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Preparing for Incursions: Difference between revisions

From EVE University Wiki
Orca: New skill requirements come Vanguard (people start with more basic skills), also trimmed the info a little bit.
Valet alt: New skill requirements come Vanguard (people start with more basic skills).
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Having an alt capable of flying your ships around is invaluable when your main character is at war or otherwise indisposed. If the purpose is just to fly the ship, they wouldn't need any gunnery skills whatsoever.
Having an alt capable of flying your ships around is invaluable when your main character is at war or otherwise indisposed. If the purpose is just to fly the ship, they wouldn't need any gunnery skills whatsoever.


Below are various levels of training needed for different type of tanking capabilities. As a minimum, the '''Hull tanking''' and '''Ship skills''' is enough to fit a Damage Control II and Reinforced Bulkhead II modules for a solid 150k+ ehp buffer on a regular tech one battleship. If you train the '''Additional race''' as well, the alt could move a pirate faction battleship.
Below are various levels of training needed for different type of tanking capabilities. As a minimum, the '''Hull tanking''' and '''Ship skills''' is enough to fit a {{co|coral|Damage Control II}} and {{co|coral|Reinforced Bulkhead II}} modules for a solid 150k+ ehp buffer on a regular tech one battleship. If you train the '''Additional race''' as well, the alt could move a pirate faction battleship.
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
! [[file:icon_hull.png|32px|link=]] Hull tanking
! [[file:icon_hull.png|32px|link=]] Hull tanking
! [[file:icon_ship.png|32px|link=]] Ship skills
! [[file:icon_ship.png|32px|link=]] Ship skills
! [[File:icon_ship_other.png|32px|link=]] Additional race
! [[File:icon_ship_other.png|32px|link=]] {{co|grey|Additional race}}<small>&nbsp;<ref>{{co|crimson|Optional}} - If you need your alt to be able to move a pirate faction battleship (since they require two racial ship skills).</ref></small>
! [[file:icon_shield.png|32px|link=]] Shield tanking<small>&nbsp;<ref>This short train allows you to use '''Large F-S9 Regolith Shield Induction''' and amplifiers like the '''Upgraded EM Ward Amplifier I''' module.</ref></small>
! [[file:icon_shield_glow.png|32px|link=]] {{co|grey|Shield tanking}}<small>&nbsp;<ref>{{co|crimson|Optional}} - Increasing the train to a handful of days means you can upgrade the shield tank and use the '''Large Shield Extender II''', '''EM Ward Amplifier II''' as well as the '''Adaptive Invulnerability Field II''' modules (or any of the active hardeners or passive amplifiers).</ref></small>
! [[file:icon_shield_glow.png|32px|link=]] Better shield tanking<small>&nbsp;<ref>Increasing the train to a handful of days means you can upgrade the shield tank and use the '''Large Shield Extender II''', '''EM Ward Amplifier II''' as well as the '''Adaptive Invulnerability Field II''' modules (or any of the active hardeners or passive amplifiers).</ref></small>
|- valign="top" style="background:#222222;"  
|- valign="top" style="background:#222222;"  
| ~ 1 day and 23 hours
| ~ 1 day and 12 hours
| ~ 3 days and 5 hours
| ~ 3 days and 5 hours
| ~ 2 days and 11 hours
| {{co|grey|~ 2 days and 11 hours}}
| ~ 15 minutes
| {{co|grey|~ 5 day and 11 hours}}
| ~ 5 day and 11 hours
|- valign="top"
|- valign="top"
| style="padding:8px;" |
| style="padding:8px;" |
Mechanics III<br>
Hull Upgrades IV
Hull Upgrades IV
| style="padding:8px;" |
| style="padding:8px;" |
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<racial> Battleship I
<racial> Battleship I
| style="padding:8px;" |
| style="padding:8px;" |
<racial> Frigate III<br>
{{co|grey|<racial> Frigate III}}<br>
<racial> Destroyer III<br>
{{co|grey|<racial> Destroyer III}}<br>
<racial> Cruiser III<br>
{{co|grey|<racial> Cruiser III}}<br>
<racial> Battlecruiser III<br>
{{co|grey|<racial> Battlecruiser III}}<br>
<racial> Battleship I
{{co|grey|<racial> Battleship I}}
| style="padding:8px;" |
| style="padding:8px;" |
Shield Upgrades I
{{co|grey|Shield Upgrades IV}}<br>
| style="padding:8px;" |
{{co|grey|Tactical Shield Manipulation IV}}
Shield Upgrades IV<br>
|- valign="top" style="background:#222222;"
Tactical Shield Manipulation IV
| colspan="4" style="padding:2px;" | Less than 4 days and 17 hours worth of training in total for a simple valet alt
|}
|}
<small><references/></small>
<small><references/></small>
== Neural remaps ==
== Neural remaps ==
Normally one should be careful about remaps and not spend them needlessly. However, if you are making an alt knowing that it will only train for a month or two and not train anything else after that point, consider using all the remaps.
Normally one should be careful about remaps and not spend them needlessly. However, if you are making an alt knowing that it will only train for a month or two and not train anything else after that point, consider using all the remaps.