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Preparing for Incursions: Difference between revisions

From EVE University Wiki
m Recommended skills: Changed to capital M in Management for Power Grid and CPU Management.
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Trajectory Analysis V<br>
Trajectory Analysis V<br>
Controlled Bursts V<small>&nbsp;<ref>'''Controlled Bursts''' is useful for all hybrids and lasers, but useless for projectiles and missiles as they do not utilize cap.</ref></small><br>
Controlled Bursts V<small>&nbsp;<ref>'''Controlled Bursts''' is useful for all hybrids and lasers, but useless for projectiles and missiles as they do not utilize cap.</ref></small><br>
Large <racial> Turret V<small>&nbsp;<ref>Training the large racial turret to V before you start training for tech two small and medium guns allows you to enjoy the extra bonus from having the skill to V while you're training the smaller weapons.</ref></small><br>
Large <racial> Turret V<br>
Small <racial> Turret V<br>
Large <racial> Specialization IV<br>
Small <racial> Specialization IV<small>&nbsp;<ref name="specs">Turrets have two different specialization skills, for example projectiles have both autocannons and artillery which are split into two different specialization skills.</ref></small><br>
Medium <racial> Turret V<small>&nbsp;<ref name="medium">Only if you're aiming for flying Strategic Cruisers and Command Ships with medium weapon systems.</ref></small><br>
Medium <racial> Turret V<br>
Medium <racial> Specialization IV<small>&nbsp;<ref name="medium"></ref></small><br>
Medium <racial> Specialization IV<small>&nbsp;<ref name="specs">Turrets have two different specialization skills, for example projectiles have both autocannons and artillery which are split into two different specialization skills.</ref></small><br>
Large <racial> Specialization IV<small>&nbsp;<ref name="specs">Turrets have two different specialization skills, for example projectiles have both autocannons and artillery which are split into two different specialization skills.</ref></small><br>
<weapon> Rigging IV
<weapon> Rigging IV
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