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To achieve these tanking requirements, combat pilots should at least field a Tech 1 Battlecruiser with mostly Tech 2 Tank modules. Bigger or more advanced ships, e.g. Battleships, Navy or Pirate ships as well as Tech 2 ships, are a preferred addition due to their added defensive and offensive capabilities. Support roles, such as Logistics, require the apropriate Tech 2 Cruiser as a bare minimum, but they should only be flown by experienced players. Smaller hulls, like Frigates and Destroyers, (as well as Tech 1 Cruisers) won't withstand most attacks and are in general not recommended nor accepted. Although you are not required to have a [[Full T2 Tank|Full Tech 2 Tank]] in UNI run Incursion fleets, it's usually highly recommended and in most public fleets simply mandatory. | To achieve these tanking requirements, combat pilots should at least field a Tech 1 Battlecruiser with mostly Tech 2 Tank modules. Bigger or more advanced ships, e.g. Battleships, Navy or Pirate ships as well as Tech 2 ships, are a preferred addition due to their added defensive and offensive capabilities. Support roles, such as Logistics, require the apropriate Tech 2 Cruiser as a bare minimum, but they should only be flown by experienced players. Smaller hulls, like Frigates and Destroyers, (as well as Tech 1 Cruisers) won't withstand most attacks and are in general not recommended nor accepted. Although you are not required to have a [[Full T2 Tank|Full Tech 2 Tank]] in UNI run Incursion fleets, it's usually highly recommended and in most public fleets simply mandatory. | ||
With these facts in mind the minimum requirements are: | With these facts in mind the minimum requirements are: | ||
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** [[Skills:Engineering#Shield_Upgrades|Shield Upgrades IV]] | ** [[Skills:Engineering#Shield_Upgrades|Shield Upgrades IV]] | ||
** [[Skills:Engineering#Tactical_Shield_Manipulation|Tactical Shield Manipulation IV]] | ** [[Skills:Engineering#Tactical_Shield_Manipulation|Tactical Shield Manipulation IV]] | ||
These skills will allow a pilot to fit Tech 2 Resistance and buffer modules. As a side note, it is actually faster to train the shield skills as Hull Upgrades V takes over 9 days by itself. While training both Shield Upgrades and Tactical Shield Manipulation from 0 to IV takes just over 6 days. Though Armor fits are easier to dual purpose into PvP, which is very relevant when the UNI is at War. Please refer to the [[WSOP]] for details. | These skills will allow a pilot to fit Tech 2 Resistance and buffer modules. As a side note, it is actually faster to train the shield skills as Hull Upgrades V takes over 9 days by itself. While training both Shield Upgrades and Tactical Shield Manipulation from 0 to IV takes just over 6 days. Though Armor fits are easier to dual purpose into PvP, which is very relevant when the UNI is at War. Please refer to the [[WSOP]] for details. | ||