Difference between revisions of "Angel Strike - The Final Battle (10 of 10) (Blood Raiders)"
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− | {{ | + | __NOTOC__{{NPCTableCSS}}{{MissionLinks}}{{hatnote|This article details the Blood Raiders variant of this mission. For other faction variants, see [[The Final Battle|The Final Battle (disambiguation)]].}} |
+ | '''The Final Battle''' is the tenth and final part of the [[Angel Strike (Blood Raiders)|Angel Strike]] mission. It has multiple faction variants. | ||
− | ==== | + | <onlyinclude>{{Missiondetails |
+ | |Faction=Blood Raiders | ||
+ | |Type=Encounter | ||
+ | |Objective=Destroy the Dark Blood Chapel. | ||
+ | |DamageToDeal={{Damagetype|em|th}} | ||
+ | |DamageToResist={{Damagetype|em|th}} | ||
+ | |ShipSizeLimit=? | ||
+ | }} | ||
− | + | <includeonly>=</includeonly>==Details==<includeonly>=</includeonly> | |
− | + | <includeonly>=</includeonly>===Pocket 1===<includeonly>=</includeonly> | |
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− | + | Group 1 will auto-aggro on warp-in. The five cruisers must be destroyed to proceed. The sentry towers do not need to be destroyed. | |
− | + | {{npcth|Hostile NPCs}} | |
+ | {{npcts|Group 1 (6km)}} | ||
+ | {{npctr|Frigate|2|Corpii Reaver/Engraver}} | ||
+ | {{npctr|Sentry|2|Blood Heavy Missile Battery}} | ||
+ | {{npcts|Group 2 (95-125km)}} | ||
+ | {{npctr|Cruiser|5|Corpum Arch Reaver/Arch Templar/Revenant}} | ||
+ | {{npctr|Sentry|5|Blood Raider Tower Sentry}} | ||
+ | |} | ||
− | + | <includeonly>=</includeonly>===Pocket 2===<includeonly>=</includeonly> | |
− | + | Pocket includes four separate groups, each containing 2-4 frigates and 2-4 cruisers. The middle group will auto-aggro on warp-in. | |
− | + | {{npcth|Hostile NPCs}} | |
+ | {{npcts|Group 1 (13km)}} | ||
+ | {{npctr|Frigate|2-4|Corpii Seeker/Diviner/Collector}} | ||
+ | {{npctr|Cruiser|2-4|Corpior Bishop}} | ||
+ | {{npcts|Group 2 (25km)}} | ||
+ | {{npctr|Frigate|2-4|Corpii Reaver/Engraver}} | ||
+ | {{npctr|Cruiser|2-4|Corpum Dark Priest/Shadow Sage}} | ||
+ | {{npcts|Group 3 (26km)}} | ||
+ | {{npctr|Frigate|2-4|Corpii Seeker/Diviner/Collector/Reaver/Engraver}} | ||
+ | {{npctr|Cruiser|2-4|Corpum Priest/Dark Priest/Shadow Sage}} | ||
+ | {{npcts|Group 4 (35km)}} | ||
+ | {{npctr|Frigate|2-4|Corpii Seeker/Collector}} | ||
+ | {{npctr|Cruiser|2-4|Corpum Priest/Dark Priest}} | ||
+ | |} | ||
− | + | <includeonly>=</includeonly>===Pocket 3===<includeonly>=</includeonly> | |
− | + | No aggro on warp-in. Each groups aggros separately, but all groups will aggro upon attacking the {{co|wheat|Dark Blood Chapel}}. | |
− | + | The mission will be marked complete once the chapel is destroyed, so it is possible to bookmark the chapel, destroy it, return to the agent to complete the mission, then return to collect any dropped loot without interference from undefeated hostile ships. | |
− | + | {{npcth|Hostile NPCs}} | |
+ | {{npcts|Group 1 (60km)}} | ||
+ | {{npctr|Destroyer|2|Corpior Converter/Visionary}} | ||
+ | {{npctr|Battlecruiser|2|Corpatis Seer}} | ||
+ | {{npcts|Group 2 (60km)}} | ||
+ | {{npctr|Destroyer|6|Corpior Converter/Templar}} | ||
+ | {{npctr|Battlecruiser|2|Corpatis Fanatic/Shade}} | ||
+ | {{npctr|Battleship|4|Corpus Cardinal/Patriarch}} | ||
+ | {{npcts|Group 3 (90km)}} | ||
+ | {{npctr|Destroyer|5|Corpior Converter/Templar}} | ||
+ | {{npctr|Battleship|5|Corpus Harbinger/Archbishop|ewar=Neut}} | ||
+ | |} | ||
− | + | {{npcth|Structures}} | |
− | + | {{npctr|Structure|1|Dark Blood Chapel|cargo=Chance to drop implants}} | |
+ | |}</onlyinclude> | ||
− | {{ | + | {{Missionrelated}} |
− | + | [[Category:Mission reports]] | |
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Revision as of 00:08, 3 February 2018
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
- This article details the Blood Raiders variant of this mission. For other faction variants, see The Final Battle (disambiguation).
The Final Battle is the tenth and final part of the Angel Strike mission. It has multiple faction variants.
Type | Encounter |
Objective | Destroy the Dark Blood Chapel. |
Faction | Blood Raiders |
Best damage to deal | EM Th |
Damage to resist | EM Th |
Ship size limit | ? |
Details
Pocket 1
Group 1 will auto-aggro on warp-in. The five cruisers must be destroyed to proceed. The sentry towers do not need to be destroyed.
Pocket 2
Pocket includes four separate groups, each containing 2-4 frigates and 2-4 cruisers. The middle group will auto-aggro on warp-in.
Pocket 3
No aggro on warp-in. Each groups aggros separately, but all groups will aggro upon attacking the Dark Blood Chapel.
The mission will be marked complete once the chapel is destroyed, so it is possible to bookmark the chapel, destroy it, return to the agent to complete the mission, then return to collect any dropped loot without interference from undefeated hostile ships.
WD | EWAR | L
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1 x Dark Blood Chapel |
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