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m →Removing webbers to allow rapid movement or speed tanks: Minor rewording. |
→Managing the incoming damage: Clarified "poor application" for torpedoes due to signature differences. |
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| nowrap valign="middle" | {{icon|missile new|30|Torpedoes}} '''Citizen / Slave'''<small> <ref>'''Citizen Astur''', '''Slave 32152''', '''Slave Endoma01''', '''Slave Heavenbound02''' or '''Slave Tama01''' only spawns in the last wave of [[Nation Commander Stronghold]] sites. Killing it will end the site, no further priorities are needed.</ref></small> {{icon|point|30|Warp disrupting}}{{icon|neut|30|Energy neutralizing}}{{icon|target painter|30|Target painting}} | | nowrap valign="middle" | {{icon|missile new|30|Torpedoes}} '''Citizen / Slave'''<small> <ref>'''Citizen Astur''', '''Slave 32152''', '''Slave Endoma01''', '''Slave Heavenbound02''' or '''Slave Tama01''' only spawns in the last wave of [[Nation Commander Stronghold]] sites. Killing it will end the site, no further priorities are needed.</ref></small> {{icon|point|30|Warp disrupting}}{{icon|neut|30|Energy neutralizing}}{{icon|target painter|30|Target painting}} | ||
| A sturdy torpedo battleship with high damage but poor damage application (also warp disrupts, neuts and target paints). | | A sturdy torpedo battleship with high damage but poor damage application to non-battleships (also warp disrupts, neuts and target paints). | ||
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| nowrap valign="middle" | {{icon|missile new|30|Torpedoes}} '''Lirsautton Parichaya'''<small> <ref>The '''Lirsautton Parichaya''' spawns in groups of ten in the [[Uroborus]] and [[The Kundalini Manifest]] mothership sites, while a single Lirsautton isn't as dangerous as a '''Sansha's Nation Commander''', they pose a much larger threat due to spawning in a group. They also spawn in smaller groups of one to three in scout sites, where they are less of a threat.</ref></small> | | nowrap valign="middle" | {{icon|missile new|30|Torpedoes}} '''Lirsautton Parichaya'''<small> <ref>The '''Lirsautton Parichaya''' spawns in groups of ten in the [[Uroborus]] and [[The Kundalini Manifest]] mothership sites, while a single Lirsautton isn't as dangerous as a '''Sansha's Nation Commander''', they pose a much larger threat due to spawning in a group. They also spawn in smaller groups of one to three in scout sites, where they are less of a threat.</ref></small> | ||
| A strong fighter bomber with high damage | | A strong fighter bomber with high damage but poor application to non-battleships. | ||
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| nowrap valign="middle" | {{icon|missile new|30|Torpedoes}} '''Sansha's Nation Commander'''<small> <ref>The '''Sansha's Nation Commander''' is a special commander unit that only spawns in the [[Nation Commander Outpost]] site.</ref></small> {{icon|point|30|Warp disrupting}} | | nowrap valign="middle" | {{icon|missile new|30|Torpedoes}} '''Sansha's Nation Commander'''<small> <ref>The '''Sansha's Nation Commander''' is a special commander unit that only spawns in the [[Nation Commander Outpost]] site.</ref></small> {{icon|point|30|Warp disrupting}} | ||
| A torpedo frigate with low signature and very high damage | | A torpedo frigate with low signature and very high damage but poor application to non-battleships (also warp disrupts). | ||
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| nowrap valign="middle" | {{icon|turret new|30|Lasers}} '''Auga Hypophysis''' {{icon|point|30|Warp disrupting}}{{icon|web|30|Webbing}} | | nowrap valign="middle" | {{icon|turret new|30|Lasers}} '''Auga Hypophysis''' {{icon|point|30|Warp disrupting}}{{icon|web|30|Webbing}} | ||
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| nowrap valign="middle" | {{icon|missile new|30|Torpedoes}} '''Tama Cerebellum''' {{icon|point|30|Warp disrupting}} | | nowrap valign="middle" | {{icon|missile new|30|Torpedoes}} '''Tama Cerebellum''' {{icon|point|30|Warp disrupting}} | ||
| A torpedo frigate with low signature and decent damage but poor | | A torpedo frigate with low signature and decent damage but poor application to non-battleships (also warp disrupts). | ||
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| nowrap valign="middle" | {{icon|missile new|30|Torpedoes}} '''Deltole Tegmentum''' {{icon|point|30|Warp disrupting}}{{icon|neut|30|Energy neutralizing}}{{icon|target painter|30|Target painting}} | | nowrap valign="middle" | {{icon|missile new|30|Torpedoes}} '''Deltole Tegmentum''' {{icon|point|30|Warp disrupting}}{{icon|neut|30|Energy neutralizing}}{{icon|target painter|30|Target painting}} | ||
| A sturdy torpedo battleship with high damage but poor | | A sturdy torpedo battleship with high damage but poor application to non-battleships (also warp disrupts, neuts and target paints). | ||
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| nowrap valign="middle" | {{icon|turret new|30|Lasers}} '''Ostingele Tectum''' | | nowrap valign="middle" | {{icon|turret new|30|Lasers}} '''Ostingele Tectum''' | ||
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Remember that not all ships can reliably hit the smaller targets, like frigates, with their high speed and small signature, so some flexibility needs to be applied here. Snipers usually can't hit smaller targets either and non-snipers cannot engage sniper-targets out at 100km+ either. Also remember that their engagement range should be considered as well. Not only because it's easier to shoot frigates at range compared to when they are orbiting close, but also because some ships won't be able to apply their damage until they get closer. | Remember that not all ships can reliably hit the smaller targets, like frigates, with their high speed and small signature, so some flexibility needs to be applied here. Snipers usually can't hit smaller targets either and non-snipers cannot engage sniper-targets out at 100km+ either. Also remember that their engagement range should be considered as well. Not only because it's easier to shoot frigates at range compared to when they are orbiting close, but also because some ships won't be able to apply their damage until they get closer. | ||
The same goes for the Sansha's missiles and torpedoes. Tamas, Deltoles, Sansha's Nation Commander etc use '''Banshee Torpedoes''' (450m explosive radius), Lirsauttons use '''Compact Shade Torpedoes''' (1 750m explosive radius), Arnons use '''Ghost Heavy Missile''' (125m explosive radius) and Intakis use '''Haunter Cruise Missile''' (247.5m explosive radius). So while the Arnons have little issue applying damage, the Intakis have reduced damage due to signature and the rest using torpedoes have a hard time applying damage to small logistics and might even have issues with battleships if the fleet is running skirmish links pushing their signatures below the 450m threshold. | |||
While focused fire from the entire fleet on targets one by one can be highly effective at quickly dropping the incoming damage, you sometimes run into diminishing return issues due to some ships being unable to apply their damage to all targets. People waste time trying to lock up things that die before they can shoot, or waste a full cycle and most of the damage potential of their guns just to pick off a tiny portion of the damage left. In those cases it can sometimes be more beneficial to assign targets to people in the fleet based on what they can most effectively hit. That way it might take longer to drop the initial damage, but the overall site completion times improve. | While focused fire from the entire fleet on targets one by one can be highly effective at quickly dropping the incoming damage, you sometimes run into diminishing return issues due to some ships being unable to apply their damage to all targets. People waste time trying to lock up things that die before they can shoot, or waste a full cycle and most of the damage potential of their guns just to pick off a tiny portion of the damage left. In those cases it can sometimes be more beneficial to assign targets to people in the fleet based on what they can most effectively hit. That way it might take longer to drop the initial damage, but the overall site completion times improve. | ||