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Preparing for Incursions: Difference between revisions

From EVE University Wiki
m typos
m Logistics: Minor adjustments to references.
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Hull Upgrades IV<small>&nbsp;<ref><strong>Hull Upgrades IV</strong> is required to fit the <strong>Damage Control II</strong> module. <strong>Scimitar</strong> pilots could initially skip this.</ref></small>
Hull Upgrades IV<small>&nbsp;<ref><strong>Hull Upgrades IV</strong> is required to fit the <strong>Damage Control II</strong> module. <strong>Scimitar</strong> pilots could initially skip this.</ref></small>
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Signature Analysis V<small>&nbsp;<ref name="logistics">'''Signature Analysis V''' and '''Long Range Targeting V''' is a requirement for the '''Logistics''' skill.</ref></small><br>
Signature Analysis V<small>&nbsp;<ref name="logistics">'''Signature Analysis V''' and '''Long Range Targeting V''' are requirements for the '''Logistics''' skill.</ref></small><br>
Long Range Targeting V<small>&nbsp;<ref name="logistics"></ref></small><br>
Long Range Targeting V<small>&nbsp;<ref name="logistics"></ref></small><br>
Target Management V<small>&nbsp;<ref>'''Target Management V''' is a requirement for '''Advanced Target Management'''.</ref></small><br>
Target Management V<small>&nbsp;<ref>'''Target Management V''' is a requirement for the '''Advanced Target Management''' skill.</ref></small><br>
Advanced Target Management III<br>
Advanced Target Management III<br>
Jury Rigging III<small>&nbsp;<ref>'''Jury Rigging III''' is a required for the '''Shield Rigging''' skill.</ref></small><br>
Jury Rigging III<small>&nbsp;<ref>'''Jury Rigging III''' is a requirement for the '''Shield Rigging''' skill.</ref></small><br>
Shield Rigging III<small>&nbsp;<ref><strong>Shield Rigging</strong> is only needed if you use shield rigs, so <strong>Scimitar</strong> pilots can skip this (including its prerequisite).</ref></small><br>
Shield Rigging III<small>&nbsp;<ref><strong>Shield Rigging</strong> is only needed if you use shield rigs, so <strong>Scimitar</strong> pilots can skip this, including the prerequisite '''Jury Rigging''' skill.</ref></small><br>
Tactical Shield Manipulation IV
Tactical Shield Manipulation IV
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Shield Emission Systems IV<br>
Shield Emission Systems IV<br>
Capacitor Emission Systems IV<small>&nbsp;<ref><strong>Capacitor Emission Systems IV</strong> is only required if you fly a <strong>Basilisk</strong> with remote capacitor transfer modules, the <strong>Scimitar</strong> does not need this skill.</ref></small><br>
Capacitor Emission Systems IV<small>&nbsp;<ref><strong>Capacitor Emission Systems IV</strong> is only required if you fly a <strong>Basilisk</strong> with remote capacitor transfer modules, the <strong>Scimitar</strong> does not need this skill.</ref></small><br>
Sensor Linking IV<small>&nbsp;<ref><strong>Sensor Linking</strong> is only required if you can fit and reduce the cap usage for the <strong>Remote Tracking Computer II</strong> module.</ref></small>
Sensor Linking IV<small>&nbsp;<ref><strong>Sensor Linking</strong> is only required if you have room for <strong>Remote Tracking Computer II</strong> modules and the skill will reduce their cap use as well.</ref></small>
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<racial> Frigate III<small>&nbsp;<ref><strong><racial> Frigate III</strong> is a starter skill, but this is included in case you have to crosstrain out of your initial race.</ref></small><br>
<racial> Frigate III<small>&nbsp;<ref name="racial"><strong><racial> Frigate III</strong> is a starter skill you normally have, but is included in case you have to cross-train out of your initial race.</ref></small><br>
<racial> Destroyer III<br>
<racial> Destroyer III<br>
<racial> Cruiser V<br>
<racial> Cruiser V<br>