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Caldari Basic Ship and Skill Overview: Difference between revisions

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|notes=*Rocket Launcher modules would do more damage, but they have much shorter range and so are less favored for missions.  But don't worry about having the 'perfect' fit for your Condor -- you shouldn't be using this ship for long.
|notes=*Rocket Launcher modules would do more damage, but they have much shorter range and so are less favored for missions.  But don't worry about having the 'perfect' fit for your Condor -- you shouldn't be using this ship for long.
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==Bantam==
==Bantam==
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*With Electronics III, you could add a second Civilian Shield Booster I, or you could replace the Expanded Cargohold I with a Co-Processor I and put a Small Shield Extender I in the empty mid slot.
*With Electronics III, you could add a second Civilian Shield Booster I, or you could replace the Expanded Cargohold I with a Co-Processor I and put a Small Shield Extender I in the empty mid slot.
*With Drones I and Scout Drone Operation I, you could load one light scout drone for defense.
*With Drones I and Scout Drone Operation I, you could load one light scout drone for defense.
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==Griffin==
==Griffin==
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* The drone is optional, although it is helpful to have already trained drone skills as you will need it down the road. <br>
* The drone is optional, although it is helpful to have already trained drone skills as you will need it down the road. <br>
* Standard Missile Launchers will hit targets under 18.8km as base.
* Standard Missile Launchers will hit targets under 18.8km as base.
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==Heron==
==Heron==
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* Missile Projection III is strongly recommended as this should give your launchers an approximate effective range of 24km - this is sufficient to stay out of range of most PvE enemies.
* Missile Projection III is strongly recommended as this should give your launchers an approximate effective range of 24km - this is sufficient to stay out of range of most PvE enemies.
* Approximate ISK cost is 700,000 with the bulk of this cost being for the 'Malkuth' launcher variants. This can be greatly reduced by using Standard Missile Launcher I in their place. However, as 'Malkuth' versions have lower CPU requirements, this change will almost certainly require the use of a Co-Processor in one of the low slots.
* Approximate ISK cost is 700,000 with the bulk of this cost being for the 'Malkuth' launcher variants. This can be greatly reduced by using Standard Missile Launcher I in their place. However, as 'Malkuth' versions have lower CPU requirements, this change will almost certainly require the use of a Co-Processor in one of the low slots.
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==Merlin==
==Merlin==
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|notes=This heavier but slower tackler makes use of the Merlin's excellent shield tank, with over 3000 EHP against the weakest EMP resistance.  The "recommended" skillset allows fitting of a microwarpdrive in place of the afterburner, if the guns are downgraded to 125mm.  Weapon range is less than 4km without range-boosting skills, so you need to orbit close (watch out for smartbomb battleships).  Choose ammo type to match your target.<br>
|notes=This heavier but slower tackler makes use of the Merlin's excellent shield tank, with over 3000 EHP against the weakest EMP resistance.  The "recommended" skillset allows fitting of a microwarpdrive in place of the afterburner, if the guns are downgraded to 125mm.  Weapon range is less than 4km without range-boosting skills, so you need to orbit close (watch out for smartbomb battleships).  Choose ammo type to match your target.<br>
Improving your fitting skills further or replacing meta-0 with named modules will free up even more powergrid for better weapons or T2 systems.
Improving your fitting skills further or replacing meta-0 with named modules will free up even more powergrid for better weapons or T2 systems.
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=Destroyer=
=Destroyer=
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|recommended2=Hull Upgrades I<br>Energy Grid Upgrades II
|recommended2=Hull Upgrades I<br>Energy Grid Upgrades II
|recommended3=Engineering IV
|recommended3=Engineering IV
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=Cruiser=
=Cruiser=