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Anatomy of Incursions: Difference between revisions

From EVE University Wiki
m Making the most out of remote tracking computers and remote sensor boosters: Reverted the last change and elaborated on the tracking computers over sensor boosters part. It was not a typo.
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; [[image:icon_sensor_booster_i.png|32px|Remote Sensor Booster]] Remote sensor boosters
; [[image:icon_sensor_booster_i.png|32px|Remote Sensor Booster]] Remote sensor boosters
For vanguards it's almost always more useful to put remote sensor boosters on your logistics, including the basilisk. In assaults and headquarters however, the fleet can often benefit from a few remote sensor boosters from their basilisks. When it comes to using remote sensor boosters, it is often better to boost the worst scan resolution than it is to try and ''top off'' an already decent scan resolution. If people learn to pre-lock as many targets as possible, the first lock is the most critical one. Getting that slow-locking battleship to 8 seconds instead of 16 seconds is a huge boost for the fleet, as it means that ship will apply damage much, much faster. Certainly better than boosting the dronebunny from 5 seconds to 2,5 second locking time.
For vanguards it's almost always more useful to put remote tracking computers on your logistics, including the basilisk, because the need for increased locking speed is often outweighed by the overall improved dps that comes from the remote tracking computers. In assaults and headquarters however, the fleet can often benefit from a few remote sensor boosters from their basilisks. When it comes to using remote sensor boosters, it is often better to boost the worst scan resolution than it is to try and ''top off'' an already decent scan resolution. If people learn to pre-lock as many targets as possible, the first lock is the most critical one. Getting that slow-locking battleship to 8 seconds instead of 16 seconds is a huge boost for the fleet, as it means that ship will apply damage much, much faster. Certainly better than boosting the dronebunny from 5 seconds to 2,5 second locking time in most scenarios.


Naturally there could be situations where it might pay off to top off an already decent scan res. For example if you were to rely on a single ship to quickly kill something as it spawns before it can be a threat. An example of that would be a ship tailored to ''insta-pop'' any Niarja that spawns, before it even has a chance to jam someone, which means less jams that the fleet has to worry about.
Naturally there could be situations where it might pay off to top off an already decent scan res. For example if you were to rely on a single ship to quickly kill something as it spawns before it can be a threat. An example of that would be a ship tailored to ''insta-pop'' any Niarja that spawns, before it even has a chance to jam someone, which means less jams that the fleet has to worry about.