More actions
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* {{sk|Energy Grid Upgrades}}: 5% less CPU need for most of the modules listed under "Engineering Equipment" | * {{sk|Energy Grid Upgrades}}: 5% less CPU need for most of the modules listed under "Engineering Equipment" | ||
=== Primary Missile Skills === | === Primary Missile Skills and Specializations === | ||
Each class of missile has a skill that must be trained before the missile can be loaded and fired. | Each class of missile has a skill that must be trained before the missile can be loaded and fired. Some missile classes also have a Specialization skill that gives access to T2 launchers and missiles. Most pilots train the primary skills for Rockets and Light Missiles at least to Level III first, and then move on to larger missiles and launchers as they move to larger ships, but you will want to advance these skills depending on your own needs. You can find a list of these skills at {{sk|Skills:Missiles}}. | ||
=== Launcher and Missile Skills === | === Launcher and Missile Skills === | ||
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*{{sk|Target Navigation Prediction}} 10% decrease per level in factor of target's velocity for all missiles. As with Guided Missile Precision, this makes missiles more effective against small targets. | *{{sk|Target Navigation Prediction}} 10% decrease per level in factor of target's velocity for all missiles. As with Guided Missile Precision, this makes missiles more effective against small targets. | ||
*{{sk|Warhead Upgrades}} 2% bonus to all missile damage per skill level. Another DPS increase, smaller than Rapid Launch, but still worth training. | *{{sk|Warhead Upgrades}} 2% bonus to all missile damage per skill level. Another DPS increase, smaller than Rapid Launch, but still worth training. | ||
=== Other Skills === | === Other Skills === | ||