Difference between revisions of "Right to Rule"

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(→‎Missions: Specified numbers as continuation of previous section.)
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=Chapter 3: The Old Guard (Amarr Empire Path)=
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==Chapter 3: The Old Guard (Amarr Empire Path)==
==[[Catching the Scent]]==
 
{|
 
|-
 
| valign="top" | [[Image:Amarr_epic_13.jpg|thumb|left|192px]]
 
| valign="top" | '''Type:''' Encounter (Sansha's Nation)
 
  
'''Summary:''' Destroy all enemy ships and loot 1 Sansha Command Signal Receiver (1.0 m3)
+
<ol>
 
+
<li value="12a">[[Catching the Scent]]</li>
'''Tips:'''
+
<li value="13a">[[Falling into Place]]</li>
 
+
<li value="14a">[[Making an Arrest]]</li>
* To control incoming dps, kill all ships in the initial group except for one cruiser and one battleship, then eliminate all cruiser waves before eliminating the battleship waves.
+
<li value="15a">[[An Unfortunate End]]</li>
|}
+
<li value="16a">[[Panic Response]]</li>
 
+
<li value="17a">[[The Right to Rule]]</li>
{{NPCTableHead|Initial Group}}
 
{{NPCTableRow|Elite Frigate|3|Centii Loyal Savage/Slavehunter|ewar=TD}}
 
{{NPCTableRow|Cruiser|5|Centum Mutilator/Torturer|trigger=Destroying last cruiser will spawn Wave 1 cruisers}}
 
{{NPCTableRow|Battleship|6|Centus Dark Lord/Overlord|trigger=Destroying last battleship will spawn Wave 1 battleships}}
 
{{NPCTableFoot}}
 
{{NPCTableHead|Wave 1}}
 
{{NPCTableRow|Cruiser|4|Centum Hellhound/Fiend|trigger=Destroying last cruiser will spawn Wave 2 cruisers}}
 
{{NPCTableRow|Battleship|5|Centus Dread Lord/Dark Lord|trigger=Destroying last battleship will spawn Wave 2 battleships}}
 
{{NPCTableFoot}}
 
{{NPCTableHead|Wave 2}}
 
{{NPCTableRow|Elite Cruiser|3|Centum Loyal Torturer/Mutilator|trigger=Destroying last cruiser will spawn Wave 3 cruisers}}
 
{{NPCTableRow|Battleship|4|Centus Dread Lord/Tyrant|trigger=Destroying last battleship will spawn Wave 3 battleships}}
 
{{NPCTableFoot}}
 
{{NPCTableHead|Wave 3}}
 
{{NPCTableRow|Elite Cruiser|2|Centum Loyal Fiend}}
 
{{NPCTableRow|Battleship|3|Centus Tyrant}}
 
{{NPCTableFoot}}
 
 
 
The last ship destroyed flags the mission objective completed. The Sansha Command Signal Receiver will spawn in a container next to the last ship destroyed.
 
 
 
==[[Falling into Place]]==
 
{|
 
|-
 
| valign="top" | [[Image:Amarr_epic_14.jpg|thumb|left|192px]]  
 
| valign="top" | '''Type:''' Encounter (Mercenaries - Amarr ships)
 
 
 
'''Destination:''' Shaha (13 jumps)
 
 
 
'''Summary:''' Place the Homemade Sansha Beacon (1.0 m3) in the Linked Broadcast Array Hub, and destroy the ships that spawn.
 
 
 
'''Tips:'''
 
* There is no standing loss for destroying ships in this mission.
 
|}
 
 
 
{{StructureTable|
 
{{StructureTableRow|Container|1|Linked Broadcast Array Hub}}
 
}}
 
 
 
Placing the Homemade Sansha Beacon into the Linked Broadcast Array Hub will spawn the Rescue Group.
 
 
 
{{NPCTableHead|Rescue Group}}
 
{{NPCTableRow|Cruiser|1|Independent Maller}}
 
{{NPCTableRow|Cruiser|2|Independent Green-Crewed Maller/Augoror/Arbitrator}}
 
{{NPCTableRow|Elite Cruiser|1|Independent Veteran Augoror/Arbitrator/Omen|ewar={{icon|td|24|Tracking disruption}}|ewar2={{icon|neut|24|Energy neutralizer - 25km range}}}}
 
{{NPCTableRow|Battleship|1|Independent Abaddon/Armageddon/Apocalypse}}
 
{{NPCTableRow|Battleship|2|Independent Green-Crewed Abaddon/Armageddon/Apocalypse}}
 
{{NPCTableFoot}}
 
 
 
Destroying the last ship flags the mission as completed.
 
 
 
==[[Making an Arrest]]==
 
{|
 
|-
 
| valign="top" | [[Image:Amarr_epic_15.jpg|thumb|left|192px]]
 
| valign="top" | '''Type:''' Encounter (no combat)
 
 
 
'''Destination:''' about 13 jumps, back closer to Nishah
 
 
 
If you get a lowsec destination, there's no combat so you can travel in a shuttle.
 
 
 
:''Destinations Seen:'' Masanuh, Jeni, Khafis, Annad, Fensi, Danyana, Saloti
 
 
 
'''Note:''' If the route from Mission 15 to Mission 16 takes you through or near the Palas system, it may save time to leave your combat ship in Palas and continue to the Mission 16 destination in a shuttle or rookie ship.
 
<br />
 
<br />
 
 
 
'''Summary:''' Travel to destination, and watch the explosion.
 
|}
 
 
 
{{StructureTable|
 
{{StructureTableRow|Structure|1|Harkan's Manor}}
 
}}
 
 
 
==[[An Unfortunate End]]==
 
{|
 
|-
 
| valign="top" | [[Image:Riff Hebian.jpg|thumb|left|192px]]
 
| valign="top" | '''Type:''' Courier
 
 
 
'''Destination:''' Palas (about 6 jumps)
 
 
 
'''Summary:''' Travel - no cargo.
 
|}
 
 
 
==[[Panic Response]]==
 
{|
 
|-
 
| valign="top" | [[Image:Amarr_epic_17.jpg|thumb|left|192px]]
 
| valign="top" | '''Type:''' Encounter (Sansha's Nation)
 
 
 
'''Summary:''' Engage in combat, and meet one of several conditions to rout the enemy.
 
 
 
'''Tips:'''
 
 
 
* Incoming damage is low, but the Neutralizer Sentry has a lot of HP and neuts pretty effectively.  If you have an active tank and your dps isn't really high, consider fitting a cap booster so you'll be able to warp out if your capacitor is drained.
 
* Destroying the last ship of a particular hull group (e.g. frigate, cruiser, etc.) will spawn a duplicate group. This will repeat a specific number of times.
 
|}
 
 
 
{{NPCTableHead|Initial Group}}
 
{{NPCTableRow|Frigate|3-4|Centii Servant/Minion|trigger=Chain x5}}
 
{{NPCTableRow|Cruiser|3-4|Centum Ravisher/Ravager|trigger=Chain x5}}
 
{{NPCTableRow|Battleship|1|Centus Tyrant}}
 
{{NPCTableFoot}}
 
 
 
The Sentry Group will spawn several seconds after warp-in.
 
{{NPCTableHead|Sentry Group}}
 
{{NPCTableRow|Sentry|4|Amarr Cruise Missile Battery|note=Mjolnir misiles (EM) - 100km range}}
 
{{NPCTableRow|Sentry|1|Amarr Stasis Tower|ewar={{icon|web|24|Stasis webifier - 100km range}}}}
 
{{NPCTableRow|Sentry|1|Amarr Energy Neutralizer Sentry III|ewar={{icon|neut|24|Energy neutralizer - 100km range}}}}
 
{{NPCTableFoot}}
 
 
 
Mission is flagged as completed, and all remaining ships despawn, when any one of the following conditions are met:
 
* Amarr Energy Neutralizer Sentry III destroyed
 
* All Amarr Cruise Missile Batteries destroyed
 
* Amarr Stasis Tower destroyed
 
* Battleship destroyed
 
* Either chain respawn destroyed
 
 
 
==[[The Right to Rule]]==
 
{|
 
|-
 
| valign="top" | [[Image:Amarr_epic_18.jpg|thumb|left|192px]]
 
| valign="top" | '''Type:''' Encounter (Sansha's Nation)
 
 
 
'''Destination:''' Choga (4 jumps)
 
 
 
'''Reward:''' 1x Imperial Navy Modified 'Noble' Implant
 
 
 
'''Summary:''' Progress through the rooms, and destroy Harkan's Behemoth.
 
 
 
|}
 
 
 
===Acceleration Gate Entrance===
 
{{NPCTableHead}}
 
{{NPCTableRow|Elite Cruiser|2|Centum Loyal Hellhound/Fiend}}
 
{{NPCTableRow|Battlecruiser|2|Centatis Devil/Centatis Wraith}}
 
{{NPCTableFoot}}
 
 
 
===Room 1===
 
{{NPCTableHead}}
 
{{NPCTableRow|Elite Frigate|1|Centii Loyal Servant/Minion|point=yes}}
 
{{NPCTableRow|Cruiser|2|Centum Slaughterer/Execrator|ewar={{icon|td|24|Tracking disruption}}}}
 
{{NPCTableRow|Elite Cruiser|4|Centum Loyal Hellhound/Fiend}}
 
{{NPCTableRow|Battlecruiser|2|Centatis Wraith/Behemoth}}
 
{{NPCTableRow|Battleship|3|Centus Plague Lord/Beast Lord|ewar={{icon|td|24|Tracking disruption}}}}
 
{{NPCTableFoot}}
 
 
 
===Room 2===
 
{{NPCTableHead|Initial Group}}
 
{{NPCTableRow|Elite Frigate|3|Centii Loyal Enslaver/Manslayer/Plague}}
 
{{NPCTableRow|Elite Cruiser|3|Centum Loyal Torturer/Mutilator}}
 
{{NPCTableRow|Elite Cruiser|3|Centum Loyal Slaughterer/Execrator|ewar={{icon|td|24|Tracking disruption}}}}
 
{{NPCTableRow|Battleship|2|Centus Mutant Lord/Savage Lord}}
 
{{NPCTableFoot}}
 
 
 
Wave 1 spawns 30-60 seconds after warp-in.
 
{{NPCTableHead|Wave 1}}
 
{{NPCTableRow|Elite Frigate|3|Centii Loyal Enslaver/Manslayer/Plague}}
 
{{NPCTableRow|Elite Cruiser|3|Centum Loyal Slaughterer/Execrator|ewar={{icon|td|24|Tracking disruption}}}}
 
{{NPCTableFoot}}
 
 
 
===Room 3===
 
{{NPCTableHead|Initial Group}}
 
{{NPCTableRow|Destroyer|1-2|Centior Monster}}
 
{{NPCTableRow|Battleship|1|Centus Tyrant|trigger=Triggers chain groups}}
 
{{NPCTableFoot}}
 
 
 
Attacking the battleship will trigger the Chain Groups to spawn:
 
* 1st Chain Group is triggered when the initial Battleship receives any damage.
 
* 2nd Chain Group is triggered when the initial Battleship reaches ~10% shield.
 
* 3rd Chain Group is triggered when the initial Battleship reaches ~10% armor.
 
* 4th Chain Group is triggered when the initial Battleship is destroyed.
 
{{NPCTableHead|Chain Group 1}}
 
{{NPCTableRow|Elite Frigate|2-3|Centii Loyal Enslaver/Butcher|trigger=Triggers Chain Group 2 when attacked}}
 
{{NPCTableRow|Battleship|2-3|Centus Overlord/Dark Lord|trigger=Triggers Chain Group 2 when attacked}}
 
{{NPCTableFoot}}
 
 
 
Attacking any ship in Chain Group 1 triggers Chain Group 2.
 
{{NPCTableHead|Chain Group 2}}
 
{{NPCTableRow|Elite Cruiser|1-2|Centum Loyal Hellhound/Torturer}}
 
{{NPCTableRow|Battlecruiser|1-2|Centatis Daemon/Behemoth}}
 
{{NPCTableFoot}}
 
 
 
===Room 4===
 
The Chain Groups are triggered when any ship in the initial group (other than Harkan's Behemoth) is attacked.
 
{{NPCTableHead|Initial Group}}
 
{{NPCTableRow|Elite Cruiser|2|Centum Loyal Hellhound/Fiend}}
 
{{NPCTableRow|Battleship|2|Centus Tyrant/Dread Lord}}
 
{{NPCTableRow|Elite Battleship|1|Harkan's Behemoth|ewar={{icon|neut|24|Energy neutralizer}}|ewar2={{icon|td|24|Tracking disruption}}|trigger=Triggers Waves 1-3}}
 
{{NPCTableFoot}}
 
 
 
Wave 1 is triggered by attacking Harkan's Behemoth.
 
{{NPCTableHead|Wave 1}}
 
{{NPCTableRow|Destroyer|1-2|Centior Cannibal}}
 
{{NPCTableRow|Cruiser|1-2|Centum Execrator|ewar={{icon|td|24|Tracking disruption}}}}
 
{{NPCTableFoot}}
 
 
 
Wave 2 is triggered when Harkan's Behemoth begins taking armor damage.
 
{{NPCTableHead|Wave 2}}
 
{{NPCTableRow|Destroyer|1-2|Centior Abomination}}
 
{{NPCTableRow|Cruiser|1-2|Centum Slaughterer|ewar={{icon|td|24|Tracking disruption}}}}
 
{{NPCTableFoot}}
 
 
 
Wave 3 is triggered when Harkan's Behemoth is destroyed.
 
{{NPCTableHead|Wave 3}}
 
{{NPCTableRow|Destroyer|1-2|Centior Misshape}}
 
{{NPCTableRow|Cruiser|1-2|Centum Execrator|ewar={{icon|td|24|Tracking disruption}}}}
 
{{NPCTableFoot}}
 
 
 
The Chain Groups will repeat for a total of 14 waves. Attacking any ship in Chain Group 3 will trigger Chain Group 1.
 
{{NPCTableHead|Chain Group 1}}
 
{{NPCTableRow|Battlecruiser|3|Centus Daemon/Behemoth|trigger=First ship destroyed triggers Chain Group 2}}
 
{{NPCTableFoot}}
 
{{NPCTableHead|Chain Group 2}}
 
{{NPCTableRow|Elite Frigate|2|Centii Loyal Scavenger/Ravener|ewar={{icon|web|24|Stasis webifier}}|trigger=First ship destroyed triggers Chain Group 3}}
 
{{NPCTableFoot}}
 
{{NPCTableHead|Chain Group 3}}
 
{{NPCTableRow|Elite Frigate|0-2|Centii Loyal Slavehunter|ewar={{icon|td|24|Tracking disruption}}}}
 
{{NPCTableRow|Elite Cruiser|1-2|Centum Loyal Mutilator/Torturer/Slaughterer|ewar={{icon|td|24|Tracking disruption}}}}
 
{{NPCTableRow|Battleship|1-2|Centus Tyrant/Dread Lord}}
 
{{NPCTableFoot}}
 
 
 
Destroying Harkan's Behemoth flags the mission objective as completed.
 
  
 
=External Links/Guides=
 
=External Links/Guides=

Revision as of 15:10, 4 May 2017

"For over a century the mighty Amarr Empire has been at an uneasy peace with the enigmatic Sansha's Nation. But the Sansha are pushing further into Amarr space without warning or explanation. Ministry of Internal Order agent Kandus Sandar enlists you to be his primary investigator, to uncover plots and annihilate threats as only a capsuleer can."

Requirements

To start the Amarr Epic Arc you must have standings of 5.0 or higher with the Ministry of Internal Order corporation or the Amarr Empire faction. In addition to being comfortable with level 4 missions, you should have the Hacking skill trained and bring a Data Analyzer module.

Rewards

During this Epic Mission Arc you will decide whether to work for the Amarr Empire or for Sansha's Nation. The Amarr Empire will award you

  • +10% Amarr Empire faction standing (12.5% at Social V)
  • 1 x Imperial Navy Modified 'Noble' Implant

Sansha's Nation will award you

  • +10% Sansha's Nation faction standing (12.5% at Social V)
  • 1 x Sansha Modified 'Gnome' Implant

After you complete the arc, be sure to check that you have received the faction standing increase, because there have been many cases of people not receiving the increase. If your standing has not changed, file a petition. It may help to include a link to CCP Dropbear's post in the old forums.

Enemies

You will face mostly Sansha's Nation and Amarr Empire ships, so you should tank your ship approximately equally against EM and Thermal damage, and ideally you would do EM damage (Thermal secondary). Some of the battleships' missiles do Kinetic damage, but this is relatively insignificant. In one mission you will encounter Mercenaries in Mordus ships and should refit for Kinetic/Thermal resistance and damage for that mission.

Most frigates you encounter are able to web and warp scramble, but this behavior is inconsistent. Many of the cruisers and battleships and a few of the frigates have tracking disruption, and you should expect to encounter this in every combat mission. Also, in some of the missions there is neuting, but anything serious should be mentioned in the summaries below.

Other Comments

Rewards are listed using Negotiation III, but even so bonuses will vary.

This is meant to be a guide, not a comprehensive reference. See EVE-Survival's Epic Arc Mission Reports and Jowan Datloran's Epic Arc Guides for more. Also EVElopedia (mirror of original site).

The following people have posted some comments on their personal experience and/or fittings on their user pages:

Beginning the Arc

Right to Rule is started by speaking with Karde Romu. You can accept remotely so no need to go to the MIO Agent beacon in the Kor-Azor Prime system, one jump out of Amarr. ("Beacons" and "Agents in Space" must be visible on the overview.)



Mission: Aiding an Investigator

Karde Romu.jpg

Chapter 1: Interference

This chapter takes place in the Nimedaz constellation. Remember that most missions can be completed - and the next accepted - remotely, minimizing travel time.

Missions

  1. Late Reports
  2. The Outclassed Outpost
  3. Raging Sansha
  4. Cowardly Commander

Chapter 2: Spiderweb Politics

Half of the missions in this chapter are in the Nishah solar system, and only one is outside the Gebem constellation.

Missions

  1. Aralin Jick
  2. Longing Leman
  3. Languishing Lord
  4. Razing the Outpost
  5. Ascending Nobles
  6. Hunting the Hunter
  7. Fate of a Madman

Chapter 3: The Old Guard (Amarr Empire Path)

  1. Catching the Scent
  2. Falling into Place
  3. Making an Arrest
  4. An Unfortunate End
  5. Panic Response
  6. The Right to Rule
  7. External Links/Guides

    EVE-Survival

    EVElopedia (mirror of original site)

    Jowan Datloran's Epic Arc Guides