <br>
* Standard Missile Launchers will hit targets under 18.8km as base.
}}  


==Heron==
==Heron==