Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

User:Qwer Stoneghost/Old user page: Difference between revisions

From EVE University Wiki
Line 451: Line 451:
* {{sk|Energy Grid Upgrades}}: 5% less CPU need for most of the modules listed under "Engineering Equipment"
* {{sk|Energy Grid Upgrades}}: 5% less CPU need for most of the modules listed under "Engineering Equipment"


=== Primary Missile Skills ===
=== Primary Missile Skills and Specializations ===
Each class of missile has a skill that must be trained before the missile can be loaded and fired.  
Each class of missile has a skill that must be trained before the missile can be loaded and fired. Some missile classes also have a Specialization skill that gives access to T2 launchers and missiles. Most pilots train the primary skills for Rockets and Light Missiles at least to Level III first, and then move on to larger missiles and launchers as they move to larger ships, but you will want to advance these skills depending on your own needs. You can find a list of these skills at {{sk|Skills:Missiles}}.  


=== Launcher and Missile Skills ===
=== Launcher and Missile Skills ===
Line 466: Line 466:
*{{sk|Target Navigation Prediction}} 10% decrease per level in factor of target's velocity for all missiles. As with Guided Missile Precision, this makes missiles more effective against small targets.
*{{sk|Target Navigation Prediction}} 10% decrease per level in factor of target's velocity for all missiles. As with Guided Missile Precision, this makes missiles more effective against small targets.
*{{sk|Warhead Upgrades}} 2% bonus to all missile damage per skill level. Another DPS increase, smaller than Rapid Launch, but still worth training.
*{{sk|Warhead Upgrades}} 2% bonus to all missile damage per skill level. Another DPS increase, smaller than Rapid Launch, but still worth training.
==== Missile Support Skills ====
Each type of missile also has a set of support skills. Each category contains two skills. The first increases damage by 5%; the second increases firing rate by 2%. Both of these have the effect of increasing DPS, and should be trained if you expect to make heavy use of a particular kind of missile.
*[[Skills:Missiles#Rockets_and_light_missiles|Rockets and Light Missiles]]
*[[Skills:Missiles#Heavy_Missiles|Heavy Missiles]]
*[[Skills:Missiles#Cruise_Missiles_and_Torpedoes|Cruise Missiles and Torpedoes]]
*[[Skills:Missiles#Rockets_and_light_missiles|Rockets and Light Missiles]]
These skills are also available for [[Skills:Missiles#Citadel_Cruise_Missiles_and_Torpedoes|Citadel Missiles and Torpedoes]], [[Skills:Missiles#Auto-Targeting_Missiles|Auto-Targeting Missiles]], [[Skills:Missiles#Defender_Missiles|Defender Missiles]], and [[Skills:Missiles#Bomb_Deployment|Bombs]].


=== Other Skills ===
=== Other Skills ===